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latenight

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About latenight

  • Birthday 09/04/1994

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  • Gender
    Male
  • Location
    Türkiye
  • Occupation
    Copywriter

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  • Character Name
    Shamil Akhmedov

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  1. Devammmkeeee. Good luck, take it far bros, may god help you taking a Turkish faction far.
  2. even though I don't get the concept of the thread, It's lookin good. Very overpowered looking set.
  3. I can't agree more with you. This undescribable urge to make a shootout compilation with shitty drill songs has to come to an end. Nobody just "leaves the situation" at there. People get into a simple argument, one of them flashes a gun and tells the other one to fuck off, the losing party immediately starts to escalate the situation in order to get shot and cry about it on /b later, OR they start being incredibly salty and start saying shit like "oh okay big guy, okay you got a gun huh, okay I lost, okay you're so hungry to win, you can't even use your hands, fuck you, you're a bitch". This mentality is slowly draining the quality of the roleplay because people only want to RP the situations that they win. This is also because the winning party is PUSHING it way too far to stick it into the losing one. About the main topic of the thread, It's never, ever logical to stand your ground to an armed criminal. It's not like you're de-escalating a situation with a security guard or a soldier or a police officer whose first intention is to disarm and apprehend you instead of killing you. I think neither in real life or especially in roleplay, you should never stand your ground except for very few and extreme situations.
  4. Okay then disregard the NPC drug selling, other than that why nobody goes mad and talks about selling individual fish to the ICly managed restaurants to make money? You still NPC the buyer. or farming and selling the harvest to actual people? You still NPC market. or selling carcasses to actual people? You still NPC the buyer. or working as a clerk in 24/7's and ammunations and make 4k an hour instead of in ICly managed restaurants/bars? You still NPC your boss. or trucking. You NPC the supplier and you mostly NPC the stores that you supply, If It's not a mechanic. or Taxi driving, you NPC the hotline. There's no general hotline in real life for taxi, why nobody gets apeshit crazy about it? Why not people try to hand little business cards to people so they can call them for a taxi rather than just going on with a scriptwise hotline? The things I mentioned above doesn't turn the server into a NPC based money grinding server but as soon as I talk about a illegal trucking, oh god the server is about to be a gta5online or fivem server. I'm not talking about NPC's standing in the store and we /rob them for money, I didn't even say a word about robberies. The only NPC I mentioned is a drug-dropshipping thing which is okay If nobody likes it, all good. But I'd appreciate If you have something that actually makes sense other than this "This a rp server It's not MMORPG", no shit.
  5. There are multiple jobs for making money in legit ways which don't apply for the criminals in a realistic manner. We have tugboat fishing, hunting, rod fishing, taxi driving, trucking, 24/7 stores and ammunations. All which supported by scripts and let people make decent money without really spending too much effort(which is more than fine). But in my opinion illegal roleplayers have so few choices to make IG money. I know many people will say that this is no RPG server etc. but I think having some scriptwise jobs without the need of excessive player interaction could be refreshing. And It doesn't turn the server into a FiveM voice-RP bullshit just because some people can make money from NPC's, because we already have tons of legal jobs supporting the NPC-wise money making. Burglary system: Just like trucking, we can get some boxes with different colours from random houses and load them then sell them to some place, however the house owner won't lose anything and we can put a long (10-12hr) cooldown on the system so It won't be abused. Illegal Trucking/Smuggling - Think about smuggled goods, again different coloured boxes so PD/SD and basically anyone can identify it being illegal. We can get them from edges of the map, as in borders or the docks, then we can supply the businesses(If they request) or other spots. NPC Drug Dropping - A job which we will need to drop X amount of meth, Y amount of weed etc. to some place, and again we can have cooldowns for this job. So you can do this job If you're a supplier or a person that can easily obtain drugs OR just a regular lone-wolf that can get drugs from gangs and supply the NPC by yourself. In my opinion the players on the server are already well behaving and the server itself is mature/developed enough to handle these scriptwise jobs without having shitload of people just running around commiting illegal activites. Also, every job that suggest above is balanced enough for law enforcement to catch them. I definetely understand the current system which we need an admind permission to perform certain illegal activities but these activities are the main source of income for most criminals. So I think we need some soft-illegal scriptwise jobs which criminals can do by themselves without involving the admins and still making decent money. I'm really curious about your opinions on this matter, already made a suggestion topic but felt like more of a discussion thread.
  6. Detailed Description: There are multiple jobs for making money in legit ways which don't apply for the criminals in a realistic manner. We have tugboat fishing, hunting, rod fishing, taxi driving, trucking, 24/7 stores and ammunations. All which supported by scripts and let people make decent money without really spending too much effort(which is more than fine). But in my opinion illegal roleplayers have so few choices to make IG money. I know many people will say that this is no RPG server etc. but I think having some scriptwise jobs without the need of excessive player interaction could be refreshing. Burglary system: Just like trucking, we can get some boxes with different colours from random houses and load them then sell them to some place, however the house owner won't lose anything and we can put a long (10-12hr) cooldown on the system so It won't be abused. Illegal Trucking/Smuggling - Think about smuggled goods, again different coloured boxes so PD/SD and basically anyone can identify it being illegal. We can get them from edges of the map, as in borders or the docks, then we can supply the businesses(If they request) or other spots. NPC Drug Dropping - A job which we will need to drop X amount of meth, Y amount of weed etc. to some place, and again we can have cooldowns for this job. So you can do this job If you're a supplier or a person that can easily obtain drugs OR just a regular lone-wolf that can get drugs from gangs and supply the NPC by yourself. Relevant Commands/Items: Depends on the job How will it benefit the server?: The players on the server are already well behaving and the server itself is mature/developed enough to handle these scriptwise jobs without having shitload of people just running around commiting illegal activites. Also, every job that I suggested is balanced enough for law enforcement to catch them. I definetely understand the current system which we need an admind permission to perform certain illegal activities but these activities are the main source of income for most criminals. So I think we need some soft-illegal scriptwise jobs which criminals can do by themselves without involving the admins and still making decent money. As I said, I really wonder your opinions on this, especially illegal roleplayers.
  7. supportingggg, and also please lets us have custom clothing on the peds If It's possible.
  8. How do you feel about the frequency of car theft? I've been personally stealing cars for a while now, still couldn't find where is the chop-shop even though I tried really hard looking/asking around for it. The frequency seems low in game however I see a lot of screenshots of people chopping cars so I think It's all good. How do you feel about IFM offering alternative routes instead of relying on the script? Stealing parts of the cars without the need of lockpicking sound very nice but we can also maybe have a thief script that allows us to steal parts from the trucking suppliers/docks/factories etc. So the one and only main source won't be vehicles. How do you feel about the current quality of car theft? Very good. But maybe people could just have a /sell option in somewhere else than chopshops where they can just get cash money. And they won't need to flip the parts around to have weapons then turn them to money. Have you ever seen information markers left at cars/buildings regarding metal having been stolen? Not at all.
  9. The amounts and the authorized people can be discussed in order to come up with a good system obviously. However, I personally don't agree with coming up with yet another agency such as IRS, It'd be too much bureaucracy for me. The PD getting alerted part is just a quick solution that I came up with since we have no real people roleplaying in the banks but maybe GOV can handle this, maybe access the logfiles of bank transactions etc.
  10. Detailed Description: As we know, we can just put huge amounts of money in our banks and no law enforcement really cares about that. (At least that's what I think). So my suggestion is this: since with the new system we will be able to put the money in our cars and houses or whatever. Why don't we just make a system that notifies law enforcement detectives or whatever department, when a certain amount of money is deposited in someone's bank account in a short time period? So the detectives can look into it, literally follow the money, monitor the suspect If he's getting the money from trucking, fishing or sales OR If It's just from illegal supplies? It might come as I'm talking about a very tiny thing but think about this: There is no way we can just put 100k in our bank account without getting noticed, or there's no way we can just sell guns and put the cash money into the bank without nobody bats an eye. We all know that mobs and gangs ROLEPLAY laundering their money but we also know that even If they don't launder it, nobody will care about it. Laundering part will be pure RP again obviously, I'm not talking about an accountant system where you should input imports and exports, no-no, but you'll maybe need to buy a business or simply roleplay a business (such as selling shoes, custom made jewelry etc.) to prove your income when you're eventually being questioned about your huge income. Simply the system will work like this: You sell a glock for 30k. Either you store it in your house/car/business/friend/etc (Just like a real criminal) -Nobody sees, you can just stock piles of cash forever. Or you can put it in your bank. If you put for example: 30k at once Online SD/PD detectives, maybe DA (idk) will get a screen notification. (Which they can also take a note and post on their private forums for further investigation) Then you'll be questioned for this money -- This part is pure RP because the PD/SD can just decide not to care about you after checking your criminal record. Explaining the source of this money, the outcome etc. is again pure RP. Police might believe that this money is coming from your job in 24/7 store, trucking job or whatever - or they can charge you with money laundering - maybe try to use it as evidence of your distrubition of drugs/weapons Relevant Commands/Items: /checkbankalerts (??) /checktransactions ID(??) How will it benefit the server?: GTA:W is a very hard-core RP server and It has numerous systems which just focus on very tiny details. With this system, criminals will have to think about how to explain their huge income. Also law enforcement detectives will have bunch of cases and chances for interesting interactions. It's a whole new opportunity for a "white collar crime". Also new opportunities for GOV, DoJ and pretty much every legal business.
  11. There are like 2-3 white supremacist factions which also get involved with politics. It feels like they fill that gap up pretty well for me.
  12. I think the point system is good. I definetely understand also as a criminal roleplayer, It really sets a limit for our characters and since we're roleplaying a criminal and It's just a game after all, we'll eventually get there. HOWEVER, we also need to think about the rest of the community. I think the main reason of the point system is just to prevent some poor RPers to keep on getting in shootouts 7/24, have 20 pages of criminal record with 19 of it is filled with "Murder of a government employee". My suggestion is: Increase the final point to get life Or Make a mandatory parole system for lifers after 30 days. Or Decrease the point of the crimes other than murder/attempted murder/manslaughter etc. and we should be good. I know in real life that even a "career criminal" eventually gets locked up for shitload of time after his 10-15th crime. But yeah, we're trying to have some fun here and It damages the fun part of the criminal roleplay. Because this stritct point system definetely leads people to this logic: I have only good 6-7 felony chances, better play my cards right, get killed in a pursuit or simply "find a way to escape". Meanwhile nobody other than criminal roleplayers have something like this to think about. The prison RP system is already very good, like getting reduced time If you roleplay, having a jail-only character to make the prison more active, the alarm systems and etc. It's the best I've ever seen in my life, however It sucks to know that your criminal career is eventually gonna come to an end no matter. The server has its well-structured systems, just like real life US. But It could lead to some Kafkaesque bureaucracy loophole If we stick with this system and not let people just have some fun because what they do have difficult consequences in real life.
  13. I think we need some more illegal script-wise jobs, other than carjacking criminal roleplayers don't really have a scriptwise job that they can do to earn money (without excessive human interaction). An illegal smuggling system can be implemented, think of trucking but It's forbidden cargo and It's transported by ships. More RP for Park Rangers, more RP for illegal factions and more RP for SD/PD boats, a fresh way of using the boats, and so on. I once made a detailed suggestion on SAMP but It was never made it as a system. No need to get into the details on here but yeah, illegal smuggling jobs or basicly cargo-ships (trucking for boats) can make the maritime RP way more enjoyable and active.
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