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santaclaws

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  1. To clarify, I'm Marquis Wilson; I'm a PD faction leader, currently assigned Chief of Staff, which encompasses the general OOC and IC quality control of the faction, including approvals for promotions to any supervisory or command position. I've been in this role since the start of January 2021. I'll start off by saying that this has caught me by complete surprise. As someone who has worked tirelessly alongside roozles these past few months to improve the faction — from making quality role play our number one priority to killing the mentality of "let's go in game just to shoot people and get into pursuits" — I am incredibly disappointed by how impulsive and unreasonable this decision is. Just yesterday, myself, roozles, and every other Staff Officer (excluding connor) partook in a meeting with a group of faction members that wish to establish a police union, providing additional role play opportunities. The meeting took five hours; but we did it because we wanted to improve the faction. As a server management team that loves to flaunt their dedication to transparency, it is now obvious to me that that's just a mere PR move. Not a single member of PD faction leadership was informed beforehand about this decision, nor were any attempts made to ensure a smooth transition to new leadership. We found out about roozles' removal through the public announcement, which, as most have seen, provides absolutely zero information on the circumstances of his removal. It is clear to me that the legal faction management team has little to no care for the stability of the faction; they've done this and they're going to turn their back on the faction. It's up to connor now to figure out how to fix it. I expect he'll burn out within a month; not that he isn't already burnt out. Frankly, it speaks volumes to the intentions of those responsible for this decision, and sends a clear and unmistakable message to us and the rest of the community: the primary aim of a law enforcement faction leader should be to ensure his own faction members have fun — measures designed to hold people accountable for poor role play quality, to maintain and increase standards, and generally ensuring the faction runs as it should, are all secondary to this. Such and other attempts to restrict the unrealistic perks, power, or authority of police are frowned upon by many, including server management, with zero considerations of fairness and equality given to the rest of the community. After all, it appears the amount of fun the police department has takes precedence over how much fun everyone else in the server has. I say all this as someone who has been part of the faction for well over a year, and as someone who has over five years of experience with police faction leadership on role play servers. I've seen it done well, and I've seen it done poorly. I'm not going to pretend the faction is in a good shape right now, because it isn't. But it's something that takes time to fix. The previous administration, and evidently the administrations before them, cultivated a culture free of accountability or standards. This has been instilled in faction members for many years now, and I can't even begin to tell you how many faction members have reported me for not approving their promotion just because they've met technical requirements such as length of service or a position — even when their role play was incredibly subpar, they had a play-to-win attitude, or they generally were just not good at what they were supposed to do. But in previous administrations, the sole requirement to advance was that you had to stick around for long enough and not get disciplined. This is exactly how the faction has ended up where it has been for the last few years. I've always been of the opinion that people should advance in the faction based on merit; that is, they are capable of providing high quality role play, and don't just meet the 'minimum' criteria inherent to their role, but go above and beyond in improving the faction in a variety of ways. After all, a city police department faction plays a key role in contributing to the overall role play standards of the server; no one wants unrealistic cops that lack accountability. Yet when we've tried to enforce this standard over the last few months, the number of reports to legal faction management has skyrocketed, and, wouldn't you know it, the server owner has stated the LSPD "isn't a friendly community anymore due to these changes." We and the community are placed into a lose-lose situation. I'd also like to touch upon the fact that server management has publicly announced they have indeed identified a group actively trying to "coup" current leadership. Well, surprise surprise, one of the individuals confirmed to have participated in one of many attempted coups has filed his reinstatement to the faction 2 minutes after roozles was removed. It's incredibly obvious this is an orchestrated political move with the sole intention of establishing faction leadership that will refrain from fighting against unrealistic role play, and instead continue to perpetuate and facilitate poor (role play) standards in furtherance of faction members having fun. After all, that means far less people in PD complain to legal faction management, and everyone — besides the community, of course — is happy. In any case, it's clear that our efforts to improve the faction were in vain. There is no interest in it on part of server management, legal faction management, or a large proportion of PD faction members (though not all). The way this was done is reminiscent of the LS:RP style of management — see Surreal and krisk — and we've all seen where LS:RP is today. I truly hope management acknowledges how impulsive and unreasonable this decision was, and will take a different approach going forward; otherwise, I would not be surprised in the slightest that this community will end up in the same spot as LS:RP.
  2. I am not following you.

  3. Well, yeah, OP — you're right. But that's how it has to be. I know these aren't the specific examples you provided in your post, but in real life, school shootings happen often, as do shooting (or killing) sprees rooted in mental illnesses of the perpetrator(s). So it suffices to say it's more than realistic to do so; but should it be allowed? No, of course not. It would lead to the ability for players to just go and shoot a bunch of people when bored and claim their character has mental illness. It brings with it no quality role play, because all they need to do is actually shoot (script-wise) and flee — and probably end up dying to either law enforcement, a gang, or just a concerned citizen. Re-spawn and repeat. I get your point, OP, but in these types of role play servers admins are tasked with balancing realism with fun. There are many game concessions we have to make all the time, and this will always be the case. While your examples might be realistic, they also infringe on the fun of most players in the server. Pair this with the lack of available enforcement mechanisms from both an out-of-character perspective (i.e. admins having to write up rules, or admins having to enforce and handle these types of situations in-game) and an in-character perspective (i.e. law enforcement has a drastically lower capacity to investigate such situations due to script limitations, as noted by Jola) and what you get is situations which are impossible to control and (probably) turn the server into a team death match server. This whole post too.
  4. This is a great idea and, personally, I think is the optimal solution to the issue. It'd be cool to script in a feature where high ranks in law enforcement factions can put these speed cameras up, and only have a finite amount available; five, maybe ten? (Maybe allow PD/SD to buy up to X additional ones — the faction itself, i.e. on a budgetary level, rather than individuals buying them — and make them expensive). This enables traffic enforcement oriented divisions (in both PD and SD) to adjust these as necessary (i.e. on streets that often feature 100mph+ drivers), while also preventing people from learning where exactly these speed cameras are (on LS:RP, speed cameras were in the same position for years and years until their eventual removal, resulting in people knowing where they can speed, and where they cannot). Since they are dynamic in nature, this provides an omnipresent traffic enforcement feature — one that does not stagnate. I think it's more than possible, script-wise, since law enforcement factions already have a speed radar, which allows you to set up a small-ish red circle that, when a vehicle drives through it, displays its speed. Could simply make the circle bigger to cover a whole lane/intersection/whatever. I also think it's a good idea to make them activate only for vehicles travelling at a truly inordinate speed. 20 mph or over seems OK, but I wouldn't mind it being even more (30 or 40mph+). Drivers that go 10-15mph over the limit aren't really part of the problem at hand, so they can just be handled by actual players role playing law enforcement (e.g. Traffic Division). I do agree, though, this is a big problem. As a PD faction member I see it all the time, and if we were to pull over every single person speeding, we wouldn't have much time for other law enforcement activities. There's simply too many people who do this. Another approach would be to massively increase the fines for speeding and other traffic violations. I feel that right now, people just shrug off most fines issued for speeding. A $2,500 fine really isn't that bad, nor is $5,000. In an ideal world we'd look at tripling (or even more) these numbers. This is also a great point — the fact the issue stems from the impatience of players rather than characters. Unfortunately I don't see many solutions to enforcing this on an out-of-character level. Admins can spectate, but that takes away their time to handle reports (which, arguably, are often more important). Perhaps admins can be given a command to toggle specific notifications of players speeding throughout residential areas at inordinate speeds for a prolonged period of time. That way, they can just spectate them for less than 5 seconds and make a judgment.
  5. krystofer my baby thank god you are back
  6. I am baffled this has not been suggested before! This suggestion is impeccable, and I offer my utmost support for it.
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