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sc_nexus

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  1. Yes, turn it back to the way it was, I miss jumping over oncoming traffic.
  2. sc_nexus

    No Crosshair

    I don't agree with it. You take it away and then you have people that'll get their crosshairs through programs or monitor software. By keeping it the way it is, everyone has a crosshair and combat is fair for everyone. Only thing I'd suggest is the implementation of recoil if possible because as of right now every gun is a laser.
  3. +1, thought about this the other the day but kept delaying posting the suggestion here.
  4. I agree but I don't think nametags should be completely hidden as it can be abused, they should have their visibility distance substantially reduced, especially if the player is crouching in order to prevent MG because as of now nametags will appear through walls and corners and at quite a distance despite your character not being visible.
  5. BIG SUPPORT, I didn't even know there were other animations for drawing pistols. To be honest, this one is much better than the one we currently have, which is like a messed up version of the vanilla GTA 5, the current animation happens for a split second then finishes abruptly, making it look somewhat weird.
  6. Supporting this, it's annoying when you have to keep duplicating the key to your friend every time he reconnects or changes characters. If someone has a duplicated key on them, it should be permanent until they discard it.
  7. I reckon they won't work on Rockstar Interiors' TVs, but I see how this can be implemented on a TV that you can buy with /furniture. Here's the Cinema update from last week.
  8. I fully support all of this, there really aren't that many scripts available for criminals to roleplay, the way I see it it's mostly official factions that have access to some real scripts that help their roleplay.
  9. Short description: All houses that possess an alarm should be visible (mapped) and not just visible outside when triggered by an admin during /breakin. Detailed description: Basically, you can't really know how secure a house is from the outside until you've done a /breakin request and that request has been accepted, I don't think it should be this way because you could wait 15 minutes for the /breakin request to go through only to be forced to leave after the alarm rang. There should be cues that detail the security of a house just like IRL and the alarm is one of them. Here's how it should be: You have a reason to rob the house -> You scout it out(security, how frequently people go in/out, etc) -> You request the /breakin and roleplay it all while under admin supervision. Commands to add: None, unless alarms can't be mapped by every house that has one, then maybe something like /checkhousealarm could be implemented and used after roleplaying looking out for one. Items to add: None. How would your suggestion improve the server? More realism and improved home invasion RP. Additional information: None.
  10. +1, it does indeed incite metagaming as you won't ask around IC what happened because you already know the person's been CKed OOC, you might bring it up in a conversation but it wont get you ask around about that person.
  11. Yeah, I think this should be implemented once the desync issues are mostly fixed. Something like headshots shouldn't be taken lightly IC, they should bypass the armor values of the grey bar in your HUD. Makes no sense in a realistic roleplay server to dismiss headshots as just a number that brought your HP meter down.
  12. sc_nexus

    Chat anims

    Exactly, a togglable option would be the best way to approach it, if it bothers you you can turn it off but if you like the immersion you keep it on.
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