Speaking of robberies, unsure if this has been mentioned prior in the thread but I'm gonna mention it again. One of my characters resides in Paleto Bay, and the amount of times that illegal roleplayers venture all the way out to Paleto in order to scout for cars to steal/lockpick, now granted, it takes 3 minutes to drive out there, that's not a lot of time, but realistically that portrayal is ludicrous, to drive all the way out from South Los Santos in order to scout for one car that's on a chopping list?
Example scenario that has happened to me: Mobsters from Los Santos ventured out to Paleto Bay in order to locate cars on their chopping list, they found my car parked outside my house, went to lockpick it and the alarm beeped. (didn't run away either) I got outside, aimed a gun at the perpetrator, and told him to get the fuck off my property, if he returned he would be shot on sight. He left with bare minimum fear-RP shown. Only to return with his friends, lockpick the same car (this time knowing I am armed, knowing that I threatened him if he should return, but alas, came back to hit a quick lick to rob my gun.) However this time his friend who was armed was around the corner and when I stepped out with my gun drawn it turned into a firefight. I don't know about you guys, but that isn't really valuing your own life, risking it for the sole purpose of either:
A): Get the car on the chopping list
B): A pistol
The second issue that I want to bring up is the roleplay of knocking on someone's door for the sole purpose of robbing them once they exit, now committing home invasions is fine, but at the very least, roleplay it properly. The robbers often (9/10 times) have exactly zero emotions connected to invading someone's home, putting a gun to their head, and violate their most secure space. Not to mention the grey area where the script restricts us into actually roleplaying the situation properly, as the windows of the house cannot me fully utilized since mapped interiors are on a different dimension from the regular outside world.
Example scenario: Random South Los Santos gangbanger drives up to Paleto on a BF-400, black clothes and mask, drives up on my driveway and knocks on my door, doesn't scroll the weapon before I actually get out. I sneak out through the backdoor but he saw my nametag and immediately rounded the corner to the house and proceeded with a robbery consisting of 2 /me's...
People only use this because it's the meta of getting guns, go to a house (preferably in a rich area or in the county = high chance of guns) knock on their door to lure them out or to get them to unlock, aim guns, swift pat-down get gun and leave.
As multiple people have stated before me, it's not about the roleplay it's about the gain, the play 2 win mentality and not telling a story through the roleplay where each character involved can develop from the situation, be it good or bad.