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Selu

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  1. I'm currently in the process of trying to sell brewery items at my own liquor store and it's the biggest damn headache... Employees can't take from /pinv unless they HAVE keys. Not just access to unlock and lock the store. They need to be given property keys to get access to our inventory. 50K weight for the business means that I can carry 20 of 10 different items ONLY. Nothing else can be in the inventory. Then there's a matter of tracking what comes and goes, so I'd have to check the income and look for specific numbers on a daily basis, then match it to what's LEFT in the /pinv. Currently I put in a request for more weight in the business. I have an IRL accountant actually making me a system so we can track inventory as well, so now the hangup is the workers getting access to the actual stock itself. If it's not one thing, it's another. Hopefully we can, at the very least, get the pawn shop menu like my Suggestion #2 is for.
  2. This, for whatever reason, is currently uncapped. I'm not sure why. My friends that own/operate clubs and bars have let me know that they aren't being capped at $40K. Then you're also talking about clubs that charge $600 on top of that for reach person. So let's say the cap WAS $40K and the club charges $600 for entry. You get 40 people walking through, you're looking at $64K. Divine that by, we'll say... 5 people? That's still enough to pay each person nearly 13K. We're not counting drinks sold, VIP, or any other products. That's not really fair to a bar that CAN'T rename stuff. You can buy a craft beer at $45 and rename it to "Modelo, Corona, Logger, Etc" when in reality that's what the purpose of "Beer" should be. You're buying OSAKA craft beer, it should REMAIN Osaka craft beer. I get that we want to be realistic and have more selection and that realistically bars and clubs wouldn't be buying from Liquor Stores, but we're the ones getting deliveries from trucking companies. Not Bars, not Clubs, not Breweries. Breweries are meant to make THEIR brand products. We don't have a Jack Daniels or a Miller Lite on our server, and therefore what should cover that when a client asks for it should be "Beer". Breweries don't get bomb threats because firstly, there's only about two active on the server and they are basically a closed business. It would be like calling a bomb threat on a drug den. You'd first have to know where it was, then you'd need to know it was in operation. As for Liquor Stores, there's absolutely no purpose to staff them. It's like a 24/7 you have to hire for and that nobody wants to RP at because they don't want the generic liquor, they'd rather go to a bar or club and get their Jack Daniels.
  3. @mj2002 @Ink @99 I'm tagging you all because you've been major voices on this forum post. I've created a second suggestion beneath my first that I think would benefit everybody and wouldn't hurt anybody. I'd love to hear feedback.
  4. One of the largest issues with; "Buy from us and resell" is, go ahead and look through the forums. Cause I can't seem to find any open breweries by searching for "breweries". I saw one was opening, I texted the guy, and got no response. That was the second ad I saw since I started playing. Then you get into the issues of; I pay my employees a commission fee. How is that decided when we sell the liquor? How do I make sure that the employees aren't scamming out store somehow or just taking the goods out without putting money back? Regardless of whether we agree or not, I think both Liquor stores AND breweries need some love. We got an economy update, can we get a Liquor update that makes changes to how Bars, Clubs, Liquor Stores, and Breweries operate? Bars shouldn't be allowed to create whatever drink they see fit. Period. Liquor Stores should have the ability to sell a larger variety of Liquor at varying prices that make sense for their locations. Breweries shouldn't be getting rammed in the behind. Why can't they /startshift? @mj2002and @InkIf you two want to discuss ways that can maybe benefit both Liquor Stores and Breweries (Bars are way more than fine with their uncapped $1K each person that walks in the door and making any drink they want appear from thin air) I'd like to do so. I still think that Liquor Stores should have some variety that breweries don't. We get deliveries from the harbor, there's no reason all our stock should come from Breweries. I do, however, think that there should be some kind of benefit to breweries. I'd like breweries to exist and even thrive. Looking through the forums trying to find ANY breweries advertising I can safely say that it's obviously a failing part of the system. The idea was mentioned before, but I think some kind of scripted system that works like the Pawn Shop interface would be nice. Something that is integrated into the business so that the game tracks the sales and, if I want to pay my employees a commission rate still, they will get paid. What I want to see is Liquor Stores selling more to actual players and less to just bars. As it stands, we're basically filling the role of what local and foreign breweries would do. We're not Bud Light, we're not HGN. Our job shouldn't be to deliver the booze to the bar down the street. Our job should be to open the doors (Yes, we should have reason to STAFF our store, not be a passive income shop) and sell to people. I'm a Vinewood Liquor store, and let's be honest, in GTA:W a bottle of champagne for $450 is pretty cheap when people get $800 an hour for just breathing. TL;DR I'd like to make sure that all businesses can see changes that make sense from a Roleplay standpoint, immersion standpoint, and monetary standpoint.
  5. I agree. I think breweries and liquor stores need more love. But breweries, while a nice idea, feel like they are in a weird spot REGARDLESS of the situation. It's like making shop that makes items for a Jewelry Store and then being upset when they /createitem to make the Rolex the client wants so you don't get any Roleplay or sales. Realistically, the supplier is the port. It's a /great/ roleplay idea, but the port is also supplying goods. For what it's worth, the $4K also doesn't matter. If nobody is coming in to interact because all you sell are generic items that nobody has interest in and can get from ANY corner liquor store, the $4K an hour is literally just you RPing with yourself. I also feel like if we had access to getting our generic beers, there'd be WAY more reason to actually buy the awesome local craft beers. That said, it's late and I'll reply more tomorrow. I'm glad to hear both sides of the discussion and hope great points come from both sides. I hope rather than outright shooting ideas down, we get more constructive criticism and ideas on how to improve both sides. I think right now, bars are the only ones sitting pretty.
  6. We can't listen them on the script, no. We'd have to go out, purchase the items, then store them in our store inventory. The other issue is the cost to get stuff from brewery versus what we can actually make selling it. Pretty much our only clients are bars because most players like getting their hands on name brand items.
  7. Breweries don't create /every/ brand. It's been stated in other posts, but there's no Miller, Pabst, Bud Light, or any other brand in our local area. It's fine if a Local Brewery named "Waka" was to make "Waka 1.8% IPA" or some shit and sell that around and people still buy it because of brand recognition and, ideally, the liquor stores and bars trying to sell local products over imported ones. But as it stands, breweries don't make the same items that bars have been making which is Pabst and other name brand items. It doesn't help that breweries never advertise or try to distribute their product. And not only that, Liquor Stores can't afford to buy /any/ kind of supply. It takes selling 200 beers for me to actually be able to make $4,000 profit. Personally, if my liquor store was making more money, I'd /love/ to be purchasing and trying to sell breweries goods. Because I'd RATHER sell local product. I mostly covered this in my earlier comment. But like I said, we can't really afford 10 bottles of $400 beer. We really don't make a profit off of it, either, because we have to mark it up further if we want to make anything from it. I can't turn and sell it to a bar or a club 'cause you'd already be supplying them. And like I said, breweries are a local name brand. Their purpose isn't to really compete with the big brands people already go for such as "miller", it's to create a brand name that means something. To reach out to the community and make something of themselves. It's hard to do that when they never advertise or make their way around, though. The strength of a liquor store is that we don't have to RP? It's basically a 24/7 store, except rather than anybody being able to come and push our product or try to create roleplay we have to try to hire people to work for the government's $4K an hour. Liquor Stores don't open because there's no reason to. Profit is so low and the script stuff sells itself if anybody ACTUALLY wants it. Liquor Stores generate no Roleplay. The point of this update is to create more immersion and Roleplay for Liquor Stores which in turn should also help to drive more play to Breweries since we can, in turn, afford their items.
  8. Should this go through, I'll make sure you get your henny, henny god.
  9. A modified version could possibly work. Some way that truckers can fulfill orders for actual name-branded slots whilst breweries fill orders for THEIR stuff.
  10. How does this work with stocking items? Wouldn't we still have to do some form of /createdrink if we wanted, say, Miller? Or do we just create that as a selection and it automatically gets filled? And how would that work with us also getting the /local/ craft drinks from breweries? It's two different kinds of stocking. That'd be my only worry. I'd also worry about how laggy the window would get if you can't sort by type and such.
  11. This is constructive criticism that I love to see. I agree whole heartedly that breweries still need to be in the loop. And if liquor stores can make name brand stuff, they can also start getting and carrying items from local breweries without much worry. I'm not too familiar with the pawn shop script or how that works, so I'd love to be informed. I'd also love for others to get an idea of how that works. When you say; "add/remove items from their stock", do you mean like their scroll menu? I'm keen to hear more and I appreciate the post!
  12. Selu

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    +1! I'm very fond of this idea!
  13. Breweries supply their own name brands, however. Whilst I I like several of these ideas that are listed in your post, it only covers half the issue. There's no reason that breweries couldn't still supply several different products, and in reality, they SHOULD. But there should also be a selection of goods, and it would be nice to see it acting more like a Jewelry Store with some actual brands. I mean, bars already do this. This is more of a suggestion to bring Liquor Stores up to par with said bars.
  14. +1! I'd love to see this and assuming no issues are caused, I'd love it.
  15. Ideally this idea is well received and people don't have to place liquor orders from bars, but the actual stores that are meant to store the goods!
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