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Bospy

Retired Administrator
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Everything posted by Bospy

  1. I agree with your assessment on vagueness until you reach this point. They don't need to go through an 800 hour academy, but they should have some concept of the Bill of Rights and specific caselaw. It could easily be summarized in a manual if necessary. Many players are obviously not from the grand old USA, and if you don't really let them know X or Y exists in the USA, they may be inadvertently portraying a police officer incorrectly by violating rights that a cop would obviously know not to. This isn't to say this is a common thing. Some of the best legal roleplayers I've met were from places like Israel or even Georgia (the country, obviously, but maybe also the state.) I agree with you here. Fake it until you make it also works. I don't think, though, that people should substitute what they do know for what they could learn. For instance, people shouldn't be enticed to roleplay a London gangmember in LS because they know about it more than Surenos. It's not really that immersive.
  2. I think the best way to do it is to script around it. If you've played ARMA ACE, I recommend a system similar to that - or at least similar to Space Station 13. Imagine if you had to select a specific limb to manage. Imagine specific medical items with uses for specific types of wounds. It'd be awesome if wounds had diversity - if you slid along the road, you have avulsions. If you're shot, you have impact wounds. Different bandage types/occlusive dressings. I think it'd be a lot more intuitive if wounds were like that and had an affect on what players were capable of doing. For example, if you're shot in the stomach, your stamina drains quicker. If you're shot in the arm, you can't use that arm. If you're shot in the leg, your character trips/ragdolls occasionally. And a shot to the head? Death or concussion. If you implement a system like that, you could also factor in armor types - if you have a Level 3 vest, gunshot wounds don't puncture depending on firearm. I'm not 100% on if this could be scripted or not, but I feel it'd be a better system than essays of roleplay. That way it's actually a necessary facet of roleplay that FD fills rather than something that someone could just handwave away. FD needs to be integral to the server, and if it's just through roleplay that many people ignore, it will unfortunately not have a fun time. This has perhaps already been suggested in this thread but there's about 17 pages of stuff to work with here. If it's already been suggested, just add my voice as a supporter. Legal factions always need script support. Relying on a legal faction to solely focus on roleplay can potentially have consequences. If you're from LSRP, you already know my meaning - the LSFD was relegated to a very bad position on that server based on lack of script support. Dynamic fires, scripted injuries requiring specialized help beyond first aid, and potentially even an illness system based on character health and age would be superb. A drug addiction system would also be sick, where it could be possible for someone with a bad batch of heroin to OD and need a hit of Narcan from the LSPD/LSFD.
  3. Should be left ambiguous if not outright replace CA. I've always envisioned San Andreas as being much larger than it is than the game lets on - for instance, you can roleplay there's tons of counties off-map on some sort of "mainland." That way there's a more realistic explanation for why the state is the size it is in-game. IIRC Rockstar planned to add San Fierro in a later update based on a Russian leak but never got to it because multiplayer was too profitable.
  4. https://en.wikipedia.org/wiki/Peckerwood https://en.wikipedia.org/wiki/List_of_peckerwood_gangs Key point: Ideological skinheads =/= Criminal skinheads The faction aims to portray the ladder.
  5. Bospy

    PK and CK

    Many places on other platforms have tried this. Granted, with much smaller populations. It has varying success based on the ruleset. There is always controversy, though, because many people become WAYYYYY too attached to their characters and they end up making 10 page long threads disputing the CK. Particularly, I remember a couple servers I played on Garrysmod (hardcore RP) that had rulesets like this and it was abused. One of my characters was irrevocably killed simply for mentioning a bounty against another character by the server owner. Imagine the controversy of maybe ten threads about people complaining or appealing a CK. Magnify that - 200 people rather than a population of 80. It's a massive amplification in controversy. Like you said, there has to be incredibly clear cut rules even if this is ever tried. I approve of the concept of requesting a CK against another player - particularly, if they are troublesome. However, I really don't want to spend money to change my character's anme if they die.
  6. Bospy

    PK and CK

    Pretty much this. Consider the number of deathmatching reports - unless there's incredibly clear guidelines against certain types of deaths, people will argue much harder and take losses much more personally if they're constantly being CK'd. This is good to hear, and I hope that whatever you guys plan takes everything into consideration. I think CKs have great potential to enhance roleplay, but not in all cases. It's something that could easily be abused.
  7. Bospy

    PK and CK

    CKs definitely should not happen on every death. There has to be crystal clear guidelines - for instance, if you're on a robbery spree, your victims could retaliate. If you're a victim of a robbery and snitch, there could be retaliation. If there's a random killing of a cop? I'm not entirely sure a CK is the best for that case.
  8. Bospy

    PK and CK

    I am certainly for CKs dependent on circumstance if the namechange is free of charge. Having to buy a namechange after a natural CK would be annoying, especially if it's an everyday thing. It's certainly a great way for the server to earn money, but it will drain people's wallets dependent on the circumstances of death.
  9. Mainstream clubs have been done without issue, but HA is particularly litigious. I believe the lawyer himself said something along the lines of "this symbol isn't one you can play around with." It's a little bit crazy - the only instance of an actual organization threatening a roleplay server that I'm aware of. If someone wants to do mainstream clubs, they should focus on stuff actually present in California in real life Barring one, of course. Some of them haven't really been roleplayed properly before.
  10. I would avoid anything to do with Hell's Angels, though.
  11. This is already something in motion within legal faction management, I believe. Individuals like https://forum.gta.world/en/index.php?/profile/388-avro-dankaster/ are involved.
  12. 3 admins for 180 players isn't actually that awful of a ratio, all things considered. I've seen a lot worse in other places. You'd think there's a lot of things going on at once, but typically there's very little rule violations. Quality is better than quantity.
  13. I went through various settings today and lessened the lag. Generally, lowering any kind of setting seems to help it to some extent. I specifically focused on shadows and processing, as I noticed when entering new areas it'd take ages for my PC to "load it up."
  14. I've got the same issue with a high-end PC.
  15. It comes with the territory of roleplay. The impression more words gives is that the player is more capable and competent than their competitors simply on the basis that it's more effort. In reality, it's incredibly easy to come up with word diarrhea to restate the same thing over and over again if you learn how to do it. I think applications should focus more on mindset and substance of words than for numerical values. Rather than say "if this guy doesn't type 500 words there's not enough effort," focus moreso on what their intent is.
  16. I believe this issue could be resolved through development of a specific language system where it's impossible to understand someone using a /rus or a /esp command to speak. Would be a cool feature to have if you needed to ICly learn a language or select a second language on character creation.
  17. Most of the concerns and suggestions raised already being implemented/planned to be implemented. Archived as a result.
  18. Don't see any reason why not, it's a sensible thing to script. Forwarded.
  19. Due to the resounding variance and lack of input in general, I don't think most of the community is in favor of this suggestion.
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