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Showing content with the highest reputation on 02/04/2019 in all areas

  1. I just came back after a week of vacation, and it's time to update you on what we're planning for this month on development side, and for GTAW 1.5! As I already mentioned, 2019 will have a major focus on developing the illegal roleplay possibilities and freedom of roleplay, by removing more and more technical limitations and offering you more support from the script to help you get more and more creative when it comes to roleplay! This also means more responsabilities as each of our new features will improve the realism of your roleplay and force you to never forget any details when roleplaying, as you'll understand by reading about our new features below. Unique items The big unannounced feature is the major revamp of our gamemode allowing the use of unique items! I've been speaking about this for months (and even more than a year?) but I never had the time to develop it. While I was gone, @-Andreas did some giant steps on the system and almost fully developped it! To help you understand, I'll explain you how our item system work today and how it's working on other servers. A character is defined with multiple properties, such as a name, his money, his inventory... The inventory will be defined in JSON such as: {"Pistol": 5, "Gas can": 1} This character will have 5 pistols and 1 gas can. While this system is working well, all "Pistol" are just the same and If you trade a pistol A with a pistol B with another character, they're still exactly the same on a technical level even If they come from a different character / supplier. This system is very limited as it doesn't allow us to properly add properties to each items such as a color, a name, a serial... and thus make them unique. In order to develop our new system, we have decided to base it on a structure similar to how MMORPG works but in a more advanced way as we allow each items to be modified, with this new structure: How will this work? Each items will have a "base template", aka a skeleton they take their main structure from. Then these items will be unique and have their own properties, which will be first defined from their based template. Let's take an example with Pistols: Base template: Pistol, it's a weapon that weights 500g, can do X damage and has various default properties such as being tradeable, being stackable, having a serial ID, a striation mark. Upon creation of a new pistol in the game, all the properties will be instanciated based from the template skeleton, and then more properties will be added during the lifetime of the item: maybe another color, weapon mods, durability, removed serial, etc... This system brings us a world of possibilities in what we can now do with all items, so while its implementation will come with some new features that will be detailed below, we will still have millions more things to do it with it later! So, what's going to be added with this new system soon? A revamped drug system: We'll be completely revamping and redeveloping the drug system to allow you to cut your drugs, name your own drugs, have drugs with different strengths / quality etc... More information about it will come soon! A new weapon oriented roleplay: All weapons will have a serial that can be removed, unique striation marks left on bullets, quality / durability that will depend of how well you're taking care of your weapon (cleaning it etc). Forensic: With serial numbers and striation marks, the detectives will now be able to link weapons with owners or previous murders. You better think twice before reusing the same weapon you already used for a previous murder now! Unless you carefully take care of the body... Body script @Crayons has been working on another unique script, which is the body script. Upon death, a character's body will remain on the ground even If the player accepted death, which will force criminals to get rid of the body If they want to prevent the LSPD to perform forensic on it! As you can see on the screenshot below, the body will be a perfect copy of the character: The very difficult part is the full synchronization between all players of the dragged body, but it's progressing quick so I wanted to share with you this upcoming script ? New job: Trucking As previously mentioned many times, we're finally seeing the end of our trucking script developped by @Westen. This new script will allow us to close the economy circle by supplying each businesses with their needed materials and providing a never ending cycle of market needs that will be funded with players money and city projects. You will be able to either join a trucking company (player owned or not) that will have trucks you may use based on your trucking licence / skill and thus supply companies after delivering orders: New legal factions wage system After a full analysis of the server economy and characters incomes, and a discussion with all major legal factions leaders, we will be modifying the paycheck system for these factions, such as LSPD, LSFD, Weazel news... The hourly paycheck system will be changed to a weekly paycheck for all their members, that will be limited to X amount of paychecks. A police officer II that has been playing 100 hours during the week will be paid the same as a police officer II that has been playing 20 hours during that same week. The goal is to reduce the unrealistic amount of money that some players could make due to their high activity, which resulted in low ranks jobs earning 10x more money than the chief of police for example. This change will also massively help these factions in predicting their monthly budget, as it is mandatory for them now since they are all funded by the government. UCP updates As you may have noticed, the UCP is constantly being upgraded and improved days after days thanks to our web development team! I rarely quote them in these development blog, but they also deserve a massive thank you for all their work, so thank you @Everett, @Franelliand @Mike! Here is a quick example of an amazing new system that was just recently added to manage leases (names of characters are hidden on the screenshot): Many pages have also been fully redesigned this month: A support ticket system: And way more! New serverside mods: Objects, hairs, clothes... RageMP has finally almost finished their new download system, which should be released in a few hours / days now! You'll directly download client files before joining the server, allowing us to put larger files for you to download and also fixing the blackscreen reload bug for server side mods! I did not want to add more mods before RageMP added a real mod download on their launcher since the users were not informed about the size of the mods and the progress of the download. This issue being fixed very soon, It'll be time to change that decision! ETA When is all this releasing? I'm planning on most likely releasing some features independantly, depending of how quickly we will finish some scripts. Trucking, the new wage system, and server side mods will most likely be released soon whereas the unique items and the body script still need to be worked on for a few weeks. We just released 1.4 so It gives us some time to make sure everything is well done and tested before 1.5 though ?
    2 points
  2. Update 1.4.2b Changes Players can nolonger have equipped weapons when joining airsoft games Safes will now be automatically locked on server start Improved the generated pins minimum distance /bad now uses a default icon Fixes You cannot interact with safe from other dimensions anymore Fixed /stashinfo not properly saving The business icon will stay green if employees are still on shift while one stops his shift Alarms won't create client errors anymore
    2 points
  3. If I die and respawn, will my body remain where i died so i can basically go and hide my own body? Otherwise, great system.
    2 points
  4. https://www.youtube.com/watch?v=1iZz4vol1o8 Eva Nieves Eva, Evie, Sparrow 🕊 Birthday | December 16th, 1997 • 22 years old Birthplace | San Juan, Puerto Rico Languages | English, Spanish Before Los Santos City of Saints The events below are a summary of over 2 years of development. Some people, groups, & areas described are old as dirt (~2017) & have since changed.
    1 point
  5. Short description: Add a search bar to the furniture system Detailed description: Just add a bar to search for items in the furniture system. The categories are a mess and there are too many to look through. Half the objects inside the categories don't even relate to the title of the said category. I've placed a fire extinguisher before but now I can't even figure out what category it's in. If I could just search through all objects I wouldn't have to spend an hour to find a specific one. Commands to add: N/A Items to add:N/A How would your suggestion improve the server? It would make the furniture system 1000 times easier to use and would cause me and many other people less headaches. Additional information:N/A
    1 point
  6. Elisa Reyes (Subject to change) This thread is going to be following Elisa Reyes time on GTAWorld, she's a copy from an old char of mine back in LSRP days but I never developed her the way I fully wanted.
    1 point
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  8. It's incredibly hard for anything unique to get any attention. I like to think my horse racing business is a unique concept, as it involves an interactive game for people to roleplay around. However, people roleplaying Americans would rather gamble at random blackjack tables in clubs or bet on European sports games that no American would ever have an interest in paying attention to.
    1 point
  9. You buying the car, shotguns and 4 ounces of cocaine is the problem, not the money. I - and several people I know have far more money than our IC characters should have, and roleplay it as such. Just because I have 200k after 40 hours doesn't mean I'm buying a shotgun some car and a bunch of drugs for my character to go wild with, hell, one of my main characters right now is a 16 year old living in his tia's house (which 95k of the check money went to) and has a bmx bike to get around on, and I haven't bought - and won't buy anything else until he's icly built up the cash to do so. Taking away convenience just to stop peoples inability to control their want to buy all the shit they're interested is pretty wack, so I personally can't support this suggestion. That starter money helps fuel a LOT of good roleplay, removing it just because people can't comprehend the notion of "hey, maybe i shouldnt buy this right away just because i have been given starter money to help ease me into RP and the server" isn't a good way to go. It's 200k. That's not really as much as you think, and it goes away fast. Once you use it on artificial shit that isn't properties or cars, you're not getting it back without working for it, and typically only get 500-800 a check, which is barely anything unless you're active. (not to mention there's several things to take that down like insurance and what not, most of my characters only make about 700-750, which I then go to spend on taxes or waste on outfits and what not here and there) GTAW's fine and only getting better as time goes. Eventually down the road when things have progressed a bit and there's a lot more support for actually making income through RP (and not just RPing script jobs or sitting in a club typing /me poors dis nicca a drank.) and people are a bit more loose with their money, it'll be an okay time to maybe lower or remove the initial starter cash you get. (I.E I can literally RP painting some wheels for someone on LSRP and make money where there's no script anything involved, yet on GTAW nobody would actually give you anything over like 50-100 dollars for that shit no matter how well you RP it (except for a few maybe) so really the whole excuse of REE WORK FOR IT LOL is basically just "hey go grind a job, or be a bartender or mechanic for 300 hours if you want money because a lot of the normal jobs don't even pay well enough or get enough service to be at all worth doing it, cause it's usually too damn boring and you make like 300-400 dollars for like 4 hours of time spent sitting around lol) TL;DR learn self control and think before you just go buying everything because you have the money in your bank. Think about your character. Your bank doesn't have to be IC money. I had near enough 400k on a character I was rping living in the hood and barely had enough money to support parts to fix her car up etc and developed her to where she is now, where said money is actually ICly there due to working it up (and even have little bit more than originally). Shouldn't need a script to limit you so you can play right. The economy's not broken because of a little 40 hour initial starter paycheck. It's broken because so many people grinded mining, bought business and started doing a bunch of shit roleplay, and it's been slowly worked towards correcting all that crap which the admins have done a pretty good job so far and are only working on ways to make it even better. Without even thinking about their characters, and the only excuse was a poorly made up reason as to why they suddenly had all this money - in most cases.
    1 point
  10. Someone already corrected me on that. It's still too much IMO. 40 hours x $5k = 200k after 40 hours. People will have no reason to play after having that much money spoonfed to them. You can buy a ridiculous amount of things with that. Even in my >15 hours of playing I've managed to get a shotgun, four ounces of cocaine and a car. That's pretty ridiculous IMO.
    1 point
  11. I think this is a very cool idea actually. It would be illegal to drive around with these so there's really no problems unless you cause them yourself in character.
    1 point
  12. I actually like the current status of the paychecks. Not supporting... I prefer to focus on my roleplay instead of grinding cash all the time.
    1 point
  13. Up the ladder today as part of drilling, with Captain Chloe MacKenzie, Firefighter Chris Forest and Probationary Firefighter Mikayla Reed! Teamwork makes the dream work.
    1 point
  14. Make her famous! Good luck and keep it up! ?
    1 point
  15. (might lag if you have bad internet, sorry)
    1 point
  16. Screenshots Some stories omitted for privacy, others because I forgot to screenshot. ︾ Blame the world I'm in. 2017-2018 ︾ Hungry for business. 2018-2019 ︾ Too late to change me. 2019 - Present x Edited 1214719 times with new tabs and pictures.
    1 point
  17. I'm making this thread not to bash a certain person, a certain faction, or the whole community in general. I'm making this thread because I want to talk about something that's be very very rare lately...unique ideas. The main aspect of a roleplaying community is how unique an idea someone comes up with, unique idea for a character, a business, a faction etc. But lately I've noticed that the GtaW is suffering from an unearthly plague that will slowly doom us all...bland repetitive ideas. While the factions and characters on the server still maintain a good stability of uniqueness, a great example of where these bland ideas can be seen is in three main businesses that somehow rule the entire server: Nightclubs, Bars and Stripclubs. Even if other communities have these three (especially bars), a big problem with these three businesses that happens in the server is that they're never unique. They all have the same interior, they all play the same music, they all do the same thing over and over and over again. Now, I'll give the interior thing the benefit of the doubt because the furniture system is kinda weird at the current time. Same with the music as in the end it's whatever, you can mute the audio and play whatever you want. But the main issue I have with these is that they never do something unique other than occasional "Theme nights" (Where they pretty much they do the same thing as normal nights but players get to make funky costumes for their character). But here's my question to players who do that: Why is it a one time thing? Why don't you take one theme for one of those "theme nights" and make your club to be around that theme? I know why: Because you're afraid it will kill your club. And guess what, it will. How do I know this? Because it's a thing that happens every time on this server: Unique stuff gets killed because nobody pays attention to it and the owner loses motivation. Here are some examples where these has happened is with these following ideas: I have been to two of these places and something I noticed is that these places only rely on bringing more unique rp to the table and never ever rely on how much money they're getting, so they usually down prices on stuff they use. However on the other side of the road, where you got all the clubs, bars and nightclubs, the prices are almost unreal, for example they entry fee which is usually like $100 dollars or more, or the drinks ( Paying $40 dollars just to get a non-scripted soda for example, this has happened to me btw ). One other thing that I've also noticed is that on one side you barely got 3-4 people coming on to buy stuff, where on the other side you got almost a packed place full of people. This only leads me to believe that people are generally interested in ideas that have been done so many times they become shit and they don't enjoy unique rp anymore. To close this whole shitty thread, I will now lay down what I think the community should do to stop this: If you see a good unique idea do not hesitate to support it however you can. Share it to people, get groups of friends to also support it etc. If you already own a bar/club or plan on getting one do this: fetch a specific theme and use that specific theme for your club every time you open; or if you don't want to do that do this instead: activities; Do live performances, come up with an interesting system for something like pool, card games, (hi-lo, blackjack etc.) you name it. Don't just open your business, wait for people come in, play music and let them dance around like robots
    0 points
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