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Spartan_old

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Everything posted by Spartan_old

  1. Congrats to everyone, keep up the amazing work!!! ❤️
  2. Is this the model where a snorkel can be fitted onto it? Looking to convert one of these into a countryside camping vehicle.
  3. That sucks, it shouldn't work like that in my opinion. I get it if my account was a generic one, but because I'm a Donator and long time supporter that's just wrong.
  4. Thanks for this! But I don't think I should have to pay real money to change it when I didn't change it in the first place.
  5. Hey there, I hadn't played GTA World in a few years, my Forum name was Spartan but now it's Spartan_old. I wondered if my name could be changed back to what it was as I didn't change it? I'm guessing the Forum thought it was inactive and automatically changed it. Thanks.
  6. Layla Forest Layla came to Los Santos from the UK to start a new life after it appeared to work for her older brother. She quickly became acquainted with the city and finding herself enjoying her new job as a freelance delivery driver. After gaining some experience in the industry she applied and became an employee with Senora Logistics. Layla loves her job and always has a happy face when greeting customers and fellow employees. Her older brother Chris, as previously mentioned, was a Firefighter III with the LSFD before retiring and moving back to England. Layla has so much love and respect for her older brother and looks up to him as her role model in life. She takes inspiration from his drive to help others and mirrors his selfless personality. Layla's hobbies include air rifle shooting & hunting, alternate music, graphic design, and also browsing cute pet photos online. Back in the UK Layla studied and holds a degree in Animal Care. This is her absolute passion in life and her dream is to start up her own business offering mobile dog grooming to pet owners in local communities. The start of Layla's journey in Los Santos, has only just begun...
  7. I'd imagine they're nothing more than decals that go over the tire texture. It would just be the case of making that texture blank, but I can't be for certain. It's something we'd have to look into if this suggestion gets approved.
  8. Ever since the "How to install mods on RAGEMP" guide by Killerbite was posted, I've been experimenting with the implementation of different types of mods for people to use with GTA World. I've been mainly focusing on replacing vehicle models with more desired vehicles made by other modders for the LSFD faction, and using my skills as a 2D artist to make custom textures for them. The LSFD Vehicle Pack that I'm currently working on will remain a WIP project, and I'm also working on WIP uniform mods for the LSFD as well. Today however, I'd like to share a siren mod I first made. Using sound files taken directly from Federal Signal's website, I have made this mod for a more immersive experience for those in the FD and PD factions. However I welcome and encourage everyone to download and use this mod! VIDEO DEMO DISCLAIMER - I usually upload the first .rpf file that contains the mod due to ease of installation, meaning the .rpf files have already been pre-patched/encrypted so you do not need to use ArchiveFix. - Check that you're not using a mod that this one replaces files with. If this is the case, use the Custom Installation method. - Make sure you've made a BACKUP of the .rpf file(s) you're going to be replacing! DOWNLOAD CLICK HERE TO DOWNLOAD HOW TO INSTALL First, make sure you have downloaded and extracted file above. You may also need OpenIV and ArchiveFix for the installation, which you can download from HERE. Easy Installation - Using OpenIV OR Windows Explorer, navigate to the following location within the GTA V directory (Grand Theft Auto V\x64\audio\sfx). - Simply drag and drop the pre-patched/encrypted RESIDENT.rpf file from the "Easy Installation" folder inside the sfx folder to replace the old file with the new one and you're done. Custom Installation - Using OpenIV, navigate to the following location within the GTA V directory (Grand Theft Auto V\x64\audio\sfx\RESIDENT.rpf). - Right-click "vehicles.awc" and click "Export to openFormats (.oac)". - Create a new folder to export the files to and navigate to it after the files have done exporting. - There should be 1 file and 1 folder, "vehicles" and "vehicles.oac". - Open a new window and navigate to where you've extracted the mod. - From the "Custom Installation" folder drag and drop the .wav files into the "vehicles" folder you exported from OpenIV. It will ask you to replace the files, click "Yes". - Next drag and drop the "vehicles.oac" file back into OpenIV. This will import the new files in. - Using Windows Explorer, navigate to the following location within the GTA V directory (Grand Theft Auto V\x64\audio\sfx\). - In a new window, navigate to where you have ArchiveFix extracted. - Drag the RESIDENT.rpf file onto the ArchiveFix.exe file. A command prompt will open and patch/encrypt the RESIDENT.rpf file. Press any key when it's done. - That's it installed. I'd like to thank Firesky for the encryption method: https://forum.gta.world/en/index.php?/profile/792-firesky/
  9. To keep track of transactions mainly. Our faction receives payments from FD and PD to repair/maintain their vehicles. Also it would be great for every faction to be able to keep track of transactions for employee paychecks as well.
  10. So no matter what I do the GTA V launcher just patches any modified files (even encrypted ones using Archive Fix) after RAGEMP runs it. I've tried blocking the launcher's internet access and using offline mode but nothing seems to work. Even a fresh install of the game hasn't done anything. I've been trying to install the Turbo and Backfire sounds. Tried other sound mods for good measure but still the same result. Anyone else have any ideas?
  11. No I get the "Files damaged, reinstall GTA V" message.
  12. Yeah, it's the Turbo and Backfire one. Launcher just patches over it ?
  13. When I try to install the sound mods, the GTA V launcher automatically patches them. Any way to fix this?
  14. Apparently traffic lights are synced, but I've seen people often stop on green and go on red ever since I started playing in October 2018. So there must be some desync issues with them. Also the main problem I have with traffic lights is how fast they change. You stop at red, go on green and the next set of lights go red before you reach them, and this seems to be an endless loop of stopping and starting in areas where there's a lot of traffic lights. It also doesn't give you much time to talk and RP with any passengers you have in your vehicle whilst you're stopped at red as it doesn't stay on for long. In my opinion, traffic light timers need to be increased for these reasons. I also think it would be a great benefit to all players if the LSPD had an official document on their website that lists all traffic rules clearly in accordance to correct server RP, so we don't have to guess what is lawful or not ICly. Maybe something like THIS?. This would be a great benefit to law-abiding characters so we know the correct rules of the road and don't accidently violate them during driving RP.
  15. Before the recent update to the factions area of the UCP we were able to see the faction bank balance that we can no longer see. The faction bank section is no longer there when looking at the faction page, I'm not sure if this was done on purpose or if was it taken out by accident. However it would be much better if we had a separate tab for the faction bank that allows us to see transaction history, which would be extremely helpful.
  16. I believe a new trucking system is indeed being developed. Please refer to the 1.5 livestream that happened in March HERE. Also I'd suggest using the correct format in the future when posting suggestions.
  17. There's simply no need for this, as you can view when your character was last online via the Character Profile page on the UCP.
  18. I totally agree with this! It would be valuable seeing as this is a text-based server and would give people the chance to type a reaction before been shot at.
  19. You'd be able to use the /tog ads command or use /hide ads to hide the notifications. As for how quick they appear for, current ads have a 1 minute cooldown I believe. So we could either have the ad notifications visible at all times that scrolls every minute, giving 1-2 minutes show time for each ad in rapid succession OR have each ad appear for 30 seconds and fade away, 30 seconds after would enable a new ad to be posted. Or maybe we could have a Menu UI that lists past ads within the last 10 minutes or so.
  20. HUD Rework Short description: A rework of the HUD that adds extra elements and cleans the main chatbox. Detailed description: This new HUD that I've designed would primarily clear up the main chat for it to be used exclusively for IC & OOC talking. It keeps the main chat box in the top-left hand corner, but has a reduced size to not overwhelm the screen for users playing at higher resolutions. It presents a second text area at the top-middle of the HUD that would be used for the output of notifications and any text feedback from commands. These 'notifications' would disappear after a number of seconds and have a 'rolling' feature that moves upward if outputs are made in succession. An advertisements area would appear towards the bottom-left of the screen just above the minimap. This contains a box for each ad that comes through and keeps the 150 character limit as well as the current cooldown times. It also has a rolling feature like the notification area, which shows upto 3 ads at a time that scroll upwards if needed. The ads are clearly marked [Ad] and [Company Ad] to distinguish the two. In addition to the HUD Rework, I've integrated some other suggestions I and other players have had. - Dash Cams: Have dash cams as a buyable item that can be fitted to a vehicle as an extra security component. This is increasing in popularity IRL and makes sense to have it as an option in GTA World. - Tracker: We already can track where our vehicles are when we spawn them in, however a tracker as an added in object that can be fitted with a vehicle could be used in conjunction with a /trackvehicle command. This would place the blip on the map where your vehicle is. - Vehicle Condition: This was recently suggested by @RevyBando HERE as well as others in the past. This would involve having the vehicle's mileage, oil level and tire tread condition seen in the HUD design when using the /vstats command. Commands to add: /hide chat /hide notifications /hide ads /trackvehicle [vehicle id OR plate no] Items to add: Dash Cam Vehicle Tracker How would your suggestion improve the server? It would clean up the HUD and eliminate the main chat from being congested with ads, notifications and command output text. Additional information: All text used in these designs has been made up and taken from previous chats and is not a representation of accurate in-game information.
  21. I agree this needs to stop. We see courier vans pass our garage all the time at full speed and going through red traffic lights, almost as if it's GTA Online. There's also been multiple instances of near-misses when trying to pull out of the property and waiting at traffic lights on Popular Street. A lot of people have no regard for roleplaying driving in a high quality manner in low population areas, and it's incredibly annoying.
  22. I totally agree with you! However people would have to be careful not to accidently buy too much and find that they don't have any money left after going on a furnishing spree.
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