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BadassBaboon

Modding Team
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Everything posted by BadassBaboon

  1. I believe I've answered that in my initial post already. You're either out of the loop or just don't care to pay attention, I actively ask people in the community to send me stuff to include. Also assets are optimized just fine, if vanilla runs, this runs. Half of this mod already IS in the server with the Clinton Ave textures, why not have the whole deal, when it's properly optimized and made. IDK why you'd rather going in a business that is called "Taco Libre" while the sign shows "Gear Clothing", I've fixed all of that fuckfests with this mod. And a simple retexture where the resolution is kept like the original won't make your game go haywire.
  2. This mod does not use any 4K stuff, it's optimized with the vanilla resolutions, also signs have proper wear and tear on them so they blend in perfectly.
  3. Detailed Description: Bring the actual GTA World lore to the server, I've already done this with a mod on my workshop, all it takes is putting the DLC in the server Q: "But what if a business/property changes name, etc... and the mod becomes irrelevant?" A: GTAW Evolved only includes long existing and prominent lore content, usually existing for 6+ months, so whatever is in it, has existed, and will exist. I will continue to provide support and update for the mod regardless. Q: "B...But will I lag? sir I have a SAMP PC, help." A: "This is literally just a texture mod with the same resolutions as the original game, nobody would lag." Relevant Commands/Items: Mod is already RageMP-ready. Important note for the devs, remove "gtawevolved" DLC with the Clinton Ave textures aka the old version of the mod from the server first to avoid mod conflicts. GTAWorld Evolved WITH Gravestones: https://mega.nz/file/Yk9CgQKA#yIsaBbjwDgcrAxHZTv8TZb8pRNATf3sFNnukryY3dEg GTAWorld Evolved WITHOUT Gravestones: https://mega.nz/file/E0s2TSRT#1mBskIZAnJGTetD96kZ_tG9ZHg2oCRqWuZUdgP3yM24 How will it benefit the server? No more generic GTA signs. Actual businesses, factions and property signs that make sense within the server's lore. SOME SCREENSHOTS: For more screenshots and info refer to my workshop, HERE and HERE.
  4. Wrong preceptive again guys, you are not "punishing" any factions, if a faction is not careful enough, they might get RICO'd, and if you're going to have some form of immunity or BOTD for long existing factions, might as well not have RICO at all. EDIT: Also, RICO hit that'd close a faction could take a year or more to build. And having leaders or members dead to rights is going be extremely difficult for OCG/LCN factions since they're logically a lot more careful, if they act stupid and get caught, it's their fault. For how long should LEOs be pussyfooting around with mediocre police work while a LCN faction can go around, extortion, killing, robbing, scheming, and doing whatever they want without a worry in the world, without any precautions?
  5. Take it easy, you guys are overthinking this, there is no need for an agency or government faction for RICO to work. Just a division in either SD or PD with selective members that are picked by the management, either via applications, or something else, and a couple of OOC ground rules, similar to CK wars maybe. And as for the IC laws, it could probably be possible to have a dumbed down and adapted version of the law.
  6. afaik it's not possible to make it "optional", it's either this, or nothing, that's the way RageMP handles mods
  7. Then some script adjustment might be needed on the devs part, sure, and since building a RICO case would require extreme roleplay and precision, best way to go about it is to either have FBI, or a special division within SD/PD with members that are hand picked by the management.
  8. Some of you guys have to know, RICO wouldn't "kill" RP. Building an actual case takes months, I recall back on LSRP it took a whole year for one investigation to get concluded with a major RICO hit. It's not like cops would be able to disband a faction a few days after their investigation and what not. And the entire point of it is to go after established factions, not the throwaway ones, but either way? there should be consequences for whatever a faction does, not just killing cops, because right now they can get away with almost everything scot free.
  9. I doubt it, they'd just put their second in command to take care of the things on the outside until they're released eventually, if by some miracle they get life, they'll just have the second in command to take over.
  10. Doesn't not having any RICO laws and what not implemented actually put the illegal factions at a play-to-win advantage? since they can run their illegal activities with the least of worries, specially OCGs and LCN crews/families that dip their balls in almost everything. I think this is an actual facade for the fact that the management is concerned that the players in the RICO'd faction might leave the server and take their friends with them. But if a player is willing to RP, they'd continue it one way or another. That statement is absolutely radicicolous.
  11. The fuck? so cops only do traffic stops, respond to 911 and arrest people every now and then and that's that? that's sad.
  12. Can PD and/or SD disband a faction by hitting them with the RICO act? If they have enough incriminating evidence to convict a faction leader for example, or perhaps incarcerate a great number of their members to basically shrink the faction out of existence (remaining members being forced to run away or go into hiding, etc...)
  13. The one here seems to have a slightly outdated code, I updated my Autohotkey chat assistant to use the latest one and it works, tried it, works for even a single word as well.
  14. There is no definitive fix for this issue, it might sometimes get amplified if you use mods but I assume it's either because Rage engine itself sucks ass, or RageMP, or maybe GTAW's mods are just too much. But then again, not so sure. Best solution is to moderate your mod count and pray it doesn't happen. One potentially high possibility could be the big amount of mod clothes on World, V's Rage engine has a limited number of .ymt slots per gender, so, every time the game gets updated, the slots get less, and this might cause issues when using the same number of mod clothes. Best solution is for the server to replace vanilla clothes instead of adding. But then again, this is just a possibility. EDIT: The number of available .ymts went down from 8 to just 2 ever since the Summer update, so that's maybe why it kept getting worse by each update.
  15. I'll get a pussy and cock as pets if this happens.
  16. You got some balls kid, I'll give you that much. /me sends his regards to baddabingbaddabongghost
  17. nervous should've added the opressor mk2, so I compromised, I used a chrome motorcycle with a broken radiator instead.
  18. Hunting down and whacking wannabe gabagoolers
  19. Currently, after having done multiple heists and break-ins with the IFM monitoring, I have to say it's VERY inconsistent and ALWAYS depends on the admin you're working with, because most people have different understandings / misunderstanding of alarms, locks and security systems, it's always a hit and miss.
  20. More elitist sopranos creepy pasta gabagooler characters of course.
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