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Dorano

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  1. I've had this same problem in the past - I ended up having to reinstall. +1, would love to know a solution.
  2. I agree with the idea that seeds should be more commonplace throughout the server - they're quite easily acquirable out of character, so I don't know why this wouldn't be replicated in character. /harvestseed allows more seeds to be in the game, thus leading to them becoming more commonplace throughout, eventually leading to a realistic level. +1
  3. I support adding this. Right now it's SUPER easy to /createdrink a cocktail that is (for example) composed of Vodka, but the bartender could /createdrink it with a rum base, thus profiting off of the difference between the two price points. It's not really a big deal, but it prevents powergame that could potentially be used in the eyes of a grinding bartender :).
  4. There's only one thing I can say about this: It's a useless suggestion. People who rob are in it for the character development (i'd hope/assume) and not for the physical money itself. There are thousands of other ways to make money, not to mention the $5,000 paycheck you get for the first 40 hours of your characters life on GTA:W that could make up for it. If you have a problem with taking the cash of the cashier who sat there and earned it properly - simply don't physically (/pay) take it! You can roleplay taking cash from the cash register as you insist throughout the description, but I feel that there are much better things that warrant addition to the script before this RPG-ey type system.
  5. Dorano

    Ban ERP

    Yes. Get rid of ERP.
  6. Dorano

    STD's

    seems like a very NGG/RPG type command/script I personally don’t think the server needs this to “improve e-rp” as people the people who do such rp are already fully capable of rping an infection without being forced to do it via a script...
  7. GTA World Vatsim? I'm down. Make this a thing.
  8. https://streamable.com/goned Offering bus tours since 2017. There is not a single person or company that can relate. + VIP since 2017.
  9. Dorano

    Keybinds allowed?

    Restricting the use of keybinds is one of the keys of having flavorful roleplay occur on the server. If allowed, many people would use them in scenarios such as the trucking script, essentially leaving people looking like robots with the same, repetitiony /me on every chance they have the opportunity to roleplay a diverse scenario. While yes, they might be good in situations such as /ame's for descriptions, but we have /attributes as stated by @Bash. Alongside this, there are already server-sided binds for doing simple commands that are too cheezy to type out, such as entering buildings, locking buildings, locking vehicles, and turning the engine on in vehicles. Binds are essentially useless on the server, unless someone is seeking to use them maliciously (i.e spamming /mes to avoid having to thoroughly roleplay trucking deliveries)
  10. Considering the fact that, realistically, the plane could be fully controlled by any of the front two seats, I believe this command should be implemented to maximize and promote roleplay, without forcing you to land and get out of the plane just to roleplay a change of control. That being said, I think it should also be implemented for cars too, as you could realistically move inside the vehicle without ever stepping out, and with it already being added for airplanes, it could help with RP immersion in cars as well. However, I don't know if this is easy or possible to script without the potential of large bugs causing people to crash on both ends, in turn, having the plane crash somewhere.
  11. I've seen too many Oracles, Seraphs, and Komodas being driven around (myself being a part of the problem), and I believe there should be a greater inventory of cars to select from, to have a greater variety of cars being driven around on our server. It would really work to help the immersion, as long as good mods are selected.
  12. Dorano

    Broken Bottles

    I was about to write a suggestion for this, and found this while looking for previous suggestions to make sure im not duplicating, and it seems that this idea has been lost since 2019 (so here's me bumping it! :d). I am in HUGE favor of this, and here's what I wrote up for what would've been my own suggestion: The title of this post essentially explains what I feel should be implemented into the game. You should be able to break bottles (the beer item specifically in my eyes, due to the fact that much of the other alcoholic beverages such as Vodka are typically roleplayed being served in shots, unless bought at a liquor store) that you have in your inventory, in order to equip them as a weapon. In my eyes, this is a great idea, and can help diversify roleplay throughout the server. With sync becoming improved in RageMP's next update, I believe we should have an easily acquirable melee weapon, and this is where the /breakbottle command would come into play. The item / weapon can be seen here: https://gta.fandom.com/wiki/Bottle , and I have noticed that the bottle is specifically mentioned in Rule #15 on the in-game rules thread, yet I am yet to come across a broken bottle. Of course, implementing this command would allow many people to acquire melee weapons with ease, and this is why I believe the hit points should be decreased to prevent an overpowered weapon (if possible), but still allow it to have some strength over pure fist fighting, serving as a lesser alternative to the switchblade or knife.
  13. I coincide with your views on random gangsters utilizing radios to "call in their homies!" However, with this being said, I wouldn't like stricter enforcement on radios until alternatives are put in place, such as the ability to hold large group chats via the IC /phone. I would like to think it isn't overly complex to simply add that in, and then make a rule regarding realistic portrayal of the radios, targeting specifically people who use them as if they were groupchats, whilst having no legitimate ties to them (such as being in a company who would supply them, etc).
  14. I largely support this suggestion. I am personally very against anything that comes close to eRP, due to the fact that I believe it is utterly disgusting. I understand some people find pleasure in this sector, and others do it for "shits and giggles" - (their words, not mine), but, I am tired of having 1/10 ads be about a PEEP SHOW! Or something else along the lines of this. Advertisements such as these should be limited to the forums, where the people who want to see this, have to click on the thread and open it. In real life, you NEVER see advertisements for such agencies. When's the last time you were watching your local news channel and a porn agency's advertisement came across the screen? Right. You've likely never seen it happen, and this is why I believe they should be restricted from being allowed in character.
  15. GTA World is a heavy RP server. Heavy RP = writing thorough and comprehensive /me's and /do's ^. The inability to communicate properly in the English language (through text) largely limits this, and there are alternatives to this such as the many voice servers available on the RAGEMP client itself, alongside lower-level roleplay servers. I have seen this standard in a large number of heavy RP servers and it makes perfect sense. Some people claim it is to single out non-native English speakers, but that isn't the case due to the fact that I have personally seen many native English speakers with subpar grammatical skills be removed from similar servers. As people have stated previously, the server markets itself as an English RP server, and honestly, the influx of language-related bans is due to a leniency seen in the application process. I have personally been told by a few people that many applications are being accepted due to GTA 5 being free, with testers facing 200+ applications a day, it is easier to let them onto the server, and give them the opportunity to prove themselves worthy, and if they do not prove themselves worthy/capable of efficiently roleplay, having them removed. This is mainly the only reason language-related bans have been evident on the server, because, in the past, people with obviously in-cohesive language skills would have been denied before having the opportunity to even connect to the server. I personally don't see this discussion going anywhere other than nowhere due to the fact that the reasoning for such bans is obvious on the level of server we play on.
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