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Game Changelog


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Update 1.9.8d

 

Additions

  • LAW Dispatch: /responding (/rs) to respond to the last 911
  • LAW Dispatch: Ranks visible on the duty roster
  • LAW Dispatch: Unit Types added for PD
  • LAW Dispatch: ESC and F4 now close the dispatcher
  • LAW Dispatch: Added q quick respond button on the 911 calls tab.
  • Devices will now count shots that happen in a one second timespan and show that instead of spamming you with messages

Changes

  • Increased the withdraw / deposit action range by one unit for the interaction wheel
  • Removed -. from being converted to an em dash so that players can use hyphens for emphasis
  • Removed the category of the weapon being fired from the device notification
  • Shooting sync has been slightly improved, although it's still not as good as it will be in 1.1
  • The pelvis area now uses the limb multiplier instead of the torso multiplier, punishing bad aim
  • Optimized the performance and changed the layout of /damages
  • Tweaked some damage values

Fixes

  • Action Wheel Dispatch option for FD now opens their dispatch instead of the options from PD

  • Fixed not being able to call your pet using the interaction wheel under the updated conditions

  • Fixed not being able to use the property menu that is opened from the interaction wheel

  • Fixed /damages not indicating kevlar damage

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Update 1.9.8e

 

Additions

  • Added a new DMV history system for vehicles :  FrTjEaL.png

 

  • /fixveh will now properly teleport the last vehicle you spawned, make sure to use it instead of using /report to get your vehicle teleported if bugged
  • Added FD Dispatch incident logs

 

Changes

  • Disabled "Business information" menu in the personal menu

 

Fixes

  • Fixed smuggled phones : /hangup will now work, and speaking in the phone during a call will also properly work

  • Fixed a bug allowing players to see dealer's hidden card in blackjack

  • Fixed a bug where vehicles would sometimes change colors randomly

  • Fixed /pcallsign

  • Fixed blanks being lethal

 

Edited by Nervous
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Update 1.9.8f

 

Additions

  • Officially added our first sport game : Soccer! Many mores to come from @Tampa's amazing work!
  • The server will now automatically select the soccer player with a ping under 70ms if available to place him as new "soccer sync controller"
  • Improved overall streaming
  • Pressing i to open your "personal assistant" now allows you to open a list of all open businesses. This is a temporary fix due to the blip markers not displaying the names due to a limitation issue. All /bad /blip and /startshift businesses appear in alphabetic order in this list.
    •  qx7mxrj.png

 

Fixes

  • Fixed a bug where the soccer ball would sometimes permanently freeze

 

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Update 1.9.9

 

Additions

  • Added Weapon Components by @Strobe :
    • You can now equip hundreds of different weapon components, some are legals and some will be sold through illegal suppliers!
    • All components are persistent on your weapon until you remove it
    • Some components are directly available at the local Ammunation
    • Illegal weapon suppliers can now request components from the full list given in Weapon Components showcase
  • Added a new business blip system to select a blip for /blip or /bad by @St3fan[NL] :
    • unknown.png

Changes

  • Disabled controller auto-aim
  • Jewlery stores will now have their icon turn green on shift start
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Update 1.9.9a

 

Fixes

  • Fixed vehicle position saving : your vehicle should now properly respawn where you last left / parked it
  • Soccer / Football ball will now be visible from a greater distance
  • Melee components have been disabled to allow stacking of melee weapons in shops
  • Fixed vehicle insurance price display
  • Added a missing warning about camo component being only available to Mk2 weapons
  • Melee locking is now enabled again
  • Stashing items in a dimension > 0 is now impossible, as stashinfo can be used for that in properties
Edited by Nervous
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Update 1.9.9b

 

Additions

  • Added vehicle wheels color modification in the modding menu
    • unknown.png

 

  • Added a new sound system that removes the ambient sound of the city, you can toggle back the sound with /togambience
  • Added more blips for /blip and /bad

Fixes

  • Fixed some issues where advertisement blips would sometimes disappear
  • Disabled cover key until Rage 1.1 to avoid desync during gunfights
Edited by Nervous
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Update 1.9.9c

 

Additions

  • Added a new resizeable CEF window for CEF features, it is already deployed on MDC and FCAD for now.
  • Added new vehicle rims from "Street wheel" category
  • Added /sellallfurniture
  • Added a new Fire Marshalls faction with weekly paycheck, separated from LSFD
  • Added /melong for a longer /me distance and /dolong
  • Added /coro for coroners
  • Added new TTCF gates

 

Changes

  • /outfit is now usable inside vehicle interiors (Camper/Journey/Marquis)

 

Fixes

  • Fixed a bug where multiple camos would stack over one weapon
Edited by Nervous
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Update 1.9.9d

 

Additions

  • Added synced dirt on vehicles : your vehicle will slowly get more and more dirt, especially while driving in the county
  • Added a new business : Carwash
  • Revamped the exterior object spawning system to be more optimized for clients
  • Platinum donators can now spawn up to 15 exterior furnitures instead of 10!
  • Greatly improved shooting sync in interiors
  • Added /cduty for coroners
  • Added coroners count on /onduty
  • Enabled lock-on for all melee and explosive weapons

Fixes

  • Fixed a weapon desync issue when switching weapons in vehicles

 

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Update 1.9.9e

 

Additions

  • Added a value system to unique items : /createitem will now ask for a value and will take 50% of the value in components. Item values will be directly printed in inventory
    • unknown.png
  • Revamped Vehicle Alarms. See feature documentation for specifications!
  • Businesses can now store up to 1,000,000 components

Fixes

  • Fixed exterior furniture limit being set to 10 instead of 15
  • /carsign will now remain even after entering the vehicle
  • Fixed /cdamages not showing the name of the dead player
Edited by Nervous
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Update 1.9.9f

 

Additions

  • FD hoses can now clean vehicles
  • Businesses that are able to use /createitem and have put their employee percent shared to > 0 will now take money from their employees upon using /createitem if the value of the item is > 100 (half of the value will be added in the business bank to fund the components)

Fixes

  • Playerlist from O key will now show "Characters list" instead of "Player list"
  • Fixed a bug where coroners duty would trigger FD CAD
  • Fixed a bug preventing the usage of /furniture for exterior objects if you already have 15 objects placed

 

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