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GasolineFueled

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  1. {Giving this one more bump} - again niche but I'm down to hear peoples thoughts whether you map or not. 🙂
  2. +1 Could be a good incentive for places to open up more too. 🙂
  3. -1 on the grounds of the fact that I think it's one of those things of all or nothing. Alternatively while it might "promote toxic culture" it doesn't change the facts in a report...an applaud on a poster or thumbs up doesn't change that someone broke a rule or had poor portrayal.
  4. Basically this... And yes, there's different levels of stress, and backstory that can attribute to how the fear progresses. Some shut down in high stress situations, some even faint, some act tough, and put on a face, some fight back, some run away. If you have a gun pointed at you though? In what situation are you running? What's faster? The bullet or you? And some robberies are 1 on 1 sometimes it's 2 on 1. If you're out numbered even without a gun involved even...do you want to take the risk of 2 knives coming at you? Do you want to take the risk that there might be more around the corner? Realism can only be applied so far, in most situations a civilian, or even someone new to the streets, or unarmed wouldn't run at all, they'd take the L because like it or not the first instinct of any human is to survive. An Army Vet, biker may try to fight back maybe? But they might even say "F it..." and find a way to get their revenge or move forward because it's not worth it for them. Frakkennewguy hit it pretty solidly. Rules are pretty clear about this. Reports are an option if you feel an RP didn't go the way you wanted. CK's can be appealed but if they stand the way they are, take it as a lessoned learned and move along. Overall: -1
  5. -1 As mentioned it seems unfair to those who may not want to join a faction for one reason or another. Factionless people aren't *bad* role-players. Some people don't join factions for a reason. Be it they don't want to deal with potential toxic factions/faction members, or because their activity may not be high enough to join one and maintain, or because they want to avoid the politics of factionship. I think how it is right now, it isn't the best, it could be better. But restricting it down to a factions only command doesn't leave too much room for factionless people. Drugs and guns are generally faction based RP. If you can't rob someone, then it leave maybe only boosting cars and even then you need a partner at least. Sadly the only way you weed out the bad robbers is through reporting. Overall, (as mentioned) it's not a fun experience you're caught in a "got'cha" moment and it sucks, but it's also "your fault", maybe you won't keep 10k in your pocket and your fancy jewelry on next time you stop at the gas station or 24/7.
  6. +1 * * Mappers shouldn't expect WP - if someone WANTS to tip WP they can otherwise IG cash should be more than enough. I love to map, and so IG cash help a lot w/ my character Dev. If tipped with WP over time sure I could keep my dono status and pocket my IRL money. The only worry I have with this is that people may begin having "packages" as someone who maps and say "if you give me x amount of WP I'll push you up the queue" There is a worry that it could promote a semi-toxic P2W type culture. So it's a slippery slope. If you restrict it to official mappers maybe? Not just anyone who maps perhaps?
  7. {Giving a Bump} - Though niche I think it'd be a great addition and give for some creative looking builds over time!
  8. +1 - A lot of RP forums have this, stands to reason we should as well. 🙂
  9. +1 IF there's a way to toggle them but even then the only concern could be trolly signatures but I'd like to think Admins would be on top of that. Potentially give a grace period for newly made accounts so that they can't immediately use a signature? 🙂
  10. This is definitely a "Mappers Delight" post, and it definitely is very niche. It effects a SMALL group on the server but I believe it would allow for way more creative and interesting builds as a whole! The Idea The ability to resize objects (with reasonable limitations and excluding certain objects still!) when mapping. This would include floors (could include walls as well but this is a maybe) counters, tables, everyday objects (like chairs, washer/dryers, lights, etc.), pillars, shelves, etc. It can be done by a percentage base both in a negative and positive sense. This would not change the width of the item - unless devs think that'd be manageable I think that'd be awesome - but I think the width of most objects is fine aside from a select few. There are Mods that allow for the NPC's and even the player to be resized. To my understanding (and my understanding is not very deep on this topic I will admit) a moving object is harder to resize or can cause frame rate issues. I assume static non-moving objects would be easier. In saying this, the objects would only be resizable by a percentage. So the starting size would be 100. It could go down by 10% if you want so from 100% -> 90% -> 80%, etc. perhaps down to 50% or 40% min. And 150% max. The Pros Objects that of obnoxious size (be them too small or too big) can be used in a more normal setting, and makes them more viable. Objects can be used more creatively and allow for smaller details that can tell a lot or make a room come together (little details do matter!) A good opportunity to get rid of dupes if you have to go through and tag stuff, but also - not needing to mod in smaller sizes of the same object. The Cons **Note:** These Cons are assuming this would/could be implemented, and my solutions may not be viable at all. People may attempt to hide things that shouldn't be in the property, like guns or safes. My solution to this is that if we have a category for these {which if my memory serves me we do for guns/weapons at least} we shut an entire group of items off from being resize. "If object is in x category it is not resizable" Now if you have several objects you don't want to be resizable, you may be able to create a tag on objects that deem it not resizable, this would leave it in the category it's in but not resizable due to the tag. "If x object has the tag of NR, cannot resize" Example: Let's say you don't want a certain window to be resizable, but you still want other windows to be. Simply mark the one you do not want to be resizable with that special tag. If someone tries to resize that window it will give them a chat message saying 'This object is not resizable'. Potential Engine limitations, thus causing frame rate issues. This is definitely possible, especially when we go to upscaling as now the game has to load a larger object than it knows it as. The fix to this would be perhaps to not allow upscaling at all and only downscaling. Example: Upscaling lights could cause frame rate issue, so rather than allowing upscaling you only allow downscaling of lights/light fixtures. People abusing the scaling to overload a property potentially creating a place where the moment you walk in your crash. (Basically a Crash Machine) My solution to this is definitely controversial, but the only fix I can think of while still having this potentially limited is to not let normal players (meaning anyone that's not on the mapping team) map or - put a grace period on when a normal player can map. Alternatively if you don't add that limitation, if someone DOES do this and it would probably get mass reported, revoke the property from that person with no warning, potentially even take the ability to map in any property away. It should be a harsh swift punishment basically. The Commands Just use 'R' as we do now to switch from moving to Rotating and make a new size. So now it would be Moving, Rotation, Size and would cycle through these. There doesn't have to be a special command in my opinion. However, if you wanted to do that perhaps using the brackets [ ] for resizing. [ = downscale and ] = upscale. Again, you would limit the % of which an object can be resize. As far as I know - the brackets aren't used with any interface, if they are w/mapping perhaps when in scaling mode their purpose is different. The Benefits I'll be the first to admit this definitely could only matter to Mappers. It could matter to the normal player if they want a certain look or object but because the object is too big or small it's not workable. That being said, it could definitely spark some really creative builds, ideas and potentially give people a reason to try mapping out (this is a stretch but a person can dream). The benefits are not a huge big. I recognize this is for a extremely small group of people in comparison to the whole of the server though, I wanted to shoot my shot regardless. As someone who enjoys Mapping and sees the potential of certain objects that I can't viably use in builds because of their size, I thought perhaps this could be put on the table. I definitely wanna discuss the possibilities of this - I feel like the implementation would take time. I won't deny my knowledge on the subject. It's limited. I can understand it may be harder to do. Potentially impossible! I've seen GTAV mods (even though they're singleplayer based), that allow more dynamic objects to be scaled up or down. I can't see why we could do the same for static objects. Either way thanks for your time in reading this.
  11. Username: Lucy_Luci Comment: Heya! Owner here, thanks so much for your review! I'm always looking for ways to improve and do better. I definitely agree as far as staffing goes, been working on getting a consistent staff. It's not as easy as you think out here but I'll continue to keep working towards it. Regardless of the hiccups, I'm glad you enjoyed your time at my Bar more importantly the food! Hoping the next time you roll through you'll find it to be a lot smoother! Thanks again babes! ~~ Lucy
  12. There wasn't script pay if my memory serves me it was 2k an hr because they said "It makes sense for the cost of living" but again there's 1m+ houses going for sale, so it's not realistic. People who aren't RPing out there own homes because they can. It doesn't make sense. Makes sense though just how it is rn and I do hope it fixes itself. I know that you guys have a lot on your plate as far as RM goes it's a hard thing to fix. During the holiday I know it's harder because of the hold - that being said, I still look and ask about activity before the hold out of curiosity. I just wanted to open up the discussion and try to understand the issue and possibly find a solution of some kind. 🙂
  13. I under stand the snap judgement here but I disagree with this to an extent. I get that leasing would be fair - if it was more of a rent to own. I think some people who are active there now deserve to OWN a home. Period. After x amount of months of inactivity they lose it. Period. You can put in an inactivity request for 30 days after that too bad. I feel that people have inactivity holds and then go away for 3 months and it's "oh well" makes no sense. I say let people who really do live out there own something. Working in the city while living in the country is okay if you are able to actively RP out there too it's sadly more than just a problem of city people living in the country it's that there's no work to keep people IN the country so they can RP there too. My character WANTS a business out there but she doesn't live out there I don't think it would make sense for her to have a business before a home. So home first then business that makes sense, she works in the city to build up cash then buys a business and lives out there fully it's a transition makes sense. I see your POV tho 100% I just don't agree to it fully.
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