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unlawfulact

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  1. yes, does this cause it? edit: getting rid of these fixed it, ur a g
  2. Why does my badge item (now listed under hands) reset to 0 everytime I get into my vehicle? It's on every single different /uniform I have too, they all reset to 0 and I have to /uniform again to put it back on. Should I report this as a bug? Is there a fix to this?
  3. Detailed Description So the current system around taking items from a corpse can be so much better and waaaay more fluid, what my suggestion is all about is creating a fair better method to collecting items to you can "pick and choose" what you get with /takeitem rather than it just collecting I believe the heaviest item first. This all stems off a situation I had a few weeks ago where I had a dead corpse, who had buckets of drugs on him, but I had to piss fart around in F3 and running around right clicking the box to get the exact right spot to pick up the drugs. It was chaos. /takeitem was trying to pick up 34x water bottles which was evidently too heavy for my inventory and I couldn't get it. This suggestion would change the /takeitem command and have it either big up a menu like the "/inv" where u would then go /takeitem iteamID amount OR it could bring up a menu like the "i" menu and you could arrow up or down until you find the item you want to pick up and then click enter then "amount" etc. Exactly like the "i" menu inventory we have. Relevant Commands/Items Changes to /takeitem How will it benefit the server? It will just bring a far better approach to /takeitem and having to spam it to get the item you want, you simply can pick and choose what item u retrieve from the individual. So rather than collecting 400 condoms and masks. You can simply just take the handgun/drugs from the player.
  4. Even a war can't hurt our activity.
  5. Unfortunately, as much I as I would love to see it happen and I believe it's a great suggestion. I don't think it will for the simple reason of transparency being the problem here, transparency is only encouraged by people when it will reflect positively on them, this? Will only make the staff team look like clowns with what some of them potentially do and get reported for, bringing a negative name to the staff team as a whole. Prove me wrong though, GTAW, do this and I'd love to see how it goes.
  6. Wait that pool system is lit. The drugs could use a bit of touching up, some seem a bit weird, but all in all looks dope.
  7. This stinks of bias if this really does happen. But at the same time, there's nothing special about being official other than a /invite. I'd like to see perks for official factions one day.
  8. https://gyazo.com/3968589958dcb3a9721228262bdc250e Where as the servers population is now sitting at let's just say 800 a night. Having hundreds of small and pointless factions isn't helpful to anything on the server. What are you even talking about? Clearly you aren't aware of what comes along with Motorcycle Clubs and how patches are approved so it's best you don't comment on it, because you'll just make yourself look silly. I'm not, nor should we force anyone to identify with another factions concept, I'm simply saying encourage people to look at pre-existing factions in that area first before starting their own, because they might just go "actually yeah, this is what we're looking for". As someone said earlier, it's easy for a group of 20-25 friends to start a faction and then just magically out of nowhere be roleplaying this huge gang/group in an area which makes it extremely hard for people who have established a solid foundation in that area to continue their development when they have this group randomly pop out of nowhere and match their numbers. It's not good roleplay at all. All in all, I understand the concept of people should be allowed to do what they want. But we should really encourage the concept of having major, dominant groups or organizations rather than thousands of small ones. As a gang, it's a lot more difficult, because it's not so easy to just recruit them across to become a sub-set of the faction. With MC's you could look at the possible OOC discussion of maybe becoming a different charter of the faction, I know the current group of President's are great people and will always be open to discussion on how to make the MC community better, this could definitely be a hit in the right direction. And OCG's, the best explanation to this would be something like Bellantonio Crime Family from LSRP, an LCN group started on Princeton and instead of just going to war with them and fighting, Bellantonio ended up recruiting them all as a sub-set of the OCG, eventually it did end in an internal war but this is just an example of what could be done with all these groups rather just having 100 different ones. I honestly think this would be a whole lot better for the server in terms of quality, as it should always be about quality rather than quantity.
  9. When you’re just a ‘group’ you should look at joining a ‘faction’ as a group and possibly even splitting off into a subset rather than being this small ‘group’ that’ll go to war with anything that moves in the area and if you have more firepower than the actual established faction in the area its lame. This is the kind of thinking the server should promote. Subsets rather than just be a completely different faction or group.
  10. Title says it all and I'm about to go on a huge rant, so bare with me. One of the biggest problems on all roleplay servers is when friends get together and want to create their own factions, servers have countless amounts of small friendship groups which is great, don't get me wrong, but when they would rather create their own faction and roleplay amongst themselves rather than joining an already established faction as a group and developing through that it becomes a problem. Servers don't need a gangs/groups on every corner, street and block. It's getting to the point where you're now having two factions pretty much on the same street and it's just causing stupid roleplay, rather than the small group joining the faction that's in the area, they create this group and it just turns into a shit show from the get-go. The main problem which has made me do this is motorcycle clubs and how they're built in states and operate. It's extremely frustrating when you're seeing club after club pop up, not doing their research and flying colours and rockers that they aren't allowed to in reality. When they could've spent time doing their research into established clubs, which there's a few around the server now and just joining one of these. Now, I know we can't stop people from creating factions with their friendship group, but promoting the idea of joining an established group in their area of interest first before letting them create it seems like the best idea. I'm sure I'm not the only person that feels this way, we don't need 219127 groups/factions on the server as this is what ruins the markets that're trying to get fixed as we speak, it definitely plays a factor in it, that's for sure. I'd like this post to be a discussion and I might even make a suggestion thread if given enough input. I'd like to hear your opinions on the matter first however.
  11. unlawfulact

    Drop a lie

    i think roleplaying is a healthy addiction
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