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Showing content with the highest reputation on 07/20/2020 in Posts

  1. Last Call I'd like to thank everyone in this faction for their involvement in Porno Joe's progression. I look forward to watching this faction progress, I wish you all nothing but the best in your future endeavors. Saaaaaaaaaaalud.
    20 points
  2. Eugene Kilhaney is a recently released fifty year old convicted felon. He serves under Francis MacArthur, a gruesome criminal and supposed boss of the MacArthur Organized Crime Group as his second-in-command. Kilhaney was born in Los Santos to a poor, La Mesa based family. His mother, a local prostitute, raised Kilhaney without his absent father. Mimicking similar upbringings, Kilhaney dropped out of school at the young age of sixteen to pursue a life of crime. Infamous for his burly figure, Kilhaney was recruited by local La Mesa loansharks as their debt collector. It was there where he and MacArthur crossed paths. MacArthur headed up a lucrative loansharking scheme, comprising of small low level crooks to collect MacArthur's outstanding loans. The brawny Kilhaney quickly caught the eye of the Scot through his merciless means of collecting debts, his keen eye for robbing the right places and his success in recruiting new members to MacArthur's posse. Throughout the early-to-mid 2000s, Kilhaney worked closely with MacArthur and his gang of thieves, rising through the ranks to become the second-in-command. However, in December 2009 both he and MacArthur, as well as fellow associate Ronald Lynch were arrested. The charges show Kilhaney had a part to play in the severe beating of two local bookmakers who were accused of skimming profits and not paying their dues to the duo. Kilhaney was doomed to ten years in prison, MacArthur to eleven. Without their figureheads at the helm, the MacArthur Gang quickly disbanded. Now, a decade later of scheming and planning, Kilhaney has been released from prison with orders from MacArthur to reform the gang and bring back their golden era. ((OOC note: Eugene Kilhaney is my new character. I'm excited to start a new chapter of roleplay. This thread will showcase screenshots of Kilhaney's character and criminal life.))
    9 points
  3. This is like asking what a good writer is in that you'll never be able to provide a complete answer, however good roleplayers generally: 1) Write convincing dialogue for their characters. I hate trite and cliched dialogue. I like people who can write mobster characters who don't instantly remind you of someone from The Sopranos. Similarly, I like high ranking criminals who actually feel intimidating in the way they speak - because you don't run a continuing criminal enterprise without being able to affect a very real threat of violence in your speaking. (Some prison roleplayers are really good at roleplaying inmates who are genuinely scary presences in a scene.) I like people who can write good accents, lingo and local vernacular in their dialogue. 2) Avoid purple prose. No one cares. Really. If your character is swigging from a beer bottle then just say that - don't dedicate three paragraphs to the process. Good roleplayers say what they need to and they do it succinctly. They use as many words as necessary. They avoid tired or clumsy metaphors. They can turn a phrase when it's needed, but they also show enough restraint to keep a scene moving. 3) Have an actual character. Real people have motivations and histories that shape their motivations. Real people are conflicted and complex and messy. They're prone to mistakes. They have regrets, some fleetingly but some that linger. All of this complexity needs to be brought into your characters. And then the good roleplayer will allow it to seep into the roleplay over time - rather than unloading a bunch of backstory with all their motivations in a single expository scene. Real characters aren't always sad, happy or guarded - even if they might tend more towards some feelings than others. Supporting characters in movies serve a very specific function, so they often don't have the depth you'd need to bring them into a roleplay setting. Better inspirations can be found in TV series like The Wire - where you spend hundreds of hours with characters and get a much clearer sense of what they're like in all manner of circumstances. 4) Know their characters. Good roleplayers don't need scripts. They have a sense of how their characters will react to certain situations and can often improvise with them. This is hard and requires practice to ensure you are responding as your character and not just as yourself. 5) Know how to use grammar and spell words. Seriously. I am so glad we got rid of '-..'. Use punctuation properly. Try and spell properly. Use words you know the definition of to avoid confusing people. 6) Appreciate that characters change over time. I have never supported, for instance, roleplaying a 14-year-old and ageing them to be 18 over a couple of months. I don't believe the necessary development of four years of teenhood can be stuffed into a few weeks. I'd rather have a character with a rich backstory written prior to the start of roleplay. You can then think about how they might change based on what they experience - and these changes will often be subtle and gradual. Having a character who adjusts based on their engagement with others is very satisfying for those other players. 7) Try and learn proactively. No one will ever be perfect. Good roleplayers ask questions about what it is they're roleplaying and about roleplay generally. They reflect and they self-criticise. They seek out feedback and respond to it. They don't just plod along unthinkingly. Those are seven of many points about what good roleplayers do. Other stuff: I don't think it matters if a roleplayer can play a cop convincingly if they have no interest in doing that. What matters is how good they are at playing what they do currently. Joe Pesci basically only ever plays mobsters but who cares? He's awesome at it. Denzel Washington tends to play characters who sound alike, but he does it with so much depth. People should know as much as they need to to enhance their character portrayals. I don't know how to fly a plane - but that's not relevant to any of my characters and so it doesn't matter.
    6 points
  4. A New Beginning 새로운 시작
    6 points
  5. And a final two paragraphs to round up the story:
    6 points
  6. I've had one of the best experiences on GTA World whiles being a part of this faction. Nothing but great memories with you guys. I really wish you guys the all best in the future and I hope you guys will continue keeping up the awesome roleplay! Love each and one of you boys! MFFM
    5 points
  7. Short description: Rework the script with regards to stolen vehicles, restrict commands and rework /reportstolen and /reportfound, rework 911 / 991 script to accomodate an automated process. Detailed description: Currently, as far as I understand it there's no connection between the MDC and the game with regards to a vehicle being stolen. I think the entire system ought to be reworked with the current commands /reportstolen and /reportfound being accessible only to LEO's, and that players have to use either 911 or 991 to report their vehicles being stolen. You could possibly have an automated system which triggers when the player mentions keywords during the 911 call, with the system asking them questions which could lead to an automated 911 for us on duty with basic information (Vehicle, license plate, listed colors, last seen location).The reason is two fold, currently we have no way to contact the owner who has reported their vehicle stolen because they do not leave their number, nothing is listed in the emergency database because there's been no call with the current script system in place, and with the existence of the emergency database there'll be history to see how often vehicle's are stolen. When the script fails to properly identify the call as a stolen vehicle type, that's when we should have access to the command /reportstolen to manually report it, or during cases where a person comes up to us during patrol with no 911 call made. In those cases the command should give us the option to also put in a valid number, so /reportstolen [licenseplate] [number] so that the officer who finds the car can call the owner back.There should be an active list on the main page of the MDC detailing all the vehicles currently stolen, the same one you're able to see when you type /stolenvehicles. The only tool to see whether a vehicle is stolen is through the ALPR at the moment, or if you are mindful enough to use the command /stolenvehicles with some regularity while on duty. The MDC should ping when you run a plate on the DMV database stating that the vehicle is reported stolen when it is. Commands to add: Rework /reportstolen to only be LEO accessible, change the syntax to be /reportstolen licenseplate telephonenumber, have the script auto generate info regarding vehicle colours from the license plate when issuing a dispatch message to LEO. Have /reportfound only be accessible by LEO. Players must call 911 or 991 to report their car stolen, the 911 script can ask questions if it picks up words like stolen, so that it can be an automated process to report the vehicle stolen. Questions it would ask would include location, last time vehicle was seen, license plate, and the script would auto generate colors from the MDC database when issuing the dispatch. The command /reportstolen is for times when the 911 script doesn't activate with regards to vehicle theft, or when a person manually reports it. Items to add: How would your suggestion improve the server? It would be a major improvement with regards to the entire aspect of handling vehicle thefts. Additional information:
    4 points
  8. Someone who values your experience as much as you value theirs.
    4 points
  9. Little night in Little Seoul 공동체
    4 points
  10. The Planning & Execution! Later that night - Karma is a bitch! I'm a little late with posting the screens for this situation, but I've enjoyed all the RP before and after this whole thing. I'm sad with the way it had to go, but orders are orders. I wish the guys the best of luck in the future, but for now Alexanders story continues.
    4 points
  11. Short description: Allow players to choose between harvesting bud or harvesting seeds when growing weed on the server. Currently you receive a seed back from 1/3 plants during harvest. I believe that a new command, /harvestseed should be added to the server. When used, the grower would receive 3-6 seeds and no weed from the plant. Detailed description: I think everyone can agree that a lot can be done to improve the drug system on this server, while I think a full overhaul of the system won't come for awhile, I believe there are small yet significant changes we can make to improve drug RP quality of life. The current weed system lends its self to a small group of growers buying seeds directly from suppliers. While this lends greatly towards creating a high demand and rarity surrounding weed on the server, it doesn't do much for creating roleplay. By adding the ability to harvest seeds from plants, we can increase the amount of players who can build smaller scale farms. Seeds would still originate on the server through suppliers, but adding the ability to harvest seeds would create a market where smaller factions that might not be the first in line to buy seeds from a supplier have the ability and chance to create smaller, more sell sustaining weed farms. Commands to add: /harvestseed Items to add: N/A How would your suggestion improve the server? For illegal RPers: I currently run a weed farm on the server, the current system is incredibly boring. The system its self could be enjoyable if it wasn't so tied into the supplier drops each month. I get between X and Y seeds each month, because that's all I'm getting for a month there is really no room for expansion or error even. Short of becoming a drug suppler there just isn't enough seeds a month where I could expand and create some cool RP that involves other players while still growing the weed I need to supply my factions needs. By adding /weedharvest to the server, myself and others would be capable of producing while expanding. Getting more people involved in our RP. It would also open up more opportunities for other players who aren't in connection with a supplier the ability to open their own smaller scale farms. Right now, unless your a supply it's no where in your best interest to resell the seeds you've got. But if you were able to stretch those supplier seeds a little longer you could sell them to those around you. For LEO RPers: Raiding someones apartment or a stash house is one thing, but taking down a grow op deals a significant blow to any organization. As the investigations bureau continues to grow, So does the need for important criminal figures. /harvestseed creates more long form criminal RP for you to investigate because it will drastically increase the amount of people who will be able to operate farms. Additional information:
    3 points
  12. Steady Bkashin On Rivalz
    3 points
  13. Prison Life - Planning the future & making friends Freedom - Catching up with old friends & figuring out future plans
    3 points
  14. LOS SANTOS POLICE DEPARTMENT INTRODUCTION The Los Santos Police Department is the largest and longest-standing law enforcement faction on GTA:World, having existed since the server’s inception in 2017. We aim to offer an authentic Law Enforcement Officer roleplay experience, with our faction constantly improving and updating to bring us in-line with our real-life counterpart whilst maintaining a balance with the server and game. We are always looking for players who want to help us develop the faction further, so if you’re interested please see our recruitment topic on the LSPD forums, made available further down in this thread. HISTORY OF THE DEPARTMENT The Los Santos Police Department was founded in 1853 during the San Andreas Gold Rush and consisted primarily of a voluntary militia. Due to its location, San Andreas was known for violence with Los Santos becoming one of the most dangerous cities in the United States for several years during this period. The militia group, known as the ‘San Andreas Rangers’ eventually formed the first paid police force when they were merged with another militia company, the Los Santos City Guards, in 1869. The next twenty years would be a turbulent period that saw a total of fifteen Police Chiefs occupy the leadership role until Police Chief William C. Rockford took office and held the position for ten years - overseeing sweeping reforms that turned the department into a cohesive Law Enforcement Agency. The next 100 years for the department saw it grow into the large, municipal department that it is today. In 1911 the first female officer was sworn into service, three years before the outbreak of World War I; and during both world wars, the department suffered a decrease in manpower as officers were called to serve in the armed forces. In the post-war periods, there was an increase in corruption within the department that anti-corruption teams spent the next decades trying to eradicate, accentuated by the Bloody Easter scandal in 1952 that brought the issue of police brutality to the forefront. Pictured: LSPD Rifle Team, 1890 As one of the largest police departments in the country, the Los Santos Police Department was affected by almost every major event in the 20th Century that involved the country. With these events, the department grew and adapted, sometimes for the better, sometimes not so much. Some key events that shaped the department have been selected below. More will be added in the future. Downtown Vinewood Shootout On February 28th 1997, the Los Santos Police Department responded to a bank robbery that would set in motion major changes within the Department. Using body armour and a variety of high-calibre weapons, Garry Phelps Jr. and his accomplice Emilio Materasu attempted to steal a large sum of money from the vaults at the Pacific Standard Public Deposit Bank on Vinewood Boulevard. Officers arriving on the scene reported hearing gunfire from inside the bank and requested additional backup whilst holding the perimeter. Shortly before 0930, Phelps exited the building from the north side and immediately opened fire on nearby officers - wounding several officers and civilians, as well as forcing the LSPD’s helicopter to fall back before retreating inside again. Shortly afterwards, Materasu exited the building alongside him and engaged officers with automatic gunfire. The officers, who were armed with their standard-issue 9mm or .38 calibre weapons, were unable to penetrate the body armour worn by the suspects, and due to a combination of range and the suppression from automatic fire, were also unable to land shots to their unprotected heads. It wasn’t until the second ‘officer down’ call that the LSPD’s Special Weapons and Tactics was notified by dispatchers and requested on scene. Both Phelps and Materasu were able to regroup at their getaway vehicle, although Materasu was injured and forced to abandon the duffel bag of money and focus on starting the getaway vehicle. Phelps was also injured by officers when their gunfire struck his HK-91 rifle, forcing him to drop it and remove a new rifle from the vehicle. Materasu moved slowly through the parking lot at the rear as Phelps engaged officers whilst using the vehicle as cover. Once they reached the road, Phelps broke from the vehicle and proceeded to flee down the sidewalk on foot whilst Materasu drove down Clinton Avenue - forcing the officers on the northeastern side to fall back due to overwhelming fire. Phelps, at this point heading eastward on Clinton Avenue, continued firing his rifle at officers until it jammed just after the intersection with Power Street. Unable to clear the jam, Phelps discarded the rifle and drew his last remaining firearm - a Beretta 92FS and continued to engage officers. He was eventually hit in his right arm, forcing him to drop the pistol before retrieving it and turning it on himself. Officers continued to shoot at Phelps’ body for several seconds afterwards. Materasu, having continued to drive down Clinton Avenue, was halted when his vehicle was disabled by gunfire. He attempted to carjack a pickup truck he had blocked in the road, however, a SWAT team used a marked cruiser to approach the vehicle and block it in. The team exchanged close range fire with Materasu for a full two minutes before hitting him in his unprotected lower legs and forcing him to surrender. SWAT officers moved in to secure Materasu, pinning him down and handcuffing him. Materasu, having been heavily wounded, died from exsanguination before EMTs could be cleared into the scene to assist him. In the aftermath of the incident, the US Government began to approve the arming of regular patrol officers. In the LSPD, this saw the introduction of the AR-15 under the designation of the ‘Urban Patrol Rifle’. This rifle would be made available to regular patrol officers who passed the certification and not just to the LSPD’s Metropolitan Division. In addition to this, use of .45 calibre semi-automatic pistols were authorised for officers in the Department - with many opting to utilise the Smith & Wesson Models 4506 and 4566. CRASH & The Mission Row Scandal Originally formed as TRASH (Total Resources Against Street Hoodlums) in the early 1970s as part of Mission Row Area’s effort to combat the growing problem of street gangs, the name was changed to replace ‘Total’ with ‘Community’ due to complaints from the public that the acronym harmed the image of the youths joining the targeted gangs. CRASH, as it was now known, became a success and was expanded department-wide, with every division having its own CRASH unit operating from the station. The Mission Row Scandal happened in 1998 when Officer Luca Morales, a senior officer within Mission Row’s CRASH unit, was arrested following a lengthy internal investigation by detectives into corruption within the unit. The original investigation began after a sizable amount of cocaine was found to be missing from the station’s evidence locker and the evidence clerk involved with the removal was able to identify Morales as the one who signed it out due to his rude behaviour during the incident. In exchange for immunity against the majority of his crimes, Morales offered information and testimony to detectives that led to the investigation of a further 50+ officers. Pictured: Mission Row Community Police Station Morales’ testimony revealed a large number of officers that he claimed were ‘in the loop’ - a phrase used to describe an officer who was part of the ‘CRASH Culture’ which involved fabricating reports and probable cause, planting evidence, shooting unarmed suspects and planting weapons to justify their use of force, and sometimes even taking part in gang violence. One of the most notable incidents is a shooting in which Morales and his partner Wyatt Raines, a transfer from Vepucci’s CRASH unit that Morales had ‘sponsored’ due to their wives’ friendship, shot the unarmed Jose Oviedo in his home, before planting a weapon on him. Oviedo, then a member of a prominent street gang, was sentenced to 23 years in prison and was released following Morales’ testimony, eventually receiving $15 Million in damages - the largest police misconduct settlement in Los Santos’ history. In early 2000 CRASH was officially disbanded after slowly being diminished due to the Mission Row Scandal. The Gangs & Narcotics Division was created to replace it, with the requirements for entry being higher than CRASH and the officer requiring a high amount of experience, cleaner disciplinary record and low number of personnel complaints. In early 2000 CRASH was officially disbanded after slowly being diminished due to the Mission Row Scandal. The Gangs & Narcotics Division was created to replace it, with the requirements for entry being higher than CRASH and the officer requiring a high amount of experience, cleaner disciplinary record and low number of personnel complaints. Recent Events & Additions to Our History Future additions and amendments will be made to the history section as we flesh out the past of our faction so that we can use it to shape our future roleplay. Faction History The current iteration of the LSPD faction started when Peter Raymond became Chief of Department following a merger with the Sheriffs Department faction. He was assisted by Deputy Chief Elena Villarreal - the latter of which took over the role of Chief in August 2018 under the name Stanley Morrison. Under Morrison’s leadership, the LSPD faction began to flourish and most of the foundation of the faction as it is today was built. After a full year in the position, Stanley Morrison stepped down and was succeeded by Charles Hughes. Under Hughes, the faction has undergone some of it’s most drastic changes, all with the aim of creating a more realistic, more enjoyable faction for everyone. With focus on community interaction (both IC and OOC), and sticking to our core values as both a department and as a faction, the LSPD has now grown to numbers never before seen - and we hope that it will continue into the foreseeable future. OUR ETHOS & CORE VALUES Courtesy This is arguably a core value of the server and not just our faction, but we strive to exemplify it in our faction members/officers. Whether it’s offering directions or assistance to citizens in the server or being considerate to OOC situations that may affect other players; our faction members should always strive to help. Professionalism Once again we follow this core value both IC and OOC. As LEO roleplayers, we want to emulate the professionalism of our real-world counterparts as best we can. The faction/department has extensive self-checking and disciplinary procedures that help us make sure that our players/officers are behaving to the standard that we expect of them. Faction Leadership has always been clear that complaints regarding players/officers are handled seriously and encourages anyone with issues to report them lest they go unchallenged. We are proud of the level of professionalism in our players/officers and believe that our faction is one of the strongest in terms of this within the GTA V roleplay community. Respect Both IC or OOC, we respect the community and its citizens/players. As a Law Enforcement Agency, we aim to accurately portray our care and commitment to the city and its citizens - but this also transitions into the real world. As the biggest faction on the server, we are especially conscious to listen to the feedback of community members on how the faction operates. The Faction Leadership often engage in conversations with other faction leaders, both legal and illegal, on how to improve the faction for the benefit of everyone, and our regular players can always be seen discussing things and helping players on the forums and discord. We do not condone the attitude that the LSPD faction is better because it’s law enforcement and/or bigger, and will always fight to improve things for the benefit of all players, not just our own. MEET THE STAFF TEAM MEET THE COMMAND TEAM WALL OF HONOUR (FORMER FACTION LEADERSHIP) Chief of Police Peter Raymond 24/JUN/2018 - 02/AUG/2018 Chief of Police Stanley Morrison 02/AUG/2018 - 28/AUG/2019 Chief of Police Charles Hughes 28/AUG/2019 - 21/AUG/2020 Chief of Police Vincent Lagorio 21/AUG/2020 - 10/JAN/2021 Deputy Chief of Police Naomi Benevides 10/NOV/2019 - 09/MAR/2020 Deputy Chief of Police Nicholas Rodger 26/JAN/2020 - 07/JUL/2020 Deputy Chief of Police Samantha McGill 28/APR/2020 - 16/OCT/2020 Deputy Chief of Police Laura Romano 11/NOV/2020 - 16/NOV/2020 Deputy Chief of Police Thomas Hanlon 25/NOV/2019 -16/FEB/2021 Deputy Chief of Police Marquis Wilson 01/JAN/2021 - 15/JAN/2021 Deputy Chief of Police Michael Briggs 01/JAN/2021 - 15/JAN/2021 Deputy Chief of Police Orson Beckett 08/APR/2021 - 20/MAY/2021
    2 points
  15. If your RP is believable, engaging, and transparent to the point where your character is not questioned in any way shape or form.. you're a good roleplayer.
    2 points
  16. This thread documents the development and background of Jasper "Jas" Copeland. A misunderstood and hollow individual who stands on weary legs with a heavy heart. I hope you die. Jasper Copeland was born in The Peach State to Thomas Copeland and Abigail Copeland. Growing up, Jasper was surrounded in the rut of physical and psychological abuse brought on by his parents, both of which lashed out on his siblings just as much as him. Jasper's family was a traditional one. The savior Jesus Almighty was praised and worshiped in the household daily, a sort of staple of this all-American family. A modest home with a seemingly normal family laid out the red curtains to the public, hiding the house of horrors Jasper and his siblings were born into. It's somewhat similar to a religious cult, the only difference is your father and mother are the ones lashing you for making a mistake, saying something wrong, wearing something sinful, thinking the wrong way. Thomas Copeland was a pious, preachy man standing at a towering height with a hunch-back stance, lurking around his local Georgian town as an assistant to a minister at a church. Thomas showed up through hail, snow, sleet, rain, and storms in the name of God. He was devoted, and through time and study he rose to the head minister of the church after working there for several years. As he rose to the head of the ark, his flock grew, and he eventually had a congregation of easily a couple hundred weekly. During one of his masses, he met a lovely protestant girl named Abigail and they struck it off. The couple had three kids, two daughters and one boy. First came the boy, born in the frosty December of '97, a joyful and chubby child. Growing up, Jasper was a devote protestant and worked alongside his father at his church, worshiping his father as much as he did God, which lead to a strange obsession with his father. Jasper dressed, talked, and walked like his father, he did everything he could in his power to be approved in his fathers eyes. His sisters were more or less the same, however, Abigail passed along the same mental diseases she was suffering from that lead her to believe in God so devotedly, the major disease out of the batch Schizophrenia. As his age progressed, his voices and mental pain grew, he prayed to God to be healed, to be saved, to make the "demons" go away, as his father coined it, but alas, they only grew louder, angrier, crueler. His adolescence arrived and with that came a new Jasper, a wide-eyed, doubtful and depressed boy with no friends and nobodies should to cry on. He went to a private school but began failing, causing him to be booted to the curb of public schooling, there, he learned what real anguish was. Though the school had many students, Jasper had no-one who thought of him as a person, his outbursts and strange behavior causing people to label him a freak, a weirdo, strange. He started to fall out of touch with God around the age of fourteen and began dressing darker, talking in a more deadpan voice, his joyous laughter being replaced with a dreaded look of pain, of torture. The troubled youth was disciplined day in and out by his once idolized father, beaten, starved, and ridiculed by his own blood. At seventeen he had enough of the abuse and packed up whatever his schoolbag could carry, the voices tearing at him every morning, afternoon and night to end it, to stop the pain that his beloved father brought upon him. He refused it, and opted to escape, to run away, to become someone somewhere else. He left his family in the middle of Summer, on a particularly quiet night and walked several miles away from his home, glad to be out. With the little money he had, he bought a ride on a bus and traveled his home state of Georgia for another decade, his family thinking he was dead mourned their loss, and the church received a wide array of donations, truthfully, his parents never cared about their "failure" of a son, but when you act genuine and spread a faith, you certainly get what you need when you need it. While in Georgia, he spent a majority of his time working low-income jobs, never graduating high-school because he had no motivation to finish it. After another pointless day of existing in a one room apartment on the bad side of town he figured he was gonna end his life, which he prepared to do for the world to see. If he was gonna go, the people around him will know, and with some of his savings, he bought himself a handgun, a video camera, and some painkillers off a local drug dealer. He downed the painkillers with a shot of gin, and began rolling the video, he went on a long rant out how religion was a sham, for if God truly existed, why was he cursed with the voices that drown out his thoughts and imagination? He broke down, crying, defeated, angry, alone. He pressed the gun to his head but decided against it, stopping his attempt on his life. With a broken spirit, he decided to go scour the internet to see how his family was, as much as he hated them, they're all he ever had. To his surprise he found his sister on a social media website in a sunny state full of sand, new horizons and a colorful mix of people. He messaged her and received a reply, two weeks into their conversation he was convinced of heading to Los Santos, in search to a meaning to his miserable existence.
    1 point
  17. Hello all, Just as as hobby project I've started collecting historical data for players online GTA:W over time. As of 28/12/2018 I only have around a day and a half of data, but the plan is to run the program continuously. This is more of a curiosity than anything else. If you want to see player count information for yourself you can find it here: https://unhostile.com/playerCount/ - Data is captured every 10 minutes. This uses a public RAGE-MP API and is not affiliated with GTA:W in any way. Here's a screenshot of what it's like so far: I'll be adding a couple extra little features for those interested in the coming days. If you have any suggestions please let me know! Old Version:
    1 point
  18. Short description: Add /vw as an alias for /vwindow Detailed description: Add /vw as an alias for /vwindow so it can be written faster Commands to add: /vw Items to add: none How would your suggestion improve the server? Would make you waste less time writing longer commands. Additional information:
    1 point
  19. Here's my singular issue with marking stolen cars into the MDC -- the permanence. The ideal scenario is that Owner A reports their car stolen, we mark it stolen on the MDC, find said car, and then mark it found/remove its stolen status. The most common scenario currently is that Owner A reports their car stolen, we don't find it -- at least while they're still online -- and at some point their car despawns or the server does its daily restart, the vehicle returning automatically into their possession. During this restart, the /stolenvehicles list we currently use empties and resets to zero since all cars default to the owner's possession. Shifting stolen reports onto the MDC means, despite this server restart and despite the owner recovering their vehicle due to the machinations of the script, their car will still be marked as stolen. It would be on them to contact us and verify/confirm that their car is no longer stolen, even though this is a rather obvious conclusion OoCly after 24 hours or so. I don't view this as a valuable catalyst for role-play interaction because it's necessitated by the nature of the server script and nothing else. Owners who neglect, forget, or assume that their car had been recovered for them can and probably will suddenly find themselves in a felony stop for a failure to yield or some other extreme scenario since their car will still be flagged as stolen. Right now we get to avoid that extreme and it makes life a lot easier for all parties involved. Also, I have personally reported my vehicle stolen before in real-life. It wasn't stolen, I was just intensely drunk and forgot where I had parked. The police only asked me: Where was it last; what is the vehicle make/model/plate; did you see it leave. Literally that was it. They contacted me three hours later that my car was in a different parking lot and a different bar then I remembered. And in reality, reporting your own vehicle stolen after committing a crime is an incredibly common tactic. If the police never identified you directly by name, then there's no way they could possibly confirm that you, the caller, are dishonestly reporting a stolen vehicle in order to muddy a potential case involving your vehicle. This does not always work. (As an aside, a murder in my city two years ago followed this exact thread. A man murdered another man outside a bar, having left the premises, gone home for a knife, driven back to the bar, and waited for them to leave. He then reported his vehicle having been stolen. The police 'lost/wasted' two days following that narrative until the bar turned over their CCTV showing that the man who committed the murder absolutely was driving his own car at the time of the murder.) Knowing what's driving (haHAAAaa puns) this suggestion, I don't see why this can't be handled very easily ICly. If -- If -- you've affirmed the identify of a driver and they flee, then seeing their vehicle pop up as reported stolen five minutes later becomes moot. You already know they were driving that car when the crime in question was committed, and all they've done is add a new charge to their record (113 or 112, presumably). If we're talking about a situation where somebody is, literally during a traffic stop, calling the report number and saying their car was stolen with the cops behind them, then that's very much powergaming and should be dealt with through a player report. All this suggestion does is complicate the system in order to catch players in the latter category, and I firmly believe this is already very easy to handle through player reports. If we can revamp the stolen vehicle system so that it wipes the list on a server restart as it does currently even with a move to the MDC, then I'm fine with it. I'm simply not a fan of putting the onus of not getting guns pointed at you during a traffic stop on potentially innocent people simply by virtue of the script having unavoidable pitfalls in this respect, and I don't trust that officers will consistently manage another section of the MDC to ensure these misunderstandings don't occur even without the script/server limitations.
    1 point
  20. https://i.imgur.com/gG3vkSU.png[/img
    1 point
  21. But why not just have something specifically linked to the dealership rather than handling it via player owned vehicles. Let the dealerships actually “own” vehicles. Let employees sell them and receive a % of the profit set by the dealership owner similar to how mechanics do it at garages. Then tax the dealerships per vehicle sale a certain %.
    1 point
  22. I hope these suggestions, as well as others, can still be considered.
    1 point
  23. 1 point
  24. Name: Darren Jameson Comment: This is a comment.
    1 point
  25. T̷O̷R̷T̷U̷R̷E̷ ̷T̷H̷O̷S̷E̷ ̷Y̷O̷U̷ ̷A̷D̷M̷I̷R̷E̷
    1 point
  26. Short description: A trash can should be added into the game. Detailed description: There should be trash cans at a few places around the map where people could throw their stuff which they don't want anymore, thus not making a system where you just have to drop your stuff on the ground when you don't need something. Commands to add: /trashcan Items to add: Trash cans around the map How would your suggestion improve the server? There would not be items dropped around the map, so people would not randomly pick up things from the ground. Additional information: An interface should be implemented with this, so that the navigation could be easier.
    1 point
  27. The Raton Canyon Race Callie Palencia The second season kicked off at the Raton Canyon! 10 racers took part in the new season The San Andreas Motorsport Association, initially called Rush in Automotive was founded back in 2019 by L. Miller and E. Coleman. Rush in Automotive eventually met up with the then mayor Vincent Rockford, and evolved into R-Motorsport Federation and it organised it's own championships, ever since the company has evolved into San Andreas Motorsport Association, they give out FIA and IMSA approved racing licenses as well. The Miller Racing team claimed victory in the R5 Group, hitting a 02:16.04 with a solid performance in his Flash GT. The Autoholics team scored a victory in the H5 Group with a 02:08.71 in their Sultan Classic, and finally Chris Rae, the independent driver won H3 Group with a 02:26.94 in his Savestra. Rogue Motorbike disrupting proceedings for about five minutes. The Fire Department and Los Santos Police was on site at the event conducting medical and road barriers. There was a brief incident on the track into the event, where LSPD had to escort a rogue motorbike from the track which was disrupting proceedings. There was no other incidents. Times and results: R5 Group Miller Racing Team: 02:16.04 (Driver: Lucas Miller Co-Driver: Avis Miller) (2 SARC Points) Bishop Racing; 02:24.84 (Driver Alex Bishop, Co-Driver: Moon Myung) (1 SARC Point) H5 Group Autoholics Motorsports: 02:08.71 (Driver: Eric Martini, Co-Driver: Katie Seounu) (2 SARC points) Guido Motorsports: 02:13.51 (Driver Alexis Thorne, Co-Driver: Albert Barney) (1 SARC point) Miller Racing Team: 02:14.39 (Driver: Kirsten Landry and David Torres) Independent: 02:15.24 (Driver: Lucas Levesque. Co-Driver: Tyler Hennessey) SRC Motorsports: 02:17.16 (Driver: Richard Ersatz, Co-Driver: Ayato Kogami) Autoholics Motorsports: 03:05.73 (Driver: Nathan Wilson, Co-Driver: Moon Myung) H3 Group Independent: 02:26.94 (Driver: Chris Banks, Co-Driver: Alexis Rae) (2 SARC Points) Independent: 02:29.15 (Driver: Alexis Rae, Co-Driver: Chris Banks) (1 SARC Point) Further Reading For all our photography, check out our Gallery Check out San Andreas Motorsports Association website! lsnn.gta.world
    1 point
  28. This is a bit overbearing, even by my standards. Who's to say I'm not portraying my character as a paranoid neurotic who would flee for seemingly no reason? Who's to say I don't have something in my car that I shouldn't have? Adding restrictions like this, where you don't reasonably know what's going through the other person's mind, is going to lead to reports that are unfounded. Undoubtedly, there are people that flee just for the thrill of a chase OOC and it goes against what their character would reasonably do - but there's already steps in place for you to deal with that. If you believe somebody is breaking server rules, you can /report them - if you believe they aren't portraying their character properly, you can raise your concerns with the RP Quality Team. Not to mention that with the points system in place, people who regularly evade for no particularly reason will soon find themselves nearing the 30 points required to imprison them indefinitely. I see no reason to add more limitations and restrictions for something that can already be resolved without it, like your point about people not roleplaying crashes - report them and it will be dealt with.
    1 point
  29. Id love to see IC'ly government intervene and regulate dealerships and tax them based on profit or something else. Apart from that, i dont see an issue with it. Its a business that has a demand and i love seeing/going to car dealerships.
    1 point
  30. DEPARTMENT BUREAUS AND DIVISIONS Office of the Chief of Police Staff Team The LSPD Staff Team consists of all officers ranked Deputy Chief of Police and above. The staff team or staff management group represent the highest echelon of department personnel; by en large they are responsible for managing all department bureaus and hold the responsibility of liaising with both the Mayor and other relevant government agencies in the State of San Andreas. Command Team The LSPD Command Team consists of all officers ranked between Lieutenant I and Commander. The LSPD Command Team is responsible for the day to day management of the Los Santos Police Department. All officers that are a part of this team hold positions ranging from Divisional Assistant Commander to (Assistant) Bureau Commander. Supervisor Team The LSPD Supervisor Team consists of all officers ranked at Sergeant (regardless of rating) and Detectives that have graduated the supervisor program. The LSPD Supervisor Team represents the backbone of the department. As Senior Non Command Officers, supervisors function as the Department's middle management and are responsible for the liaison between lower non command officers and the LSPD Command and Staff teams. Operations Bureau South Central Area Mission Row Patrol Division The Mission Row Patrol Division is responsible for safeguarding the residents of and property of the South Central Area. The Division aims to be a leader in community policing, making sure that both small, medium-sized businesses in the area feel protected and that the neighbourhoods of the area are clean of any crimes stretching from petty theft to gang violence surrounding some of Los Santos most low-income areas. The Mission Row Patrol Division values the work of our culture and arts scene, making sure that all citizens can feel safe in who they are, as well as making sure that they value the officer presence set in our area. West Valley Area Rockford Hills Patrol Division The Rockford Hills Patrol Division is responsible for safeguarding the lives and property of West Valley residents. The division aims to be a leader in early response times and its dedicated officers work with the community to keep neighborhoods problem-free. The RHPD values its reputation as a division that earns the public trust through efficient, impartial police service. Our mandate is to provide professional and proactive services in partnership with our community, and we are absolutely dedicated to establishing the safest community through exceptional policing. Traffic Division Traffic Division is responsible for enforcing Road Law by use of specialist policing techniques and resources, including the monitoring of traffic, establishment of safety checkpoints and other methods of ensuring road safety. Traffic Division is part of the Mission Row Area Field Training Program The Field Training Program represents the first step for all officers joining the Los Santos Police Department. The Field Training Program facilitates Police Officer III's (Field Training Officers) who train all Police Officer I's throughout their probation, while also providing quality control and other support systems for officers new to the department. Detective Bureau Area Detective Division The Area Detective Division is tasked with the investigation of all crime within a geographic region, responding to investigative requests and performing investigative work into gangs, organised crime, and standalone violence. Area Detectives are assigned to stations and serve specific areas but are administratively under the Detective Bureau. Technical Services Section The Technical Services Section is tasked with providing the bureau, and the department at large, with skilled technical staff in support of investigative efforts, as well as housing the Detective Bureau's functional specialist areas, such as Cyber Crime. The TSS is also home to all civilian forensic investigator staff. Detective Training Program The Detective Training Program is a program undertaken by officers wishing to embark upon a career as a Detective. Completion of the program will allow an officer to be a qualified and graded Detective. Special Operations Bureau Metropolitan Division The Metropolitan Division is responsible for all high-risk law enforcement operations as well as providing specialized tactical assistance to law enforcement officers in the state of San Andreas. The Metropolitan Division consists of four platoons. A platoon is responsible for the division's administrative command while B Platoon and C Platoon are the proactive crime suppression teams, K-9 Platoon specializes in handling canines and D Platoon functions as the department's special weapons and tactics team. Air Support Division The Air Support Division trains pilots and crew for rotary-wing aircraft and fixed-wing aircraft. The Air Support Division is responsible for providing aviation support to law enforcement officers on the front lines and to aid in an operational capacity such as with pursuits and search and rescue. Crisis Negotiation Team The Crisis Negotiation Team or CNT is the section of the Los Santos Police Department tasked with bringing a negotiated solution to crisis situations, from the resolution of hostage situations and suicidal persons to barricaded suspects. Personnel & Training Bureau Police Training & Education Division The Police Training and Education Division is responsible for creating and supplying officers with additional training and educational courses beyond those provided by the Police Academy and Field Training Program in the forms of courses to attend or additional training material to study. Command Training Program The LSPD Command Training Program is responsible for training and certifying all-new Command Officers. The Command Training Program aims to provide the highest possible quality training for prospective Command Officers and is responsible for liaising all applications with the Staff Team. Supervisor Training Program The LSPD Supervisor Training Program is responsible for training and certifying all eligible patrol staff and detectives as department supervisors. With their responsibility to train the backbone of the department, the Supervisor Program provides a mix of in the field and administrative training to help personnel progress in their law enforcement careers. Firearms Training Section The Firearms Training Section is the section of the Los Santos Police Department that provides all tactical- and firearm-related training and courses to all officers Personnel Division The Personnel Division manages all civilian assets that are in the employ of the Los Santos Police Department and do not fulfil a role as a sworn Law Enforcement Officer. Administrative Services Bureau Recruitment & Academy Division The Recruitment and Academy Division is responsible for the department's in-take and training of new police recruits. Prospective officers go through the recruitment process and academies hosted by RAD prior to becoming fully-fledged LSPD officers. Besides recruitment of sworn law enforcement personnel, the Recruitment and Academy Division also provides in-service training to further the skills of existing personnel and is responsible for maintaining the department's ride-along scheme. Firearms Licensing Division The Firearms Licensing Division coordinates and distributes firearms licensing to civilians, including the firearms application process. Professional Standards Bureau Internal Affairs Group The Internal Affairs Group consists of three parts, the Investigation Division and the Board of Rights. The Investigation Division is responsible for conducting investigations and handling reports on officers and involved parties internally, whilst the Board of Rights handles disciplinary appeals for employees of the Department. Media Relations & Community Affairs Division The Media Relations and Community Affairs Division enhances the reputation and brand image of the LSPD through the effective management of communications to the media, members of the public, and its own employees. DEPARTMENT CAREER LADDER COMMAND OFFICERS CAPTAIN Example of roles: Commanding Officer of an area Commanding Officer of a division LIEUTENANT Example of roles: (Assistant) Commanding Officer of a division Watch Commander of a station Metropolitan Platoon Leader SERGEANTS SERGEANT II Example of roles: (Assistant) Commanding Officer of a division Officer-in-Charge in a division or unit Patrol Sergeant of a station Metropolitan Assistant Platoon Leader Metropolitan Team Leader SERGEANT I Example of roles: Patrol Sergeant of a station Officer-in-Charge in a division or unit Senior ranking officer in a division or unit Metropolitan (Assistant) Team Leader Internal Affairs Investigator POLICE OFFICER III+1 Example of roles: Senior Lead Officer Chief Pilot Traffic Supervisor Metropolitan (Assistant) Team Leader Training Coordinator Recruitment Relations Officer DETECTIVES DETECTIVE III Example of roles: (Assistant) Commanding Officer of a Detective division Detective-in-Charge in a Detective division DETECTIVE II Example of roles: Detective-in-Charge of a specialised section or area of expertise Detective Supervisor Specialized Division Detective Internal Affairs Investigator DETECTIVE I Example of roles: Case-Carrying Investigator Specialised investigator Gang, Vice, or Homicide investigator Area Detective POLICE OFFICER III Example of roles: Field Training Officer SWAT Operator K-9 Handler Detective-Trainee POLICE OFFICER II Example of roles: Traffic Officer Tactical Support Officer Recruitment officer Pilot POLICE OFFICER I Example of roles: Officer in training Media Relations Officer Firearms licensing Officer CONNECT WITH US FACEBROWSER Los Santos Police Department Metropolitan Division Mission Row Area Detectives GTA WORLD FORUMS Community Discussion: The Police Department & You 114: The Metropolitan Division Screenshots Thread LOS SANTOS POLICE DEPARTMENT FORUMS Joining the LSPD Reporting a Player Licencing Desk Press, Events & Community
    1 point
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