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PerxiListic

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  1. Roleplay Quality Management otherwise known as RPQM supposedly controls the quality of roleplay of characters on the server. It sounds like it would improve the RP quality, but when I think about it, a question pops up in my head - does RPQM contracdict metagaming? Of course, in roleplay, everything that happens in-character should stay in-character. It works the same for out-of-character. Therefore anything that happens in-character MUST NOT be influenced or interfered, by the metagaming rules, on an out-of-character level which is contradicted by the existence of RPQM team. To give a better picture, let me provide an example. Example: A trucker is rich, owns a Eclipse Tower apartment and 2 sports vehicle. All of which were gained by his very hard work in the span of 3 months. - This seems to be heavily frowned upon because "a trucker wouldn't realistically own 2 sports car that quick, or they wouldn't have a realistic reason to." But let me break the points over: A trucker is rich - IN CHARACTER The trucker owns an Eclipse Tower and 2 sports vehicle - IN-CHARACTER The trucker works hard to get those assets - IN-CHARACTER So why does it require OOC management? Everything that happens IC should remain IC. Then you might ask, "It isn't realistic!". Realistic or not, there should not be an OOC micro-management. Instead, there should be an IC measure or a script limitation. For example, the server can increase vehicles price, remove the starter income, and so on. In short, make the economy more realistic? Questions from RPQM to why this or that character would do something should not be a thing. Because the basic principle is, everything that happens IC, remains IC. Discuss.
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