Jump to content

Jokigo

Members
  • Posts

    185
  • Joined

  • Last visited

Everything posted by Jokigo

  1. Just a little small suggestion from me. Allow the ability to respond to comments on your Facebrowser page as the page and not your characters personal account. Is someone comments on a post on your created Page on Facebrowser and you wanna respond you have to respond using your characters personal account which isn't always ideal, having the ability to respond to comments on your created page as the page itself would be fantastic and a great little addition. Kind of like if you respond to reviews it comes up as a response from the page, same thing but with comments <3. Add a little drop down menu where you can choose to respond to a comment as yourself (your characters profile) or as the page.
  2. "Illness system" as mentioned earlier, sounds like an interesting addition that could enhance the overall gameplay experience. It would be great to see characters randomly catching generic illnesses such as the common cold or a stomach bug, and then having to seek medical assistance to treat it. This could involve going to see a doctor or GP to get medication like cold and flu tablets, or even more intense medication like cocodamol if the illness is severe. Such an illness system would definitely add to the immersion factor of the game.
  3. Oh, that's what this is AHAH, I thought that was something telling me that something like a property door or car door near me is being lockpicked. Not that someone is knocking on the door. I was very confused every time that message popped up in my chat. But thanks for the +1 support ❤️
  4. Detailed Description: So my suggestion is a simple QOL addition nothing major but something I feel would be great to add. Basically when someone knocks on a property door there is no way of knowing that door has been unlocked and answered after knocking unless you either, spam the enter button, wait for a PM, or they come out to tell you/show you its now unlocked. I would love to see a tiny little script that tells a play AFTER they have knocked on the door when someone inside the property has unlocked/answered the door so they know they are able to enter freely. Obviously, this is something that would need a little extra RP from the involved players so when they spawn into the property actually RPing that they are still outside the door and coming in after the doors been opened and they have been greated and actually invited in etc. Relevant Commands/Items: Little text script for players to see after they have knocked and someone answered/unlocked the door. How will it benefit the server?: It's a small QOL feature that will help to avoid players having to breach their immersion or RP to run outside, PM, and so on and so forth just to let another player inside their property who has knocked on the door. A small bit of text informs the knocking player that the players inside have answered the door aka unlocked it then they can RP the greeting and be let in ETC.
  5. We had a pretty cool vehicle maintence thing in Liberty City, stuff like tire wear, engine wear, body damage, etc etc. It was a pretty awesome thing so big +1 from me even if they just bring the script they made for LC over 😄
  6. Detailed Description: So my suggestion is a simple QOL addition nothing major but something I feel would be great to add. Basically when someone knocks on a property door there is no way of knowing that door has been unlocked and answered after knocking unless you either, spam the enter button, wait for a PM, or they come out to tell you/show you its now unlocked. I would love to see a tiny little script that tells a play AFTER they have knocked on the door when someone inside the property has unlocked/answered the door so they know they are able to enter freely. Obvisouly this is something that would need a little extra RP from the involved players so when they spawn into the property actually RPing that they are still outside the door and coming in after the doors been opened and they have been greated and actually invited in etc. Relevant Commands/Items: Little text script for players to see after they have knocked and someones answered/unlocked the door. How will it benefit the server?: Its a small QOL feature that will help to avoid players having to breach their emmersion or RP to run outside, PM, so on and so forth just to let another player inside their property who has knocked on the door. A small bit of text that informs the knocking player that the players inside have answered the door aka unlocked it then they can RP the greeting and being let in ETC.
  7. Its still available yes! Can you contact me on 1718?
  8. SFS Price adjusted to $125,000
  9. SFS Price adjusted to 135K
  10. Are you still interested in this RV?
  11. Ill sell her to you for $135,000, no problem. Can you give me a call on 1718 and we can complete the sale.
  12. STATUS: SOLD Obey I-Wagon PICTURES: Information: Matt Black Electric - 100kWh 5.67 Miles Per kWh Full Performance Packages Full Security Packages GPS: Installed Tint: Installed Turbo: Installed Miles: 124.76 Previous Owners: 1 Price: Market Price - $225,000 (Without Registration) Buyout Price - $230,000 (Or Near Offer) Contact: Call me or send me a message: PH: 1718 Or send me a email on [email protected]
  13. STATUS: SOLD Guardian RV PICTURES: Information: Matt Black Petrol - 250L - 66.04 Gallons 42.68MPG Full Security Packages GPS: Installed Tint: Installed Turbo: Installed Miles: 15.85 Previous Owners: 1 (Myself) Price: Market Price - $156,800 (Without Registration) Buyout Price - $125,000 (Or Near Offer) Contact: Call me or send me a message: PH: 1718 Or send me a email on [email protected]
  14. Then I stick to the first part of my suggestion in getting the ring(s) added to the jewlery store instead of being an accessory.
  15. Detailed Description: So currently in the clothing menu if you go to Accessories you can locate Ring(s) im not sure if its just the one or if there are others as some things are missing and such. My suggestion is at the Jewlers add an option for "Ring" having it as an option in Accessories really restricts options for outfits in having other accessories on you said outfit so putting it as a bit of Jewlery at that store will allow me to wear a neckless or other accessory WITH my ring(s) which will be benifitcal to any married RPer or people who wear rings in general if there our other options but the one married ring option. Or add the ability to add more then one accessory to your outfits say 2 or 3 accessories allowed instead of one, personally I like this option better over adding it to the jewlers as being able to wear mutiple accessories makes more sense for the case of realistic outfits and items people wear but I feel this would be harder to do? If I had to choose one Defo add the ability to add more then one accessory to your outfits. Relevant Commands/Items: N/A How will it benefit the server?: Improve the clothing options allowing all players to be more creative with their outfits and accessories/jewlery.
  16. Detailed Description: I cant go into much detail with this as its basically a QOL Simple Addition to the new Inventory UI. Just a small feture that allows you to put your item(s) in the spaces/squares you choose in the 5/5 grid. I myself am quite OCD and being able to put things in a nice organised position in my inventory would be great over it just poping into the next free space. Relevant Commands/Items: N/A How will it benefit the server?: Its more of a small QOL addition that will improve some visuals for players that like to organise their inventories.
  17. Heya! That guide I made above is completely outdated and doesnt have any up to date or relivant details so you might find it unhelpful. Loads of people have made more up to date guides on installing mods in this section - https://forum.gta.world/en/forum/33-community-guides/ But from the sounds of it the issue your having comes down to the ArchiveFix but you /dont/ have to install in the mods folder as you can just create a dlc.rpf for the user_resources folder in your main RAGE directory. Good luck bud.
  18. I disagree with this suggestion the FD was removed from /onduty for a very good reason and thus it should stay that way.
  19. Jokigo

    ((Archive))

    Deleted ((L&A))
×
×
  • Create New...