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Warshock

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About Warshock

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    Tester

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    Male

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  • Character Name
    Mercedes Bayers
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  1. Forgot to add the poll... Poll has been added.
  2. I agree you would not live in this. However we do have the limitation of how many seats you can use for the limo. Typically you would have 4-8 people in a limo in real life. As they can fit up to 14-18 total in the back depending on the vehicle make and model. 12-14 being more applicable to the stretch. I don't understand the point about "something you can live in" as you wouldn't have that just to live in it? You don't live in a plane just because it has an interior inside it. Driver, front passenger, two passengers in the back. To get around this you would have to have someone sit with the driver and rp in the back. That or use the kidnapping script which would add implications. Since the windows are tinted, you wouldn't know how many are inside. So having an interior for the seats and lighting. -Would also like to note that the interior would need to match the size of the limo. Would need to be tall enough to walk around.. But I am sure we can look pass the awkward head room for what it is. I can see this being an experience people would enjoy. Gives the limos some nice features.
  3. Windows are typically blacked out for customer privacy. So wouldn't need a /createscene. But we can do one manually if we are parked and rp scenes are needed.
  4. Short description: Added script interior to a limo to match the campers and planes. Detailed description: Added script interior to a limo to match the campers and planes. Commands to add: Items to add: How would your suggestion improve the server? Would be able to have 6 people in the limo instead of only 2 in the back and 1 in the front passenger seat. Would give more experience to the Limos. Additional information:
  5. Now if we could force the role skill to 0 and then bump it up .25 or something if you go shooting per week. PD and SD would have to go to the range more often. Civis who want to practice could go. Then illegal has to keep burning ammo to keep their shooting up.
  6. I actually did not know that. That's wonderful news! I am use to the old limitation on ammunition.
  7. I don't think this is needed. The dot is still in the middle of the screen (even if it was invisible). It's not hard to put some tape or a dot in the middle of the screen. It would cripple those who are playing more for the RP and not the shooter. Buying ammo IG is difficult as a legal player. You only get so much per month. To waste ammo just to get better and be left with no ammo to defend yourself. But good thing you went to the range enough for it to be worth using in a self defense scene. Leaving the game to practice is kinda silly as it takes away from the server. Now something that would be game changing would be to hide all usernames when a weapon is in your hand or equipped. That would prevent people from 1 always having their gun equipped and 2 less name tag dependency for fights. It's subconscious that you will track the white name tag instead of the object. As all you have to focus on is the player username instead. Plus the advantage of seeing people through walls when you are drawn to fire.
  8. I would much rather see the clothing system be itemized. I don't see this as an issue as I only have 20 slots. But even if I had 40 slots... I would still be able to remember the majority of the ones that I have since I organize it by outfit type. Even then.. It takes 2 seconds to rotate through them. We do it all the time when we buy outfits anyways (spamming arrow keys to preview and find the clothing item we want).
  9. Would be a neat feature. Though, I don't think it's needed script wise. As you can just rp the vehicle having safety features. As long as it's compatible with out model and year that you have... You can RP having that. If the person decides to ignore the RP.. Report them as it's against the rules. This would also give more time to other features that need the script support.
  10. I disagree about it being a waste of chat space. I found out about that feature by inspecting someone. Also if you do /examine you should already expect a wall. IF it was to be removed... It should pop up with a sub window in /attributes. I also think the character details edit menu should be larger with more text box space.
  11. I actually don't like the CK notification. Too many times it leads to people jumping the gun on why someone has yet to return. Players can go on leave for months and never have people looking for them. But when those same players get announced as CK... Instantly there are search parties and questions. The only time I actually cared about the CK notification was when I had play in taking someone out. That or seeing someone that was a tool that finally got their CK. But then I noticed players go "Hehhehe -screenshot- they finally died and no longer a threat".
  12. Bolding the chat may not even be necessary.
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