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Showing content with the highest reputation on 07/21/2020 in all areas

  1. To me, being a good roleplayer consists of a mix of many different things: Someone who can play a convincing character that is independent from external sources. While using certain other media as a source is not a sin, you should be able to put down a character that is its own entity without relying on these sources too much to base your character of. Your character should never be a projection of yourself of your beliefs. Even if you and your character may overlap on some (or even many) fields, you should still make sure this is because it suits the character instead of yourself. Your character should not be a projection of yourself, seeing it will not make you able to separate yourself from the character if you use yourself to create a digital avatar instead of creating a character. As an extension to my previous point: The ability to separate your character from yourself. Just because you dislike a player OOC does not mean your character should immediately dislike theirs. You should be able to convey different opinions and beliefs between characters. You should be able to make sure your character does not do something due to an opinion you have OOC, rather than an opinion they may have IC. Someone who has the right mindset when it comes to roleplay. Winning is fun, but the playing experience of the other players should always be considered. As an opposing argument to this, OOC considerations should not take the helm over IC decisions, and if you do become the victim of something against your character IC you should be able to keep this IC and roll with the punches, even if it puts your character at a severe disadvantage or even makes you feel like it is not fun to play it out. You can sadly not always win or get what you want, and roleplaying the downs is just as much a part of our hobby as roleplaying the ups is. The ability to research your character. Do not attempt to roleplay any kind of type you do not know how to portray. Everybody has to learn, but always try to do your research before dipping your toe into a new avenue of roleplay. There are plenty of people in all walks of life that will help you develop a character when you try out a new concept, take their advice and help to become better at what you want to portray so you can eventually carry that knowledge over to others. Be serious about who/what you try to portray. Do not portray a specific walk of life or ethnic group because it seems funny or to poke fun at it, once again: Do your research. Someone who has the ability to deviate from a scripted route. It is nice to sell your character / faction / clique by creating screen shots that look amazing because they have been scripted, but you are a hundred times the better role player if you can take the blow that comes with a deviation in your plans and evolve your roleplay into dealing with the blow instead of doing what you can to ignore said blow to preserve your scripted plan. Unforeseen events are a part of roleplay as much as anything, and the ability to improvise and deal with unforeseen events is a valuable skill that will help enhance your roleplay a lot. The ability to keep the character alive without external help. This once again comes down to the ability to improvise and adapt, but being able to keep your character going and finding something to do when it may seem boring or dull is a valuable asset that will not just enable your own but others' roleplay as well. The ability to roleplay all aspects of the character. Just roleplaying the job, the relationship or the banter with the boys is fun, but you should be able to roleplay your character throughout the different phases of their life, be it them working, them spending time with the ones they love or even them going out with their friends. Your character does not just do one singular thing all day long, and being able to roleplay all aspects of the character adds dimensions to your character. The ability to properly roleplay the feelings, emotions and needs of a character enhances what I just said even more. Your character may not always be happy to work, or happy to see a friend of them, or a douche bag to others. Behavior changes depending on an infinite amount of influences, and the ability to portray more than just one state of your character will make you look a lot better. The ability to be realistic with your roleplay. No mechanic owns four Cheetahs while also paying rent. Even if you have the money OOC, restricting yourself IC to fit the image of your character is a valuable asset. Script-wise wealth does not have to be IC wealth. The ability to develop a character instead of instantly being the Crime Boss of Los Santos will help people appreciate you. Our hobby is a long term one, with characters that can last for years. It is important to note down that a hundred percent realism can never be achieved due to the nature of the game we play. Be open to some concessions that have to be made to keep this experience enjoyable for everyone, but try to strive for realism where possible. The ability to write properly. This comes with skill and time, but a good grasp of the English language and the ability to convey your roleplay quick enough to not stall the scene is essential to preserve a natural flow of things. But most importantly: The ability to learn from others or mistakes. You're not perfect, you never will be. Be humble. The ability to be patient with others. Others aren't perfect either, be nice. We're all here to have fun. The ability to be courteous on an OOC basis, even if you are not IC. Refer to my previous point. The ability to enjoy the game. If you aren't feeling like role playing, please do not force yourself to just to spite others / troll / do something you feel like you have to. It may be better to take some time off and work on getting ready to give your role play your 100% at a later date. There's no shame in taking a break. I would like to point out that what I have written here is subjective and reflects my personal opinion. I am not saying you are a bad roleplayer or a bad person for not meeting the criteria written above, but they do in my opinion outline at least the most important aspects of enjoyable roleplay. I have probably missed some things too, but I think I got the basics down.
    9 points
  2. David Galinsky is a twenty six year old who works as a second hand auto salesman with ties to organized crime. Born and raised in the middle class suburbs of Mirror Park, David has always had things handed to him. His mother working as a civil attorney his father a banker at Maze Bank. His parents began to suffer cracks in there marriage when David was only sixteen, faced with the many pressures of being a teenager along with a potential divorce didn't bode well for the spoiled youth. He found himself resorting to opioids and developed a strong drinking habit not to mention the fixed stipends his parents gave him every month he became a degenerate gambler. Attending ULSA for a bachelors in criminal justice David could not handle the pressures of college life eventually dropping out. Upon dropping out of school David was cut off from his parents including the monthly allowances, he tried selling party drugs for some time at the local clubs in Vinewood, not liking the style of business he'd try a different avenue for "fast cash". This is how he'd meet Ronald Lynch a prominent gangster in LS getting himself involved in house robberies and car boosting/chopping. Upon working for Ronald for some time David became more and more in tune with the criminal underworld developing the name Dodgy Dave. ((OOC NOTE: This is the first time I've actually written a character story, this should be fun.))
    6 points
  3. Chapter 1 concluded.. and the start of Chapter 2!
    5 points
  4. This is like asking what a good writer is in that you'll never be able to provide a complete answer, however good roleplayers generally: 1) Write convincing dialogue for their characters. I hate trite and cliched dialogue. I like people who can write mobster characters who don't instantly remind you of someone from The Sopranos. Similarly, I like high ranking criminals who actually feel intimidating in the way they speak - because you don't run a continuing criminal enterprise without being able to affect a very real threat of violence in your speaking. (Some prison roleplayers are really good at roleplaying inmates who are genuinely scary presences in a scene.) I like people who can write good accents, lingo and local vernacular in their dialogue. 2) Avoid purple prose. No one cares. Really. If your character is swigging from a beer bottle then just say that - don't dedicate three paragraphs to the process. Good roleplayers say what they need to and they do it succinctly. They use as many words as necessary. They avoid tired or clumsy metaphors. They can turn a phrase when it's needed, but they also show enough restraint to keep a scene moving. 3) Have an actual character. Real people have motivations and histories that shape their motivations. Real people are conflicted and complex and messy. They're prone to mistakes. They have regrets, some fleetingly but some that linger. All of this complexity needs to be brought into your characters. And then the good roleplayer will allow it to seep into the roleplay over time - rather than unloading a bunch of backstory with all their motivations in a single expository scene. Real characters aren't always sad, happy or guarded - even if they might tend more towards some feelings than others. Supporting characters in movies serve a very specific function, so they often don't have the depth you'd need to bring them into a roleplay setting. Better inspirations can be found in TV series like The Wire - where you spend hundreds of hours with characters and get a much clearer sense of what they're like in all manner of circumstances. 4) Know their characters. Good roleplayers don't need scripts. They have a sense of how their characters will react to certain situations and can often improvise with them. This is hard and requires practice to ensure you are responding as your character and not just as yourself. 5) Know how to use grammar and spell words. Seriously. I am so glad we got rid of '-..'. Use punctuation properly. Try and spell properly. Use words you know the definition of to avoid confusing people. 6) Appreciate that characters change over time. I have never supported, for instance, roleplaying a 14-year-old and ageing them to be 18 over a couple of months. I don't believe the necessary development of four years of teenhood can be stuffed into a few weeks. I'd rather have a character with a rich backstory written prior to the start of roleplay. You can then think about how they might change based on what they experience - and these changes will often be subtle and gradual. Having a character who adjusts based on their engagement with others is very satisfying for those other players. 7) Try and learn proactively. No one will ever be perfect. Good roleplayers ask questions about what it is they're roleplaying and about roleplay generally. They reflect and they self-criticise. They seek out feedback and respond to it. They don't just plod along unthinkingly. Those are seven of many points about what good roleplayers do. Other stuff: I don't think it matters if a roleplayer can play a cop convincingly if they have no interest in doing that. What matters is how good they are at playing what they do currently. Joe Pesci basically only ever plays mobsters but who cares? He's awesome at it. Denzel Washington tends to play characters who sound alike, but he does it with so much depth. People should know as much as they need to to enhance their character portrayals. I don't know how to fly a plane - but that's not relevant to any of my characters and so it doesn't matter.
    5 points
  5. A new friend What a solid story, man... Burn cruise gone wrong Continued
    4 points
  6. A Familiar Face 정액 양말
    4 points
  7. I've had one of the best experiences on GTA World whiles being a part of this faction. Nothing but great memories with you guys. I really wish you guys the all best in the future and I hope you guys will continue keeping up the awesome roleplay! Love each and one of you boys! MFFM
    4 points
  8. ARTICLES — EMPLOYMENT — REAL ESTATE — JOBS — VEHICLES — WEEKLY CIRCULARS — GOVERNMENT PUBLICATIONS — PLACE AD DRUG KINGPIN DEAD By Ashley Tarabella | January 20, 2019 At 2:15 a.m. on a moonless night in January 2018, 10 officers rolled up a driveway in an armored Humvee, three of them poised to leap off the running boards. They carried Colt submachine guns, light-mounted AR-15 rifles and Glock .40-caliber sidearms. Many wore green body armor and Kevlar helmets. They had a door-breaching shotgun, a battering ram, sledgehammers, Halligan bars for smashing windows, a ballistic shield and a potent flash-bang grenade. The target was a single-story house about 50 yards off Lakeview Heights Circle. Not even four hours earlier, Peter Ferri, a narco-terrorist, was present the front porch. Peter Ferri's had detectives crawling around the area for months. With his presence guaranteed, it was only the needed push for the county’s chief magistrate to approve a no-knock search warrant authorizing the SWAT operators to storm the house without warning. The point man on the entry team found the side door locked, and nodded to Deputy Jason Stribling, who took two swings with the metal battering ram. As the door splintered near the deadbolt, he yelled, “Sheriff’s department, search warrant!” Another deputy, Charles Long, had already pulled the pin on the flash-bang. He placed his left hand on Deputy Stribling’s back for stability, peered quickly into the dark and tossed the armed explosive about three feet inside the door. Not moments later, the front door was poked with rounds of a heavy automatic, an HK416. The team of ten dashed for cover as bullets flew through the front door and into vehicles sat out front. The supposed search for a suspect turned into a gruesome shooting between two parties. The team gathered for a briefing and more units were called in. With all in position, a squad of eight gathered by the front door. With the door kicked down and the team in, the only recognizable word heard was "CLEAR!" Room after another, the cry of SWAT team members erupts with reassurance. Not for long, though. It wasn't long before shots rung out. The team came in contact with not who they expected, it wasn't Peter Ferri's face. Faces seen belonged to people who go by James Lupone and Justin Caruso. Two of Ferri's best men, an investigator claimed. The two opened fire at the team. However, SWAT returned with more than a couple hundred five-five-six ammunition and had riddled the room beyond recognition. Finally, the gunfire quieted, though the officers did not know if the suspects had been hit or were simply reloading. A few minutes passed to ensure safety. The team rumbled on inside to find James Lupone lying on his left side, about a dozen feet from the door. James and Justin were in a pool of their own blood. Though, where was Ferri? The team laid sight on a closet door that was yet to be open. They gathered in portions around the door and barged inside. Peter Ferri was found deceased with a pistol by his side. He was announced dead not two minutes later, the cause of death being suicide. Myself? I consider myself a shy shadow of my father, you know? Silently living the life at Daytona Beach, the only dish on my table was my father's, though. He was the bank. I didn't really know about what happened, not until James called. James' calls were different, they felt like a slap on the wrist, like walking to the principal's office. Martin's calls were never about me, he was the mailman. Last time he called? My father was having a stroke. The calls of his always had me skip a beat. George Ferri at a party - 2003
    3 points
  9. Networking 냄새 나는 공
    3 points
  10. Thread follows Richard Wagner and locals from the Vespucci Beach area.
    2 points
  11. Alright, look buddy. You are super wrong here. Your judgement is based on what you ONLY saw on the forum threads. What is the association with my character, IHI and Italian mafia? Nothing, my character is a confidential informant against the Italian mob, and you think he will use it, that being 6-8 businesses to our advantage? You seriously lack major information. I won't even talk about the party stuff, because obviously, you are basing it only what you see on the forums and that's not even the 10 percent of it! And I feel really offended by how you decided to treat IHI and basically defame us in forums like this, by OOC means to shape an IC image. I feel really bad by how you decide to talk against us OOC'ly, even after we did exist for 6 months and have 150 members and helped many people to get on the RP train. Thank you for the digression though, I really do not hope it will happen again. If you have anything against IHI, I welcome it in my PM's but not here. This is election talk and not how bad IHI is.
    2 points
  12. All garages already have to jump through hoops in regards to advertisement, let's not restrict this even more. Going to say no.
    2 points
  13. A few people have touched upon this, but I'd also want to say THE LENGTH OF YOUR /ME DOESN'T MEAN ANYTHING. Yes while it's nice to flesh out some detail in what the action your character is doing, it doesn't change the fact filling up 700 hundred words (full /me and /do) to describe a powergame action where no-one else can react is just off putting. You can get the point across in a few lines or so. No-one cares about how expansive your vocabulary is if the character isn't realistic.
    2 points
  14. )) We're still hiring for all sorts of labor work. Interested individuals can inquire at the given email.
    2 points
  15. Scuba diving and camping for those of an adventurous spirit Dante Rosenberg Adventurers and those who wanna become one, had an opportunity to experience scuba diving like they never did before, guided by scuba diving expert. This Saturday, adventurers had a chance to participate in a interesting event organized by Mr. David Torres which took place somewhere around Paleto Bay shore. All interested met up at a parking lot near 'Hang Ten Adventures' store, work place of Mr. Torres, where they could buy tents, scuba diving gear, and other equipment necessary for this journey. Participants followed their guide to the Paleto Bay shore, where they set up their gear and camping tents. We've talked with Mr. Torres about this event, and why he chose this location: "I love outdoors activities, so I thought scuba diving and camping would be relaxing for people. I am experienced and licensed scuba diver. Those who want can go dive and others can stay on shore, relax and camp. Plan is to go scuba dive first , because I want them to see all the beautiful fauna under the sea and then to camp until the morning. I hope it will be fun for people and it's a great opportunity to meet new people" - says Torres. David Torres at 'Hang Ten Adventures' store Those who were diving for the first time were instructed by Torres on how to check their gear. Divers followed Torres in pairs so there was no danger of someone getting lost. What's interesting is that divers could see amazing sights under water and one of them was a giant UFO that seams to be crashed underwater. It's not known why it is down there but it's assumed that it is a prop from local movie company that used it for one of their movie scene. David Torres gives gear preparation instruction before diving This is not first event organized by Torres and certainly not the last. "This is our fourth event. In the first one we did same as today but with fewer people, around twelve. Today we have around thirty people. Second event was hiking and camping in Mount Gordo and on third we went hiking on mt. Chiliad. On our next event we might be going to Mount Gordo again, who knows. It would be great to meet more people with boats, I know a great place but it's easier to get there by boat." - adds Torres. These events are free and safe even for first comers, Torres says that lifeguards were informed about event and were ready to help if needed. We spoke with few participants who were amazed with this trip, some of them also attended previous events hosted by Torres. "I think they are pretty fun, changes from all the monotony of the city. I attended last event where we hiked all the way up to Chiliad's summit, but this is first time I'm going scuba diving" - Victoria "It's my first time scuba diving. It was a real nice experience, instructor is really great and showed us lots of exciting things under water. Great people, great atmosphere. I got a camper with me, so I'm staying overnight." - Peter Breyer Divers explore UFO prop underwater Torres thanked Amber, worker at 'Cafe 68' who provided free food and drinks and Maya Roses who created event on Facebrowser. We wish a good luck to Mr. Torres and hope to see more adventures like these in the future. Full photography of the event. Credits: Los Santos News Network. lsnn.gta.world
    2 points
  16. T̷H̷E̷ ̷H̷I̷G̷H̷E̷S̷T̷ ̷F̷A̷L̷L̷ ̷T̷H̷E̷ ̷F̷A̷R̷T̷H̷E̷S̷T̷
    2 points
  17. Someone who values your experience as much as you value theirs.
    2 points
  18. If your RP is believable, engaging, and transparent to the point where your character is not questioned in any way shape or form.. you're a good roleplayer.
    2 points
  19. Hey, hi! So this is something I've wanted to do for a loooooong time but haven't really gotten around to it. With the Los Santos County Lifeguards thriving under the Los Santos Fire Department, I thought now would be a good time to show the story of my oldest, nearest and dearest character, Ami McKenna. Ami has been my most played character and has a long history on GTA:W - filled with failures and dreams who has finally found her calling in life - by pure chance of an accidental rescue one day down on Vespucci Beach. Ami means a heck of a lot to me. There was a brief period of time where I put her aside to start afresh after a major setback in her development - and I RPly sent her away to Alaska to continue her veterinary medicine studies as I had lost all ambition to play her. I brought her back around January to try and dig her out of the hole she was in and have fallen completely in love with playing her again and I don't see that changing. This will follow the development of Ami, from her escape to Alaska, to her return due to her husbands suicide - and how she managed to find hope through her conception and development of the Los Santos County Lifeguards. It'll take a little time to catch up to the present day, but I have so much content of her present day that I felt it's important to show how the Lifeguards came to fruition. I hope you enjoy ❤️
    1 point
  20. The sleaziest of all the car salesmen.
    1 point
  21. the server shouldn’t be able to see admin punishment messages at all
    1 point
  22. Just business 누워서 떡 먹기
    1 point
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