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tayswiz

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  1. One of the kids in the youth program takes her road test to get her driver's license.
  2. The Department of Health and Welfare take the children of the Youth Program deep-sea fishing in partnership with the lifeguards of Los Santos.
  3. The Department of Health and Welfare gathers to see off one of their youths in care to their new parents.
  4. +1 not only is it annoying for the people who are being trolled, but it demotivates the OP of the topic when a bunch of people are there just to @ their friends because they think it’s funny.
  5. The Department of Health and Welfare conducted an interview for the potential adoption of one of the kids in the youth program.
  6. Director of Health and Welfare, Sade Aliz and Medical Director, Alessia Amato, engage in a fruitful day of meetings and planning. The team meets with the Head of HR from Aurum to discuss a partnership with the Sacred Heart Homeless Shelter Followed by a meeting with attorney, Hazel Aliz to discuss legal matters
  7. DHW Medical Director, Alessia Amato, ensures a child in the youth program is getting the medical attention he needs.
  8. Please message me your contact info and we can facilitate the sale. @Godwild
  9. SOLD This beautiful, bright, and airy SOLD apartment offers two spacious bedrooms, a private cinema, a security room, 3.5 bathrooms, and breathtaking views of the city. GALLERY **INFO REMOVED** STARTING BID: $850,000 BUYOUT BID: $1,000,000
  10. I think some of my suggestions got lost the FD back and forth, but would love to hear people's thoughts on some of the above.
  11. Same for PHMC. You have people roleplaying in there who work in the field IRL and as they are roleplaying, they're using actual terminology and roleplaying scenarios in ways that the general public outside of the medical field wouldn't understand at all. This not only deters people from roleplaying along side them but sets crazy expectations. While I appreciate the attention to detail, I think SOME of it is probably unnecessary or certainly needs to be balanced. I will say there are some people who give the disclaimer that you don't have to know and RP like them, they just happen to know these things, it still creates an unbalanced and oftentimes overcomplicated experience when roleplaying alongside them.
  12. I'm seeing a lot of mixed opinions on forced medical RP, and I think no matter what, there's going to be people unhappy with whatever changes are made, which is kind of the case with anything. With that said, I'd offer a few thoughts on how things could be integrated and balanced to increase medical RP while not forcing medical RP on those who don't necessarily want to do it. Forgive me if any of the suggestions mentioned were already made. I read through a lot of the responses, but not all of them Balanced Illness System This doesn't have to be too crazy. The general population probably doesn't want to RP have serious, life threatening diseases which is completely understandable. This could continue being voluntarily RP'd With that said, I think non-life threatening illnesses COULD perhaps be interesting. Something like a cold, the flu, maybe a stomach bug, etc. The effects of these could simply be on the player side, such as dizzying walking, decreasing health, etc. However, there could be a quick remedy by going to the doctor and getting a pill or whatever makes sense medically for the illness to cure it. This allows for more traffic in medical roleplay and the opportunity for people to create Urgent Care businesses. If there are no urgent cares or hospital staff on duty, this could be sold via NPC (much like mechanics). Forced Injuries I think with the amount of desyncs and bugs, forcing an injury system probably isn't the best idea for the sake of our support/admin team. WIth that said for properly RP'd situations, make it a two step system. Player 1 RPly breaks Player 2's arm. Player 1 has to /forceinjury [targ] [injury] and then player 2 has to accept. If they don't accept if the situation is played out properly it could be seen as a form of PG. Vaccines / Flu Slots, etc. Like the licensing system, a vaccination system could be implemented, but perhaps instead of vaccines lasting years like they do IRL, make them last a couple of months. This could work with the likelihood of the character getting sick via the illness system above, and guarantee foot traffic to medical professionals from every new (non anti-vaxer character) and every x amount of months. This can't be NPC'd and would cause a need for medical professionals both putting PHMC at need as well as additional private practices. Plastic Surgery Now this one might be a bit of a stretch, but it could be interesting to implement some sort of limit on how many plastic surgeries one could do on their character before having to go to a doctor to get it done. This would increase the need for this specialty at PHMC (though technically it could be that any surgeon or doctor could do it if surgeons are understaffed). Now while the person will have to see a plastic surgeon to get work done, the actual surgery RP would be optional - it can be NPC'd/fade to black if the person doesn't actually want to RP getting the actual surgery. Script wise, the doctor would allow the person to choose their adjustments just as they do now maybe with something like /giveplasticsurgery [targ] and then the normal PS script would show up. They person would save their changes and then RP accordingly based on how they want to RP it. Maybe self plastic surgery attempts could be linked to donator system. 2 for non-donators, 3 for gold, 4 for plat, 5 for partner. Just a few ideas - I'm sure all have more and add to this thread!
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