Jump to content

Boyd Parker

Platinum Donator
  • Posts

    14
  • Joined

  • Last visited

1 Follower

About Boyd Parker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Boyd Parker's Achievements

8

Reputation

  1. Currently, a bar/restaurant/business has to put down a CIM and add the menu image to it. These CIMs get put down by owners, managers, or employees and often expire after a set period of time. Instead, it would be great if owners could pre-load a set number of menu images that would freely viewable by anyone in the establishment with a command like /viewmenu or something similar. These could be changed periodically, possibly even managed through the UCP, and it would create something permanent for the establishment rather than having to constantly refresh CIMs. It would also do away with CIMs inside a business entirely unless it was placed there for something else. Thoughts?
  2. If you're looking for a good location to roleplay an average joe or common criminal, you should check out SAPA. The Longshoremen (and women) who work on the Labor side are primarily average joes and common criminals. They're blue collar workers, doing what they gotta do on the side to get by. Some have a second job, some rob people, and some just steal. But, while they're at The Port, they get along because they want their paycheck. There's also a Union which comes with extra benefits for the employees, like 15% discounts a dozen+ businesses around Los Santos. The hiring process is simple and the roleplay is interesting. People who demonstrate good roleplay get opportunities to move up to higher positions, especially if they're trying to make The Port into a career. There's even a bar approved and currently being mapped that will be an after-hours hangout for Longshoremen when they're off duty. There's usually 14-20 people at each shift, so there's plenty of people to meet and roleplay with. My character was an average joe, homeless, alcoholic in the early days who did what he had to do to get by. I had no real plan or direction for him at the time, I just let the roleplay take me where it would. I ended up getting recruited to The Port, and now a huge part of my character's story is devoted to SAPA. It went from a job he wasn't even sure he'd show up for to a redemption arc that turned his life around entirely. But, there were plenty of opportunities for it to go the other way.
  3. Detailed Description: As it stands right now, people only eat food or drink water when they are injured or for roleplay purposes. In order to add more realism to the server, it would be interesting to make food and water general requirements. The best part is that the framework for this is already in the game courtesy of the drug script. When you are addicted to drugs, you will periodically take damage if you don't feed your addiction. This could be modified for food and water where every character has to eat and drink or they periodically take damage. Commands: For implementation, every character would need to be 'addicted' to food/water, and have a 'tolerance' to it. (Addiction/tolerance would be re-named for this system, but I'm using those names to better explain it). Each time you eat/drink, your 'tolerance' returns to 100%. The longer it has been since you ate/drank, you lose 'tolerance' which then determines how much damage you take. 80% food tolerance might deal 10 damage, while 20% food tolerance would deal 50 damage. I don't know if it would be easy to implement a quality-of-food measure, similar to drugs that have been cut, but if so, expanding this further by making restaurant food recover more tolerance while a candy bar only recovers 10% would be interesting as well. How will it benefit the server?: Added realism is the primary benefit. Other benefits include forcing players to stock up on food/water regularly for their home, which helps the economy, and having people go out to restaurants to eat gives more roleplay opportunities. It would also make roleplaying homeless/vagrant characters more interesting because they would have to find ways to get food/water even though they don't have the means to do so. This would also add some interesting dynamics to prison life, since prisoners would have to eat/drink regularly in order to stay alive, thus pushing them to roleplay the scenarios involved with getting food/water like an addict would do with food.
×
×
  • Create New...