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Brofessor

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  1. This is also a very good point. A lot of players on this thread are ones who have a shred of interest in improving the scene here and you could talk about improving until you're blue in the face, but that other group is never going to see this thread. My guess is that other group is larger than the group who care to be on this thread unfortunately. They treat this place like its another GTA Online. I'd venture to say a large amount of those players barely read just enough of the rules to get past the application and then never gave it a second look. There's too much "I wasn't aware that was against the rules". The only way to continue weeding out the bad apples at that point is to be more stringent and consistent on their punishments in-game.
  2. Personally I think the server is holding onto a relic of the past in the current taxi system. We shouldn’t be limiting this system to just the age-old yellow cabs. It’s 2022. First thing that should be done is to allow transportation businesses (registered businesses with approval from PM) to utilize different cars for their business purposes with /startshift payment support for their drivers. I’m not talking about anyone with a regular car becoming an Uber driver with their own car. I’m talking about employees hired at a transportation company utilizing the company’s cars and receiving the same hourly payment as a yellow cab taxi driver who use /startshift and receive an hourly subsidy. This way there’s some semblance of managing oversight from the owner and PM and companies don’t go broke paying their drivers after sharing a $100 cab fare. Let’s be honest, taxi companies without the /startshift support wouldn’t be very appealing to a business owner. This would allow companies to branch off into new avenues of the transportation business and offer rates that create an atmosphere of businesses competing with one another. I think we’ve limited this area of RP for too long. Second is a mentality issue along with how easy it is to get a car early on. You can buy 3 starters from the airport for less than $500. You get $5,000 an hour up to $200,000. Outside of the minority willingly choosing to use a transportation service, you’re not going to have a lot of people using a ride share or taxi service. The mentality you mentioned with regards to drinking and driving is an RP quality issue. Last time I saw this discussion on discord, it boiled down to cops not wanting to stand around and do checkpoints very often. We see them very rarely and thus the consequence for drinking and driving is practically non-existent. Have to fix the underlying issue and add some harsher consequences to driving under the influence from an IC standpoint and/or fix the portrayal issue from an OOC standpoint. It’s just one of those things with the question of which comes first? The chicken or the egg?
  3. Then I’d say the punishment worked as intended. Temp bans are much more effective at getting the point across. The system should absolutely take into account the length of time they’ve been on the server as well as their intent to learn and get better. Even a skilled RP’er from another server will take time to adjust. Here’s how I see it. First of all, any new system should get rid of ajails. In my opinion, there should be a 3 month (time up for debate) probationary period where ONLY warnings are handed out up to a point. It should start as a three strike system. You get 3 warnings? It advances to a temp ban system. This temp ban system can graduate from 1 week to 6 months based on severity and intent of the player. Were they malicious? Were they willing to learn and turn themselves around? Have they been around for over a year and still have no grasp of what they’re doing wrong? Giving someone the benefit of the doubt after having been here for well over a year? No. They should’ve known better. A new player barely on the server a week? That’s when benefit of the doubt comes into play. Eventually, there must be some end to the punishment. People shouldn’t get unlimited chances. Why have rules at all at that point if they can just keep breaking them? That hurts the server more than it helps. It’s usually painfully easy to pick out the ones willing to turn it around and act accordingly over the ones just abusing the system with no regards to rules.
  4. This is where a strict, graduated system comes into play that establishes consistency rather than leaving it up to full discretion. A little less leash, more by the book. Somewhat similar to a penal code. First offense? Warning. Second offense? More harsh, short-timed temp ban. Third offense? Even worse, a longer-timed temp ban or permanent based on intent/severity of record. Fourth? Fifth? They need some serious time off. That's perfectly reasonable. If someone isn't getting it after multiple offenses and being pointed in the direction to be better? Then yes it's not out of the question to expect a harsher punishment. The server is supposed to have higher standards. Giving people the benefit of the doubt has to end at some point because eventually people just abuse that leeway.
  5. I think part of the issue is that the wording used for what happened to you should have been a temporary ban. I know it doesn't seem like much, but wording is very important here from an enforcement stand point for admins and a psychological stand point for players. A 2 week, 1 month, 6 month ban is indeed a temporary ban. Permanent should mean exactly that, permanent. The term should only be used at that point where there's no more chances. You were an exception who learned the error of their ways and turned it around after being temporarily banned. I commend you for that. However, a lot of these players are opposite from you and abuse a system that is simply too lenient. I wholeheartedly agree temp bans should be in the tool set of an admin team to use, however there should be a time where someone is just not fit for the community anymore. I'm not suggesting we go around swinging the permaban hammer every week, but there must be an end to the punishments at some point in time. Otherwise, there is no weight to the punishments for habitual offenders or those with malicious intent. It should be a graduated system that if and when that time comes, its permanent. Meaning forever. A server that is supposed to have high standards, repeatedly allowing repeat and malicious offenders to keep coming back after so many chances? Punishments no longer have importance. It's just a nuisance until they can appeal or come back after a few hours, days or weeks.
  6. Again at the risk of sounding like a broken record from the other similar threads…. People will never respect the rules unless there is a possibility of a firm and absolute ending to the consequences. Warnings, Ajails, hell even temp bans have no meaning if there is no permanent end to that road. 9 out of 10 people who get “permabanned” are immediately told they can appeal in 2 weeks, 4 weeks, etc. There must be a hard line in the sand. People need to respect that there will be a time where they will not be given a chance to come back. I’ve seen admins use words like “abysmal” when describing certain player’s UCP records in reports. WHY are they still here??? No one should have a record that is described as “abysmal”. They should be gone. They don’t belong on a server that’s supposed to have high standards. Instead we turned into this teaching server where everyone deserves 10 chances. It’s obvious why standards have suffered. People are let in this server with far too much leniency, then allowed to stay with 10 different warnings in every category of the rules. You wonder why there’s so many low tier players? There’s your answer. In this case it’s been multiple years of quantity > quality. The buck stops with how management sees fit to run the server. Players only adjust to what they are allowed to do or get away with.
  7. So you’re basing your stance on an article with information from 2007? Seems a bit outdated, don’t you think? On a positive note I agree that unless you act like a cocky asshole and disregard all common sense, it’s a lot harder for these things to escalate to the point of a CK. Don’t call the cops right in front of the people who committed crime. Don’t walk through gang territory and make waves. A lot of these situations could’ve been avoided. However there are times where intimidation of said civilians goes way too far within the bounds of the server. People aren’t here to just be a criminal’s punching bag. That might be your idea of fun, but it’s not everyone’s. That’s not what the server should strive to reinforce either.
  8. The problem is they keep moving the goal posts. What you say makes perfect sense, but then people will come in and say “criminals are dumb and don’t care about witnesses”. When you argue that, then they say “it’s a game man, we just want to have fun”. Then when you make the argument that fun is subjective, they say you’re taking this too seriously and tell you to go touch grass. It’s a never ending argument lol.
  9. “California’s violent crime rate decreased by 0.5% to 428 per 100,000 residents between 2019 and 2020”. SOURCES: Authors’ calculation based on Federal Bureau of Investigation’s Uniform Crime Report 1960–2002 and the California Department of Justice’s Criminal Justice Statistics Center, California Crimes and Clearances Files, 2003–2020. NOTE: Violent crime includes homicide, rape, robbery, and aggravated assault; property crime includes burglary, motor vehicle theft, and larceny theft (including non-felonious larceny theft). 428 per 100,000 residents for violent crime as a whole. Yet people somehow justify the violence on this server because “Los Angeles is a violent place”. Yeah well we have a peak server population of under 1000. That’s 4.28 incidents per 1000 players. I’d say that anyone using the real world as a reference point to argue that escalation isn’t a problem on this server hasn’t really done their research.
  10. Absolutely. At this point you’re just asking for it. I’m the first one to defend a civilian calling the police because it’s a normal response if you’re not in that life, but for the love of god don’t be so obvious and brazen about it. A degree of common sense is all you need in that situation lol.
  11. It’s ironic how some criminal RP’ers use real life examples of violence and the criminal life to justify their actions in-game, but when a civilian uses the same justification for calling the police, which is a normal real life response, it’s “this isn’t real life, deal with it”. Funny how that works.
  12. No I was agreeing with you and saying it’s ridiculous. Maybe I didn’t write it correctly lol. Edited for clarification. Long day 😂
  13. It’s ridiculous the amount of times I’ve seen reports closed with no action taken where people knowingly commit crime without concealing their identity, then kill their victims and leave them in the middle of nowhere because “they could’ve ID’d them to the cops”….. lol 😂😂
  14. I personally think it’s ridiculous to be hunted down for doing what would come natural to most law-abiding citizens, which is calling the police. I understand we’re all here for RP and to have a certain degree of separation from the real world, but the amount of reports I’ve seen for people getting killed over calling the police is ridiculous. Every day citizens aren’t snitching to turn in a gang member, they’re just calling because that’s the normal thing to do in a dangerous situation.
  15. I think a huge part of the problem has been created with the severe lack of enforcement of the rules. I’m not talking about bureaucracy, but simple sticking to your guns enforcement of rules. People have gotten away with far too much, for far too long. That’s created an atmosphere where people “can’t be trusted” and as such, get away with what they’re allowed to get away with. It happens with every video game community. You MUST enforce rules consistently and at times, there has to be examples made for the better of the community. People could be trusted to not screw off so much if there was less “verbal warning because they haven’t broken that specific rule before” and more “they’ve broken rules multiple times and often times maliciously, it’s time to go”. The atmosphere has to be changed so that people actually respect the rules before more trust is given. That’s completely on management and them holding our community members accountable for their actions.
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