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  1. History – A glance In the early 1900s, the first wave of the Korean immigrants settled at the foot of Pillbox Hill, which was known back then as “Old Koreatown”. Due to their social status, many of them found themselves labouring menial and domestic jobs, jobs that were otherwise considered below local residents. It wasn’t until the 1930s that the Korean population began relocating to what is now known as Little Seoul, establishing a proper community. “They moved there, because, as people of color, they weren’t allowed to live in other areas.”  Little Seoul is a neighborhood in Central Los Santos, dubbed “K-Town” due to the formation of an ethnic enclave in the early 1970s. Whilst records show that Korean emigration to the United States began as early as 1903, Korean-American communities did not grow significantly until after the passage of the Immigration and Nationality Act of 1965. The communities saw a 2,500% increase in the Korean immigrant population in just ten years, which helped stimulate growth in the district. By the late 1970s, most businesses on Palomino Avenue and Lindsay Circus were owned by the Koreans. This played a crucial role in cultivating a sense of communal identity within Little Seoul, establishing itself as the primary hub of the Korean community in southern San Andreas. This has been strengthened by South Korean investment flowing into the neighborhood’s economy. Little Seoul, despite its name, is considered one of the most highly diverse areas in Los Santos, due to its composition being primarily Hispanic and only a third being Asian. “There were racially restrictive covenants in place until 1948. So, they were able to live in that area among African-Americans and Latinx and the Japanese-American community.” - Katherine Yungmee Kim, commenting on the migration of Korean immigrants in an article entitled ‘The best Koreatown outside of Korea’ During the 1980s, the neighborhood of Little Seoul was officially designated by Los Santos. Asian Organized Crime Organized crime in Korea began in the early 1940s during the occupation by the Imperial Japanese forces. They started as political enterprises, seeking to further the Korean National Independence movement, which eventually turned corrupt. In Korea, these criminal organizations are referred to as “PAs” and have rigid organizational structures. Their organizational structure is akin to that of its Chinese counterparts, Triads and Tongs, however, allowing more room between blue and white-collar crime. The South Korean dictatorship of Park Chung-hee, during the 1960s, saw habitual Korean mobsters, otherwise known as Kkangpae (깡패), flee to established Koreatowns around the world, including San Andreas’ very own Little Seoul. While Koreans had faced little trial and tribulation settling into Little Seoul, it is not to say that they didn’t face difficulties with local gangs in the area such as Crips, Bloods, and Sureños. Taking the initiative, groups began to form in order to protect their own, albeit they were frowned upon by the Korean population. They began forcefully recruiting teenagers from immigrant homes that were deemed dysfunctional to further their own causes. In 1990 the Korean government had declared a “war on crime” in an effort to crack down on violent and non-violent acts by criminally organized groups. Takedowns crippled organizations and gangs, but didn’t completely eradicate them as a play of being able to control them, which led to further emigration from Korea. Some fled to the United States where they would re-establish their criminal enterprises. New additions in Little Seoul meant that ties to home were strengthened, especially to the port city of Pusan. Come April 1992 race relations plummeted, following a trial which acquitted four officers of the Los Santos Police Department for excessive force in the arrest of an African-American man. Unrest spread like wildfire throughout the Los Santos metropolitan area and resulted in six days of violent riots. Koreans violently came to blows with the African-American community following the killing of a 16-year-old African-American high school student at the hands of Korean shop owner. Koreans disputed that the killing was in self-defense whilst the African-American community argued that it was racially motivated, which lead each side to stand by with their respective races. Korean stores were often guarded by volunteers as well as Korean gangsters armed with handguns, shotguns, and even semi-automatic rifles, as they could not rely on the LSPD. By the end of the riots, the Korean criminal groups had become solidified in the area and unified under their racial hatred for the African-American community in Little Seoul and saw to it black gang members were actively targeted, although these feelings were subdued over time after community leaders had discouraged this. Korean Americans not only faced physical damage to their stores and community surroundings, but they also suffered emotional, psychological, and economic despair. About 2,300 Korean-owned stores were looted or burned, damage that was estimated to be around half a billion USD, making up 45% of all damages caused by the riot. Modern day Little Seoul is still recovering from the chaos and economic disaster caused by the riots. The majority of the local stores that were damaged were never rebuilt as many store owners had little to no savings and they faced difficulties in obtaining loans that would help them rebuild their stores. In spite of all the hardship, Little Seoul today is one of the most attractive areas for investors, which has active establishments providing opportunities to local residents. It has also opened a window for illegal activities. These criminal groups operate in a similar manner as in Korea and engage in criminal activities such as drug trafficking, money laundering, extortion, home-invasion robberies, loan sharking, prostitution, insurance fraud, and alien smuggling. CREDITS: @stew OOC We reserve the right to character kill any individual who associates themselves with the organization. Those wishing to join must send a character kill agreement to myself. Any questions or concerns can be directed to myself. If you intend on posting screenshots, you must seek out administration's approval before doing so, anything else will be removed. We intend on starting at the very bottom and working our way up. This doesn't necessarily mean that we will be working or involved in violent crimes. If you're looking for a generic gang, or organized crime unit, then this thread and roleplay is not for you. You will be expected to roleplay your character to its fullest extent and not just for the sake of the faction. For those more interested in the community side of things, please see the Little Seoul thread. You can join us on our Discord here: https://discord.gg/eMBg5Ee2Za Intellectual Property of Crocker.
    14 points
  2. fuck fame used to traffic cocaine, i prefer to live my other life.
    7 points
  3. On the way : Arrived :
    3 points
  4. Tried excluding Ragemp, Rockstar launcher & GTA 5 from your Firewall rules? EDIT: nvm already been suggested to you on Discord earlier I'm pretty much clueless but what you could try is doing a factory reset of your router. (Keep in mind this will revert any changes you've made to your router settings to default). I know there's some router settings that prevent you from accessing certain web addresses or connecting to game servers. Not sure what setting that is but I remember not being able to access the GTA:W forums nor connect to their servers having some sort of setting in the router enabled. That and port forwarding GTA:W in your Router is something you could try although I doubt that would resolve the issue
    2 points
  5. Two Sides of Business...
    2 points
  6. Tᴀᴋᴇ ᶦᵗ ᶠᵃʳ ?
    2 points
  7. tfw nobody joins your korean group and everyone joins crocker's good luck and take this far
    2 points
  8. These are really nice. I like the wildlife building a lot.
    2 points
  9. Little house project: Here's a cute lil house I made. Buffet Table: This was for the LSPD ball at Christmas. I loved how this turned out! Underground Punk Unit: This was a fun little build for a group of graffiti-artist punks that make fake IDs. I wanted to go for a cool cyber-punk vibe with the colors! Manor Dem update: I did a little updating to Manor Dem for a friend who took over.
    2 points
  10. Preface Purpose of this guide will be to create overall guide about roleplaying a Korean. The guide is currently work-in-progress and will be updated regularly and will go in-depth as I get more time to work on it. The guide was mostly inspired by Liew's Chinese-American guide. History of immigration A small number of Koreans immigrated to the United States in the early years of the twentieth century. Their numbers were so limited that they were a fairly dispersed group, not gathering in enclaves as other immigrants have. They experienced the same kinds of discrimination that other Asian groups encountered. Korean Americans thought of themselves more as exiles than immigrants and felt they were without a country. Immigration quotas kept the number of Korean immigrants relatively low through the 1950's when most of the immigrants that were already here were Korean War brides, orphans, or students. Since the 1960s, immigration from the Korean peninsula to the United States has increased dramatically, driven by political, economic, and military relations between South Korea and the United States. In 2017, approximately 1 million Korean immigrants—the vast majority from South Korea, with just a tiny fraction from North Korea—resided in the United States, representing 2.4 percent of the 44.5 million immigrants in the country. After the Immigration Act of 1965 removed restrictions on Asian immigration to the United States, the Korean immigrant population grew significantly, from just 11,000 in 1960 to 290,000 in 1980, marking a 2,500 percent increase. In the following decade, the population nearly doubled to 568,000 and did so once again in 2010, when it reached a peak of 1.1 million immigrants. Modern day immigration Modern day Korean immigrants arriving in US, and Los Angeles and San Francisco bay area in particular can be divided in two sub-groups. First group are students studying at prestigious universities like UCLA, Caltech, USC, of which many decide to stay in US after graduating, starting their own start-up companies supported by tightly knit Korean community. Second group is comprised mostly of first generation Korean businessmen who are venturing in lucrative and ever-expanding tech, fashion and entertainment industry. Main reasons behind that is that Los Angeles is more familiar to Koreans because Korean culture and language is widely used in the area and also because of the fact that many U.S branches of Korean brands are located in Southern California. Many industries such as fashion and sales have the opportunity to flourish while being surrounded by the content and entertainment industry of Hollywood. Modern day Korea Town From the furniture stores on Western to the night life in Chapman plaza, to the brightly lit screen at Aroma Center to the never-ending law offices down Wilshire, Koreatown has undoubtedly become one of the most bustling parts of the melting pot known as Los Angeles. Every minority group that has immigrated to the United States and created their own sub cultural haven have been through an onslaught of issues and problems, ranging from cultural identity, to fighting against racial discrimination and prejudice. The Korean population have made themselves a home in Koreatown, and assimilation into this community is a relatively smooth transition from the everyday life in modern suburban Korea. Throughout their history here, Koreans have developed fast growing businesses as well as closely knit relationships within the community. Family takes huge precedent in the Korean community, and it is seen throughout daily conversation. Respect is always shown, and traditions and customs have been pretty much transferred over from the motherland. California is home to the largest population of Koreans. Many Koreans came from Korea to America in search of a better life, so they formed close circles of friends and business in California. They are now expanding their horizons and opportunities, and are forming close alliances with other communities as well, mainly being Latinos and Hispanics. Koreans are known for their prideful history, so they strive at everything they do. Combined with natural intellect and being well educated in Korea, the Koreans in Koreatown are naturals when it comes to business and striving to succeed. Major industries include manufacturing, importing, night clubs, cafes, karaoke bars, dry cleaners, liquor stores, and community tradition-based establishments such as herbal medicine shops and Korean markets. Los Angeles riot The 1992 Los Angeles riots were a series of riots and civil disturbances that occurred in Los Angeles County in April and May 1992. Unrest began in South Central Los Angeles on April 29, after a trial jury acquitted four officers of the Los Angeles Police Department (LAPD) for usage of excessive force in the arrest and beating of Rodney King, which had been videotaped and widely viewed in TV broadcasts. Many Korean Americans in Los Angeles refer to the event as Sa-I-Gu, meaning "four-two-nine" in the Korean language (4.29혁명), in reference to April 29, 1992, which was the day the riots started. The week of riots following the acquittal of the LAPD officers in the beating of Rodney King has been considered a major turning point in the development of a distinct Korean American identity and community. Over 2,300 mom-and-pop shops run by Korean business owners were damaged through ransacking and looting during the riots, sustaining close to $400 million in damages. Media coverage has framed the looting and destruction as a result of growing social and economic tensions between the Korean American and African American communities. Korean Americans responded in various ways, including forming activist organizations such as the Association of Korean-American Victims and increasing efforts to build collaborative links with other ethnic groups through groups like the Korean American Coalition. During the riots, many Korean immigrants from the area rushed to Koreatown, after Korean-language radio stations called for volunteers to guard against rioters. Many were armed, with a variety of improvised weapons, handguns, shotguns, and semi-automatic rifles. According to Edward Park the 1992 violence stimulated a new wave of political activism among Korean-Americans, but it also split them into two camps. The liberals sought to unite with other minorities in Los Angeles to fight against racial oppression and scapegoating. The conservatives emphasized law and order and generally favored the economic and social policies of the Republican Party. The conservatives tended to emphasize the political differences between Koreans and other minorities, specifically African Americans. Modern day Korean organized crime Korean organized crime began in Korea in the 1940’s. It started as political groups seeking to further the Korean National Independence movement which later became corrupt. In Korea, they are referred to as “PAs” and have rigid organizational structures. Their leaders are usually in their 30s and 40s, and the activity members are usually in their teens. As the Korean government moved to dismantle the PAs, the leaders fled to other areas, including the United States, to re-establish their criminal organizations. They settled within various Korean communities in country and formed more loose-knit organizations compared to the rigid structure of the traditional PA. Although structured, the various Korean organized crime groups in the United States do not have a single leader and vary in size from 20 to more than 100 members. Most of the illegal activities perpetrated by these criminal groups take place in Koreatown or are directed from that area. Crimes committed by the Korean organized crime group include prostitution, alien smuggling, gambling, business fraud,robbery, burglary, auto theft, carjacking, and the counterfeiting of designer clothes and compact music discs. Modern day Korean gangs Ever since there have been Koreans in Koreatown, there have been Korean gangs. The hardships on pleasing the ever growing expectations of Korean parents, combined with the struggle to find ones identity amongst the melting pot known as Los Angeles make joining a gang an appealing choice for the confused Korean teen seeking acceptance. The original gangs first came from Korea, and flourished by being involved in illegal activities. These gangs were feared amongst the community, but also highly respected. These days, the respect has all but left the modern Korean gang member, and has been replaced with the typical image of a hoodlum wearing baggy pants and various sports jerseys. They are more of a nuisance than a criminal threat. The biggest harm they are doing is to themselves by not going to school, and trying to indulge in a life that is glorified in Korean soap operas and dramas. Most are barely teenagers with dreams of carrying a gun and being feared by their peers. More than anything, they seek social acceptance, and the situation is “power in numbers” at its worst. Amongst the Korean community, PC rooms, known as “PC Bahngs” have become very popular. Games such as Counter Strike, Everquest and Warcraft can be played here amongst peers. Many students have been ditching school to spend excessive amounts of time at the PC rooms. More seriously, these PC rooms, now almost half a decade old, have been the hangouts of many Korean gang members. Because of the excessive amounts of PC rooms scattered through Koreatown and the Los Angeles area, gangs have claimed certain PC rooms as their hangouts. Gambling Lotteries, horse racing, boat racing, and cycling are all legal forms of gambling in South Korea. However, casino gambling is strictly prohibited — with locals facing a three-year prison sentence if they’re caught having a flutter at a tourist casino. What’s more, any citizen found to have indulged in the act abroad can face prosecution on their return to the country. These charges are not regularly brought though and are often used in tandem with other charges to secure long-term convictions. Of the 23 land-based casinos in the country, only the Kangwon Casino allows Koreans to gamble. It’s no coincidence that it’s pretty difficult to get there — remotely located far north of the major cities, at the foot of a ski resort. Online gambling is strictly illegal in South Korea, with the government taking an active role in policing it. South Korea’s National Intelligence Service recently reported that North Korea had begun to operate online gambling sites targeting South Korean players — as well as punters in China and Malaysia and organized crime rings within the South Korea. With all those factors taken in consideration, Koreans are more likely to get addicted to gambling when exposed to gambling in Western world due to lack of any prior experiences with such. Drugs ‚‚K-pop star and actor Park Yoo-chun dominated headlines after he was accused of using methamphetamine with his ex-girlfriend, Hwang Ha-na, the wealthy granddaughter of a major dairy mogul. At first, Park denied the allegations, but he has since confessed -- adding to a long list of other celebrities facing public shame for drug charges in recent months. '' South Korea takes drugs very seriously. While much of the United States has decriminalized or even legalized marijuana use, those who partake in South Korea can face up to five years in prison and a fine up to 50 million won ($42,730). ‚‚Korean society does not approach drug addicts with the goal of healing then’’ said Kim Hyeong-gun, head of the Seoul Addiction Institute of Psychotherapy. ‚‚ If one uses drugs, society immediately views them as criminals.’’ Arrests are also on the rise. There were nearly 6,800 cases involving a violation of the Act on The Control of Narcotics in 2017, according to the latest numbers from the Korean Statistical Information Service. That's a 126 percent increase since 2003. Drug arrests due to possesion of cannabis are only 1/100 of all drug related cases in South Korea. Crystal Meth remains the most commonly used drug,accounting for most drug related arrests. Other drugs that are well known are club drugs such as ecstasy. These continue to grow in popularity among college students. However, methamphetamine continues to be the drug of choice for Koreans. Drinking culture As society developed, so did the drinking culture in Korea. In the past, people drank on specific days like New Year's, but presently alcohol can be consumed regardless of the occasion. The goal of drinking parties is to promote good fellowship and open one's heart to talking. In South Korea, it is traditional that when a person gives an alcoholic drink to another adult, the person has to offer the drink respectfully with two hands. When pouring a drink, the cup should be held with the right hand, and the wrist of your right hand held lightly with the left hand. Same applies when holding the bottle and pouring a drink. It is customary to wait until the glass is empty to pour another. There is also a tradition for receiving drinks. When receiving drinks, the same etiquette applies when pouring drinks. When elders give alcohol to a younger person, the younger person should receive the drink politely and with gratitude by saying "thank you" or by bowing a little. Also, when drinking, it is proper for the younger drinker to turn their head, so as to not directly face the elders when drinking. Korean cuisine Rice is the backbone of almost every Korean meal. On rare occasions, noodles will replace the rice, but the vast majority of the time, every person eats a bowl of rice with their meal. Typically, each person will also have their own bowl of soup or stew. The side dishes and main dish or dishes–which can be meat, seafood, or tofu–are all be served family-style in the middle of the table. Sometimes a large stew will replace the main dish and will be served family-style at the table. Korean food stands out from other cuisines with the many side dishes (banchan) that are served during meals. The number of side dishes can range anywhere from 2 to 12, but everyday meals feature at least a few. When you eat at a Korean restaurant, your various side dishes will come to you before your meal in small bowls and can be anything from vegetables to meat to seafood prepared in any number of ways. Korean dishes are all served at the same time, so there are no separate courses like in Western cuisines. Everything, including meat and poultry, is cut into bite-sized pieces so there is no need for a knife. Koreans are also adept at using chopsticks so if the meat is too large or a whole grilled fish is served, it can be split with chopsticks. Many Korean meat dishes are braised or marinated for a long time for tender flesh. Korean names Unlike in Western culture, where names follow a format of Name_Surname Koreans have their names in format Surname_Name or even Surname_Clan-Name_Name. To simplify things using example, in name Kim Jong-Un, Kim represents the surname or family name while Jong-Un is the name of the person, so if we were to apply western format the name would be Jong-Un Kim. As already mentioned, many Koreans also have a middle, clan name which is usually unique for them and their same generation cousins. Example of this would be Kim Jae Sung, Kim Jae Ha, Kim Jae Min where Kim is the surname, Jae is generation level and Sung;Ha;Min are the names of people.
    2 points
  11. Farming, Hunting, Fishing and Food system Short description: A demand and supply circular economy based on food products with actual scripted effects and RP interactive jobs. The suggestion is simply to have the ability to create food products from farming, fishing, and hunting which will then be transported to restaurants and stores where these ingredients will be used to create different consumable recipes, which will satisfy the player's hunger and thirst. Detailed description: The food industry is a huge influencer in real life's economy. The fact that food doesn't have any effect pushes people away from RPing eating and impacts our economy heavily, as the only sources of depleting one's money in-game are taxes and insurance which are very little. A food system is much needed to help with the server's economy and this suggestion is especially aiming to do that while providing RP jobs that interact with each other in a circular economy. Before we get to the food system, these are the different methods to produce ingredients that will then be used to create food recipes. Farming (Fruits and vegetables): This part is pretty basic and was already explained more or less here by somebody else. This requires the addition of a farmer job and farm ownership just like a business. Farmers will have the ability to do different activities related to farming (planting grains, harvesting, picking fruits) which will end up in creating different food products, mainly fruits and vegetables. These products will be stored in the farmer's market to be sold for personal use or they will be transported by truckers to stores and restaurants. Hunting (Meat and chicken): I know there are some problems with hunting in RageMP or that's what some people say, I actually saw some servers having a working hunting system in Rage, but anyway, this suggestion is for the long term and it is not necessary for the entire food system to work. Basically, people will be hunting animals and taking meat out of them, which will also be transported by truckers to stores and restaurants. Fishing (Fish): We already have a fishing job. I have never tried it but I believe fish is being sold somewhere. These fish products will now be sold in the fish market. They will then be transported by truckers to restaurants. Food system: Basically, the food products that were produced from farming, hunting, and fishing will consist of different ingredients for different recipes. These ingredients (eg. meat, vegetables, fruits, fish) will be mainly used in restaurants to create different recipes and each recipe will satisfy the hunger and thirst of the consumer differently. Eating a steak is not the same as eating ice cream. Players will have hunger and thirst bars somewhere on the screen which will go down as time passes. The hunger and thirst bars will have four stages: STARVING -> HUNGRY -> FULL and THIRSTY -> SATISFIED. The bars should probably go down every 6 hours you play in-game. 6 hours is enough for players to finish RP situations and this will also make food a minor issue as I don't want this to become a survival game. When the bar goes down to STARVING and THIRSTY, there should be some visual effects to cause discomfort for the player which would urge him to go grab a bite. Eventually, if the hunger bar stays at "starving" for too long, perhaps this will cause stamina problems and eventually will drain the health bar. EDIT: As a lot of people have shown their concern about this being RPGish, and I agree with them completely, I decided to edit this part to be more representative of real hunger and thirst, following @DRUNKY 's excellent idea, by removing the HUNGER/THIRST BAR completely and replace it with occasional notifications similar to an SMS received message, which will appear whenever your character feels hungry or thirsty. Depending on the intensity of the hunger and the thirst, the frequency of the notifications would increase, alongside the aforementioned visual and stamina/movement inconvenience. Recipes and ingredients: There will be two types of recipes: NUTRITIOUS and UNWHOLESOME. The former will satisfy your hunger for 6 hours while the latter will only satisfy your hunger for one hour. Example: By using different combinations of the same ingredients, we create the following recipes: Ingredients: Meat, Fish, Fruits, Vegetables, Dough, Flour, Water, Wine, Pasta, Milk Recipes: Seafood Pizza (+90 hunger / +10 thirst): 1 Dough, 1 Flour, 1 Water, 1 Tomato, 1 Fish Salad (+70 hunger / +20 thirst): 2 Vegetables. Spaghetti with meatball (+90 hunger / +20 thirst):1 Meat, 1 Pasta Hamburger: (+80 hunger / +20 thirst): 1 Dough, 1 Water, 1 Meat, 1 Vegetables Milk Shake: (+0 hunger / +80 thirst): 2 Fruits, 1 Milk Water bottle: (+0 hunger / +90 thirst): 1 Water EDIT: I've given it some thoughts and I've seen how the server is progressing so I'm reshaping the recipes to fit the newest update. By using one of these ingredients, you could create customizable dishes: Alcohol: You could create any alcohol-based drink which is customizable to have a unique name to every bar/club. (e.g. Vodka, Martini...) Meat: You can create any meat-based meal with a customizable name. (Hamburger, Pork Chops...) Vegetables: You can create any vegetable-based meal with a customizable name. (Salad, some vegan food...) And the list goes on... Food in restaurants will generally be NUTRITIOUS. Restaurants should have a kitchen inventory for storing ingredients (/kinv). Only those with the "Cook" job can cook outside houses. The cook will be able to create different recipes and sell them to customers. Having nutritious food limited to restaurants will push people to visit restaurants from time to time to promote RPing with restaurant staff. Food in 24/7 stores should be limited to UNWHOLESOME food: biscuits, crackers, chocolate, etc. These products will be directly transported from the supplier to the stores. This type of food will only satisfy hunger slightly, pushing people to go to restaurants and fast-food chains. Food in houses: People should be able to buy food products from the farmer's market directly and some products from 24/7 stores also (e.g. milk..) for cooking food in their homes. Each house should have a kitchen inventory similar to those in restaurants but obviously with less space. Food carts/Food trucks: People who work at food carts will have to buy ingredients at the farmer's market, transport them in their car and store them in the "food cart kitchen" just like a restaurant. Recipes in carts and trucks will be NUTRITIOUS. Food in prison: Inmates will now also have the possibility to eat and drink in prison. Following the same system, ingredients will be transported to the prison where a prison cook will create food for the inmates. Food animations: There are a lot of eating and drinking animations that can be triggered when you /useitem a recipe. Commands to add: /cook [name]: to create recipes using ingredients from the kitchen's inventory. /kinv: to check the ingredients present in the kitchen's inventory. /recipes: to see all available recipes. Items to add: Recipes, ingredients, Farming Business, Fish Market, Farmer's Market, Kitchen inventory in restaurants, houses, prison and food carts. How would your suggestion improve the server? Realism, don't need to explain this more. Creating more RP opportunities and more RP jobs. More RP in the county. The difference in food items will now be important. Additional information:
    1 point
  12. Hi ? So over the course of the past few months I've mapped quite a lot of different things - focusing on trying to bring some more unique things to the server (whether they've failed or succeeded). I do a lot of mapping with Adewo, and we like to bounce ideas off of each other as we go along. The projects will go from date - earliest to newest so you can see the project I made! So, without further ado.. Manor Dem Skate, Surf and Bike Store: My first ever mapping project which was store dedicated to skating, surfing and biking. It was a struggle to make due to the only skating items being one skateboard and a few broken bikes but I was pretty proud of what I managed to do. Surfboards and boogie boards dotted around everywhere was my first real struggle with the rotation tool ? I used the Suburban interior for the clothes shelves and it turned out pretty nice! This was before I learned you could create interiors from scratch - so after this I began creating everything from the beginning instead of working over existing interiors. Manor Dem Officers: My first completely custom build. I still love the way this place turned out! This is located at the back of the store and actually turned out better than the main store I think. I was really proud of this for a completely first build. House for Lucius Nervetti: Lucius asked me to make an apartment for him that used windows and fit the exterior of the house in Hawick. This was quite a big project for me just starting out but I love how it turned out. The fire place was definitely my favurite part! Manor-Ten Skate Park This was a huge project that was really difficult to finish. It took a long time as I had to test every ramp and ensure they worked properly - the amount of wall clipping and insta-deaths was annoying but I finally got it to a good place. Thank you to the /fixrev command! heh. Blaine County Wilderness Preservation Veterinary Clinic #1: Something that was close to my heart but unfortunately wasn't meant to be. There was actually two different versions of this build - this first build was made in a house! BCWP Station #1: This was the upstairs where we would book visitors in ? Blaine County Park Rangers: My pride and joy. I had so much fun building this visitor center and veterinary clinic as it was something I'd always dreamed of in real-life. Sadly, the building is gone but the memories will stay ❤️ This build also let me learn how to experiment with different lighting to make stuff like moonlight! Ami and William's House: Probably the cutest build. We haven't even finished yet but I really got to mess around with the lighting on here - give it a nice vibe. As a Finn, I had to have a sauna. Paleto Pets: Another little pet store I'm currently working on. Here's the surgery part! Another Clothing Store: Here's another little project I'm working on right now. Just gotta finish the decorating! Little house project: Here's a cute lil house I made. Buffet Table: This was for the LSPD ball at Christmas. I loved how this turned out! Underground Punk Unit: This was a fun little build for a group of graffiti-artist punks that make fake IDs. I wanted to go for a cool cyber-punk vibe with the colors! Manor Dem update: I did a little updating to Manor Dem for a friend who took over. Los Santos Lifeguard Tower: Worked on this for a solid 7 hours and finished it! I'm super happy with it to! Los Santos Leisure Center: This was a tricky one. Trying to build a pool in the middle of a lake is a lot harder than it sounds.. LSFD Training Center: Was asked to do the LSFD's new training center. This was fun - never made anything like this before! ?
    1 point
  13. At the minute, there is several loopholes that effect loaning and it's not that fair for the Lender, because it can be abused in so many different ways. What I propose Allow admins to put the player into debt. Why? People in America have debt problems, it's not a rare occurrence and a lot of courts do impose sanctions on some individuals to pay back, or get assets revoked. Current loopholes While it's counter productive, there is loopholes that I'll explain that players can use to abuse this system. Example 1 Take out a loan and the player spends all the money, OR gives it away to a friend to hold. Player goes inactive and is ultimately sued, courts rule in the Lenders favor. BUT the lender can't take back money, because no cash on the guy that look out the loan Loan player wins because he doesn't have to pay a cent, Lender suffers because they can't be put in debt. Example 2 Timothy takes out a loan and buys his dream house he wanted, but the player goes inactive, and informs PM to hold onto his house. Timothy never comes back and the Lender sues, Lender wins but cannot regain the property, because PM is holding it for the player** (Depends on PM / FM judgement) Example 3 Johan wants to become a racer and gets a vehicle loan, Johan doesn't make any payments on his loan Johan gives his car to his friend while the lawsuit takes place. Lender sues Johan and wins, but cannot get any funds or vehicle back, because Johan doesn't have any. Johan returns a week later, reclaims his vehicle and ultimately wins, Lender loses. tl;dr please put people into debt for defaulting on court cases, this is a very common thing and debt is a VERY common thing in the States, we know the server can support debt, so please allow it.
    1 point
  14. Run steam as admin, Rockstar Launcher as admin and then RAGE MP as admin, in that order. Or try using shift+tab and wait a minute and then close the overlay and it should take you to the login screen. Also you can hit the HOME key to bring up the social club overlay and it might work like the way I explained with steam. And you should play in windowed mode. That is everything I had to try to get in game and it worked.
    1 point
  15. I'm sorry, but I can't agree with you on this one. You seem to have not read or understood the fact that a majority of these issues happen with people who take OOC advantage of going inactive. You are defending their IC rights when they are taking 100% advantage of an OOC issue. People know that they aren't going to go in debt and they can't lose what they don't have. Going inactive is their way of getting out of paying back the money, whether they play on that character again or not. Most honorable people who are going inactive, especially when buying a house, would tell PM that they are going inactive. You would think they would also give some notice and try to work something out OOC'ly with the lender but they usually "forget" that part. In real life, if you default on a car loan or a house loan, you lose the car or the house. Your credit is penalized and/or ruined. There are real life consequences to not paying back your financial debts. That doesn't happen in the game all the time. There are no real consequences. See examples 2 and 3 in the OP's post. There is no punishment most of the time because if a report is made, Admins rule that it's an IC issue. Borrower wins again and there is nothing the lender can do. No consequences to the borrower, they get away with it. This is an OOC issue as well as an IC issue. The screening that you suggested, there is no way to IC'ly check for an actual risk of a borrower. You can't check their credit, which would be a main precursor to loaning money out. You can't really verify their job income because no one gets consistent paychecks besides the $500-$800 checks (Unemployment/Mechanic/Etc.) and the initial 40 hours of paychecks. What would you suggest they screen for next? Trying to get an Admin to show you their GTAW record? I doubt it. Then the borrower will complain about them using OOC information to influence IC decisions, which would be metagaming. There must be some sort of regulation to this that results in real consequences for people who take OOC advantage of this situation, which is what normally happens. The current situation is 100% favorable to the borrower and not to the lender and that's not how it works in real life. There must be a compromise.
    1 point
  16. Best of luck brother, much love as always ❤️
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  17. dude, absolutely stellar work. that punk unit's in its own league.
    1 point
  18. Play with my money. Homegirl in some shit.
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  19. Too lovely and too kind for society
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  20. Heavily disagree, let people RP how they want to, if you disagree with it, PLM is there to help. Don't dictate others roleplay because they do it in different ways / aging up.
    1 point
  21. I'd like to change this suggestion a little and say instead of fixed place it should be a camera Van that PD or SD could set up, fines are automatically applied to the owner of the vehicles plate and people would never know where they are. The only issue is I am unsure if American police utilise these vans in reality.
    1 point
  22. Rae XLl - Picking Up Rodrick From Wook Noodle House / Dusty from R60s Pulls Up
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  23. I fully support people who are against the idea of a hunger system based on it being an RPG element. But my support is subjective to the people who don't suport the hunger system - yet still RP hunger and thirst. There is an addiction system, that's the same thing if we're being realistic. Life is based on pysiological needs, and GTA:World is based on the real world. It is impossiable to replicate the real economy without /need/, need is the foundation of want. I'm for the hunger and thirst system, it's a real thing that's unavoidable. Yes it's an RPG element, but what's wrong with that? If the hunger system is persistent, it would push for some realism. You can plan and match times to eat so that your character won't be hungry the next time you 'wake up'.
    1 point
  24. Feature Showcase: Forensic Firearm Investigation Introduction Forensic Firearm Investigation is a new system that aims to give a fresh and realistic look at Firearms. The key objectives are to give immersion to various Crime Scenes and boost detective/investigative type of roleplay. New additions that this update include are Spent Cartridges/Shell Casings and an Investigation Lab. Shell Casings / Spent Cartridges Upon firing a weapon you will now notice that a spent cartridge is left behind. If you are near one (or more) you can press Y which brings up an interaction menu that lists you the closest shell casings to your position. Upon choosing one from the list you are greeted with a couple of options. You can choose to either examine (1) it or pick it up (2). Examining a Shell Casing (1) If you choose to examine a Shell Casing, a message sent to you revealing some details regarding this specific Spent Cartridge. There are two pieces of information which would be of interest to you. Those are the Temperature and the Condition of the casing. The temperature value starts from around 370°C (~700°F) and drop down to environment temperature (which you get via /weather) at a decreasing rate. The whole process takes around 5 minutes which gives you a nice window to time events and so forth. On the other hand, there are four (4) different levels of condition. A shell casing can be Trashed, Severely damaged, Good or Excellent which is internally randomized whenever a round is fired thus a casing is dropped onto the ground and plays a huge role in the examination part of the system which is covered later down below. Picking one up (2) Dropped Shell Casings have a "lifetime" of two hours, they get automatically deleted if no-one picks them up within that window and are not stored in the database. They can be picked up anyone and is suggested that you do if you wish to avoid the Law's attention. Trying to use one (via /useitem) will display the condition, the cartridge type but not the temperature. Trying to use one as a LEO gives you an extra field called Label in which you can populate with some text and as you can see, it is now considered an Evidence Bag. It is expected that you roleplay picking and bagging them up when you do so. The Lab The Forensic Laboratory is a facility where Shell Casings are brought to for Analysis. By entering the premises and pressing Y, once again you are greeted with an interaction menu. Preliminary Examination Most notable at this point is the "Turn In Shell Casings" option. Upon selection, it runs a process that goes through your inventory items and extracts all the shell casings out of it. The Lab Personnel would then proceed and run a preliminary examination for each of the casings that you've just brought in that determines whether or not an Evidence Bag will be kept for further examination and long term storage. For a Shell Casing to be stored and be further examined, it needs to have a satisfactory condition and the cartridge must have been fired from a non-police-issued firearm. The second constraint is straight forward but as for the condition it goes as following: If a Shell Casing's condition is label as Trashed then it instantly gets discarded. If it is labeled as Severely damaged then there is around 75% chance to be discarded. If it is labeled either Good or Excellent then it is kept for further examination and long term storage. The Evidence Bags that are kept, they are assigned an ID and can be previewed using the /casing command or using the Mobile Data Computer. MDC Shell Casings Evidence Bags The Command Explanation option displays you a short help text related to the /casing command, the command functions are also explained in detail within this thread further down below. The Help Page option directs you to this page. Further Examination After a Shell Casing (effectively an Evidence Bag by now) finally goes through the submitting process the Lab immediately starts examining the Spent Cartridge for unique striations and markings. This process effectively takes ~40 minutes for a Shell Casing to complete. Keep in mind that the quality of the casing influences both the time needed to yield results and the amount of Evidence Bags/Casings needed in order to get a positive match. After the examination the Evidence Bag becomes available for checking/matching against seized weapons or Serial IDs. Effectively it comes down to a routine where everyone collects evidence, labels them and passes them onto the Lab for processing. Then when a weapon is seized from a suspect that in turn gets passed onto the Lab to match against all the processed casings and see if there's any matches. Here are two examples, one of a positive match and the opposite. If there are more than 10 casings relating to a specific firearm then you are prompted with expand option. The expand option would list the evidence bags like this Command For simplicity, all "commands" related to this system all fall under one command in a form of a tree. You can see the various "sub-options" and their corresponding actions below. Extra An additional /examinecasings command has been added to address the issue where there are multiple interactable dropped objects around you along with the casings while pressing the Y button to interact with them. The mentioned command works uniquely with the shell casings and brings up only the appropriate menu.
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