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Haitian

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Haitian last won the day on May 25 2018

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  1. On some roleplay servers you can apply to be able to speak a certain language and - once given permission to be able to speak it - can switch with a command, for example /language Cantonse. Once the command is on, anyone who also speaks Cantonese can read your text as 'Lau says (Cantonese): These pathetic cockroaches' - however anyone else who doesn't speak the language (who hasn't been given the ability) just reads; 'Lau says something...' and that's in. This way, there's no way for people to metagame/powergame a language being spoken by others (a common trope) and characters who wish to realistically be able to speak other languages have a good way of doing so. Like I said, I've seen this on other servers and it's a bit of a no-brainer when you think about it.
  2. if a small cef box popped up right after you created your character that said "Enter a description of your character!" then i'm sure people would fill it out. i think if the /examine command was shortened to /ex and you got forced to input attributes after creating a character it'd be used a lot more frequently.
  3. Short description: Force someone to write their attributes after creating a character. Teach them how the /attributes and /examine commands work via text or CEF. Detailed description: I've seen numerous PSA's in the guides section teaching people how to use both /attributes and /examine, as many don't seem to know they exist. I think a good way to fix this would be to force players to write their /attributes after they finish creating their character. Along with this, I think the commands should be displayed in the top left corner or via a CEF box after a player has inputted them for the first time, with text such as "If you'd like to change your attributes in future, type /attributes. To examine other people, use /examine." Commands to add: N/A Items to add: N/A How would your suggestion improve the server? It'd improve an already useful system and stop confusion amongst players. It would set a standard for character descriptions. Additional information: N/A
  4. i apologise for misunderstanding your high-horse comment, thank you for clarifying. those are good counter-points and honestly i agree with most of them. i can understand how car enthusiasts would love to roleplay their respective models of car as real-life models, and frankly - i have no problem with that. i also agree with the standardization in PD. the point i was making there was mostly satirical as i'm sure the PD would still refer to in-game models if any rules regarding real-life models were implemented. i don't really agree with the ooc text for advertisements, but that's just a personal niggle of mine and probably doesn't bother the vast majority. back to car enthusiasts for a moment - honestly - if they want to roleplay their cars to each other as very specific models with specific tuning parts and whatnot, by all means, i really don't mind. i'm fairly certain that's what some people in the server do at the moment anyway. i don't want to deter anybody from roleplaying what they're good at and knowledgeable about; it only bothers me when they assume that i have the same level of knowledge and get frustrated when i don't understand what they're talking about. hopefully ethanol and the rest of the staff team can draft a set of rules which cover the HD universe debacle, though, as it's interesting to hear everyones opinions.
  5. yeah see that sounds all well and good but what if somebody wants to roleplay selling a "1984 mercedes ck3910b" (doesn't exist) and i have absolutely no idea what it is? you want me to take the time to tab out, google the real-life car and then try to deduce what car they're talking about in-game? or would you rather me pm them? oh, except i can't, because i only know their phone number and not their name if it's a /ad. so then i have to call them in character and ask them "hey, by the way, what car are you actually selling because i don't know what you're talking about", at which point i might have thought that they meant they were selling a sultan but they were actually selling a feltzer. not only that, but what are PD supposed to roleplay? "hello, someone stole my 2006 ford something-or-other". "ok sir what car are you actually talking about because i don't know what you mean". or even worse: "steve duncan says: 2-lincoln-7, suspect is driving a 1989 chevrolet caprice" "ian gonzalez says: /f ((what car are they actually driving steve because idk what specific car you're referencing there.))" the problem with roleplaying gta vehicles as real life cars is that there is no standardization. 10 people can all own the same car and roleplay it being something completely different than the last person. but it's okay because 'technically' it's 'based' on that car so it's not against the rules. i don't mean to come across as harsh but i've experienced these problems on samp servers and they annoy me to no end. im not on a high horse i just dont like getting confused and having to jump through hoops all the time.
  6. i always thought that car brands should be stuck to as they're a very prominent part of roleplay. as for other stuff, beer, items - guns, in particular - honestly, i couldn't care less. if you want to call your combat pistol a glock (which i do), then go for it. it shouldn't matter to anyone what you call it. i'd argue that when trying to sell it or hand it over to people, though, whatever the case, it should be called a combat pistol to avoid confusion. at the end of the day calling guns and drinks and stuff by their real life counterparts has basically no impact on anyones 'immersion' anyway. having said that, i very much agree that stuff like cars and location should be lore-friendly. you drive a sentinel classic, not a bmw e30. you live in san andreas, not california. there is no los angeles, it has been replaced by los santos. miami doesn't exist, it's vice city. same goes for carcer city, las venturas, san fierro, blah blah.
  7. if the inventory keys were to only be used for roleplay purposes then yes, i agree with the suggestion. like you have already said, the ability to permanently share a set of vehicle keys with friends through restarts would be great, among other things. meanwhile /vduplicate can continue to be used by criminals.
  8. it sounds good on paper but it wouldnt work in reality. criminal characters must make at least fifty percent of the server population which would make key theft a constant, unnecessary and annoying threat. im happy to give crims a spin in my car if they want for however long until the next server crash/restart, but for them to basically have it indefinitely? no thanks. if the server had a playerbase of five thousand and only twenty five percent were criminals then yeh, maybe it'd work. but not now.
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