Jump to content

Trupiano

Platinum Donator
  • Posts

    1,610
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Trupiano

  1. 6 hours ago, slump said:

    I think the issue stems from everyone and their mothers making a shank and using them needlessly, how many times have there been constant shut downs and riots cause of shank over usage? Would you prefer things to be wound back a bit and let prison be what it is, a place to develop your characters further in the pen, or be in a constant un ending loop of riots and lockdowns?

     

    This type of big brother, we know best attitude is what time and time again smothers out jail RP. 

     

    What you see as a constant un ending loop of riots and lockdowns is the development you seem to be trying to foster and protect. Constant violence and chaos means constant RP and politicking. That's the thing I don't think you understand,  if it was truly chaotic violence that was getting in the way of prison RP, the prison RPers would be the first to complain. 

    • Upvote 4
    • Applaud 1
  2. On 6/16/2023 at 9:27 AM, Fabulous said:

    In my head, this update could have been deployed silently and it would have saved GTAW staff the effort to keep records of banning cheaters somewhere. The community would have also been freed from a number of cheaters too through this. But instead, the cheaters were given a heads up about an upcoming cheat detection script and was instructed on how to avoid getting banned for their cheats. Just like it happened the last time a cheat script exposed a number of cheaters.

     

    Because the same people who are cheating are running factions, businesses and rackets making them some of the biggest purchasers of premium and world points (For /bad, mapping, extra furniture & character slots, etc). It isn't the random new player or lowly illegal RPers who are running cheats, it's the players logging 25+ hours a week IC like GTAW is a second job. The type of player who invests so much time (and money) that they run cheats so just incase they do get in to (IC) trouble, they've got an insurance of sort on what they've invested.

     

    But that's probably a bunch of nonsense. GTAW Management would never tolerate cheating, AOGM, metagaming or any form of rule breaking. The integrity of the server comes before everything else... Right?

    • Upvote 3
  3. 2 hours ago, Big Hitta said:

    but here is my point: In denying the possibility of it, they are denying the possibility of good and memorable RP ever coming out of it, and I think they are doing this to make a pseudo-political stance against school shootings

     

    What possibly "good" RP could come out of a school shooting?

     

    The fuck is wrong with Roleplayers these days?

    • Upvote 7
    • Applaud 1
  4. LCN RP is stigmatized for 2 reasons/core beliefs within the community. 

     

    1. "The mob doesn't exist on the West Coast" This is pretty much true and LCN is the only faction type like this where it's still allowed. For certain people that's frustrating, I know for a fact that there are players who hate on LCN RP because at the core of it they are frustrated they can't do Yakuza RP. I see the hypocrisy but also see why it's allowed, it's easily translatable to the west coast and personally I feel like you really have to have another secret grudge if this is your only gripe with LCN RP.

     

    2. "All LCN characters are bad Sopranos/godfather/goodfellas knock offs" This is tricky because I feel there is both a kernel of truth and a bit of a misunderstanding around this stereotype. There are absolutely characters who fall into there's stereotypes, I've been doing LCN RP for the better part of 4 years and it's clear as day IC when the extent of their LCN knowledge is their first time watching Goodfellas last weekend. That being said I think a lot of members of the community have the same extent of knowledge and so when they bump into any LCN character they just assume its a bad knock off. 

     

    I personally think the level of stigmatism LCN has received from the community is unfair. It's fine to have gripes about certain areas of RP but the "fuck LCN" crowd goes OOC with their level of hatred, constantly power gaming and trolling LCN RPers any chance they get. That's sad because without LCN RP the last 3 years, the peak during quarantine isn't nearly as fun as it was. We had two fully functioning crime families with over 30 made men, 5-6 different crews and hundreds of associates. We ran 20+ different businesses, we created unique RP jobs in the form of the port and construction along with respective unions, we ran the Country Club, the MMA circuit, pretty much every casino. If one of the LCN factions didn't run it, they probably had a hand in it. So I'd say even if you hate our guts, you probably enjoyed the RP we created one way or another.

     

    I think the server had a great run with big massive LCN factions but those days should be in our past. Like the exact same organizations we're trying to RP, both families peaked in power and were either cracked by investigation, infighting or simply died from age with no one to replace them. All that's left is a few, very loosely knit crews and a handful of characters with a connection to the past. Let it fucking be.

    • Upvote 2
  5. I'm curious how hard it would be to sim an entire conference or at least a few more teams representing other GTA lore cities like Liberty City. Something I've noticed as an issue is that there's a real lack of following for American sports on GTAW and it comes across heavily IC. Fully American characters can't tell you shit about the NFL but ask them about Manchester United and they'll talk your ear off for an hour. 

     

    Now I don't expect EU players to learn an entirely new (superior)  sport just for a character. But an IC league that's all SIM teams from which they can just pick a team at random to be a fan of would be a very useful asset for the server.  

    • Upvote 1
  6. I think there’s room for clarification and improvement but the rules exist for good reason. 
     

    Before the rule players were blatantly convoying around the map looking for randoms AFKing outside interiors. Not just driving to specific locations to find a mark, just driving through every street in the city to find any opportunity. That’s just blatantly unrealistic. in addition it wasn’t a few bad apples, it was dozens of people and entire factions doing it every day. 
     

    it’s a tough issue to solve because everyone’s trying to do so in bad faith. Illegal RPers don’t want more restrictions but also don’t police themselves internally while at the same time a lot of civilian RPers push for more restrictions while never being satisfied because let’s be honest, a lot of them don’t want robberies fixed, they want them removed entirely.

    • Upvote 1
  7. +1 

     

    Lifers have clearly shown they have the self control to handle violence in the cell block in a realistic way without things getting outrageous. It's kinda funny, when jail released there seemed to be a much larger degree of freedom given to jail RPers to follow the roleplay where it leads instead of being handicapped by the rules. Sadly it seems that as SD has moved farther and farther away from it's original purpose and it's activity in jail has declined, those rules have become more restrictive. 

     

    This is genuinely killing jail RP and should be addressed immediately.

    • Upvote 6
  8. 9 hours ago, Wuhtah said:

    You know how long things can take to change because of how many hoops we as staff members need to jump through to make it happen.

     

    Honest question, what hoops?

     

    I'm not trying to be a dick but this an RP server, there are no government regulations or industry standards and practices that need to be abided by.  The staff team is entirely volunteer, there are no contracts that need to be followed or unions that need to be negotiated with. While I appreciate the fact that GTAW clearly has systems and process in place to stop it from turning into a complete dictatorship where everything is at the whim of ownership. Ultimately at the end of the day it is, nothing is stopping staff from saying this isn't working and figuring out a solution in 2 weeks time, it shouldn't be on going for years like it has been.

     

    Again, I'm not trying to be a dick. I'd appreciate knowing what you can share about staffs internal processes for making such decisions, but as a community member it seems at this point to be just a bunch of useless bureaucracy that's pawning off the shit end of the stick on the players. It's beyond frustrating. 

  9. FM needs to do more then their definition of "oversight". While a hands off approach that allows RP to flow completely freely is preferable and sounds great, it's not what we're getting. While there are areas that should be no go for some because of crime, players shouldn't be avoiding entire areas of the map because of RP quality. FM shouldn't just be actively enforcing the rules and attempt to improve quality, they should be proactively doing these things. 

     

    It feels like FM just waits for issues to reach a boiling point before they get involved and I think that plays a huge role in the hostility between LEO's and criminals. It makes everyone bitter, Criminals have complaints about LEO behavior and nothing gets done until it hits server managements radar. This leaves criminals feeling like LEO's get preferential treatment. LEO's have complaints about criminal behavior and the same thing happens in reverse. Everybody is bitter, each side writes off the other as being the problem (When truly its both) and ultimately the server suffers because RP stagnates more and more.

     

     

    • Upvote 2
  10. 1 hour ago, Coolwhip said:

    It really doesn’t make sense though for our drug economy. Your consumer base is severely limited. Why? Because scamming is rampant.

     

    That's not at all why, your just mad you got scammed lmao.

     

    The consumer base is severally limited for the same reason GTAW clubs/bars make their money off of entry fees instead of liquor sales. People don't really know how to RP intoxicants/work them into their characters OR simply don't see the point in using them in RP at all. See the swarms of people who go clubbing/bar hopping for hours at a time only to drink one or two beers. Drugs for most of the servers population, including a lot of criminal RPers are sadly an incredibly occasional affair. That's why the consumer base is severally limited.

     

     

  11. This was an issue before, hence why the rules were put in place. They enforced it for like 3 days and there was an immediate improvement. From my understanding, the rule really targets ads looking FOR escorts (There were quite a few creepily specific ones) but I also remember it effecting escort agencies as well. Basically any ad that was overtly sexual and/or were clearly escort/prostitutions rings got punished. I think it's just time to crack the whip again, it'll get things back under control.

     

    I'm gonna be honest, most of the things you mentioned I don't really have a problem with as long as they aren't overly sexual. Anybody who's listen to the radio or watched cable TV in the US after 1:00AM can tell you you'll see a number of ads for your local stripclub, porno shop or phone sex line. While I or you might not enjoy what are basically ERP driven businesses, they have every right to advertise and probably of all businesses would have the most issues if they were suddenly not allowed to do so. Obviously however, they should be required to do so in somewhat good taste.

  12. 40 minutes ago, eTaylor said:

    That’s just a feature. The Wanted System on GTA World is very complex and as a result the understanding of all its dependencies can be problematic. There are two main mechanics related with the detection of crimes. The first one is the presence of witnesses in the place where the law was broken. They will be automatically alerted if a crime has occurred in their field of vision. However, they can also reach the crime scene late, e.g. when they have heard the sounds of fighting. If your character is identified as having committed a crime, the witness will start fleeing to alert the LSPD by calling 911. You can set out to chase such people to stop them. You can stop a witness by, for example, killing him. Unfortunately, this method will not work as expected in locations where many people are staying. 

     

    The fact that I can't tell if your explaining how GTA NPC's work or how players behave on GTAW is concerning.

    • Upvote 1
  13. 6 minutes ago, Triple Seven said:

    - Prevent jailed chars from being deleted (unless they're specific jail characters)

    - Don't tick down offline time or set a release date OOC (but do that pretty far in the future, keep the character off the street for a realistic amount of time, determine a minimum percentage of the hours to be spent ingame or the OOC release date isn't triggered)

    - Treat being imprisoned as a PK (at least from the situation that lead to it) if it isn't yet.*

     

    None of this addresses people using /changechar and doing crime on an alt. The crime rate would stay basically the same.

     

    The real issue is staff inaction on problematic players and when they do act, simply handing out slaps on the wrist. Key community member shouldn't be allowed to continuously get official factions and supplier when their factions are always a hotbed for shitty criminal RP.  

  14. 1 hour ago, Triple Seven said:

    So let's lock the characters up for a realistic time, that way;

     

    - the prison will populate,

    - prison roleplay will pick up,

    - aging up will be appropriate,

    - OOC sentiment of not allowing people to age up is dealt with,

    - crime will actually be fought instead of it having to be repeated over and over.

     

    Oh wait, it's just a game...consequences shouldn't have to be roleplayed, right?

     

    This is an idealistic approach, sure those are all great things but anybody who actively RPs in prison can tell you a good chunk of people just /changechar the minute they hit the pod. Absolutely nothing stops the players who just wanna rape, rob and kill from doing that.

    • Upvote 1
  15. I'm also not super will versed in the modding side of tattoos, is there a limit to the amount of tattoos that can exist on the server similar to how clothing was a year ago?

     

    If it isn't an issue I actually have no issue with faction specific tattoos being added. I understand the concern for factions closing and opening, but continuing to use Rancho and surenos as an example at one point we had close to 5 or 6 different sureno sets. At that point it was really nice to have set specific tattoos, I think the bigger issue is a process for tattoos being added and removed from the server needs to be clearly ironed out. When a faction closes its tattoos should quickly follow, not just be left sitting around until a developer realizes they aren't needed anymore.

  16. Absolutely not as @Jax said: 

     

    2 hours ago, Jax said:

    Simply put, staff management isn't that demanding, and staff get cozy with doing bare minimum because of that.
    There was rarely any punishment for doing little work.

    And that is the root of the issues.

     

    On top of that, when talking about this issue specifically it just opens the door for wild abuse and frankly I don't trust LEO admins to be impartial. Now, I'm not saying every LEO admin is maliciously but there is definitely a divide between the way LEO players think, what they know and the way criminal RPers think and know.  It leads to constant issues and butting of heads and the idea that people should just make a report afterwards if they feel they've been wronged is frankly bullshit. The RP's already happened, it's kinda hard to go back to RPing when your shits already been raided and reports take 2-3 weeks to even see a response.

    • Upvote 1
  17. 4 hours ago, oliviarav3n said:

    No good discussions at all? I guess I see it differently. While there is a ton of toxicity, staff might be able to pull out good points from the healthy posts.

     

    After you've been here awhile you'll realize that most if not all of these threads are just like I said, repeated topics with a new coat of paint. There's been at least 30 threads since I joined this community about addressing criminal RP issue. The only one that's even been remotely productive was the IFM run Illegal RP thread. I'm not saying good discussions can't happen, but it happen rarely. Then again, I specifically addressed this concern in my suggestion. If someone has a valid idea for a general discussion thread, they can reach out to staff and have it made. At which point staff can closely monitor the topic and keep it on subject.

     

    4 hours ago, oliviarav3n said:

    I would argue the Discord is above and beyond as far as toxicity goes. I'm afraid to even post in there since I was picked on by like 3 people for simply letting someone know I crashed. It seems like a constant troll fest in there, and it's quite off putting. The forums seem much more tolerable.

    The discord is absolutely more toxic then the forums, but general discussion specifically isn't much better. 

     

    4 hours ago, oliviarav3n said:

    How do you know this for a fact? I promise I'm not being rhetorical 😄. If this is really happening, I don't think the tail should be wagging the dog. Hand out warnings/temporary bans to repeat offenders.

     

    Because a senior admin admitted to me that the majority of staff do not look at general discussion threads, this has gotten better over time but by and large they still aren't looking at them enough to extract any valuable information. Honestly, half these threads explode into 13+ pages of back and forth debate within hours and no one is really gonna go through all that to figure out exact what the community wants, they barely do it to even moderate these threads.

     

    As for warning/temporary bans for repeat offenders? It does happen when these offenders are obvious but at the same time, there are a lot of people who (Especially on the legal side) blur the lines between personal opinions and toxic attacks. Heres an example: You can personally be of the opinion that all criminal RPers are bad and are just living out violent fantasies on the server. Your wrong, that statement is inflammatory and is going to lead to a toxic back and forth but it's not really a bannable offense, its an opinion as wrong and as toxic as it is.

     

    4 hours ago, oliviarav3n said:

    She does an amazing job. If she needs help, maybe it's time to bring on new staff.

     

    We've been expanding the staff team for years, these issues have never really gotten better even after a team specifically for forum moderation was formed.

     

     

×
×
  • Create New...