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Vitta

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Everything posted by Vitta

  1. Available to sign the contract now. Provide a contact number I can reach out to you. (( PM works. ))
  2. 70 SMOKE TREE ROAD, SANDY SHORES. Trailer in Sandy Shores is up for sale. 1 Bedroom/1 Bathroom, cozy, open-space and views from one-and-only Mountain Chilad. 1-2 minutes drive away from the center. Click HERE to access the location. (( PROPERTY INFORMATION: )) BUYOUT: SOLD.
  3. 3080 user here. No massively-altering experience with the latest version of NVE. I run GTA in 4K and traverse the map all day from Davis, Mission Row, to Paleto as FD folk. Do the following tricks to maximize your fun at no cost of FPS: Replace 'patchday18ng' file in DLC folder with Vanilla. This combats the texture loss all NVE folk have. You can keep the 'mpspecialraces' to get the full benefit of NVE lights. (Credits to USER.) Turn Ambient Occulsion off. Saves you ~20 FPS. Try to alter your brightness and saturation instead. Reduce Shadows to High. No noticeable difference between Ultra/NVIDIA PCSS and High with Softer or Softest. Saves you ~1GB VRAM. I am able to retain 4K60 with these settings, and should work for all regardless of your specs. FHD/2K players may alternatively turn on MSAA to minimize jaggedness. I tested the map mod in a morning session and noticed a ~5 FPS drop at Mirror Park when all vegetation loaded on screen at once. Experience may vary with the player, weather, and time factors.
  4. 16:36: Swift Rescue Water 3 on a mission. Underwater familiarization training at Great Ocean Highway, North Chumash.
  5. 15:42: Co-operation between Urban Search and Rescue Division and Lifeguards for reported submerged victims, Terminal Buccaneer Way.
  6. That is called multi-tasking in a text-based envrionment. It is in the nature of such role-play. Our actions that would take only a few seconds in real-life can translate into minutes in-game based on how fast we type. That is also essential to immerse ourselves on scenes and achieve the best P2P interaction. The following must be met in order to provide the best RP from our side: What are the wound(s) of the player? How responsive the player is? How fast the involved parties type? And more. Yes, you are allowed to evaluate a player's pulse while boarding them and cover them with a blanket if necessary, all in a short span of time. That can take up to minimum 5, maximum 15-20 minutes of your time, which of course would take much less in real-life. We should always acknowledge the significant difference between the real and in-game time for the best of all parties.
  7. One of the two main reasons why I've stated it to be used for short-range only: Minimize metagaming and constant abuse with removal of name-tags (e.g. F7) and limited range of operation. Substitute to an AIR unit without defeating its purpose and priority.
  8. Short description: Allowing players to enter first-person mode to capture the footage of event(s) from a specific distance. Commands to add: The obvious one would be /drone to deploy the item, /dc or /dcapture can save a screenshot. Once in first-person mode, you can F4 to quit similar to /mdc and /cad. Items to add: None, if not an item resembling Drone. You can purchase one from stores such as Davis Mega Mall and simply role-play it. How would your suggestion improve the server? In a packed server like GTA:W where you can come across events/scenes daily, we can put a Drone in use where it's necessary. In FD, we are planning to introduce Drones for our Search and Rescue operations, in which it would serve a similar purpose for other agencies such as Sheriff's ESD or Police pursuits in case of no available AIR units. Media Outlets may utilize it to take a footage of certain events and etcetera. Additional information: If possible and approved, remove name-tags and limit its' area of operation to avoid MG.
  9. Urban Search and Rescue (USAR) Dive Training:
  10. If a Medical Clinic acts as a corner-shop in a far-off place, If a Clinic is privatized, If Head of the Clinic sets up their own rules including corruption as the 'business owner', If Clinics don't function as full-fledged mini-Hospitals, You can't transport, yes. Your claim regarding the transportation of wounded players to Government Hospitals' ER falls short, though. It's not that you run a stretcher inside a Hospital interior and NPC an operation procedure — you drop and go. If a Police needs to interrogate a shot suspect realistically in an RR, how does the process work? The fact that many people don't want to spend time in Hospitals, role-play recovery process and majority even find it possibly boring, are the reasons why Hospital faction would never succeed in long-run — a process that would eventually drain doctors' motivation. Players investing on Doctor RP are criminally low, yet alone having the budget to rent a place and hire employees. Imagine dividing them into different clinics. How efficient would that be? Zero. Only provides conditional RP situations like pharmacy. That's why a public Clinic can work as a Medical 'Center', just like the Fort Carson Medical Center we used to have in LSFD in LS-RP for patients in county: No flashy exterior, no extra medical handbook except those interested in following Trauma Surgeon (Specialists can improvise), no faction activity requirement, and that'd be a reason for a lot of players to at least give it a try. Put Head of Factions in charge of selecting a trusted leader to review applications, create the mandatory corruption and IA documents and properly manage the fund required by GOV, it's done and dusted.
  11. You can't compare running a Hospital faction to the likes of LSPD, LSSD and LSFD. For such a niche community, it is very rare to find a dedicated group to effectively lead, train the newcomers, prepare the mandatory medical handbooks in accordance with the real-life techniques, yet alone do all in long-run. Once the leader(s) decide to step down, you have no choice but to assign the highest-ranked person to the acting position. You can never be confident how well the faction run by probably an inexperienced player, especially given most of the Head of Legal Factions are, also, uninterested with the medical role-play, thus not able to fill the empty shoes. For a server missioning realism as their top priority, doctors' presence is ultimately vital. I had a brief chat with an old friend from FD, who confirms most of the medical calls center around GSW. A paramedic can provide primary aid (BLS) or further (ILS, ALS) and transport, but cannot stich a wound, extract a bullet from a person's body nor offer P2P interaction in Intensive Care Unit for those interested in detailed RP — where doctors' duties come into play. The suggestion is great, however you can't do much on your own as a Doctor except showing off your title in your friend group. You must have active Clinics; laboratories, ERs to obtain the most efficient solution. I assume the current procedure for FD is to NPC once transported to hospital when in reality it can be to any open Medical Clinic with providing an active Trauma Surgeon an opportunity to role-play an operation. It's win-win for both parties; all you have to do is to make Clinics public, let them be supported by GOV (access to /dep and funds), have a private/trusted leader and ask for availability via departmental. Instead of witnessing leaders burn down from heavy responsibilities, make it player-friendly while offering a decent payment from GOV.
  12. The issue on hand isn't resources. An appropriate and realistic approach to Doctor RP requires basic knowledge such as GSW (Gun-Shot Wounds) and screening procedures (MRI, X-RAY) which are provided in handbooks. More procedures can be added or revised via moderators assigned by who Head of Legal Factions deems necessary. Then, selected individuals can work on the projects hidden behind the closed doors until the clinic is ready to function. The issue is the privatization of the clinic. Once it is run by the few selected, is not a faction run by GOV; no funds supported, you are on your own. You can't prove players the clinic will survive in long-run besides the talk. Motivation, determination and dedication can instantly fade away and you'd only be whispering false hopes. If a player leaves the server now and comes back in six months only to see the clinic has already shut down its doors, it causes a waste of time. The clinic must be supported by GOV and be public. The owners shouldn't burn out themselves as if they are running a faction and attempting to train every doctor in the server. An examination for LPM as I've stated above is necessary to read and understand the guides. There can even be specific amount of guides to prepare, as a proof of dedication, which works as the real-life counterpart of references/resources that would allow you to increase your title (Assoc., Doc., Prof.) which can be totally optional. My point is, don't try to follow the traditional LS:RP approach. Play different. You can fetch many fun, creative, ideas for clinic. Make it friendly. The moment it looks harder to achieve, it will collapse. Players will shortly lose interest and move towards what identifies 'Grand Theft Auto' as a faction — LSPD. I'm certain we can proceed further with many ideas, if Head of Legal Factions shows interest to take a step ahead.
  13. Hospital has specific amount of players which often doesn't pass the 7-8% of the entire server population. If you create a separate Hospital faction, it will near its death once the dedicated role-players lose motivation and vacate their positions; thus leaving the faction vulnerable with an inefficient service. Let Government issue LPM (License to Practice Medicine). Ask Head of Legal Factions to have feedback from experienced Hospital/medRP to create a sheet required for examination. Put a GOV employee in charge to review the examinations of LPM and if successful, grant people the access to appropriately RP a physician in the server. Let everyone know anyone can become a doctor without putting too much stress on their shoulders. Open a public clinic and make it accessible for everyone. Similar to taxi or mechanic duties, let the LPM-holders go on-duty here and welcome patients. If possible, assign three Sedan vehicles for advertising and visitations including births at home, prescriptions for elders or even for illegal activities such as treating a wounded gang member at turfs. Amend the rules for a direct P2P corruption; bar any doctor to take advantage of you with how they desire or vice-versa. Let doctors freely, and realistically, role-play and taste the server without limiting them to a faction and killing it afterwards with no sign of activity. If you raise the awareness, more players will be inclined to give it a try. Try to create a warm, welcoming, place for a clinic instead of slapping the stereotypical official faction status etiquette on it where everyone knows it won't survive in long-run. A simple faction/business thread including all doctors' information and an appointment form with the simplest moderation access would work.
  14. I'd like to know if the Development Team has full-fledged, active, hospitals in their agenda. There doesn't seem to be any option to pursue a career in Medical Field except the BLS provided by the LSFD. If not, are licenses such as PPP (Professional Psychology Practice) or LPM (License to Practice Medicine) considered to be added in the future to legally practice medicine on our own terms?
  15. Your major complaint is the issue of OOC character wealth portrayal influencing the economy by introducing taxes and having less capital to spend for P2P business interactions or actions. However, the server must sustain the economy with a cap/limit so, you wouldn't end up having multiple unemployed millionaires appearing out of nowhere and abuse the economy like the savings system of LS:RP. The distinction between the former system and taxes is that, it appropriately identifies the players who can manage their wealth. Which is why it wasn't a problem for unemployed or newcomers of the PD/FD employee to have $200-250K vehicle earlier, but once the output (taxes) surpassed or equaled the input (wage/on-hand) money, players had the strive for urgent cash as their income became stagnant and inclined to save more to minimize their elastic (luxury) purchases. That contributed to an environment to play realistic wealth, but resulted having less spare money on hand to use it for less/cautious P2P role-play cases and caused the depreciation cost which is the part I agree with. Hence, I've given the example of specific interest rates. 10% of $90K would make the actual price $99K, which is affordable to a new player thanks to the unemployment wage. Also, 2% of $1M mansion would make the total price $1.02M and surely, the difference of $20K would be negligible for a millionaire. It would be a worthy trade-off for both parties so far you provide the quality role-play.
  16. You address the issue of having insufficient capital provided to players to initiate a player-based business interaction, thus minimizing the stagnation of role-playing a proper wealthy businessman, am I correct? Diminishing the stagnation is a possible outcome if/when Government allow the players to have limited capital, funds, to create their own start-ups. Not only it would be a short-term solution to introduce fresh-blood to the business sector, but let you grow in cumulative to expedite the process. Regardless, you have to take the following well-said quote into account, given your role-play corners the Real Estate market: The probability of players willing to spend $600K for a house over $300K for a car is a major concerning question, as you would be comparing a relatively medium-scale of house to a brand-new exotic vehicle, which the latter would often be the most chosen due to their replacement value. You could certainly save, risk your capital or earn more cash to go for a better shot for a villa in Vespucci Canal that costs $1.1M, while staying in rent. You don’t offer the players an exclusive value for their money while leasing or selling an estate that neither is profitable nor wildly desired by the mass amount of players which could be one of the factors that stagnate your role-play in Real Estate. You cannot charm your millionaire audience with low-end to medium-scale houses and surely, players who have low-end income would not prefer to spend $600K for a house. That is your exact problem. You can’t find many businesses for your taste to interact or the server does not generate revenue for such players to have an interest to buy your $600K house. Either way, the players disdain to buy your estates, resulting the value of your properties to depreciate. You now sell your house to $400-450K to attract the interest of community by offering a medium-to-high scale of a property to a low-to-medium. You couldn’t profit and you stagnated in the process. Look at it from a different perspective: Taxes have put a huge obstacle for rich getting richer, which is why they have to rely on their organizations to afford a stable income or else you’d be selling your exotic-vehicle to a depreciating cost I’ve given in an aforementioned example whereas the others don’t have to adopt the same mentality due to the low amount of luxury goods they have. But, I do give you the right that the current state of server economy may not allow you to expand your business as you desire, thus leaving you in a position where you have to do your role-play for the sake of providing a role-play. You have to try out different alternatives to stay alive in the process, simply because you can’t fully anticipate the amount of business players entering the economy and remain healthy even if GTA:W comes up with the most effective solution. Focus on the players who are either new to the community or have low income which forms the majority of the server. Lease or sell properties that is most affordable, valued, and capture the interest of players. Include both low and high-income customers in your portfolio and assign individual interest rates for each: ~10% for up to 250K, ~5% up to 1M and ~2% for 1M and above. That would provide you a player-to-player interaction and unique role-play opportunities as well as promoting a steady growth. No one would object spending 100K to a house over 90K, if it is properly role-played, as well as saving you from long-term stagnation.
  17. Vitta

    Official Status

    Bottlenecks must be addressed in both cases to find the most optimal solution: Illegal faction(s) often receive their official status for the consistent presence shown in their respective faction threads. The more screenshots, quality content, multiple assets, and information available for players, the better incentive it provides to either try out the faction or follow their activity, thus expanding in numbers to have more varied role-play opportunities. We often see an illegal faction committing minor activities to a point it reaches defending faction turfs or faction take-downs exchanged by the Police forces. It is an undeniable fact that they require much more packed-action and activity presented in their topics to attract the community attention and in most of the cases, they surpass the official factions in that criteria to rightfully obtain their status. However, it does not mean the faction A must receive their status over faction B, as the quality content is defined subjectively and both 20/50 pages are considered active. In cases where you have to pick a limited amount of officials, how could you determine the A is better than the B? One can be present in the community more than the other, while it does not justify their role-play standards are better than the latter. On the other hand, the official status have incentives that encourages players to run their factions in longer-runs than the unofficial ones. Such players are aware of the fact that they have built their organization from zero to reach the current status they have been given and earned the community respect and reputation, or even inspired others to develop a similar faction, to hold their positions in pride — in a similar fashion a POI reaching Captain within PD. They have more experience and say over the others and attend the regular faction meetings held by the Head of Legal or Illegal Factions to directly express their concerns or questions regarding the change(s) happening within the server. And, much like the LSPD and LSFD receiving their regular paychecks, they are given garages or drug warehouses to level-up their games. Though, it does not change the reality that players might provide flawless activity combined with mediocre role-play and set the official status as their goal followed by a major burn out after obtaining it which would be unfair to the ones patiently awaiting their status. Every faction must be treated in equal terms as long as they are actively serving to the community deemed by the requirements of Head of Factions. The removal of official status would be the most ideal, if revamped. A hub should be organized for all (un-)official legal and illegal faction leaders to reach out for their addressed concerns, and all asset requests (via form) must be left to the discretion of Head of Legal—Illegal Factions. That would allow the leaders to self-evaluate themselves whether they have been active enough in long-term to have their requested-assets accepted by the HoL/IF. Not only it would prevent the motivation loss for the factions discarded for their status, but also promotes a better insight for HoF to see how well they have been keeping behind the scenes. An exception can potentially be made for the LSFD, LSPD, DOC and Government since they are the essential factions in all role-play servers that remain fully active through multiple roster changes.
  18. Clearly, the only objective part of the discussion is the fact GTA:W has seen snow last year. Whatever immersion, realism or the lore of the original GTA you deem as you please, it does not change the reality of players' characters from '17 witnessed the full effects of winter and blizzard. Why would it now affect the continuity of your subjective heavy role-play, if your characters are not unfamiliar to the conditions? Instead, come up with a solution that would please everyone. Make it snow, but not for weeks. Let the players enjoy the change of climate, but don't break the immersion by lasting the weather effects for a full month. Taking last year into consideration, I'm fairly certain players would not say no for a few days of twist.
  19. Top quality product that could have been a strong contender to conquer GoTY '18, should Nintendo have released the title earlier. Nintendo is extending their high-class repertoire with Switch given the extraordinary achievement Zelda: BoTW had last year.
  20. The first and foremost intention for the civilian-employment role must be properly introducing your faction to the community. Unfortunately, most of the players have bias for firefighting role-play and consider it as stagnating given the nature of 'Grand Theft Auto' — a heavy action-based game. If you introduce ranks in a strict non-firefighting fashion without offering them a potential full-time employment in ~2-3 weeks, your members will run out of their motivation in long-run. Instead, they would prefer to develop their characters in organizations that provide them the opportunity to rank up, earn more and build reputation. The friendly environment and a closer-look to the faction's role-play will eventually attract part-timers to try out the full-time role, thus you kill two birds with one stone. The FD often needs additional manpower to dispatch variety of units in field, respond the scenes in timely manner or efficiently divide the crew in different roles (TD, FMO, METRO etcetera). Enforcing all part-time roles to be non-firefighting specific would only welcome 'insiders', not members. And, the process would only repeat as they come and go. To avoid potential issues, I would highly recommend you to allow transfer: If part-timers enjoy their time in the faction and interested to pursue a role in firefighting, offer them a transfer request without forcing them to apply through recruitment in a certain given time deemed by the upper echelons of your faction. That would be a win-win strategy. However, players who have no absolute interest in firefighting or its' entities must be taken into account to keep the numbers satisfied. Separate the part-time positions into two different sections and assign individual tasks: Firefighting Specific: Includes roles that have direct affiliation with the main role-play theme of your faction. If performance-meter is passable, members can be offered full-time employment after completing the necessary Training Division requirements. Non-Firefighting Specific: Includes roles that does not allow a transfer to any full-time role of the LSFD. For roles: Operations Engineer/Maintenance (4): Responsible for operating all vehicles including Aircrafts. Their roles may vary from filling gasoline to technical issues of engines. This role is firefighting specific. Mechanic (4): Responsible for painting, towing and all on-scene needs of the department vehicles. Needs a clear understanding and proper introduction of the units. This role is firefighting specific. Psychologist (4): Responsible for the mental-health of the department employees. The said-employees seeking help must be monitored during their sessions provided by the department sheets. This role is non-firefighting specific. Fire Administrator (1): Responsible for managing all the accounting data of the department. Their role may vary from the distribution of employee paychecks to categorizing the department vehicle budgets for Government. Should the role is assumed by (High-)Command, Lawyer (1) can be in reserve. This role is non-firefighting specific.
  21. Congratulations. Keep it strong, @Bloodseeker and @Lionhearted.
  22. 01/NOV/2017: ENGINE 1 — EARLY MORNING SHIFT.
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