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Michael

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  1. Michael

    Adding Italics

    Roleplaying is process of telling a story through expression of emotion and the description of action and setting, making it a close relative to typical story telling through novel writing. Often to put emphasis on words or actions within a novel, italics are utilized. Within GTA World, players often feel the need to put similar emphasis on words, however they resort to either typing the word in all caps, or surrounding the word with forward slashes. I feel that the use of italics could not only improve the appearance of text, but also allow a new dimension of express for players to utilize. I do know not the logistics of editing GTA V's typeface. For all I know this could be a nearly impossible task. However if it is achievable, I feel the system could be implemented without the need for an interface. Players could hold Control while typing to use italics, or simply surround the text with **. Thanks.
  2. The west coast beaches see invasions year-round from platoons of both locals and pale shaded tourists, basting themselves in tan lotion and playing dead in direct sunlight for hours. This is ritualistic in nature, a cleansing of their bodies, hoping the rays reach past their skin and burn away the plight that affects their individual souls. This industry, the veiling of one’s woes through culture recasts itself as one continues inland to the big city. From the beaches, to the night clubs, there are thousands of ways for one to chase fame, fortune, and, the most rare of all, happiness. The less fortunate are burdened with the same pursuit, only without the façade of existing in a functioning society. The individual for whom this description is a reality, can condemn those who choose to escape this perennial cycle, or try and break it themselves. Some turn to delusions of fame, and some to crime. Trite statements still ring true, as the only differences between a criminal and a politician is that the criminal has much less harmful impacts, and the politicians don't get caught. Politician's hands are dirtier than the lowest scum walking the city's streets and their political games quench the people's thirst by pouring water in their mouths whilst the city chokes them. Corporations squeeze what little is left out of them, paying them minimal wages while the cost of living rises higher. The drug companies offer a solution to the problem, dull your senses so you don't have the conscious to ask why and simply do what they tell you. Those who turn to crime often lose themselves within the freedom. The lawless nature leaves them to traverse a tight rope over a canyon while a strong wind blows. They fall to the drugs, get caught, or get killed. Chaos needs a collar, and someone to leash it. The presence of an organization has been felt across the West Coast within the last few years. Connections appear between otherwise believed to be random crimes, however the traces have led nowhere. No one knows who, and those who know would give you the albeit truthful, but ambiguous answer of "money". But money has more faces than dead presidents. From the manufacturers, dockworkers, distributors and owners, the trail connects and expands from pocket to pocket, ending up god knows where. To the public's eye, the only people left to blame for the city's troubles is the aforementioned politicians, which isn't a bad start.
  3. For CKs, yeah the body stays and the name is attached. PKs do get messy though, it would have to be roleplayed without a name being said, just a murder that might have evidence pointing at X.
  4. I support it fully. For CKs 100% and maybe for PKs too. There would need to be scripts for disposing of bodies, and if it's going to be realistic, evidence. It would give PD actual evidence to take down factions instead of the minor incriminating things taking down an entire faction.
  5. Seems realistic and feasible. I support it.
  6. Michael

    La eMe

    I think most people are. Hope you guys keep with it.
  7. Michael

    Topic Holders

    Screenshot and faction thread owners should be able to remove something they don't want on their thread. I know overtly negative/hateful comments get removed, but unwanted jests or arguing that junks up a thread should be up to the owner's discretion to remove.
  8. Completely agree. I don't see a point in tying people down to a location when they could move the business to a location related to their faction, for more involved role play that shines a light on the faction and it's area.
  9. In the meantime, I think players should be paying less instead of more. $100/$150 to change their clothes until each item is priced out appropriately.
  10. Couldn't find the words myself so I didn't post, but you put it perfectly. To a certain extent, there's really no way you're going to get a completely realistic economy in a video game unless people spend their lives in that game.
  11. There has been a lot of suggestions recently about realism, changing prices and so on. In one particular discussion, the price of entrance fees were brought up and how $300 or even $150 was an unrealistic price to enter a bar or club or anything. Those numbers don't even come close to the price of clothes right now. Sure, there are clothes that go way beyond $500, such as a nice suit or a famous name brand jacket, but for how most people dress their character, they don't spend anywhere close to five hundred. I suggest dropping the price to $150, or making each article of clothing cost a different price, so when you do buy an expensive suit, you pay the accurate amount, and when you just want a white shirt and jeans, you don't pay nearly as much.
  12. Michael

    /isafk

    It's ridiculous to think this could be abused. Support, it will save everybody's time.
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