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mj2002

Charity 2023 Tier 4 Donator
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Everything posted by mj2002

  1. If its not that hard, then just provide a link.
  2. Can you link to these things? Where are you getting your information from?
  3. Why is GTA5 > RDR2 a better comparison? What makes you say this? For all we know, GTA6 could be very complex to get going for custom roleplay servers. What is your estimation when we consider the 2025 release date for GTA6?
  4. I wouldn't be surprised if they start out with $100 at launch to finally make a push to compensate for inflation. Game prices have been pretty steady for a long time. I remember paying the equivalent of €50 for a new released game in 1995. There's also the data; Sources: https://www.gamesindustry.biz/are-video-games-really-more-expensive https://techraptor.net/gaming/features/cost-of-gaming-since-1970s All of this suggests that it is reasonable to assume the game will be $60 or $80. Those high estimates are baseless and replies such as this can be ignored without problems; Beyond that. It took years before GTA5 was ready for roleplaying purposes such as what we have now, despite there being a lot of work done beforehand on GTA SA. I remember trying out SAMP or an equivalent in 2006 or 2007. Even with that ground work being done ultimately in preparation for RageMP and FiveM, it still took until 2016-2017-ish before serious multiplayer servers were available. Whereas GTA5 was from 2013. If the release goes ahead in 2025, we're out 1-2 years at the very least before anything playable, and another before a serious text roleplay server is ready. Plenty of time for the price to come down.
  5. You won't be able to recruit enough modders, in my view.
  6. All I see is complaining, whereas you could be joining the modding team and making actual improvements for the community. Instead, you just bitch at people who spend their time trying to create tools for the community to roleplay with. Put in some of your own time.
  7. Cars slowly migrating across the road is annoying and if I recall correctly, is behavior that's been introduced by Rage 1.1 when sync was improved. As for freezing cars, usually that's paired with making them immovable walls, which isn't a desired behavior either. We'll just have to cope with this until someone finds a solution. There was a despawn timer already, and I believe that's been extended to like 4 or 6 hours now because performance was less of an issue than it was earlier. I think its fine where its at.
  8. Agreed, archive events that are over and archive pages that haven't been logged into after like 6 months?
  9. Its not that hard; / / / / / Advertisements / Company Advertisements / Business Advertisements
  10. Player-run garages are your friend.
  11. This shouldn't be overlooked. Very simple and very effective.
  12. What are some of the challenges you'd be looking at for something like this to work?
  13. Is there any chance for commercial rental property roleplay? Renting out small business units or offices? I can understand that this may conflict with some roles that property management plays, but are there any thoughts or discussions on how that could be realized despite the challenges?
  14. I appreciate the response, but I think there still some gaps that your concept should cover in order in order to provide a balanced replacement for the current rules. You're saying that these requirements are vague, and that we have administrators to intervene when there is a disagreement. In my view, this means that in practice, there will be a resurgence of low-quality robbery attempts by non-faction roleplaying friend groups. They will push these rules to their absolute limits in order to try and go back to the same exact situation that it was before. For every such robbery, you'll have a victim who is OOCly convinced that the vague conditions you proposed were not adhered to, whilst those starting this roleplay scene will try their very best to rule-lawyer their way out of a punishment, if it even comes to a report at all. This new reality places specific burdens on two groups. Victims of these low quality robberies, who have to file a report in game and likely on the forums, and then the administration team who has to handle these various reports and try to set some sort of standard for these vague conditions so they can handle these reports. One way or another, the questions have to be answered; What counts as positive identification? Having seen this person more than once? In a single day, or multiple days? Knowing their name? Being able to describe their clothing? How can someone who is put to the test demonstrate this if it comes to it? Can you give an example of where this is just sufficient and where is it just insufficient? What is an adequate reason and what isn't? Can you give a list of what is considered adequate and a list of things that are inadequate? Same as the questions above, can you give an example of where this is just sufficient and where is it just insufficient? I think when you are proposing such a change, you cannot hide behind such vague answers, because that just passes the problem onto someone else. Beyond this, the discussion about robbery rules has been opened at least a dozen times now, but we're not really getting anywhere. Nervous explained this before. If these rules are to change, then there has to be a solid way to prevent these low quality robberies from occurring, or we are just back at where we started. Solutions cannot be as vague as you are leaving them to be. I think you might be on the right track though, so don't get me wrong. It just needs to be improved so that there is little to no ambiguity.
  15. Is this a hyperbole or did you measure this or whatever?
  16. When people stop doing dumb shit we can get rid of all these applications.
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