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Showing content with the highest reputation on 11/03/2021 in all areas

  1. Overview User Relevant Physical Fiat Money — Your cash is now an item that can be interacted with and has weight! Bank Account Entities — Actual Bank-Accounts consisting of Routing Numbers and References are now in place! Pay Method Dialog — Shops and Services (e. g. Barber, Clothing, Gas Stations, etc.) now allow you to decide how to pay! Owners can decide what method of payment they want to allow. Scripted Job Payment Switch — Scripted Jobs with a few exceptions (e. g directly sold fish) now pay earned money to your bank account! Detailed Transaction Log — A clean transaction history is now available! Back-End Double-Entry Bookkeeping — Transactions now follow the double-entry system thus allowing for regular calculation of assets! Economy Watchdog — A System is in place, monitoring pre- and post-money changes to detect exploits and errors! Alt-To-Alt Check — A System is in place monitoring any transfer of items (including the money) to detect alt-alt'ing! Physical Fiat Money Your cash is now an item that can be interacted with! To move, drop or store cash, just treat it as you would treat any other item. Furthermore, to ease up the process, you can just pass in the word "Money" to any of the item commands and have the script figure out the item index. As the Money has weight to it, appropriate measures to transport large amounts of cash have to be taken. To split the money, just simply provide the amount to be split to the Item-Command. Example: Storing $200 inside a vehicle. /vpitem money 200 Summary Money is now an item and you can also use the word money in your item commands instead of a number. Bank Account Entities Actual Bank-Accounts consisting of Routing Numbers and References are now in place! As opposed to before actual Bank-Accounts have been introduced which come with their own set of data. Any such Bank-Account contains the following relevant Information*: ▪ Routing Number ▪ Name ▪ Balance *Only listing all relevant and non-backend properties. Routing Number A 9-Digit Identification Number for any Bank-Account. To receive any payment to your Bank-Account this Information has to be shared with the paying party. Name The Name of a Bank-Account is not necessarily only limited to your First and Lastname. Organizations and/or any other Name can be applied. This name can be changed as well should there be a need for it for certain events and fundraising. Balance Kept simply this is the total money you own within a Bank-Account. More specifically, this is the sum of your owed money subtracted by the money you own, resulting in a value that shows the balance between the former and the latter. Banking Procedures Any Bank Transfer requires the Routing Number of the Receiving Party. To obtain your own Routing Number, use /stats or /routing which also display all your other related routing numbers. Routing Number displayed after using /stats Routing Numbers displayed after using /routing Going from the above Picture, the Routing Number "010000169" would need to be passed on to any Party that wants to transfer money to the Character with the name Isaac Kerner. Such transfer would be performed with the command /transfer if it was to come from your personal account, /ftransfer if it was to come from your faction account, /btransfer if it was to come from your business account. Usage of the command "/transfer" This is a universal command for any transaction, be it for receiving accounts that are online or offline, factions or businesses. All that is required is a valid Routing Number and the above command can be used to transfer money to Characters, Factions, and Businesses. Upon sending the Command with a valid Amount and Routing Number, you will be prompted to Confirm the Transaction with a random Hash. You will also see the Plain-Text Receiver's Name to ensure that you are transferring to the correct Account. So, suppose an account with the Routing Number "010000169" exists and you know it's your friend John since he gave you his Bank Details. To transfer any Amount to John, you would type in the following Command: /transfer 200 010000169 Or with a comment. /transfer 200 010000169 Your Comment Which then prompts you with the following: Prompt to confirm the transaction to John Doe for an Amount of $200. The same procedure would apply to transferring any Amount to Factions or Businesses, for instance, to transfer your CCWP / PF fees to the LSPD, you would need to obtain their Bank Account Routing Number. In Summary, a Routing Number was introduced to act as an Information Layer between the Receiving Party and the Paying Party. It is no longer possible to simply /banktransfer Firstname Lastname without having acquired the Routing Number from a person. This was necessary to Anonymize Bank Accounts and to also to a certain degree stop people from Power Gaming a transaction onto someone else's Bank-Account without the Receiving Party even having shared their Bank-Account Details to the Paying Party. To make a transfer from your personal account to another account, use: /transfer [amount] [routing] [comment (optional)]. To make a transfer from your faction to another account, use: /ftransfer [amount] [routing] [comment (optional)]. To make a transfer from your closest business script account to another account use: /btransfer [amount] [routing] [comment (optional)]. Additionally, you can skip the transaction hash safety by enabling fast-transfers. To do so use /fasttransfer. However, be careful and pay attention to your routings to avoid making wrong transactions. /transfer 100 010000169 From my personal account to an Account with Routing 010000169 /ftransfer 100 010000169 From my faction account to an Account with Routing 010000169 /btransfer 100 010000169 From my first business account to an Account with Routing 010000169 Summary Bankaccounts now have a number that identifies them which is called routing number. Instead of specifying a name like LSRP or John Doe in your transfer-commands, you now transfer to a Routing Number. Pay Method Dialog Shops and Services (e. g. Barber, Clothing, Gas Stations, etc.) now allow you to decide how to pay! The Option to choose your payment method for Goods and Services has been introduced and you will now be presented with a simple menu that allows you to select your preferred payment method at the checkout. Dialog to select the payment method. After choosing your Method of Payment your transaction is completed. Employees also receive the information about the payment method chosen and can then decide to accept or decline it (/acceptorder & /denyorder) Shop-Owners can furthermore use /bmethod to limit their buisiness to a certain type of transaction. This can be useful if owners do not want to accept any cash and thereby avoid the dangers of cash transport. /bmethod cash /bmethod bank /bmethod all (default) Notification for employees after an order has been placed by a customer. Example: An owner could be inclined to order his employees to deny all large payments made in cash due to security reasons as large amounts of physical cash (Remember, it has a weight to it now) ending up in his cashbox would need transport to a bank and thereby could lead to Cash-In-Transit Robberies. Summary You can now select Pay by Cash or Pay by Bank at shops and such. Owners can limit what you select to stop a certain method at their shop. Scripted Job Payment Switch Scripted Jobs with a few exceptions (e. g directly sold fish) now pay earned money to your bank account! Job Payments are now paid out to your bank instead of cash. This means any character using these jobs to set up a base wealth, does not accumulate their money on their hand, which in itself combats inauthentic robberies at scripted job payment markers. However, the sale of natural products such as fish or meat is an exception to the switch and is still paid out in Detailed Transaction Log A clean transaction history is now available! Incoming on the UCP throughout the next weeks, thanks to the web developers. DEVELOPMENT DIARY Back-End Changes! Only Read to Know How The System Works. If you just want to Know How to Use it, Scroll up Again. Double-Entry Bookkeeping Transactions now follow the double-entry system thus allowing for regular calculation of assets! Before the changes are explained, a brief explanation on how Money was transferred before the Update. To transport a certain Amount from A to B, the Script just had to Know B and the Amount. No details about where the money came from (A in this case) were provided. So a transaction between A and B was two individual Operations. "Take Money from A. Give Money to B." Between these two Operations, no actual link between A (From) and B (To) existed. This made tracking the transport of Money very difficult as an additional log had to be inspected and inspecting a certain transaction would not provide you with any details about where the money came from or where it went to. Nearly 300 re-written Spots inside the Script and several newly introduced Systems later, a System was implemented that combined the Transport of Money into one Operation which did the following: "Take Money from A AND Give it to B" While this might seem like a small change for the cost of rewriting an immense amount of spots, it is in actuality one of the most important concepts in bookkeeping and the core concept of Double-Entry Bookkeeping. Not only does this concept allow one to keep a precise record of transactions, but it furthermore allows to detect errors with these transactions. Given the following Formula, Assets = Liabilities + Equity, or for our case, Balance = Incoming - Outgoing. One can now calculate the Balance a certain Account should have by summing all Outgoing Transactions and all Incoming Transactions to an Account and then comparing it with the Actual Balance that Account has. As an example, suppose you have a Bank Account A, which has a Balance of 100. Upon looking at all Transactions of this Bank Account A, you would see the following: [Transaction 1] Incoming Payment 200 from B. [Transaction 2] Outgoing Payment 100 to A. Now with the above Formula, we can calculate the Balance of A by simply plugging in the parts: Balance = SUM(Incoming) - SUM(Outgoing) = 200 - 100 = 100. And indeed 100 is the Balance so no error has happened on this Bank Account. Should the Balance however not equal 100, or generally speaking the calculated Balance not equal the actual Balance of an Account, it would mean, that an error happened in the history of the Bank Account's transactions. If the calculated amount is for example less than the Actual Balance, then the Account has more Money than it should have. In our case of a Game-Environment a Bug or Exploit likely made the Account acquire more Money than it should have. The same goes for the case that the calculated amount is higher than the actual Balance, which means that the Account is missing some money, likely due to a bug. GTA:World houses multiple Systems that deal with Money on a daily basis, that is the reason why this concept is very useful as it allows someone to quickly detect any leaks within the transaction system and then calculate if Money was obtained through exploits, or if Money was lost due to bugs. Any Transfer of Money, Cash, Bank runs through this Double-Entry Bookkeeping System. If a Scripted Job such as the Farmer pays you a wage, then that Money is now taken out from one of the many Server-Owned Bank Accounts and transferred to you. This allows us to quickly and precisely monitor how much certain Bank-Accounts (i. e. the Server-Owned Farmer-Job Bank) pay out to Characters and then compare these payments to balance out the economy more accurately and data-backed. Economy Watchdog A System is in place, monitoring pre- and post-money changes to detect exploits and errors! The Economy Watchdog essentially just is there to ensure that nothing outside of the Double-Entry Bookkeeping Process goes wrong. That means should the Book-Keeping System give a greenlight for a transaction, yet any Game-System fail the Operation, thus, preventing the actual Money Transfer, the Watchdog is there for a last measure to detect it. It does so by noting down the Money-State Pre-Change (Before any Transaction Operation) along with the operation that is to be executed and eventually after the execution compares the Post-State (After the Transaction Operation) to determine if the process happened correctly. Should this check fail, a log with the backup state is put out so the refunding process is easier. Alt-To-Alt Check A System is in place monitoring any transfer of items (including the money) to detect alt-alt'ing! An Alt-To-Alt Detection System is monitoring any Item-Movement. This is necessary to prevent any transfer of items between the Characters of the same Player. With the Physical Fiat Money, this also of course applies to the Money-Item. It does so by comparing the Initial Owner and the chain with the current Character that is handling an item, then upon noticing an Alt-To-Alt Action, it alerts the Admins as well as Logs this Alert for future investigations.
    21 points
  2. i am proposing that we make it easier to recognize british characters so that they can be avoided and we can maintain a realistic LA-inspired atmosphere for those who prefer it. this kind of identification means that these players will eventually gravitate towards eachother due to being ignored by the large number of GTAW players who are tired of seeing these characters on the streets. please be civil and do not flame others for their opinion as i just want to see the server improve thank you. now that it has been made clear that we will not outright ban british characters, the optimal solution is that they are forced underground due to being neglected by the rest of the server. perhaps we can revamp the Los Santos sewers into Little London so that these people can roleplay underground, in peace, without ruining my immersion it could look like this:
    10 points
  3. I struggle to understand why major gun & drug suppliers are assigned to characters rather than factions. Doing it this way essentially centralizes such an impactful asset to players who probably don't deserve it in the first place, hence the numerous public bans as of late. Having major suppliers assigned to factions doesn't eradicate the issue of OOC dealing, but instead evens out the playing field in terms of responsibility. Guns for example should trickle down from faction leadership/administration who assumingly are already trusted members of IFM, thus minimizing the incentive to supply Discord buddies on the account of it reflecting very poorly on an entire faction, resulting in consequence. It's worked in other communities and it can work here. The fact that you can namechange, keep your supplier and start again in a new faction is a testament to how backwards the current system works.
    7 points
  4. 4 points
  5. Innocence Boulevard, South Central Los Santos, twenty minutes past midnight on Sunday. Just as a police cruiser races down the street with sirens on, gates from one of the backyards open and gray SUV rolls out into the streets. It makes its way around South Central Los Santos, often stopping on the corners of gang-infested neighborhoods. There is several shadow surrounded males occupying the vehicle as it seems, however it is hard to see in the night through a black tint. Eventually, the SUV comes to a halt in front of a red light and window opens. There's a drop top right next to it, filled with laughter. In the SUV - several middle-aged men, raspy voices and a blunt is being passed around. A few verbal exchanges happen before one of the males in the SUV receive a call. Window goes up and the men speed away, without waiting for the green light. "In the maelstrom of globalization and cyberspace, organized crime continues to defy definition. A diverse array of activities is perpetuated by criminal organizations, criminal groups and associations, and gangs, and it is clear that one specific label is no longer adequate." These men are ex-gang members that had their fair share on the streets. None of them wanted to die on a corner slinging dime bags. Wide variety of expertise under their belts already but that's one thing that sets them back too much. Working nine to five? It's even hard to find a job when you have been a felon since a juvenile age. They had to resort to what they do best. Move illicit goods, outsource poverty stricken youth with giving them illegal jobs, involving them into theft, robberies, murders and trafficking drugs and firearms. South Central is not the only limit here. However, that is where they feel the safest and most welcome. There are other people that stay in contact with these men from all over the state and that reaps both parties great benefits. "It's very difficult for a black man to get out of South-Central Los Santos, and get out civilized ... The only men I know who have escaped, all began reading Robert Heinlein at age ten." The Coalition is a faction/group that revolves itself around the area of South Central Los Santos. However, twenty first century calls for different ways of operating rather than sticking to old ways. Most of the group is rather autonomous, doing what they do best, differing from person to person. Being multi-national organization with a wide reach, it is able to profit from many ways. Twenty first century also calls for innovative ways for crime, as well as being involved in stuff differently. Big portion of the group revolves around legal fronts as many other similar criminal entities. Laundering illicit gains is as important as making them so white collar crime is also a major part of activity section for this criminal organization. Filter by: South Central Los Santos Three left dead in a drive-by shooting on the other side of Strawberry 24/7 on Innocence Boul... Biggest narcotics bust in 2022 unfolded on Carson Avenue, Sheriff's Department says that th... Support the ex-convicts campaign - sponsored by Bad Day Goods pawnshop, allegedly ran by... See more... OOC This group/faction aims to portray a fictional, small and loose organized crime cell that allows multi-national characters, however, due to the core members being developed characters (most insider characters are developed for nearly a year in game). Priority upon joining this faction should always be individual character's growth as independence, originality of what you are role-playing will benefit the faction as well as the people that role-play around you. This isn't umbrella faction either. If you got any questions on how to join, feel free to reach out to me on Discord - Daylong#0583.
    4 points
  6. Hey all, All of us come online for the same reason, we want to Roleplay with our characters, our characters which we make fitting to what we have in mind. For a long time I have played young characters and have enjoyed doing so but for the past couple of months I wanted to change my style of RP and delve into other possibilities. First thing that came to mind was to make an elderly gentleman that is nearly due for retirement, he’s a cab driver and does this with great passion. This idea isn’t anything big or crazy, but it should be possible, however, making someone look and behave old is only possible with some of the ped skins, the male/female skins we currently have simply do not offer the ability to be an old man. (Or to be fat). I have my mind set on a particular ped skin for months now and I cannot seem to get my hands on it, that’s why I am doing a final attempt by requesting it here. My friend whom also wanted to play with a ped skin (she’d play the elderly wife of the cab driver) has long since quit trying to get her hands on a ped skin after continuously spotting others with them, yet not being able to obtain one herself. I understand her decision but I just wanted to give it one more final shot. We’ve seen ped skins together the game does not crash. This should be an option like it used to be! Perhaps by request so they don’t flood the server. Please please please! I’m just going to beg at this point. I love this server, the people and the roleplayers are great. Let’s make it happen! another idea, make them a reward for a donation? this way people will be able to buy one if they really -really- want one. Please take my request into consideration I would love to start playing again. Thanks for reading this and feel free to add to this topic so we can discuss more on this! Cheers 🙂
    3 points
  7. Melanoma Street, Vespucci; Home to Jayden Heng and Jennie Tien, two friends who meet in middleschool after spending the majority of their classes together. This thread will follow Jayden, whose family struggles to makes ends meet, Jennie the younger sister of a well-respected member of the local gang, who urges her to stay away from the street life, and their interaction with the local gang, ABZ, sub-set STK.
    3 points
  8. Most people do not like robbery roleplay. This is how it should work. Give robbers a faction and some cars to make them happy. Those who want to participate in robberies can, those who do not wish to participate, do not have to. A very small, small percentage of the playerbase actually enjoy robbery roleplay. Most people don't enjoy it. Why would you want to roleplay with someone who isn't even enjoying it? They're just going to avoid, give bad responses etc. it won't even be enjoyable for you. So don't make it mandatory. This seems the most obvious way forward. ... obviously joking here. But at the end of the day, in a heavy RP server, RPing your injuries is just part of your character's life. Seeing the amount of people who get out of a hospital and are out there like nothing happened an hour later, if you allowed medical treatment to circumvent doctors and paramedics and be passively RPed, things like violent crime and ridiculous driving would become an even bigger issue. Like illegal RPers often push: being robbed is realistic IRL. Going to the hospital after getting shot in the chest three times is also realistic IRL. It's another aspect of life, and the issue comes with the balance between realism and expediting the process of treatment to find a balance that's good for both parts.
    3 points
  9. MEETING WITH THE LAWYERS COURT TRIAL GETTING RELEASED
    3 points
  10. Name : everydogmatters Description of the charity's activities : Doggo rescue, nothing more has to be said. Can you say no to cute dogs? Why should we choose this charity? A good reason to spend moms credit card money on. Also, doggos. Charity website : https://everydogmatters.eu/ Charity contact email : [email protected]
    3 points
  11. Detailed Description Give the option to start a group call/chat with people from your contacts, can be a limit of 4 or 5 people. I understand there could be spam so there should be an option to leave the group chat after being invited and added. Relevant Commands/Items - Phones How will it benefit the server? I don't see why it shouldn't be added, seems like no harm could be done and would just produce more RP within friend groups on the server. Feel like it should've been a thing long ago.
    2 points
  12. Hello everyone! Welcome to the November 2021's Staff Update! We hope everyone had a great Spooky Season, as now we are heading into the cold season with lots of holidays infront of us! For the month of October and leading into November, we have had a lot of great updates deployed for the server, including a massive update for our mappers and those that use furniture on a daily basis - over 140 new objects have been implemented into the server and are available for use. Recently, the new fishing update has also been deployed, allowing for those who love the immersive feeling of being on a boat or camping in the woods, the ability to go out and enjoy a nice relaxing time fishing - while also having the opportunity to gain more income with spending the time fishing as-well. The new update allows for players to go deep-water fishing and actually have fish that would realistically be in certain settings of water. Almost every single pond, lake and ocean is now able to be fished from, excluding the area of Los Santos. While it is not deployed officially yet, @Nervous, @Strobe, @Static & @Vassilios have confirmed a release of GTAW 2.6 which has amazing improvements within our Economy System, Weapons, Pets and some overall improvements throughout the Legal & Illegal Faction Community. We hope to hear the feedback from the community when it is officially released. You can check the update out here. In regards to Property Management, there has been some massive changes within the leadership structure. @Selena has been promoted to the Assistant Head of Property Management, and will be assisting @Frezemis in the daily operations and management of Property Management. @Adv has been promoted to the Head of Requests with @Nightmare Night being promoted to the Head of Leasing. We wish you all the best of luck and would like to congratulate you all on the promotions. Management believes you are strong candidates for the position and will continue to work hard throughout the upcoming months and within the time in Property Management. @cxn has also now been officially appointed the Assistant Head of Faction Management and will be overseeing the Legal Faction side of Faction Management. CXN has proven to be a strong and dedicated leader, and someone we can entrust to continue to do amazing work for the Legal Faction side of the community. We wish you the best on behalf of Management and with you well within the leadership position. We would also like to welcome @Pepper on his completion of training within Staff Management and being assigned Senior Administrative Support to lookover the Administrative Team along with others within the sub-team. Pepper has done amazing work within Property Management and continues to show the great dedication within Staff Management. The entire management team also give a big shoutout to the Staff Team on some amazing work done this month. With the feedback from the Community and internally from Staff, we believe we are continuing to strive for the better and Management can truly see the difference, especially in regards to reports and them being handled in a more timely manner. Staff continue to do a vast amount of jobs and are hit with a massive workload every month, and they power through it and continue to get the job done. We are extremely proud of all of you! We're also going to be having a very special event in November and we hope that as many players as possible will participate in our upcoming discussions about it! We'll all be participating to donate money to a specific charity, more information here : GTA:World Management Team Admin Promotions Game Administrator Level 3 to Game Administrator Level 4 @Selena (Assistant Head of Property Management) Game Administrator Level 2 to Game Administrator Level 3 @Adv (Head of Requests) @Nightmare Night (Head of Leasing) @cxn (Assistant Head of Faction Management - Legal Focus) Game Administrator Level 1 to Game Administrator Level 2 @Banks @Igloo @delanto @Lomadias @Wuhtah Trial Administrator to Game Administrator Level 1 @dawpi @JackieH @slothy @Daylong @dxrkside Senior Support to Trial Administrator @Gore @Almeida @Viscaria @Shagglehod @BaileyG @Orbit @Exodus Support to Senior Support @hipsxn @Lucky. @Eficion @Amellis @Connor New Support Members: @Boots @undefined @matejz @Toxic @TyJ To avoid an influx of repeated questions, applications were not opened this month and due to a new internal system, they will be opening now every second month rather than month by month. If you were reserved in the previous wave, you will be automatically brought up for consideration in the upcoming wave for this month. If you have questions unrelated to what was mentioned above please contact @KV or @Jonesy for assistance.
    2 points
  13. 10) Robbing and Scamming It is only permitted to /rob another player for the items they have on themselves at the current time. It is only permitted to scam another player for a maximum of $75,000. It is not allowed to scam properties. These include and are limited to vehicles and real estate. There are no limitations on drug and weapon scams, or on loans (a namechange / CK during an active loan will lead to your money being removed and given back to the loan contract owner). This applies to both scamming a player for a drugs or weapons and for scamming a player for money off a drug or weapon scam. Large and sophisticated business robberies must be approved by IFM. They can be requested through the IFM requests board with the following information: - Target of the robbery. - Goal of the robbery (money, revenge, etc). - List of participants. - Plan of action (entry, getaway, etc). Smaller and "in the moment" robberies can be conducted without an approved IFM request. Admin permission and supervision is still required for these, /report to get it. Example: Robbing an open 24/7. When selling a house which is linked to a garage, you must also sell the garage to the house's buyer. Chaining robberies on your character unless adequately roleplayed will be considered unrealistic and a poor portrayal of a character, so be careful If you choose to go that way. E.G. Going door to door to each house and/or vehicle to check if it is unlocked is considered chain robbing. Consistently robbing people in a very short period of time. Players should wait a while before attempting this again. You may use /breakin to rob any property. Usage of /rent to access the inventory is forbidden and bannable. /breakin is accepted by administrators only if they have the time for it as it requires 20 minutes of active monitoring, which might be difficult to do during peak hours. If you just want to roleplay a regular property robbery without stealing real items, you may use /robprop [In development] Players may not rob or scam money from other players while in jail, Players may only rob or scam items while in the jail. All cash is roleplayed as commissary funds and not physically with the player. E.G. You rob a player and force them to pay you more money than they have on them. You scam a player for their vehicle. Unrealistic portrayal of robberies and characters which exist only to conduct robberies is bannable, for example: - Driving into the county as a gang member in South Central to conduct a robbery in Paleto Bay for no sensible IC reason (e.g. your path has not realistically led you to Paleto Bay for any discernable reason, this would be a significant drive on an IC basis) - Driving on a dirt bike with masks, not communicating, but pulling up to any pedestrian to conduct a gun-point robbery at drive-by - Chaining roberies unrealistically, or unrealistic portrayal of a crime spree - Moving from robbery to robbery and demanding victims move as quickly as possible, or clearly conducting robberies simply to gain OOC assets rather than for roleplay - Conducting robberies with overuse of force (such as 4 assault rifles) or for the purpose of provoking conflict (seeking to rob people in a gang neighborhood for an excuse to shoot them) It is forbidden to rob anyone when : - You're using a motorcycle / quad / ATV, these vehicles are fully forbidden for such roleplay unless previously approved by an administrator using /report - You've baited the victim using an advertisement or the taxi script - You're not using /rob to force the other party to show their items - They're using a boat to perform an activity You may /report to perform robberies on situations involving the previous bullet points With regards to the new Economy update, players may not rob/force other players to withdraw money from the bank or an ATM. Debit cards/credit cards also fall into this subject. For those who own properties that have cash within the cashbox or generally within the property inventory, must have defined in the stash-info where the cash is, or the administrator handling the report may freely come up with an area the cash is in. Robbing a business also falls under the stash-info rule. However, any cash left in the "cashbox" will now represent the cash register. Players may steal a cash register and whatever money within the "cashbox" will be issued to the robber.
    2 points
  14. john galkin called me a N word hard R in Downtown LS
    2 points
  15. Either post your +1/-1 or don't comment at all. A lot of unneeded back and forth and derailment. If you see someone derailing - stop hopping on the bandwagon as you are no better than them for responding back in the same way. For PED skins - I hate that they are not a thing, but I also think they should be again. However, we need to be picky. I recently had a situation where there was someone with a PED skin and he died scriptly but he had crashed (because PED skin) and refused to RP the injuries. It's a give and take. Some people will make it so they aren't overall available unfortunately. But that's with everything.
    2 points
  16. *Anthony Menjivar logs ingame. *Anthony Menjivar fixes his locs and heads down to Vinewood. *Anthony Menjivar patrols Vinewood. Anthony Menjivar says: Damn fucking right... we run this place... its always going to be green... ha ha... i love that roof man!
    2 points
  17. While the Boyz are away, Kaylee will play
    2 points
  18. Cocaine is God's way of telling you you are making too much money.
    2 points
  19. If that is the case, you should be banned for your portrayal of a defense lawyer throughout that entire case. That case was solid and only failed because of a lacking witness statement and lacking info on the witness. Besides, if you are trying to say we need footage for every single murder to prove that they were involved, then we should just close up shop. The roleplay around the case was good. You can even ask the person that was arrested about that. So please, try to remain on your own topic rather than going somewhere else. Question the judicial system in a different topic. Want to attack my roleplay and my paperwork in that? Do that elsewhere too.
    2 points
  20. Name : Mental Health Europe Description of the charity's activities : Mental Health Europe’s main mission is to ensure mental health remains on the European agenda and that people living with mental ill health and psychosocial disabilities can actively participate in and contribute to society. Why should we choose this charity? Mental health is something that most of us struggle with at some point in our lives, and having good support in place for when you need help is paramount. It can feel very lonely living with depression and anxiety, and just knowing that there are people out there who want to help you might be enough for action to be taken. I feel like this is close to at least my heart, and I'm sure many others here feel the same. We are here to let go of the anxiety and enjoy each other's company. Charity website : Mental Health Europe Charity contact email : [email protected]
    2 points
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