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yerro

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Everything posted by yerro

  1. And now imagine you're driving instead of your partner, and they have to give you chat commands on top of having to type /r. Believe it or not, we try to call shots fired out with chat rather than voice. There's generally an unspoken rule that in-game chat should be used as much as possible, and TS comes into play when you're completely overwhelmed and unable to type out the command since in-game input is required (i.e. pursuit). No offense, but maybe that's your problem? You've got no idea what it's like to RP a LEO and what encounters, situations and challenges you face on a daily basis. Again, not trying to be rude, but don't you think you gotta educate yourself on the experiences before giving your verdict? Trust me, people in the LSPD/LSSD reading this aren't happy to see the guy struggling either. Nor are the LFM. No one is being an AH here telling the guy that he can't play.
  2. There's a lot of situations that we come across because we hear gunshots. Most of the Davis/Strawberry/Rancho gunshots aren't discovered because of people running or whatever, they're discovered because you hear shots popping off in the distance. It's not about winning or losing, it's about having an appropriate response IC that would otherwise happen if you were able to hear them.
  3. That's your choice and arguably a bad one, but who's to tell you how to play. I also like to listen to music when I patrol, but I turn up my game sounds so that I would be able to hear shots if they went off next to my character. That's integral for a proper IC reaction.
  4. Sorry, but no. I'm against RPG systems, let alone a half-made stress system that only exists to push people towards using drugs. I respect a lot of players in this community for their knowledge, expertise and wits but there's no player I'd trust to create an extensive system to serve as a replica for the human psyche.
  5. Same answer as to your suggestion, doesn't save over diff. login sessions. Toggling ambient sound is saveable, why shouldn't /togad, /toggle faction be?
  6. Kinda tooting my own horn but on top of encouraging people to /ex others, (btw, you can use "part-of-name" instead of the ID, if you didn't know!), I'd like to point out a suggestion that might come in handy if it goes through. tl;dr it's a toggleable overlay in plain text (single format) listing age range + height (would be filled in /attributes) over character's heads (think above the name, under the /ame). Think of toggleable as you hit a button (i.e. "N"), and it shows the age ranges & height of all characters around you. Helps in those situations when you need to check the very basic info on people's characters, fast. I don't think it's correct to merge two different discussions in one but on the subject of robberies, I also see a lot of people take a borderline questionable stance against robbery roleplay on an OOC level.
  7. Man, I can't stand seeing this argument brought up over and over again. Please, stop. Yes, Rockstar are the creators of the game. Yet Rockstar isn't running this community. Rockstar wasn't creating the game as a platform for roleplayers. The entire universe Rockstar's going for is full of parody and caricature, but that doesn't mean that's what we're roleplaying here. We may settle for some things like street names and certain brands (like cars and their models), but we're not going for the satirical world that the GTA V universe is. So yeah, Sandy Shores was created to embody the rundown redneck county concept, but that doesn't mean we're sticking with it.
  8. Hope I'm not spamming the suggestion up with this but, man the first ~30 days on the server with my first character were great. Until namechanging and using "change skin" in the clothing shop a month after joining, I was able to change my outfits anywhere. Believe that's a bug, apparently. I had outfits lined up for their w/ jacket, w/o jacket versions; I'd roleplay taking it off, tossing it into my car and hanging it somewhere, etc. It was /great/.
  9. I'd say it's even broader — let people change clothes anywhere they are. Yes, that sets up room for abuse, but potential for abuse should not prevent the community from progressing. That'd be like removing 200k newbie paychecks because "some people may use them to farm money". We gotta weed out the bad guys, not keep the entire community back from getting viable features.
  10. I honestly think that this rule doesn't need to be added because that's just subpar roleplay, much like ramming people with vehicles to rob them. I get that clearly defining what counts as subpar RP makes this a more transparent community, but I'm generally against specifying these encounters since they send the wrong message — they make people go search for a workaround, another loophole to abuse. It's common sense that calling a taxi with the deliberate intent to rob makes no sense just like... looting bodies in the middle of the road after a shootout.
  11. Big nope from me. Characters is that one thing you just don't mess with. Many of us develop a bond with our character and having someone come into your world and take it away doesn't feel right. There are those of you who won't be on board with this since like you don't feel the same about your characters — and that's fine, but for players like me, having your character just wiped off the server would legit make us quietly bail. I'm completely, vehemently against ANY forced CKs on the server. Be it faction CKs, admin CKs or any other. My character is my creation and no one should have the right to take it. Now let's take a look at it from a different perspective — CK as a punishment, or punishments in general. The goal of the admin team is to educate players and improve, ensure and guarantee the quality of roleplay in the community. Punishing doesn't teach you to roleplay better, it only teaches you not to get caught next time. I'm not advocating the removal of jails and bans, but jails aren't supposed to be "punishments" as much as final warnings to players before facing a ban. If a person seems to be unable to grasp the concept of roleplay or doesn't live up to the standards of the community, they should be taken off the server. Again, it's not a punishment, it's creating an environment that fits everyone. They should and do have a chance to be allowed back — by proving they're reformed in the ban appeals. Rules concerning fear roleplay or general individual types of encounters and cases aren't practical. If anything, they streamline roleplay into a very niche format. Instead of telling people to roleplay fear to the point of shaking knees and chattering teeth, we should promote the mindset of keeping your character in check and keeping your OOC emotions in check. It's natural that all human traits are ramped up to often unthinkable levels in roleplay. If we're talking bravery, it's outright heroism. If we're talking fear, it's "mewling and begging for your life". If we're talking character flaws like being in a bad shape, it's making your character so unthinkably obese it's ridiculous. The important thing to keep in mind is that your character needs to be a believable human. It's not about finding a way out of every situation, it's about finding a way that your character would likely take. That's the mindset we should be promoting in this community, not playing whack-a-mole with rules on what's allowed and what isn't, and CKing/punishing people left and right.
  12. Yeah, that's fine too. I'm just saying, there seems to be a myth going around that "wholly based on IC events" is the one and only true path to developing a character. I mean, basing your character on the interactions you have with people is great, but there's nothing wrong with creating a rich background story intertwining your character story with those of other locals in an area you're going to roleplay, for example.
  13. Because establishing a story with some great narration isn't wrong. Not every character has to be off the boat and stumble across and awkwardly befriend the faction you want to join. 🙂
  14. Talked to a couple of people about this just to get their feedback on idea and we've sort of discovered one minor exception to add — having masks on should hide the "age" field in that view but keep height.
  15. I like the idea overall, but I'm not sure I'm on board with this. I get that you're trying to make motels a newbie-friendly environment, but there's plenty of characters that could benefit from being "permanently" living in a motel. Kinda feels wrong to take that away from them.
  16. yerro

    [/name off/on]

    There's one common issue with masks and your suggestion alike — they're both OOC tools that are hard to ignore when you see them. I sort of like to keep myself in the dark about things my character wouldn't know. Not because I'd metagame, but because I want the factor of genuine discovery to remain possible for me. Masks and hidden names look suspicious, they stand out, they make you feel like something's up. I frankly wish they either didn't exist, or nametags didn't exist. If anything, I think some masks should just give you a fake name instead — that way you really dunno if the person in front of you is real or not (that fake name would have to be somehow traceable, same as the mask codes (N4ET2)).
  17. Short description: • Toggleable overlay for 2-3 main parameters: age range, height, weight (optional). • Appears in white text above character heads when holding down a specific hotkey. • Allows to quickly check the age range & height of characters around you, to define your approach & reaction to those characters. The main reason behind this suggestion is people roleplaying <18 y.o. characters. However, it can also help a lot when dealing with crowds and trying to quickly ascertain the situation for an appropriate response. Detailed description: One of the things I love the most about GTA V-based RP and GTA World is the ability to show a lot of things about your character without text. Text descriptions are great, but the ability to see someone wearing a black hoody and white pants and go solely on that knowledge is one of the definitive positive perks of roleplaying here. What you see is what you get. Not going to lie, this suggestion came as a result of a few scenes where I encountered people roleplaying teens and wasn't fast enough to do /ex on them. For example, if my character is responding to a 911 call and comes across a group of black characters in Vespucci Canals, it's sort of helpful to know if I'm staring at a group of teens or a group of adults; if that group of teens has an older individual that could likely be the authority figure, and so on. You can see how dealing with groups makes /ex-ing everyone... eh, not as practical. What I'm suggesting is to add an overlay system in a fixed format — no free-floating text, no tons of letters above character heads. Just their age and height in a "## y.o. / ###cm" format. This overlay would be toggleable with a specific button (say, "J" or any other that's unoccupied) — whenever the button is pressed, overlay would come on top of everyone's character. Filling in these parameters would be mandatory, same as /attributes — as a matter of fact, could add an extra field in /attributes for height, next to age. Commands to add: • Action to show overlay (hold to show) would require a hotkey. A command can be used though it'd be less practical • An extra field (height) would need to be added to /attributes, to the right of "Age". Items to add: • None. How would your suggestion improve the server? It would enhance interactions and reduce the number of times people make wrong responses due to unawareness that characters before them are young / old; most importantly helping people approach teenagers with knowledge that they're teens instead of assuming they're adults, first. Additionally, it would be a bit helpful to those roleplayers who pay attention to the details — like height — when interacting with people's characters. Arguably, in a 1-on-1 situation, they're quite able to use /ex, though understanding if a bunch of tall muscular dudes are ganging up on a shorter, smaller individual would be helpful in encounters. Bottom line, it just enhances interactions on the server and complies with GTA World's "ideals" — it's essentially an extension to the current attributes/examine system. Additional information: Talked to a dev here to ask if something like this would be even doable — it technically is. Appreciate your input, guys. Quick edit after my prev comment: "Age range" param should be hidden when the player is masked.
  18. On that note, can I hijack your point and use it to strengthen the argument that people want to roleplay that struggle. The futile attempts to find a job with no prior experience, to climb out, get better, fix their lives and so on. People stepping in and giving you an easy pass out of pity for your character kind of ruins that.
  19. Nope, I'm not engaging in roleplay by your standards. I'm having my own. I'm not telling you to change your way of roleplaying, but you're not gonna make me go by your definitions of what's realistic and what isn't.
  20. Yeah, I get where you're coming from, and I agree to an extent. It's a two-way street. On the one hand, you could say people shouldn't disregard other character's efforts (and they shouldn't), on the other — people shouldn't have an OOC goal to fix others' characters. On that note, I just want to address the myth that "based on IC events" character development isn't the golden standard. Most of the stories that happen IC may often appear far-fetched — there are generally a lot of scenes that are just questionable from the narrative standpoint. I'm not advocating for discarding scenes that happen, but if I was roleplaying a homeless character and someone drove up to shower them in cash? I'd very likely get out of that scene fast and ignore it ever happened. I get you, discussions are great and productive, idm. Yeah, there's an issue with oversaturation on the server. If there's anything I'd draw attention to is the need for people to keep their emotions in check. On paper, in storytelling, our emotions are ramped up. From selfless heroism to injured pride. Heck, it's even visible when it comes to roleplaying flaws — people exaggerate those so much to the point it looks satirical. Stealing this from another thread, "if your character isn't in a good physical shape — they have to be so phat and thicc they can't climb into a car", etc. The same oversaturation is visible in concepts. You've got all the same stereotypical Asian racers, lesbian roleplayers, bikers, and so on. That isn't to say I'm judging any of them — it's just what you wanna roleplay. If you want to go for a Japanese dude that likes cars — that's totally fine, that's what you're driven to roleplay and that's what you'll be having fun doing. In regards to this, I usually think of it as concept vs execution/delivery, and in my opinion the latter matters a lot more. Even if your concept is rather cliche, the way you bring it to life may be unique and fun for others to watch and interact with. On that note, I kinda get what you mean — when people roleplay homeless, they roleplay a very niche type of homeless people. Threads like these help spread awareness, but that effect doesn't last (provided that it even works in the first place).
  21. Gonna be replying directly to the OP. Let's start by saying that things aren't fixed overnight. There's room for homeless characters to attempt to get help, or better yet, catch a free ride at a soup kitchen / support center to get through a bad patch in their life. That being said, you're going on the wrong assumption that you're here to fix characters. You aren't. Yes, your character's IC goal may be to resolve the problem with poverty around them, but it should not be your OOC goal to fix people's characters. It is perfectly understandable that you want to see your efforts to roleplay with someone reflect upon their story. But you also need to respect that people create characters based on concepts they're keen on roleplaying. People do this all the time — they create characters for the journey, not the destination, and you can't blame them for it. There's plenty of people that enjoy roleplaying being in the bottom of the food chain. For these roleplayers, having money (or far-fetched solutions) thrown at them in attempt to "fix" their character's IC problems is frustrating to say the very least, because most of the time it's subpar intervention into a story that's going perfectly fine in their heads. Try to understand the goals and preferences of the players around you. People roleplaying homeless characters, for example, usually put a lot of effort into figuring out the constraints — social, financial and psychological — that keep their character in that bad loop. That's their world, their setting they roleplay in — try to understand these constraints and don't make it your OOC goal to shatter them.
  22. Okay, you know, gonna play the devil's advocate here. Let's make it a rule that you can get robbed for however much cash you carry on you. As long as we introduce credit cards and my character isn't ever going to carry a penny on them because it's inconvenient as fuck and the majority of people I know never use cash IRL.
  23. You've got a point — if you're a legit bambi business owner, it's not like you've got a phone book with contacts of all OCs to go from one to the other hiring them against each other. On that note, LSPD and LSSD have actual Divisions and Units dedicated to working with people in specific communities. I'm not sure how active the LSPD's corresponding unit is, I've only seen Pillsbury roleplay a character engaged in the whole thing, but I know that the LSSD's Crime Prevention Unit is very active in establishing connection in its designated areas. Essentially what that means is designated officers establish contact with enterprises and entities in a specific area. I can't go on into the details since I frankly don't know how they operate internally exactly, I can only tell you that they're active in ensuring that those areas are safe, in preventing crime in those areas. And even if those units didn't exist, there are plenty of people in the uniformed intelligence / detective bureaus of both departments that would be very much interested in joining you guys in that roleplay through investigations. Naturally, it's kinda hard for both sides to get in contact with someone, but you could keep trying to contact the LSPD and ask to be put through to some detectives. It'll take time, but it's worth a try since at the very least, you'll get some RP out of it with the detective in the end.
  24. I suggest you to stop painting yourself a victim in an attempt to backseat mod against someone apparently derailing the discussion while derailing it yourself. You've brought up an argument to back up your statement. I've addressed that argument. To me, it looks like you're getting butthurt over it. If anything, the lot of you jumping to "save the faction from flamers" are derailing the discussion from /actual proper feedback/ given to the faction and its PR a few pages ago. But by all means, keep it up if you want to resort to back-and-forth bickering.
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