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BadassBaboon

Modding Team
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Everything posted by BadassBaboon

  1. The "updated" trees were fine, they had proper multi level LODs and external collisions, unfortunately due to user performance issues they got reverted back to the way they were, without any LOD or external collision. Interior clipping thing was a very simple fix, but they got removed some there were reports of performance issues. No texture loss, however. So technically speaking the update with more trees was actually more optimized.
  2. Open casket of a guy with 9 holes in his head? holy shit.
  3. Welcome back to drip or drown, with the Van der linde gang... AURTHURD! Show us your drip. Alright Dutch, lemme see what I can pull out
  4. This ones takes the April Fools cake.
  5. Join my faction Valentine blackwood 69 cripz, we finnah rob the homesteds cuh, then we boolin', pinkerton foos ain't got nuttin on us. PS: Having (m) and checkered cowboy hats are mandatory.
  6. The current map mod GTAW uses is this sitting at only 6947 objects, I'm not a fan of it personally since it has a lot of static useless props, but the vegetation is nice. Anyways, this 7000 object map mod doesn't cause lags, maps disappearing or fps issues, that problem lays elsewhere *coughs* RageMP *coughs*
  7. I don't think nothing is gonna come out of this which is unfortunate. With the amount of superstitious, player elitism, and over-thinking, this is doomed.
  8. Did your RageMP die of a sudden cardiac arrest and you don't know what the hell happened? is the new EAC making your RageMP experience a pain in the ass? this step by step guide MIGHT help you play just fine with your mods and sanity intact. Go to RAGEMP\server-files\client_packages\game_resources (create the folders if they don't exist) Create a file named "allow_user_game_resources.txt" in that folder, open it and type "1" then save it Go to RAGEMP\server-files and run ragemp-server.exe, grant firewall access if needed Open RageMP's client, use manual connect, and connect to IP: 127.0.0.1 Port: 22005 Wait for the game to boot, you will spawn with a default MP character, this means you're now connected to the server you just hosted on your own PC Press F1 and use manual connect once again, connect to IP: 51.178.79.228 Port: 22005 If you see "Loading server resources" for a long time, don't panic, RageMP is downloading the server assets, it will take a while depending on your internet speed, and this will be a one-time only download process, it'll be instantaneous for the next logins (Direct IP server assets will be downloaded to "RAGEMP\client_resources\eb2a00104e081555cd1f62c318c273fa") Once the download is complete (first-time only), you will be greeted with the login screen and you can connect and play Fix RageMP launcher crashing on "Validating server assets": Download the latest version of Process Explorer from HERE, extract it to a folder and run procexp64.exe as Administrator Run updater.exe to boot up the RageMP launcher In Process Explorer scroll down and find ragemp_v.exe and all of it's sub UI processes Right click on each one and set priority to real time Connect to the server as you normally would Force your way in - also (might)work if crashing on "Validating server assets": Open up RageMP's launcher, connect to GTA World, if you see it trying to download assets and not progressing, close it (Alt+F4) or if it crashes on Establishing connection or Validating assets, close it (Alt+F4) and move onto the next step Open up RageMP's launcher again, then fully disconnect your PC from the internet (Make sure you don't have Rockstar Launcher running) Click on GTA World, wait for Rockstar Launcher to open, connect your PC to the internet again Click the button on top of Rockstar Launcher that says "Restart to go online" Optional step: Run task manager, find PlayGTAV.exe and all of ragemp_game_ui.exe instances under the details tab, right click on them, Set Priority -> Realtime
  9. It's actually not that difficult, you're making it difficult for yourself. Mutual understanding between LEOs and illegal factions can be easy moderated and controlled with rules. There will be no resisting in that case if rules are in place either, you're not careful and you'll end up taking the L. As for the OOC secrecy, the server needs to have a better system in place for investigations, one that is bug free as well, in your example, a script should be able to tell LEOs who used the weapon last time, if gloves where used then no print would be on it, prints would disappear after 2 days, etc... Also snitching will become more prominent once everybody is aware that a RICO law/rule exists, and there is a sad truth where people MG these information to CK an informant, and the best solution for that is for them to keep OOC secrecy as best as they can. Overall, if a decent system is in place for investigators, one that doesn't give them PG'ed information like before for the evidence to get discarded, as well as OOC and IC RICO laws and rules, investigations will go on and nobody would get demotivated. That's why I suggested a division with selective members that are picked either via applications or the management. Illegal factions need to understand there should be a risk when dealing drugs, selling weapons, running prostitutions rings, extorting people and killing people. Sure those provide great roleplay and character development, but what about precautions? If they're not careful, if they're not smart enough, if they get investigated, and if enough incriminating evidence can be collected to shut them down? it's entirely their own fault for mismanagement, also do note there were a lot of ifs. Your exact goal is to fight crime, that's what LEOs are meant to do. Sure, if ALL members of a mob or a gang get busted and taken away, the faction was clearly not being ran correctly, but that's always %0.1 of the cases, granted that LEOs will target more dangerous organized crimes for their investigations rather than some gang of checkered shirts from Davis, that won't even happen at all. Like I mentioned before, the remnants of a RICO'ed faction should still be allowed to operate but on a much smaller scale, such as a crew or an unorganized group until they can solidify themselves as an established faction again, perhaps under another name and banner, or just go ahead and make a new faction.
  10. How many more pages until this goes in implemented? c'mon you don't even have to script 2 lines of code to add this to the server.
  11. Although these are all good points, FiveM has managed to overcome this issue with big RP servers on their platform, having 700+ players, better sync and most importantly nothing disappearing, trust me, I had to see with my own eyes. It just goes on to show how dogshit RageMP is. Regardless of the number of server mod optimizations, it just dies anyways. It needs some serious backend optimizations.
  12. For those who are somehow still skeptical, boot GTA World, got to Clinton Ave, half of this mod is there already: It would only be fair if the rest is added.
  13. I've been updating this mod for what? A year? I'm sure I'll keep updating it. Also about gravestone, I've tried keep notable deaths in but they can be removed, no problem. Also believe it or not, businesses and stuff that have existed for 6 or more months hardly even change to need updating, I still have business signs that I added in the first release of this mod almost a year ago, still unchanged. EDIT: Added a version without gravestones to the first post here, and my workshop.
  14. I actually do make some stuff myself as exceptions for those who don't have a design or can't make one, like SAPR's sign next to the road, or Dirty Duke, Moonlight Club, Zampa's Deli, etc... You can send me details and I'll be able to help you with that. But do note that I don't do more than a few of this type of request per update, since they take more time.
  15. Very well then, I understand. Thank you for your criticism. Everybody has a different point of view.
  16. You do realize this guy is trolling here? his account is made less than 2 weeks ago.
  17. It's 2022 get a bigger hard drive lmao, quit moaning about 160MB and gravestones take less than 500KB worth of space, remember that I have to account for the LODs, regular and +hi textures, that's why the mod is sitting at around ~160MB Also, at this point I think you're trolling or something because not even 5 percent of this mod is in my "friend zone"
  18. So, turns out this game is finally coming out at some point afterall. Thoughts?
  19. I'm not going to to stop bumping this suggestion until I die, anyway, here are some more screenshots as to why this is a good must have:
  20. The server modders won't do that, that's why I stated I'm going to update this myself, will probably be in touch with Nervous if this goes through to push updated on the server every month or so. Also, not all of the businesses would get to have their signs in, my 6+ months standard is there for a reason, plus, they're required to send the logos and signs themselves, I'm not making them all by myself.
  21. Not to mention this mod will help with server continuity https://forum.gta.world/en/forum/951-server-continuity/
  22. A few more pictures for those who are somehow still not convinced how much of a good essential mod this mod is.
  23. 6+ months is the criteria I've used and it has been effective so far, neither of the businesses had any changes and stayed under the same banner as well. This mod mainly only includes businesses, some billboards and grave stones, that's about it.
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