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Showing content with the highest reputation on 04/20/2020 in all areas

  1. Hello everyone. To bring this back on topic & to show you some results of what has been discussed on this thread, what has been discussed internally & what we have come up with ourselves, here are a few things we've recently done to improve our faction. Reworking recruitment I'm writing this as I'm finalizing the recruitment process, but the front end is already very much done and something I can link here. I took a little inspiration from what the Sheriffs Department did with their recruitment process, which is setting the bar & making clear expectations from the very start. You can find an example of this in the topic I just posted in our general recruitment area here: https://lspd.gta.world/viewtopic.php?f=1195&t=32613&p=160762#p160762 As you can see this topic is completely OOC, which was intentional. Something we've always lacked besides the obvious RP testing during our recruitment phase is actually explaining to potential applicants what it is that we expect from them coming into the faction. We have removed the in game academy because we felt it wasn't working as intended. People that hit the ''academy stage'' of our recruitment are now given a plethora of OOC resources to give them an idea of what the academy process would be like and how it would affect their character, while being given IC resources to serve as a replacement for classes they would have received attending the academy. Although the LSPD manual remains a big resource for people doing the exam, they will be substituted by materials in video form to give form to how those policies would apply in an in the field context. Knowledge A few days ago one of my Deputy Chiefs, @Sam2, finished what he likes to refer to as ''Hanlon's handbook'' or as it's officially known the Peace Officer Standards Handbook, which is a well and truly in depth piece of writing on the deeper procedural questions and ethics that come to play in day-to-day events that police officers come across. This also forms the basis for our new handbook system, which is now 8 parts rich. The next few volumes have already been written and are a-waiting proof reading so they can be rolled out in the days to come. One chief complaint (whether warranted or not) has been that either we have not provided the right resources for people to study, or that people lack knowledge. In combination with our new Field Training Program we are currently working around the clock to provide more resources both in character (how-to guides, more in depth reading) and out of character (roleplaying an American law enforcement officer, passive roleplay, etc) resources for people to study and refer to during their time in the faction. Field Training As of last Academy drive we have completely redone our field training program from the ground up. What used to be a simplistic system of constant evaluation now has evolved into something much more then just that. The emphasis has returned to senior officers functioning as teachers within the game where they instruct their rookies on a giant list of subjects they need to cover while in training, rather then file mile-long reports after the end of a patrol that the rookie never gets to read RE a select few skills that we asked them to be graded on. This goes coupled with a team that is dedicated to do the actual evaluating, to ensure the evaluations that are done are of high standard and most importantly consistent. The work that the Field Training Program Management Team (as they are called) has been putting in the past few months has been absolutely vital to evolving the faction to where it should be. Passive Roleplay Passive roleplay may be the last on this list but it's certainly not the least. Over the past few months the leadership team of my faction has been discussing our goals for 2020, but as it happens passive roleplay (and by extent roleplay quality) is our biggest concern and priority. Although we feel like our faction has been moving in the right direction, we don't feel like we are where we want to be and that we, as a leadership team, have not in the past placed enough emphasis on providing support and materials in this area. Passive roleplay is not just something I can take two paragraphs to explain, nor can I even explain what my plan is on doing with it. The simple reason for that is that I don't have the solution. I don't have a one-two-three step plan on how to improve it. What I do have is a list of long term goals and a list of short term ways to improve it, and as time progresses I want to re-evaluate where we're at and sit down with faction members in general during our Chiefs hours (monthly open Q&A sessions) Anyway I digress, this week I've started with two initiatives: first and foremost, at a supervisor level we have started a discussion (involving non supervisor American players) about how to introduce proper Americanization to the faction. Due to our large European player base it is sometimes difficult to get properly immersed in playing someone of an entirely different background when there is little to use as an example. Combined with our American players (and supervisors) we are starting an initiative to provide more support for people in terms of personal guidance, written guides & video material to help people achieve those goals. Furthermore, I've started by implementing more individual guidance on roleplay quality in certain individual chains of command. This is through both observing the officers that directly work under you if you are in any way shape or form part of a command structure or play a more senior role, and having people readily available to provide feedback to those who ask. So it's a combination of both taking initiative and being reactive, because one adds to the other and vice versa. Last but not least as was referenced just before me, we've put out a reminder regarding passive roleplay, which you can see here: Now although these steps may seem small, please mind that this is only what has been done in the past few days. Everything that we had in place before this aside, I am massively ramping up both the attention we pay to these subjects and what we can do internally to improve it. Some things will be easy to explain & for you to witness, such as those things I've referenced above, but others may be more difficult to see the benefit because they require intimate knowledge of how the faction works to see the effect. Regardless, I aim to keep you guys informed as well as I can. I know it's been a while since one of these updates came out, but I hope it helps you see that we are indeed actively working on improving our faction every single day. As a closing note, I appreciate the positive comments me and the faction receive both in these threads and in private. It's always awesome to hear that you had great interactions with my members, and for those that have messaged me in the past, I promise you that I passed it on to the people you were speaking to me about, who genuinely appreciated receiving such great words of praise.
    7 points
  2. Well, now that the pilot license is only available through a school. We just need prices to be adjusted!
    4 points
  3. You RP as the distance reads in-game. If Sandy is 4 miles away, it's 4 miles away. Anything else is just confusing people.
    4 points
  4. Book VI: Menace I know I've come a long way since the first time you heard bout me. It all got to my head, alot has changed and lately we been out here everyday flexing on everybody walking through opp blocks catching them lackin terrorizing these niggas. Chapter 21: Covenant Ave. Dese niggas always actin tuff, me and my homie Eric walked over to they block when every other set is most active, they was apparently all sleepin, if only they banged out here as hard as they did on they phones. Shit, they didn't like that shit one bit, they pulled a cartel style ride-by on us that same night, but nobody got hurt. These fuck niggas ain't scare nobody thoe, we still out here. Chapter 22: 18th St. I always thought dese fools was too close for comfort, they tried to fuck with some mental local from the block that ain't got none to do with the life. Less see how they react when I pull up to one of they goons an fuck his day up. This fool straight up thrown the L like the bitch he is, we walked back to the block an left his bitchass crying on the same corner. The next day, two of these fools was trynna square up, I had two straps inside the whip and some other shit I needed to stash. I tol them to wait right there then. They didn't trust it and thass understandable. When I came back they was already pullin up to their own block. I didn't like that shit, they gonna think I'm some pussy, so I roll up to they block with another homie, their big homie waves his goons off so we can square up two against two, at some point shit was getting unfair, I seen one of they dudes jump in with a hammer, so I roll back. It gets better tho, I din't wanna leave my homie behind so this is what happened next. Chapter 23: You never know. Lately I been hitting extra petty licks, banging too hard on both the corner and the phone... Deep down I always knew this shit is what's gonna get me killed, but I made it to seventeen with my attitude, you never know.
    4 points
  5. Faction is now closed following atrocious level of roleplay, deathmatching and OOC racism. Faction owner is banned.
    4 points
  6. It's a gray zone really. In my mind, our game map is just Southern San Andreas (Southern California, which is 56,505 mi²), not the whole state, and Los Santos is a sprawling metropolis that would be the size of LA. This is going a bit off-topic but the whole "1 city on an island off the west coast" thing has no logic behind it and is not realistic. The Palomino Highlands on the eastern part of the map exists to give off the feeling that more lays beyond than just ocean. Being in the Sheriff's Department, I have to constantly drive between Sandy Shores and the city. It's not really something I put much thought into. I don't necessarily roleplay a 3-hour commute every time I go from my apartment in LS to Sandy Shores, or a 4-hour drive when I respond to a 911 call in Grapeseed from Mirror Park. While I don't necessarily roleplay the drives being long every time I do it, our game world should be pictured as bigger than just 8 miles. Just don't put too much thought into it and use suspension of disbelief. It's similar to the idea of aging up a couple of years after a few months in PD/SD. It's not something that'll have a perfect answer.
    3 points
  7. Username: MegaBitch69 Comment: Great to see. Now someone go after that disgrace of a lawyer who looks like she fell through the discount section of Binco.
    3 points
  8. Shoutout to @Cujo! for the dope roleplay.
    2 points
  9. had a sick lil interaction with yall lil homies the other day, i fw this fac. if u ever close this shit im gonna send ms13 after u irl.
    2 points
  10. If you mess with one hobo, you get the whole pack.
    2 points
  11. La Eme (Mexican Mafia) "THE GANG OF GANGS" The Mexican Mafia, or also known as La Eme, is at the top of a Hispanic organized crime hierarchy that includes both prison and street gangs in Los Santos. According to all accounts, La Eme was formed in 1957 by Luis 'Huero Buff' Flores. At the time, Flores who was only seventeen, was incarcerated at the Deuel Vocational Institute (DVI) in San Andreas. Flores created La Eme as a "gang of gangs". He approached fellow Hispanic gang leaders at the facility, with the idea of being equal in status. They would refer to each other as brothers or carnals and the gang would have no official leader. La eme quickly grew in size and strength. In the 1960s, the San Andreas Department of Corrections moved Eme members to Bolingbroke penitentiary which held the reputation of being the most ruthless adult prison in San Andreas, in an effort to break up the gangs activity at the Deuel Vocational Institute. This effort backfired and served to spread La Eme's influence into other prisons instead of limiting it to Bolingbroke Penitentiary. As La Eme expanded, the group saw the potential for profiting from drug sales, gambling and extortion rackets inside prisons, so leaders placed taxes on these activities, forcing Southern Hispanic inmates to hand over a small percentage of profits to the gang. In the late 1960s and early '70s, La Eme took this approach to the street. As members of the organization were starting to receive parole, they began forcing Los Santos street gang leaders to fall under their influence. Through this, La Eme began controlling activities like drug trafficking, extortion, contract killings, and debt collection from inside and outside prison walls. Los Santos has always been the 'crown jewel' of La Eme and it's street operations with the organization having a stranglehold on much of the city's Hispanic street gangs. This is a list that has grown to include some of the largest gangs in the entire state. Criminal operations within the city have largely been coordinated through a tight-knit core of seasoned 'Camaradas' that collects taxes and enforces its whims throughout Los Santos. Most recently at the top of this structure was prominent gangland figure Rene 'Bosko' Blajos whose reputation for cunning and extreme brutality earned him enormous respect within the Mexican Mafia. Bosko, throughout a two year period, worked virtually unopposed to step up in the leadership and establish a vast criminal enterprise that earned millions from drug trafficking alone. This brief empire was brought to an untimely end with an enormous city-wide law enforcement operation dubbed "Open Casket" that saw La Eme's street presence evaporate overnight with a series of indictments. Law Enforcement officials speculate that with the fall of Blajos' organization a serious power vacuum has formed between the survivors as well as a newer generation that seeks their place in the limelight and who are increasingly unscrupulous with how they attain it. Eme was not just an ordinary prison 'gang', their tentacles of influence were reaching out to nearly all of the southern (or as they are most commonly referred to - Sureno ) gangs. Most of their affiliates were stuck in between bars, and the ways of communication were very complicated, many of the La Eme mafiosos used to learn many languages, including Nahuatl - the language of the Aztecs, and various forms of improvised sign language are also used. Quotation from an external source of information - “We all study American Sign Language in Eme,” explained Boxer. “Most understand some form of sign language. There are signs for money, drugs, dead, hit, and so forth.” Sign language is used to avoid being recorded by correctional officers monitoring visits. Notes are another frequently used method of passing secret information to a visitor. The message is secreted in a body cavity to avoid detection, removed during the visit, and held up against the Plexiglas window for the visitor to read. “It’s impossible to stop,” claimed Enriquez. “In that visiting room every weekend there are crew instructions going out, hits are being ordered, money laundering is discussed, racketeering. Any crime you can imagine is being planned in that visiting room on a regular basis.” U.S. mail is essential to communication for those locked up at Pelican Bay. “We are able to correspond with anyone,” insisted Boxer, “and conduct mob business. One method is jokingly referred to as ‘Project X.’ We understand mail to Eme members is often flagged for special inspection by an institutional gang investigator. To avoid this, we write out a letter and hand it off to another inmate in our pod, let’s say a Mafia associate named Flaco Ramirez. He copies the exact letter in his own hand, signs his name, and sends it to the person I’m trying to reach out on the street. The recipient by prearrangement knows that the letter is really coming from Boxer Enriquez. The recipient answers the letter, sends it back to Flaco, and Flaco hands it back to me at Pelican Bay. The prison staff never sees it, not knowing the communication is really between me and some other mobster. The mail system is one of the best things in the world for the Mexican Mafia.” The Sureno car refers to the overarching group within which all inmates affiliated with a Sureno gang (and others) live, socialize, exercise and conduct criminal activity. In metropolitan Los Santos county jails, this car is more simply referred to as the 'Mexican car', as all Hispanic inmates are considered to be part of it. The majority of its members are indeed active members or affiliates of Sureno gangs, though the racial nature of southern San Andreas custodial environments dictates that any non-affiliated Hispanic inmates are considered Southerners for the duration of their incarceration. The Mexican car is dominated by and ultimately subject to the authority of the Mexican Mafia prison gang. County facilities in the Los Santos area are considered strongholds for this organization, as they are the closest facilities to most members' "homes" (territory and family). Members thus often actively seek temporary housing in county facilities by requesting to be called as witnesses in other inmates' trials and by other means, meaning there are usually a handful of 'carnales' in the county system at any one time. These Mexican Mafia members are considered to be "holding the keys" over their jail: imposing taxation, conducting 'business', settling disputes and setting rules for all Mexican inmates. Carnales employ a command structure of subordinate Sureno inmates scattered across pods, floors and buildings around the jail to collect profits and maintain authority. These subordinates may in turn appoint underlings of their own, creating a chain of command stretching directly from the Mexican Mafia itself to the most unassuming Hispanic inmate. The Mexican car is loosely affiliated with the White car owing to the Mexican Mafia's prison-based alliance with the Aryan Brotherhood gang. This alliance is very tenuous in jails, as the extremely high turnover of inmates through the system prevents long-term personal relationships from being formed between White and Mexican inmates. The 'alliance' usually only results in business dealings between the two races and does not often extend to riots and disputes with other groups as it does in state prison. At most, Mexican inmates may assist White inmates who have proven to be personally 'solid'. Mutual assistance is not guaranteed by race alone. The Mexican and White cars both dispute most often with Black inmates, as is the case in prison, though in poorly run facilities with limited Mexican Mafia influence (or few 'veterano' Surenos), gangbanging may occur between rival Sureno gangs. The Mexican car is often deeply involved in custodial crimes such as extortion and drug dealing, especially when being directed by a member of the Mexican Mafia. Contraband smuggling, particularly of drugs and phones, is frequently orchestrated by inmates through connections to their respective gangs on the streets. The Mexican car is usually considered the most organized and militant within the Los Santos county jail system, owing to the absence of Norteno inmates who usually earn this reputation on state yards. OOC & Character Kill Permissions The faction aims to maintain a high standard of roleplay which means that all recruitment is done in character. The easiest way to interact with the faction is to get involved with the street gangs of Los Santos and the sureno car in TTCF. All members and affiliates of the faction are reserving their characters killed for any serious infraction or not following the codes of conduct. We also reserve the right to CK characters from any gangs/groups who pay tribute/homage to the Mexican Mafia. Consult with the leadership of the faction to gain permission to post screenshots on the thread. Any questions or concerns can be directed to @SOLID24 Shoutout to @Large Hazard & @Alfonso_Chavarria for providing content for the thread.
    1 point
  12. Hillside Trece [H.S.13, The Heights, Varrio H.T.] is a sureño street gang located in El Burro Heights, geographically placed in the eastern part of Los Santos. El Burro Heights is one of East Los Santos oldest barrios, dating back to the early 1900s. Around that period of time, the neighborhood consisted mainly of working class families with Italian and Irish descent, working in local shops as well in the nearby industrial area. That came to a change as the Murrieta Oil Field was bought in 1921. Almost instantly, cheap Mexican laborers began to flood into the area, working in the oil fields in slave-like conditions. As the new laborers began to settle down in the neighborhood of El Burro Heights, they were faced with severe racism by the locals, despising them for stealing their jobs and because of their cultural differences. This caused violence coming from both sides, forcing the Hispanic community to band together and protect each other from the racism and violence that was directed towards them. Years later at the height of the Pachuco culture, most of the Italians and Irish locals had left El Burro Heights, spreading out around the city while more Hispanics moved into the area. At the same time, a couple of trouble making zoot suited teens were on the rise, creating havoc on the streets. The group was never given a name, but they made sure everyone knew they was from the Hillside, thus the name of the gang today. During the early 90's the gang stepped into a feud with The Mexican Mafia as they refused to pay La eMe any taxes. The outcome of their refusal was heavy casualties for the Hillsiders, that eventually forced them to settle peace with La eMe. They accepted The Mexican Mafia as their superiors and the old leader stepped down, handing the reins to the next generations which paved the way for the sureño gang in El Burro Heights. Since then, they have represented the Trece. The people in the gang prides themselves as a family but they should not be mistaken for a social club, it is a straight up cash machine. The gang operates as a traditional sureño gang with a clear hierarchy and the main purpose of the activities would be to acquire as much money as possible while staying under the radar of law enforcement, while occasionally flexing their strength onto their enemies and rival gangs. Their strength would not come from numbers as it was lost with the previous generation, but in the brutality of their actions and commitment to both their cause and criminal enterprise. Gang bangers of Hillside Trece would use any means necessary to achieve their task and showing a sign of cowardice or backing down would never be tolerated. The modern gang of Hillside Trece that we see today is an active gang in the streets of East Los Santos. While their major crimes and distribution of narcotics occurs from the streets of El Burro Heights, the gang does not hesitate to step outside of their area to commit crimes against rival gangs or civilians. You disrupt the gangs business or disrespect the set, there is going to be a problem. This includes internal issues since the organization is structured to the point of no fuck-ups. The return of the decade saw Hillside 13 in a weakened state. Los Santos Sheriff's Department in conjunction with the SBI conducted a large-scale investigation dubbing the operation “East Side Execution” where over twenty confirmed Hillside 13 gang members were arrested and convicted along with two members of The Mexican Mafia. The street gang got charged under the RICO Act, and received a gang injunction which disallowed gang members to congregate more than three deep at any point in time. Hillside 13 with lack of leadership began to dissipate, the youth in the area opting to join other street gangs or get out of the life all together. Although on its last legs there remained a handful of members to keep the gang's legacy alive. Hillside 13 now operates in a semi-defunct state with recruitment being filtered through many of the high schools throughout East Los Santos. Although in a weakened state, the gang's knack for territorial supremacy is evident. Hillsides rich and storied history in the El Burro Heights, commonly referred to as “The Heights” carries a level of pride for all validated gang members under Hillside 13, thus seeing others in the area as “less than”. From grand theft auto, armed Robbery, drug distribution, weapon distribution, murder for hire, pimping and pandering, and many other crimes the gang sees many ways to keep its operations afloat. Not only that, Hillside 13’s current relationship with The Mexican Mafia remains strong, boasting the most Emeros from any hood in Los Santos. Although an East LS gang, a lot of the gang's younger validated members do consort with blacks, with Hillside validating a black Sureno by the name of Nightmare in 2021. The older generation carries mixed opinions about it, depending on who you ask. Due to the area members are expected to carry a degree of ruthlessness, and a “down for whatever” attitude. The weak often get put off at signs of weakness. We aim to maintain a high standard of roleplaying and to portray a realistic view of a sureño street gang. If you would like to roleplay with us, simply approach us in El Burro Heights, preferably with a backstory which fits the area itself and an appropriate age. if you have any questions or need help with your characters backstory. Send us a forum PM or message @KillSwitch Discord Invite https://discord.gg/TgzGFRuQS3
    1 point
  13. Short description: Currently the way it works is, it only covers the /me commands of the specified target, it however doesn't really cover the text or anything else that can be quite useful. Detailed description: Tried the command today because I was really in need of it, found it pretty useless within the current state as it only covered up the /me commands of the target, which in my case at least, wasn't the hard part to keep an eye on. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? Well generally it would ease the process of reading what the person you are rping with is saying specially when the rp is done within a crowded area. Additional information: I don't really know why the highlight command doesn't highlight everything that a person is doing/saying, I mean it's here to highlight the target and not only cover some aspects of the target, right?
    1 point
  14. Short description: Add /createitem for other businesses. Detailed description: Add /createitem for businesses that sell additional products alongside their services, an example being tattoo parlors selling aftercare products or merchandise. Commands to add: /createitem Items to add: N/A How would your suggestion improve the server?: I think it's good that the community's voice was heard on the alcohol business, between the brewery, bar and club scene. It's been catered for fairly with opportunities to produce their own items. With that, I think most businesses could use the ability to create their own products that could be sold alongside their services. As mentioned in the example, tattoo parlors could create their own items like body jewelry after having provided a piercing service, or aftercare cream after a tattoo session. Additional information: I don't know which other businesses have the /createitem to justify the example. Let me know what you think!
    1 point
  15. Short description: The alarms we have on server for property are kinda useless unless SOMEONE breaks into your property with the /breakin command. So, there should be a way to manually activate the alarms by pressing a button or something like that. Detailed description: This would make the alarms more useful for everyone. The alarms perks should stay the same, no changes in them. So if someone buys a alarm, they can install it anywhere they want. IE Under their table, etc! So the thing is, if someone tries to rob any store.. And they have some alarm system installed. The cashier/employee can roleplay pressing the alarm. The alarm can be silent too.. That'll alert the cops, etc! Commands to add: /palarm Items to add: N/A How would your suggestion improve the server? This change would make the alarms more useful for everyone and fair. Right now, the alarms are like nothing in people biz's. Like come on? There should be some way to trigger the alarm manually during a robbery! Additional information: Something like this.
    1 point
  16. Roleplay it however you want to roleplay it within your own circle. There's no right way and there's no wrong way to roleplay it; it's fully up to your circle. I adapt to situations; if I was responding to a call in Sandy Shores and I was in the city? I'd say I'd be there in 5 minutes IC. If I'm late to a social function I'd roleplay the traffic from Sandy Shores being bad coupled with the large distance. TLDR; it's completely situational and there's no wrong or right answer, do whatever you want to do.
    1 point
  17. Props to 18th Street for a fun AF brawl!
    1 point
  18. Two characters are the maximum I can handle and develop well, even with 30-40 hours of playtime weekly. Honestly, I cannot understand people who manage to truly develop more than three characters. It should be extremely time-consuming.
    1 point
  19. No advertisements will run on this article Information sourced from the LSPD Press Release: https://lspd.gta.world/viewtopic.php?f=1139&t=33386 At around 19:00 hours on the 19th of April, 2020 Police Officer I Malakai Nixon was conducting a traffic stop on a vehicle at the Davis Mega Mall, shortly thereafter Nixon activated his panic alarm, officers arriving on the scene had located Nixon gunned down in the Davis Mega Mall. Nixon was only in the department for roughly 3 weeks before this horrific act occurred. The LSPD Area Detectives conducted an investigation and identified the shooter to be a local resident by the name of Adrian Jimenez, and a warrant was issued for his arrest. Along with the arrest warrant, officers and detectives conducted a search of his grove street property in relation to the arrest of Jimenez, Jimenez remains in custody at Twin Towers Correctional Facility, pending trial, according to the statement. Jimenez faces multiple felonies in a pending trial for the following charges: FA 003. Capital Murder FA 606. Discharging a Firearm in Public MC 415. Driving Without a Valid License FC 608. Possession of a Firearm by Convicted Felon MC 602. Carrying an Unlicensed Firearm The LSPD provided this bit of information about Malakai Nixon. Los Santos News Network sends it's deepest condolences to the Los Santos Police Department and Malakai Nixon's family. Comments are enabled, but are logged, with a strict spam filter & reCAPTCHA | Any harmful or offensive comments may be removed.
    1 point
  20. Username: pleasantflamingo18 Comment: hey now don't insult binco nothing wrong with such a great store. especially textile city binco
    1 point
  21. Roger S&Scrap starting*
    1 point
  22. As he says, don't over complicate it.
    1 point
  23. i mean, normal ppl are in factions doing shit they can't irl. but most mallrats do 2000 hours of trucking job, buy a sports car, drive around aimlessly and posting super HQ photos on FB every 20 hrs.
    1 point
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