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Benavides

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Everything posted by Benavides

  1. "TURBO" STREET JUSTICE FOR THOMAS MONTOYA PT. II
  2. "TURBO" STREET JUSTICE FOR THOMAS MONTOYA
  3. DEATH COUNT BRIEFING
  4. 90s throwback to when cops got robbed for being cops revenge soon come then
  5. NEIGHBORHOOD SAFE
  6. this thread & character is now concluded please stay up to date with my roleplay here
  7. OOC INFO This thread is meant to portray the life of a gang detective currently assigned to Operation Safe Streets Detail within Operation Safe Streets Bureau and his role in the community, as well as the various methods of controversial policing.
  8. Except the police department has vehicles that go up to 140 MPH, such as the interceptor, where you have 3 of those high speed vehicles out patrolling the streets on average, with no limit as to how many of them can be used. Not to mention AIR units. Just because there's a few illegal role-players who decide to evade in high speed vehicles doesn't mean we have to resort to unrealistic and play to win measures to keep up with their unrealistic role-play, which in turn affects the majority of illegal role-players who evade normally. I am sure losing someone who buys a high speed vehicle only to evade has no effect on anyone's role-play from the police department, myself included. These are exactly the issues that need to be tackled, starting from the ground up.
  9. All the videos you guys have shown are cool and all, however, the detail you all seem to have missed is that police cruisers go slow and spikes actually take a few seconds to get off the road. Count the seconds between the cruisers driving past the spikes that were deployed and compare it with the gif I've posted it below, as well the numerous gifs that exist within the community. This is how the majority of illegal role-players get spiked, which is nothing compared to the video's you've all posted. This gif is just an example: I would like to point out that this is merely an example and there's nothing currently in the rules or the script disallowing this, which is my current issue, hence why this suggestion was made.
  10. Short description: Add a delay when officers try to remove a spike strip that they've placed it onto the ground. Detailed description: Realistically, you wouldn't be able to place a spike strip and remove it in a matter of seconds so your colleagues can keep driving, it just is humanely impossible. There should be a reasonable delay when someone tries to remove spikes in order to maintain balance in the game. I think it is very unfair to illegal role-players who are actively evading that spikes are able to be deployed and removed in a matter of seconds, therefore allowing cruisers to just continue at their regular speed. Commands to add: N/A Items to add: N/A How would your suggestion improve the server?: Balances out game-play, fairness and realism. Additional information: N/A
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