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Showing content with the highest reputation on 07/22/2020 in all areas

  1. The Johnny Blue Saga: Part 2 (Farewell Porno Joe, you will be missed. Thank you for all the good memories.)
    6 points
  2. Short description: Remove the forced animation of looking at your phone when someone calls you, before you picked up the call. Detailed description: Right now when you receive a phone call you get forced into the holding the phone animation regardless of whether you picked it up on not. It means that while the phone is ringing your character is seen to be holding the phone, even if you didn't RP taking your phone out. Not only that it takes you out of the animation you're currently in, but it also forces your character to look at the phone and ruins the immersion / RP if you wish to ignore the call, since the other party sees your character looking at the phone upon receiving the call even if you don't wish to RP that. Note that this is specific for the animation BEFORE you answer the call. Of course that when you type /p and answer you should be forced into the appropriate animation. Same goes to when you type /phone and take your phone out. I am only talking about the period of time your phone is ringing. Commands to add: N/a Items to add: N/a How would your suggestion improve the server? It's a small change that will improve the quality of RP and the general phone system. Not every time you get a call you wish to answer it, so it's not fair to force your character to look at the phone before picking up. Additional information: There was a somewhat similar suggestion before, but they talked about the /phone animation forcing you out of the current anim, and not about the "Your phone is ringing" anim.
    3 points
  3. 3 points
  4. Eugene Kilhaney is a recently released fifty year old convicted felon. He serves under Francis MacArthur, a gruesome criminal and supposed boss of the MacArthur Organized Crime Group as his second-in-command. Kilhaney was born in Los Santos to a poor, La Mesa based family. His mother, a local prostitute, raised Kilhaney without his absent father. Mimicking similar upbringings, Kilhaney dropped out of school at the young age of sixteen to pursue a life of crime. Infamous for his burly figure, Kilhaney was recruited by local La Mesa loansharks as their debt collector. It was there where he and MacArthur crossed paths. MacArthur headed up a lucrative loansharking scheme, comprising of small low level crooks to collect MacArthur's outstanding loans. The brawny Kilhaney quickly caught the eye of the Scot through his merciless means of collecting debts, his keen eye for robbing the right places and his success in recruiting new members to MacArthur's posse. Throughout the early-to-mid 2000s, Kilhaney worked closely with MacArthur and his gang of thieves, rising through the ranks to become the second-in-command. However, in December 2009 both he and MacArthur, as well as fellow associate Ronald Lynch were arrested. The charges show Kilhaney had a part to play in the severe beating of two local bookmakers who were accused of skimming profits and not paying their dues to the duo. Kilhaney was doomed to ten years in prison, MacArthur to eleven. Without their figureheads at the helm, the MacArthur Gang quickly disbanded. Now, a decade later of scheming and planning, Kilhaney has been released from prison with orders from MacArthur to reform the gang and bring back their golden era. ((OOC note: Eugene Kilhaney is my new character. I'm excited to start a new chapter of roleplay. This thread will showcase screenshots of Kilhaney's character and criminal life.))
    2 points
  5. Debt - a sum of money that is owed. Debt can occur in a number of ways, borrowing money, borrowing a car, breaking someones property or in most cases having a cunt for a ex-wife. The worst thing about my life? Knowing I had something, I had a booming business looking after them items you didn't want the authorities to find. You had something hot to sell? I'd buy it and make it cold. The SUV, the house, food, beer and more food, it was all mine. Until that bitch fucked off and took the lot, you women are all the same I'm telling you. Well that's not the end of me, Gary's making his comeback. ((I'm keen to let the character develop rather than determine too much with a backstory. The idea is for a middle-aged divorced man trying to start his life again.))
    2 points
  6. Hi, The focus of this topic is the vehicle leasing option that is currently available on the UCP. The vehicle list offers loads of different types of vehicles, from trucks to lawn mowers. I myself have applied for a vehicle via this system, and was a little shocked to find I had been declined due to my character having a record. I couldn't see this rule or requirement written anywhere, so took to the Property Management discord to query it: So, I have a couple of issues with the stance presented by PM. 1. You are unfairly limiting a group of players (Anyone who has a criminal record) based on the previous behaviour of a select number of players, or based on speculation about what you think may happen. 2. You are generalising everyone who's character has a criminal record as someone who would obtain said car, and use it to "evade and be reckless". 3. Criminal Records/Characters pasts have a huge part in story lines, whether they are currently involved in illegal activities or are now enjoying a fully legitimate lifestyle as a product of their reform inside jail - appears as though people who have criminal records are being sub-par some how? There is also another slant to this, given that a large number of the vehicles in the UCP are commercial vehicles, or vehicles that can be used for businesses, what happens should Ex-Criminal A (we'll label him this for now) come out of jail with an interest in lets say gardening following his recent activities inside where he did something similar. Ex-Criminal A comes out of prison, applies for a garden mower to kick off his new idea and is declined because he has a criminal record. What type of RP is Ex-Criminal A now limited to? Ahh yes... More criminal/Illegal RP! Interested to hear if people are aware of this, and also what their views on limiting a large part of vehicle procurement to a specific audience based on an choice of story line?
    2 points
  7. Chapter 1 concluded.. and the start of Chapter 2!
    2 points
  8. This is like asking what a good writer is in that you'll never be able to provide a complete answer, however good roleplayers generally: 1) Write convincing dialogue for their characters. I hate trite and cliched dialogue. I like people who can write mobster characters who don't instantly remind you of someone from The Sopranos. Similarly, I like high ranking criminals who actually feel intimidating in the way they speak - because you don't run a continuing criminal enterprise without being able to affect a very real threat of violence in your speaking. (Some prison roleplayers are really good at roleplaying inmates who are genuinely scary presences in a scene.) I like people who can write good accents, lingo and local vernacular in their dialogue. 2) Avoid purple prose. No one cares. Really. If your character is swigging from a beer bottle then just say that - don't dedicate three paragraphs to the process. Good roleplayers say what they need to and they do it succinctly. They use as many words as necessary. They avoid tired or clumsy metaphors. They can turn a phrase when it's needed, but they also show enough restraint to keep a scene moving. 3) Have an actual character. Real people have motivations and histories that shape their motivations. Real people are conflicted and complex and messy. They're prone to mistakes. They have regrets, some fleetingly but some that linger. All of this complexity needs to be brought into your characters. And then the good roleplayer will allow it to seep into the roleplay over time - rather than unloading a bunch of backstory with all their motivations in a single expository scene. Real characters aren't always sad, happy or guarded - even if they might tend more towards some feelings than others. Supporting characters in movies serve a very specific function, so they often don't have the depth you'd need to bring them into a roleplay setting. Better inspirations can be found in TV series like The Wire - where you spend hundreds of hours with characters and get a much clearer sense of what they're like in all manner of circumstances. 4) Know their characters. Good roleplayers don't need scripts. They have a sense of how their characters will react to certain situations and can often improvise with them. This is hard and requires practice to ensure you are responding as your character and not just as yourself. 5) Know how to use grammar and spell words. Seriously. I am so glad we got rid of '-..'. Use punctuation properly. Try and spell properly. Use words you know the definition of to avoid confusing people. 6) Appreciate that characters change over time. I have never supported, for instance, roleplaying a 14-year-old and ageing them to be 18 over a couple of months. I don't believe the necessary development of four years of teenhood can be stuffed into a few weeks. I'd rather have a character with a rich backstory written prior to the start of roleplay. You can then think about how they might change based on what they experience - and these changes will often be subtle and gradual. Having a character who adjusts based on their engagement with others is very satisfying for those other players. 7) Try and learn proactively. No one will ever be perfect. Good roleplayers ask questions about what it is they're roleplaying and about roleplay generally. They reflect and they self-criticise. They seek out feedback and respond to it. They don't just plod along unthinkingly. Those are seven of many points about what good roleplayers do. Other stuff: I don't think it matters if a roleplayer can play a cop convincingly if they have no interest in doing that. What matters is how good they are at playing what they do currently. Joe Pesci basically only ever plays mobsters but who cares? He's awesome at it. Denzel Washington tends to play characters who sound alike, but he does it with so much depth. People should know as much as they need to to enhance their character portrayals. I don't know how to fly a plane - but that's not relevant to any of my characters and so it doesn't matter.
    2 points
  9. So basically the title, but I'll explain what I mean: a general lack of OOC consideration between players and how their actions influence others in terms of roleplay. This is not aimed at any specific group of players, but rather at the roleplay community as a whole from what I've observed over my time playing. When I first started out roleplaying, I didn't really notice it. I'm not sure whether it was there and I was simply looking at it the way you do something new: ignoring the flaws in favor of the new experience, or whether it was so long ago that I just don't remember it. As time went on, I noticed an issue that I saw plaguing a lot of communities I've been at in the past, as well as to some extent this one: a lack of consideration for our fellow roleplayers. Now, I suck absolutely massive cock at turning my thoughts into words but thankfully I have a somewhat relevant example! As a new member of the LSPD, I've been somewhat pushed into a role where I occasionally more or less have a say in how certain situations play out. For example: traffic stops. My officer pulls someone over and as long as they remain relatively obedient, my character more or less controls the pace of this specific situation. Sometimes they can be a little bit lengthy, as I'm sure some of you know - however in my case, this particular stop was almost doubly so because I was having it all explained to me on the fly by my training officer. As such, I felt pretty bad that the guy that'd had the misfortune of speeding past me was now basically forced to sit there and stare at his screen doing nothing while I fumbled through the MDC. I'd warned him beforehand through PMs that it was going to take a while as it was my first time. It took much longer than even I had reasonably expected, as I had to do the paperwork portion of it during the stop as well. It eventually got done, he was a tad agitated at how long it took, but I apologized for making him wait and we went our separate ways with(I assume) no hard feelings. On the flip side, a recent thread brought to my attention a certain attitude about traffic stops in particular: your character did something stupid, and they're suffering from the consequences. In this case, that's having to wait during a stop or whatever. I don't want to harp on the traffic stop thing as it's just the closest example I have on hand, but it brings up my main point. IC consequences are not an excuse to strong-arm your fellow roleplayer OOC. Roleplaying is in essence collaborative writing and is a hobby most of us partake in for fun. If I didn't have fun doing it, I wouldn't - I'd go do something else. I've ran into many a situation where one character essentially has say over what happens in the situation. So they use that advantage to make sure that an 'opposing' player has as little opportunity to do anything not within their wishes as possible. Sometimes this is born from necessity and is just a natural and realistic progression of IC events, but a lot of times when it does happen it's simply someone trampling over someone else for the hell of it. You can see so much of it in the reports section that it's ridiculous. A lot of conflicts between players lack any sort of consideration or OOC interaction at all until the point where someone wants to throw a fit. Please, keep in mind that you're not roleplaying with an NPC. There's another player controlling that character and the actions you take can directly influence them in more ways than you likely imagine. I'm not saying to kiss everyone's ass 24/7. There are some people you will never please regardless of how considerate you try to be within the limitations of your character's interactions, but that's just how it is. It's mainly odd to me because I know everyone here has been in a situation they haven't gotten any enjoyment out of - or more likely, hated. No one wants it, but there seems to be a rather large amount of people that think that as long as it isn't happening to them, it isn't a problem. Be courteous to your fellow roleplayers. You might find that not everyone takes a mile when given an inch. Thoughts?
    1 point
  10. CEF popup too, both things, animation and CEF, only open the CEF menu/animation when you pick up the call.
    1 point
  11. What SaintBatemanofWallStreet and Marksman said is correct. I'm not too familiar with the criminal justice system in the UK but in the U.S if you get a felony on your record doesn't matter if you served your time years or even decades ago it will fuck up your entire life. You won't be able to get any type of job not even at McDonalds, rejected from apartment and loan applications. Basically anything that requires any type of background check which is a lot of important things you will be disqualified for. Once you have the stain of being a felon on your record even if it was still a little old lady purse 20 years ago when you were 18 and now you are reformed it will haunt you for ever.
    1 point
  12. I 100% support them not giving out vehicles to characters who are felons or even frequent misdemeanor flyers. Being a felon in the United States is extremely debilitating to any progression of a person and a lot of people on this server don't understand or don't care. Basically what it comes down to is when you lease or rent property from anyone be it vehicles or a place to live, they have the right to deny you based on your criminal record. And there's really nothing you can do about it because it all comes back on the property owner's liability. They don't have to give you their stuff. EDIT: And for the reformed criminal? That usually takes years and years of proof that they have chosen to integrate themselves back into society and become a functioning member again. And that's job history, showing they can handle a credit card, etc. What it isn't is a month of not going to jail and going "sEe Im ReFoRmEd! PrOmIsE!"
    1 point
  13. Feel free to rp your dob then
    1 point
  14. What do you mean? Do /sdl to check your character's age
    1 point
  15. Can I have the template? Looks good
    1 point
  16. Good RP from these boys and they keep it fun.
    1 point
  17. I'd like to clarify some information, as individuals continuously refer to the "Democrat Party" as "Center Left". As a R.L. Political Scientist, I would like to inform every one that the Democrats are more "Center-Right" while the Republicans are "Right". The only exception, so far, has been "Bernie Sanders" and "Ocasio Cortez", whom are borderline "Social-Democrats" within the center/center-left region of the spectrum. Even then, their spectrum is hardly any where beyond the line in the MIDDLE of the political compass:
    1 point
  18. Someone who values your experience as much as you value theirs.
    1 point
  19. cant believe u guys robbed me ? still loving the faction though keep it up
    1 point
  20. Chapter 2 Nathan Tavares: Habeeb Taxi Coming soon...
    1 point
  21. All visual enhancers have been patched to the new GTA V version, Redux, NVR, Visual V. You can find them here, make sure to download from the 'Current' folder and not 'Old' - Here. Preview of all three only at night time for future reference: Visual V Natural Vision Remastered Redux Redux is currently being uploaded.
    1 point
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