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  1. 7 points
  2. Left unsupervised by negligent parents, allowing his need for recognition and belonging to push him out to the streets where he was raised around the shooters, robbers and scammers. During his childhood, street socialization and commitment to delinquent peers had him often find himself in situations where he just happened to be there when shit went down. Due to his desire for status, identity and companionship, by the age of twelve he already had a few prior delinquencies. School barely worked for him due to his low attachment, learning difficulties and other things such as negative labelling by teachers that killed his aspirations. Growing up in Rancho with the color of his skin forces him to put in extra effort compared to the rest on everything including his looks, the way he sees it is maybe some would be less racist to a black kid wearing their college tuition on his feet. Jalen currently lives with his mother and her boyfriend. Lack of parental role models and economic deprivation has him choose the streets over their unit any day of the week. He was the little homie running around the crib while his uncle baked straight drop and yapped money and drugs by his ears. Lately, unexplained money and expensive new items had been showing up around his room, gang-associated markings appearing on his books as he had been withdrawing from the rest of his family other than his uncle the more he associates with the wrong people, or right people in his eyes.
    3 points
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  4. 3 points
  5. True, but let's face it - how many of these cases are actual cases of fatigued people about to log off? Probably one or two, if not none. They're not on the same level because the attacker roleplay and the victim roleplay are two different things but yes, they are equally bad. Chain-robbing for cash with low quality RP is just as bad as being inactive and only complying with /giveitem. You can't judge people who do robberies for wanting assets, that's literally the purpose of the activity. As someone here, on the forums, put it nicely - wanting to be rich and having proper roleplay and char dev are not exclusive to one another. That's like saying that whatever roleplay you're into right now, you get literally nothing out of it unless you're regularly put in front of a panel of judges. That's ridiculous. But no, victims are as much to blame as robbers. There's two parties involved - if the RP of either is lacking, the whole scene is destroyed. I've literally had someone kidnap and rob me a few months ago - really planned out, like 10 people involved, around 60 hours went into their scene (planning, executing, aftermath). If my reaction was just /me gets kicked, /me caughs up blood and /give item, maybe a /me is afraid, then the scene would've been messed up for everyone. That's what happens with most robberies though. And no, just because you don't like the RP or don't enjoy it, that doesn't give you the right to skip it, be inactive or make it less interesting for the other person. That's the wrong mindset and it's a play to win attitude. If I don't get anything, the other shouldn't either.
    2 points
  6. Open up a General Discussions thread about how we have too many shitty gangs and you'll discover a brand new vocabulary. That or say that r/CaliBangin is not a reliable source of information.
    2 points
  7. SUPPORT GREEN NATION BROTHERS FOREVER
    2 points
  8. That (update 1.9.8d) was only meant to remove it for -this-. because some people use -this- for emphasis instead of /this/. The -.. to — change was approved by management when it was first implemented and should be here to stay. It was removed in the latest update due to a misunderstanding and will be added back next update.
    2 points
  9. https://face.gta.world/general_jq3900
    1 point
  10. INTRODUCTION Hello. This guide is meant for people who want to realistically portray a modern-day Italian-American mobster. This guide is still a work in progress and receives updates over time. The final form of it is meant to cover all aspects of LCN roleplay and to be the main lighthouse for those who are new to this RP and those who need extra guidance. Chapter 1: Creating a Character Name: Selecting a correct name is essential. How do you know what names are correct and which ones aren't? First of all, you want to have an American first name and an Italian surname. Secondly, you want to make sure that the last name you select is NOT famous or even worse - the lastname of a known mafioso. You can do this by simply entering your surname into a Google search. You don't know what names you want? You may use Fantasynamegenerator website or any other to generate both American and Italian names. Examples of good names: Steven Gialano, Peter Scaldi, Harold Galifani ect. Age: Since you will be starting up fresh in the criminal underbelly of sunny Los Santos, it's best if you roleplay a young guy 18-28 years old. That is the perfect age for you to be worth something already. Sure, you can be older, but remember that being older will not grant you any perks. You must also take into account your character's position. If you are starting a faction or joining one that will give you a high rank (underboss/captain), you might want to start with an older character. Background: You must form a solid background for your character before even approaching this sort of roleplay. It will help you know your character better and will also make a good impression OOCly on the faction you are attempting to join. It is recommended that your background is that of a struggling person as NOBODY joins organized crime out of boredom. You must also have your reasons for willing to take the extra step, wether its greed, desperate need to put bread on your family table, hunger for power, path of revenge or anything else. Appearance: Take whatever you've seen in the movies, grab it by the neck and toss it off the roof of a 12 story building. These days mafiosi dress like your casual civillian. Nothing that draws attention. You have full creative freedom on anything past that. As far as vehicles go, always pick something simple that does not draw any attention. Avoid sportscars at all costs. Mobsters do not want to be noticed by the IRS so they will often hide their wealth. Personality: Before you come up with your character’s personality as a mobster, you first and foremost need to come up with it as a human being. Always keep in mind that even the most hardened criminals are, at the end of the day, humans just like everybody else. They all have their quirks, their flaws, their own priorities and life concerns. Considering you will spend a good chunk of time yapping with your fellow gangsters about simple things unrelated to crime, having a fleshed out backstory is key. Maybe your character’s wife divorced him recently and paying alimony annoys him to no end, maybe your character’s son is going to study law school and he can’t wait to tell everyone about it, maybe your character is having a bad day ever since he poured a cup of coffee out on his favorite shirt in the morning. It is all in your hands, just be creative and realistic. Chapter 2: Ranks and mechanics of a LCN faction Hierarchy: The hierarchy of LCN factions is rather simple to understand. Below is an image of a hierarchy tree of a typical LCN family as well as descriptions of each specific rank and their duties in the organization. Rank explanation - Boss: The highest position in the family. He gets a cut of all the operations the family is involved in and has full control over each part of the organization. Bosses come in different forms, some choose to be a dictator that keeps all of the hard-earnt money from the family, others tend to be more charitable and treat their underlings good as well as re-investing the money into the family. All the captains in the family elect a new boss once the old one is gone, however sometimes a person may take the position by force and influence. Despite being the CEO, a boss can not lay their hands on another made man. They may issue fines or even order a hit as punishment, but it has to be with proper reason. Rank explanation - Consigliere: Also known as an advisor, a person of this position has a direct line to the thoughts of the boss and often is an older member of the family that holds a great amount of respect and trust from the soldiers all the way up to the boss himself. Consiglieres are often times intelligent as they are the main advisor to the boss and are supposed to help the boss refrain from making any mistakes. Rank explanation - Underboss: This is the first rank of the so called "administration" of a mafia family. An underboss is the core middle-man between the boss and the captains as well as the soldiers. He is the official second-in-command and is selected for this position solely by the boss himself. An underboss also keeps an eye on what's taking place within the family. If any issues arise, he will either take care of it himself or forward the info to the boss so he can make a decision. Often times, an underbos is also responsible for collecting all the kick-ups from the captains and forwarding them to the boss. Rank explanation - Caporegime: Also known as capo or captain, this person is like a mini-boss of their own. They command a group of associates and soldiers who carry out orders, plans and day-to-day activities. Caporegime is also the first "administration" position. The group of associates and soldiers that a caporegime commands is often referred to as a "crew" or "faction". This rank is directly responsible to the underboss and boss. Rank explanation - Soldier: An inducted member of the family, also sometimes referred to as "wiseguy", "good fella" or "button man". When you become a soldier, you also become a "made man" which means that while you generate income you are untouchable without proper reason within the family. In older times, you would need both of your parents to be of Italian descent to become a soldier, however these days it is only required that you at least be of Italian descent from your father's side. Often times a soldier will run their own crew of associates or have some under their wing and reporting directly to them. Soldiers report to and kick up to a caporegime/captain/capo who is a highly respected member within the family. Associates and outsiders are supposed to treat soldiers and all the ranks above a soldier with immense respect. They are also given more information and know more about the inner machinations of the family. Soldiers are also meant to be teachers to all the associates looking to become someone. Soldiers will often teach an associate the ropes, tell them what to do and not to do, who is important and who is not. Rank explanation - Associate: Introductory rank where a criminal needs to prove his worth and value to the family. An alternate way of referring to an associate is calling them "connected". Every associate has a soldier they report to, or in very rare instances the captain (caporegime) himself. You become an associate when a soldier notices your work and takes you under their wing. Being under their wing means that they will protect you (minimally) and help you run your schemes. From that point on, you are expected to pay a percentage of your illicit earnings to the soldier you report to. As an associate you are a worker bee for the family and also the go-to for all the dirty work that needs doing. Associates can be of any nationality, religion or ethnicity. While a soldier may coach and help an associate, the associate himself is not really protected within the criminal world and can be seen as "expendable" by his superiors. Becoming "Made": Being made is simply becoming a full member of your organization and a part of "this thing of ours". This means you are to be respected more and grants you a few privileges, as well as more responsibilities. Usually there is a ceremony for when a new criminal is initiated into their respective family, but the way it goes down varies differently between organizations. Soldiers also sometimes have their own crews of associates. Making money: Forget what you've been told about "honor" or "omerta" or any of those things. Today's mob is all about money, money and more money. The whole purpose is to make money. If you're a good earner with a cool head - you'll go far. If you idle around and do nothing - you'll be an associate forever. Now, how exactly do mobsters make their living? By any scheme they can muster up. Literally. You would be wrong to think that a true mafioso stops scheming for a minute. Sure, the ''mainstream'' ways of dealing dope, weapons and extorting businesses are there but it's much more. For example, you may get yourself running some sort of a scam, perhaps even set up your own illegal card game. If it makes money - it's good enough. If you are struggling to come up with anything, don't be afraid to ask others for advice. Kickups: This might be a little shock to some, but every mobster is supposed to give a cut of his earnings to the person he reports to in the family. Money goes up, shit goes down. Don't oversweat yourself, but make sure your envelope is solid if you want to impress fellow mafiosi. There are no minimum or maximum amount one needs to put in, however a super low amount may be taken as an insult. Vouching: One of the most important, if not THE most important piece of mob politics. Vouching is a process where one person puts in a word for another person while risking his reputation, or even his life in the process. If you vouch for someone, you are either giving them a boost and a good word to the higher-ups or you are saving them from some trouble they might have gotten into. However, you must remember that it comes with a risk, if you vouch for someone and they turn out to be someone very unreliable, or even a snitch - your ass is on the line too. Even for the fuck ups they make - your ass is on the line. This risk ensures that mobsters only risk their reputation and life only for something they know for sure is true. Vouching can also happen when someone recommends an associate to be inducted into the family. Opening the books: "The books" refer to the made man status. If someone tells you "the books are open" it means the family is allowing some associates to become soldiers. If someone tells you "the books are closed" it means that for the time being there's no way of becoming made. Traditionally, everyone in the family would be notified of this process in one way or the other and all members that are already made should not have any beefs with any of the associates getting a promotion, however it varies from family to family. Making your bones: Historically, this term refers to finding out if an associate that has been proposed for membership has what it takes. Making your bones meant murdering on behalf of the mob with no reward in mind other than proving yourself. However, since murder is a high risk these days and attracts a lot of unwanted attention, many LCN families have shifted to alternatives. For example, you may be asked to cripple another person in order to make your bones. Do note that in roleplay servers, most LCN factions do not actually adjust to realism on this point and may ask you to carry out a murder in order for this step to be completed. Chapter 3: Approaching an LCN faction Great, so you've created a decent character, you understand how things work. Time to join a faction of like-minded individuals. How you do this will either make or break your attempt. There are many correct ways and many incorrect ways, but I will dissect only two of more popular methods that are valid. Remember that there are many other ways as well if you are creative. So let's dive into it. Moneymaker route: This way requires most effort but it also guarantees the best chance of you being accepted with open arms. First of all, you should create a scheme and put it in action. As long as it makes money and it's realistic. You might be selling knock-off watches on the street, boosting cars, creating fake charities, anything works. When you have your operation up and running, you will want to hang out at places where the members of your faction hang out. Come there often, get drinks if it's a bar or a club or whatever. Get to know the people that frequent it, make yourself known. Maybe even let someone there "accidentally" know that you for example sell fake watches or something. Just as bad as you want to make money, so do other mafiosi. You will be probably checked out and approached by someone who is already connected, they'll try to take a bite of your action - let them. If you're under their protection, it's a good gateway in. Friendship route: This route has a lower success rate, but it is easier to perform. Again, you will need to go to a mob-infested neighborhood and hang out there often, make friends with the people around. Let it be known you're struggling, you're in need of work. Chances are, there will be a mobster who takes a liking to you and needs a guy to help with a scheme. Take it from there. Victim route: This primarily works for more established and somewhat wealthy characters. If you have a character who is getting their store shaken down for protection money, you may just pay the criminals in question just to get a way in. A lot of store owners are actually interested to pay the fee to the mob just so they could make friends in it, get help with all or any moneymaking schemes they have in mind, often involving their business or simply to get a loan that the bank isn't willing to give. Chapter 5: Mob Politics The world of La Cosa Nostra is a very political one, maybe more political and technical than any other criminal organization in the world. While the mob rules are broken on almost a daily basis, it’s rarely a given that the one breaking them will be punished, meanwhile the one that follows the rules to the letter might be on the receiving end of something they may not like. What makes it the way it is? Some mobsters are savvy and good at politics and influence. Others just aren’t. There is no clear cut ruleset you should follow in order to be good or bad at mob politics, oftentimes your fate will be decided for you, especially if you are a low ranking member. With that being said, it is a game of who you know, what evidence you have, what reputation you have and how much money you bring in for your borgata. Yes, money you kick up has a factor here as well. If you are keeping your bosses’ pockets fat, they will be less inclined to rule against you in a sit down, though do not expect them to always rule your way. Knowing how much treachery there is in the life, one must always keep their ears and minds open to what is happening around them and interpret correctly, or else they will fall like many other mafiosi have. Politics also play a huge part in how certain situations could develop. For example, former Lucchese soldier John Pennisi mentions how he was not touched in a club brawl, just because a Genovese captain heard he was on his way to get inducted into the Lucchese crime family, and his name was passed around. Chapter 4: Pro-tips TIP #1: Do not use any non-local "slang" or Italian words. Majority of today's Italian-Americans couldn't speak Italian even if their life depended on it. TIP #2: Don't wait to be spoonfed, create your own schemes and roleplay. People like that are valued both on an IC and OOC level. TIP #3: Do NOT base your roleplay on ANY TV series, movies or any other form of pop media. TIP #4: Do not try to join by simply coming into a mob-run place and asking for jobs. You will most likely be dismissed and laughed at. (Exception is when you apply for a legit job that the place is recruiting for) TIP #5: Crime takes up only around 10 percent of a mobster's day-to-day lives. Make sure you showcase your character's personality and talk about regular shit like sports, politics, cars or anything else that guys chat about. TIP #6: Remember that every mobster knows that there are law enforcement agencies out to catch them. Be careful of how your character behaves if you don't want to be caught on your first day. You may even roleplay paranoid in some instances. TIP #7: Don't be afraid to ask. If you have ANY questions OOCly, contact one of the more known LCN RPers in the community, they are most often more than happy to help out and talk to you. TIP #8: Be creative. Creativity unlocks so many doors in this type of RP and it will also make your time RPing a mobster more fun not only for yourself but also those around you. TIP #9: If you want inspiration, take a look at respected LCN factions within the community, analyze their screenshots to get a boots-on-the-ground understanding and don't be afraid of not knowing everything from the get-go. TIP #10: If you want to learn more, read through Department of Justice reports or some newer articles on the mob. I will post some links down below. Chapter 5: Mothers, Women & Kids Though the typical mobsters tend to have full potential to be cruel scumbags to fellow wiseguys and other people, you'll often find them chivalrous and showing courtesy to women, even more than your average civilian in most cases. It goes back to the roots of how Italian-American families have always been. Starting with the household, these guys love their mothers more than anything in most cases. Remarking something off about a guy's mother is the stupidest thing you can do. These guys can butcher bodies, tear them apart without any sense of remorse, but when it comes to facing their mothers they're no better than little puppies. The scene in Goodfellas where the guys stop by Joe Pesci's mother's house, end up stopping by for food is a great example of this. Then there are wives. Most of these guys hold a great amount of respect and hospitality towards their wives. It's contradictory in the sense a lot of the wiseguys happen to have a girlfriend on the side. But that's for later. Whatever may the guys be doing outside, as soon as they step into the household? They make up to be reasonably good husbands. It's not often they'll curse or use profanity around a woman. They take good care of their wives and families, trying to be the best providers they can be. They don't deserve any prize, but just because of how the culture goes, they know for a fact their superiors in the criminal world wouldn't see a wiseguy the brightest too, if a guy cannot keep his family situation in control of his ability, and let it spiral out. For this reason, the connected guys know they have to keep their wives happy however they can. For some wives, it could be expecting anything materialistic from time to time, be it jewelry or expensive clothing. While some expect and hope for their husband to be home every day for their dinner. It's a woman to woman thing, but the guys usually try and live up to it. Reason being simple, they have enough on their plate all day at work, they don't expect and want another headache once they're home. But at the end of the day? Just like anybody else, guys aren't an exception from the usual problems a married couple could have. There's always problems they deal with as a man of the house. It can be any little problem that every other parent faces, but possibly magnified because they're likely to be out of the loop being busy with their own work until it becomes a major problem or hearing somebody else. They may have overdue bills, kids dabbling in drugs, dropping out of schools, in-laws that could possibly be pestering them, and of course wives could be naggy too. The woman usually handles household work, and looks after the kids, though the pressure could be felt. Though these guys come over society's conventions and live scandalous lives, murder people left and right, when it comes to marriage and family they're not much different like anybody else. Arguements over dinner, spending of money, disagreements with kids, indifferent sex. Now speaking of girlfriends, it ties to the roots of the mobster lifestyle. Being unfaithful. And there's a plethora of women out there who are attracted to this lifestyle, aggressive and available. To add to this, wiseguys usually socialize a lot more than civilians. Be it in their forties or fifties, they are always involved in something social. Be it having dinner with their family, helping kids to bed, kissing their wives, then going out again for a few hours, nightclubs, bars, fanciest restaurants. It's a natural human tendency to be drawn to anything they're surrounded by every night, which in a lot of cases happen to be charming women. They succumb to these temptations, so that they can go home and keep things calm in their household. If not all, most wives of connected guys completely know what's going on in their shadows. They know what they signed their lives for when tying the knot. The woman usually knows not to ask about business and what goes on when he's out of the house. As long as one isn't sloppy and a complete jerk about the fact, not having his own house and family involved with other women, it usually doesn't grow to be a problem. Again, girlfriends can be another source of stress too. If the man had one woman busting his balls, now they're two or three. More problems to hear about and deal with. And speaking of girlfriends, the easiest way to earn yourself a trip is to mess with a connected guy's girlfriend, wife, or daughter. Possibly the stupidest thing one can do which is extremely hard to recover from. Even if a wiseguy would've broken up with somebody, it's only for one's best to still run off of her like she's caught the clap. Find somebody else, period. Again as always, unwritten rules but the consequences are extreme. Chapter 6: Friends & Relationships Connected guys spend time day in and out with each other. They might be playing cards, hanging out in their favorite joints, games of pool, hug and kiss each other like brothers, attend other guys' family meets, kids' birthdays. Interestingly enough, they care about each others’ family as their own, not hesitating when it comes to pulling an errand or two for them if a guy can’t be there or do it himself for any reason. Now naturally, one could easily say they're like /friends/. But that's one analogy to be not mistaken by. You have no friends. You can't afford to be or have one. Being a friend in its literal meaning could be trusting anybody to their fullest, sharing all the thoughts going in your head to them. But in the life, it can mean being vulnerable. Now naturally, guys get close to each other. They are all friendly, sharing laughs and having a good time, but not friends. The reason being, the word 'friend' has value less than a grain of salt when you're asked by your higher to take the apparent 'friend' out. As a matter of fact, the guy who might kill you is likely going to be the one closest to you. That's what you can count a 'friend' for in the life. So in general, the guys are lonely for the most part. When they're with their family, they might want to be with their girlfriends. When they're with them, it may be they want to be with other girlfriends. When they're with the other ones, and at this point they're likely thinking to be with other wiseguys. Now again, drawing to the point being with wiseguys they worry about being whacked. To put it simply, they don't make any effort whatsoever to make deep connection with anybody. You don't often see them ever open up fully. They spend most of their time happily running their schemes, cheat & kill people. It comes back to the nature of work. The only ones they can trust is their own self. Again, all of the above only serves to be the typical behaviour and mindset. It should in no way restrict you from getting creative with your character and have a few traits out of the norm. Chapter 7: Going to "College" Going to prison, for someone dedicated to a life in organized crime is not unexpected. While your feelings going in may vary between characters (Some being more frightened than others), prison can be one of the most rewarding things for your character. Very rarely will you receive a better chance to forge connections with other gangs and characters. This section will go into some information about both GTAW’s prison system specifically as well as general information on how to conduct yourself realistically in prison. Prison systems in the United States, especially on the west coast are self segregated by race. This is especially true on GTAW and pretty common knowledge in the general populous. This segregation is enforced by the two main prison gangs, The Ayran Brotherhood and The Mexican Mafia through their various surrogate gangs. This leads into the very first rule of prison RP. Don’t piss off the prison gangs. Now, this rule serves as a guiding line. Not only is it a sure fire way to get your ass in trouble, it’s also wildly unrealistic. You are in their house and your character would be very aware of this. You are no longer on the streets and your character would quickly begin to understand that the guards are there to keep you in the jail, not to protect you from each other. However, this is and ends IC, OOCly the county jail has a strong OOC community. Leading to the second rule of prison RP. Always join the prison discord, participate in jail events. Upon entering prison on GTAW, request an invite link to the inmate discord. Because of the wide variations in playtimes, it’s not always easy to have a set schedule. To work around this the LSSD discord has an inmate channel used for the OOC coordination of events like work details, canteen time and general RP around the cellblock. Many people make the mistake of never joining the discord and miss out on these events, leading to them getting the wrong impression about the jails RP. I actually recommend spending a longer amount of time in jail if it means you get to experience the events. Don’t RP a know it all. A lot of guys think because they are experienced street criminals, that their knowledge would transfer over to jail. This is just not true, your first time in prison is your first time in prison. It’s ok to admit this to others in prison and by doing so it lets the prison's lifer population give you the best experience possible. It’s ok to RP a newbie, they’ll show you the ropes IC. Chapter 8: Murder Murder is an inevitable part of the life, but it isn't like it is portrayed in the movies. There are quite a few things to know about ordering or performing a hit. So, first of all, every wiseguy knows that in today's world it is quite easy to get caught for killing someone and then you're off the street for a while. That's why it happens rarely these days, but when it has to happen, all cards have to be played perfectly. Ordering a hit: There are two main keys to ordering a hit. First off, who is the target. If the target's a made man, you must have a very strong reason for their death. If they're a petty associate that causes you issues? You still need permission, but it's far easier to acquire. Murder of a soldier or any rank above without the OK of the boss is a deadly sin, there is no way one can slither out of that. Once you've got the ability to get rid of someone, you need to pick who will do it. Usually it's an associate looking to prove himself, or a soldier who's ready to follow orders or is close to the target. When you order a hit, you have to be vague in case someone's listening and also you can't give any details to the assassin. Once you've given the order, your job's done. Performing a hit: You've been given an order to kill. So how do you go about it? This really depends on your character. If your character is street smart or smart in general, he will want to do it quietly and make sure the body's never ever found. If your character's a meathead who snorts a few lines to start his day he might actually do a messy murder that will land him in prison. If your character is paranoid, he might take tons of extra steps to make sure no evidence is left behind and after the job he'll still be going crazy that he might've skipped something. There are many ways of performing a hit and it's up to you and your creativity how to carry it out. Mental toll: One of the most eye-poking mistakes is mobster characters who are cold-blooded killers. Sure, there are those people that are complete psychopaths, but that comes with a cost too and it is difficult to even portray properly. You must really think about your character and his background when you consider what mental toll a murder will take on him. Killing a person in real life isn't like shooting an enemy in a video game. Depending on who your character murdered, he will most likely be having nightmares, maybe even develop a constant never-ending fear of getting caught, he might fall into depression, he might start taking drugs to numb the trauma of having to take a life. Roleplaying impacts of this is both good roleplay and good character development. Shelving: One of the most commonly used alternatives to solve internal issues without murder is to shelf people. Shelving means that once a mobster breaks the rules or upsets his superior, he is shunned from all of the family's activities. Fellow mobsters are ordered to not do any business with you, to not even talk to you. You're no longer connected and you mean nothing. Although, there have been many instances where mobsters are brought back in from their shelf periods. Remember, that in LCN factions you shouldn't go around murdering people - try ALL other alternatives first. It's insanely difficult to get away with a murder in 2021. Chapter 9: Modernization 90 percent of the information that you will stumble into about the mob online are heavily outdated. Especially documentaries. It is important for you to understand the modern-day LCN landscape. Even the dumbest of mafiosi know that they're being watched and that everything they do can be easily traced. Everyone in the life is trained on how to take basic measures to ward away attention. Even the schemes themselves have changed. Mafia went from running numbers on the streets into online casinos, from driving around with a few hookers in the car to craigslist adverts for "escorts" and more! When thinking of a scheme, carefully think out if that scheme would work in 2021 and what's the most modern way of doing it? What's the safest way? Chapter 10: Applying the knowledge It is important to note that considering the fact LCN is a criminal society, there are no handbooks being handed out to new members. When criminals get hooked up with the mob, they don’t know every single mechanic until way later. How do they learn? Through experience. Nobody tells you what’s right or wrong, outside of the criminal’s mentors as well as the higher ranking members while you are an associate. While in some instances criminals do read internet sources as well as books on the topic of LCN, a lot of them come into the game by a learn-as-you-go method. Therefore, you should take into account the learning process for your character. Another important thing to note is that generally, RPing a know-it-all is mostly frowned upon by most mob factions and you should make your character a real living, breathing person. USEFUL LINKS: https://www.nytimes.com/2006/12/10/nyregion/10mob.html https://www.justice.gov/usao-edny/pr/10-bronx-and-westchester-based-members-and-associates-gambino-crime-family-indicted https://www.justice.gov/usao-edny/pr/seven-members-and-associates-gambino-and-bonanno-crime-families-indicted-racketeering https://www.youtube.com/channel/UC2uSLdAAa4UEp_3ZpFElgfA/videos https://aboutthemafia.com/ http://www.gangsterbb.net/threads/ubbthreads.php?ubb=postlist&Board=8&page=1 http://theblackhand.club/forum/ https://thenewyorkmafia.com/ CREDITS: @Copa Cabana; @Flow; @Henning;
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  11. I'm against any idea that turns roleplayers into service dispensers / machines — that is essentially what you're suggesting. On top of that, that'd nearly double the time it takes to make the call. Situations develop way too fast as is.
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  12. You can't honestly be suggesting to blame the person the robbery RP (if it could even be called RP) is being forced upon for... not enjoying that sort of RP, can you? To my knowledge, this is the only kind of play you can effectively force on another person - you can effectively find someone fatigued about to log off, but they're forced to stay just because you want some script items. So yes. They slow down. They're not enthusiastic about it at all. You think this is on the same level as metagaming robbers with /b showitems? Surely you're joking. How about this - rather than robberies taking anything from their intended victims, the robbery is roleplayed out and a staff member and/or a panel of judges will assess the quality of RP from the robber and reward them accordingly? You'd never see another robbery because they're not interested in roleplaying, they're interested in script rewards. At least they'd have to put in some effort to get rewards out of their little power fantasy.
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  13. Lmao the young age of this community is showing its ass hard right now. Before GTA:World, having non-english sections on RP forums was the standard. LSRP did it, RC:RP did it; basically any English roleplay community with a decent population had multi-language sub-forums. "iT's an English Server, speak english" Is probably the dumbest thing I've ever heard. Maybe we should follow the cultural norms of the host country? Maybe the server time should be synced up with the host country's server time? Maybe we should only be allowed to roleplay things that happen in the country the server is being hosted in. It takes ten minutes to create a Non-English section, and it takes like 3 days to find moderators for it. If it's what people want, let it happen. I'm not sure why some of you guys saying "it's an english server" are so against the idea; the way a few of you write, it seems like English isn't your first language anyways.
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  16. OOC Information Varrio Rancho 13 attempts to portray a completely fictional sureño gang which only exists within Los Santos. Due to this liberties have been taken to come up with and promote original ideas instead of relying on such from real life counterparts. The faction strives to maintain a high level of roleplay and even though the gang itself is completely fictional, it still abides by the laws of sureño gang politics. Those who are interested in roleplaying with us can do so by approaching the Rancho projects area at an appropriate age with a solid backstory. The faction primarily focuses on heavy roleplay within the area itself instead of constant conflicts outside. There is an emphasis on mature and dark roleplay content, something that anyone wishing to roleplay with us should expect. Rancho itself is a poverty driven and unsupported section of the city, all faction members should be ready to roleplay around this properly. Faction leadership reserves the right to Character Kill (CK) any individual within the gang or that wishes to be a part of it as long as the reasoning is sound. Character Kills are not taken lightly and are always a last resort method that are not commonly carried out. For further information or questions please join our Discord: https://discord.com/invite/Ep8V6Uv
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