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LoneRider

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  1. After reading the vast majority of replies on this thread, I'll have to tell you that you're mostly fighting a losing battle, and there's no point in trying to justify or explain to most of these people anything. If they're enjoying playing on a server where most players are either cops, supermodels with sports cars or aggressive gangbangers that are straight out of Boyz N the Hood then they're welcome to do so. The only thing anyone can do is vote with the only way that counts and makes an impact, by not playing. Let's be honest here, most Mexican gangbangers are straight out of Blood in Blood out as well, so those who say that LCN as a concept doesn't belong here due to realism are hypocrites. It's mostly people with huge egos and who keep crying about their "immersion being ruined" that need to take a good, hard look in the mirror and realize that no, no matter how they portray their badass character, they're still a bunch of kids from the suburbs of whatever country they're from and not a hardcore gangster from Compton. And that's okay. Has anyone else noticed how angry and defensive people get when you utter these magical words, "It's a game"? And you know why? Because they view an attack on their characters and what they portray as an attack against themselves OOCly. Those who blame IFM, LFM and the management also need to realize that the server's management responds to the current trends and what the players themselves want. So the management shouldn't be blamed either, it's the community that is made up of average players. If the vast majority of the playerbase demands something and doesn't get it? They can immediately stop playing and watch that change coming into effect immediately. That's how things work and anyone who has been around roleplay communities for years can attest to this. To give you some constructive feedback, there's not much stopping you from gathering some guys and portraying the concept you want, you just won't get a thread and the perks that come with being a recognized official faction. On the other hand, if you want the management of the server to allow LCN to make a major comeback, then the illegal community has to come together and demand that.
  2. Just because someone has been banned before doesn't mean they shouldn't be allowed to play again. It's a video game, people shouldn't be thrown out like trash just because they might have trouble following some very vague rules that are sometimes enforced and sometimes aren't. When the rules aren't clear, how can you accurately enforce them?
  3. There's nothing 'intellectually dishonest' about acknowledging that the server needs money to run, and the less players that play = less money, right? I am pretty sure that there are more than 500-1000 banned UCPs, easily.
  4. That if you're roleplaying someone who engages in illegal activities, you need to be aware of more rules than a civilian, and always need to walk on eggshells OOCly in case an admin shows up and decides that your conduct isn't up to the server's standards, based on the vagueness of the rules that's up to the interpretation of every individual admin.
  5. Yes, but the administration doesn't hold legal roleplayers to the same standards. Do something unrealistic as a civilian? Nothing's gonna happen. Rob 3 people within 2 hours? You'll get ajailed. Don't believe me? Look at the report player section. It's either legals report illegals or illegals reporting each other.
  6. That's exactly what I am saying. Illegal roleplayers are held to unreasonably high standards, when legal roleplayers are barely touched by administrators.
  7. But illegal roleplayers are not held to the same standards as legal ones, so shouldn't the application reflect that?
  8. You can't break a rule if it doesn't exist in the first place. Rules shouldn't be ass-pulled the moment someone gets reported. Do X, get X punishment, that's how things should be. Everyone should be on the same page, legal, illegal and everyone in between.
  9. They are, all you have to do is take a look at the report player section. Most rules are vague on purpose so administrators can have a lot of leeway when punishing someone. Rules should be like this, "Rob more than X people within X amount of time, you get ajailed". Not "If you rob too many people within X amount of time you can get ajailed" when no one clarifies how many is too many. That was just an example, but you get the gist. What's the point of blaming illegal roleplayers when the rules aren't even that clear? It shouldn't be up to anyone's interpretation, the rules should be very clear, otherwise people shouldn't be blamed for not being able to follow them.
  10. What you're saying is obviously true, that every player should be accountable for every single rule. But this isn't what I am saying, and neither what this thread is about. All I am saying is that criminals have to be much more careful OOCly than civilian / legal roleplayers. All anyone has to do to get a glimpse of what I am saying is to look at the report player section and they'll quickly realize that everything is stacked against criminal roleplayers in an OOC sense, and they tend to get banned much more often for things they can't necessarily control. They also get held to higher standards by the administration than their legal counterparts, that's all.
  11. You've been roleplaying for many years, and as someone who has been an administrator but also a cop among other things on both LSRP and GTAW, I am sure your input is going to be valuable and pertinent to this discussion. Could you chime in and tell the community what you think about this topic? Thanks.
  12. Aha, exactly. It's not about legal vs illegal, it's about average players and how they're treated by the staff. However, as someone who's been mostly engaging in illegal roleplay for years, I've noticed that admins will indeed punish criminal roleplayers much more often and more harshly, for all the reasons I've outlined above. As far as wanting to run away from a robbery? Well, if someone is aiming a gun in your face? You wouldn't even be able to run away in such a scenario. However, let's say that someone takes out a hammer or a screwdriver, then you'd probably be able to run away if there's nothing blocking your way. We do agree that the city is nowhere near realistic, it's actually less realistic than it was between 2018-2020. We've got so many rules and so many features locked behind applications that the only players who are actually playing anymore are those with lots of assets who have to be online certain hours per month to avoid getting their stuff taken, cops who are hopelessly patrolling Davis hoping that the homeboys will engage in the 68th shootout of the week and those who drive around for 1-2 hours then log out. Back during the days when Mirror Park was sort of the community's hub I was seeing all sorts of people trying to portray different and interesting concepts, but nowadays all you see is people who go to clubs and drive around in expensive sports cars, although apparently Mirror Park being a hub rubbed some people the wrong way eh? Ah, the horror!
  13. Since when are illegal roleplayers treated the same as legal ones by the staff? Come on, we've both been on the server for years. Criminal roleplayers have to keep so many rules in mind and make sure not to mess up, under the threat of being banned or ajailed. It's no wonder that you don't see as many street gangs as there used to be a few years ago, neither organized crime factions. Have you checked the report player section? There aren't many legal roleplayers being reported there, compared to the hundreds of illegal ones. For anyone who might be a little confused or wondering why I've brought up the suggestion for having two applications depending on whether someone wants to roleplay an illegal or legal character is in order to highlight the hypocrisy and the double-standards that exist. It's a fact that an admin could spectate you for 30 mins to an hour and then decide that you are not fit for the server, based on this short window of time compared to the hundreds or even thousands of hours that someone has put in. Look, It's simply a discussion and nothing more than that, the owner runs this server as he sees fit and each decision is ultimately up to him. However, I can't be the only one that has noticed that people are OOCly hesitant to commit crimes in case they "catch another report" or get ajailed. This wasn't the case a couple of years ago, and those who were there know what I am talking about.
  14. You don't understand what we're saying. We're just pointing out that illegal roleplayers are much more likely to be punished by admins compared to legal roleplayers. Just check the report player section, do you see more legal or illegal roleplayers involved in these reports? It's illegals, exactly. It's about pointing out the hypocrisy and the fact that staff mostly punish criminal roleplayers and not legal ones, by using the typical "It's not realistic" excuse, whereas when a legal roleplayer does something that wouldn't be realistic, they get off scot free because "It doesn't hurt anyone!"
  15. Not at all, simply different. I don't think people understand what I meant, I was quite clear though. Let's say you have a criminal roleplayer that decides to steal 5 cars in a row, if an admin gets wind of that? They're getting ajailed. Now let's say you have a civilian who simply visits 5 different clubs within the span of 10 minutes, and only does that in general. Are both scenarios equally unrealistic insofar that they'd never happen in real life? Sure! Are both players going to get ajailed? Nope, only the criminal roleplayer is going to get ajailed despite both of them acting unrealistically. You see the hypocrisy now?
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