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UnkemptSloth

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UnkemptSloth last won the day on June 9 2021

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About UnkemptSloth

  • Birthday 11/15/1997

Personal Information

  • Location
    California

Character Information

  • Character Name
    Jodie Price

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  1. "wahh wahh these sluts wont let me rape them" holy shit bro can you step away from the computer for one second and remember that there's a real world out there with real people who might not want to engage with potentially triggering content involving characters that mean something to them. as much as this server prides itself on being a living, breathing world (for better and for worse) people have a right to choose not to engage in excessively violent and abusive roleplay for the sake of their own mental wellbeing. complaining against people having "limits" and "a comfort zone" is asinine and bordering on sociopathic. let people draw their lines. they have every right in the world to say NO if something makes them uncomfortable in regards to rape, torture and other forms of extreme roleplay.
  2. don't buy a fancy car and make it your personality.
  3. UnkemptSloth

    Valorant

    >afk for hours on muted twitch channel >get drop after a few days >immediately hear about the rootkit in the anti-cheat software >ohshit.jpg >play anyway. i didn't wait this long for nothing, dammit >play a few games >immediately remember how shit fuck godawful i am at cs:go >uninstall my experience in a nutshell
  4. Reviving my homie's old ass post because I agree with it and I still think it needs to be said. The main risk that I do agree with is the risk of losing an entire character's progression over simple robberies is completely fair and valid, and people who partake in armed robberies should be extremely careful and unwilling to commit any act of violence beyond a simple beatdown for resisting. At the same time, though, there seems to be a consistent problem that I keep hearing about from other players that there is an inordinate amount of people who will actively attempt to fight their robbers with CCW or even illegally procured firearms, thus making the crime of a simple robbery go from a risky business to a unreasonably and unprofitably risky business. The looming threat of PK will make some people shy away merely from the self-inflicted embarassment of being shot down, but there's no actual sense of risk in any of these actions. When someone points a gun at your head and tells you to give them your wallet, you should be fearing for your life. No ifs, ands or buts. Your life is in danger and you are at the risk of death. No one is afraid. Everything is regarded as merely another step on the daily schedule and being accosted, robbed and threatened with a firearm is treated as a simple happening in your daily life. Well adjusted human beings are afraid of firearms and people who haven't lived in areas of their country or city where gun violence is a constant risk would find an armed mugging or robbery to be a deeply traumatizing experience. PKs do nothing but water down what should be experiences that invoke legitimate fear. When your character is staring down the barrel of a gun, death should be a risk. Not another wasted life in what may as well be a glorified roleplay TDM match, but a legitimate fear of death. A legitimate fear of active CK. Obviously you would need rules to keep that in check, though. Someone shouldn't just be able to kill another person just because you shot them with a gun. ...That line doesn't quite sound right, in the context of realism, but still. This is a game. People need to remember that. You're all playing a video game, and what games with PvP need most is balancing. Some ganger with a 9mm shouldn't be able to just ice whoever and whatever the fuck they come across just for looking at them the wrong way, because that's madness. Sure, you could enforce that they're just a murderer and easily able to be caught and jailed, but that's not fair to people playing characters that get iced, of course. CKs should be situational, at admin discretion, but people should be more willing to accept character death on their own terms. After playing on Conan Exiles I experience something I had never even imagined to be possible before. Players working in unison. If someone didn't want to die, that person could send a message to their would-be CKer saying "Hey, I'd really like to not die. How can we make that a reality while still maintaining the combat result that just occured?" and then a mutual agreement could be found. Perhaps that's too idealistic for something like GTA, but it's undoubtedly better than PKs, especially in the avenue of fairness. Basically, people should be easier to kill, but players should also just be kinder to each other. Try and work together, not against each other. Healthy competitiveness is excellent for a player, especially within a faction, but hating your fellow player for roleplaying as your character or faction's antagonist is not conducive to quality roleplay. In the great words of Ilya Bryzagalov, goaltender for the Anaheim Ducks:
  5. Area codes would be extremely useful. Having part of the phone number just be basic knowledge would make remembering numbers so much easier.
  6. Rolling up in the Aserian hood be like
  7. I believe there's an inherent similarity between how someone plays a TTRPG and how playing in a roleplay server like GTA is, one that I've noticed since the very first week I ever played on the server. There are major differences, but the most poignant is about how the game is played and how the server is treated in the eyes of the player. The problem with treating things like GTAW like D&D or something similar is that a TTRPG at it's core is still inherently a game of players vs. dungeon master. Now, obviously the conflict on this server is not player vs. admins (at least, not intentionally), so what should it be? Typically, it falls to player vs. player in the most ubiquitous of categories, material wealth and social standing. Who has the nicest car? Who has the nicest home? Who has the most attractive significant other? Who gets the most likes on their Facebrowser posts? Everyone is a clout chaser. Why? Because it feels good to "win". People focus too much on how to "win" with their character as opposed to how their character would regard the world and their surroundings as a legitimate human being with wants and desires more simple and relatable than being either socially or monetarily wealthy. It's why the players labeled mallrats, as much as I hate that generalizing term, are so lambasted and despised outside of that specific category of roleplayer, because their inherent goals are gamey. They are min-maxers. Video gamers. Minimizing loss while maximizing profits so that they can live their idealistic life as a suburban socialite with a name that's recognizable. Kinda went on a tangent there, but whatever. Basically, both of you are more or less right, in my opinion, but there are things that codify that statement and it all boils down to how the player behind a character plays their character. It's a spectrum. On one end, you can go full method and play a full on life simulator while never actively or intentionally engaging in any of the gamey behaviours of your fellow roleplayers, or you can live exuberantly as your idealistic human being while milking the server for all the script-based money it has to offer. These are, of course, extremes, but they're still valid ways to play the server. There's nothing really wrong with playing the server either way, so long as you're kind to your fellow roleplayer, regardless of how heavily one might want to ostracize another for how they play.
  8. ((Apologies, but it's already been sold. Forgot to post it. Thank you for the interest, though.))
  9. Looking for at least $130,000. SMS me with offers, or DM me on FB, @BadBitch ((The interior is entirely custom and everything, including the walls, can be adjusted and changed.))
  10. Thoughts? Any players in the community? I just got it for my PS4 and I'm looking to really get into it.
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