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Game Changelog


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Update 1.3.1

 

Additions

  • The black friday reward has now changed, be the first to win it to discover what it is! The chance to receive one was multiplied by x3 for all players every hours you play!
  • Different types of fires will now randomly start on the map based on the city life
  • There will never be more than one fire for every third fireman on duty.
  • New firetypes:
    • Burned out cars that spawns ontop and around of the static car objects found around San Andreas (Not player owned vehicles).
    • Outside fires that spawns ontop and around of static objects such as a booth, market stall, mailboxes and more.
    • Garbage fires that spawns ontop and around of static objects such as bins, dumbsters and more.
    • Electrical fires that spawns ontop and around of static objects such as electrical installations, lightpoles, phonebooths and more.
  • Four new firesizes to add variation (Controls the amount of actual fires being created)
  • The tattoo customization is back! You can now go to your favorite tattoo parlor and get some amazing tattooshEtUdPK.jpg

 

Fixes

  • No player is required to gather information about the game used to start a fire anymore
  • Wildfires can't spawn randomly inside Los Santos anymore
  • Fixed "/clearchat" only clearing 13 chat lines out of the increased 15
  • Fixed "/badge" still showing the badge if the target is too far away
  • Properties inventories and cashbox are now wiped when a new player purchases it

Tweaks

  • Fire types will each use a different radius to determin the random spread for variation
  • The fire department wont be notified of a newly started fire immediately
  • The 911 call for newly started fires now match the standard 911 format
  • The 911 call message for the fire department will fit the firetype
  • Gas powered fires are disabled as they don't spread properly nor provide a sufficient experience
  • Your primary radio slot will now be shown when you use "/radiohelp"

Edited by Nervous
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Update 1.3.1a

 

Additions

  • Police officers can now use use a siren on any car! (By pressing E or using the new "/siren" command)
  • You can remove a vehicle insurance at the DMV
  • FD can now use "/equipment vest" to get a vest
  • Added "/supports" to see the list of support members online

Fixes

  • Fixed a crash related to properties
  • You can now remove your last tattoo

Tweaks

  • The fire spread was slightly adjusted
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Update 1.3.1c

 

Additions

  • More than 40 new hairstyles have been added to the server, after the update you'll be prompted with a loading black screen which will require you to restart your game once as It'll freeze on it
  • The custom siren script now has a front-end sound (2D) that changes volume depending on the closest vehicle

Fixes

  • Fixed property inventory size initialisation after purchasing a new one
  • Fixed a bug where property inventory wouldn't properly display

 

Tweaks

  • The light intensity modifier was lowered from 2.5x to 2.0x
  • The night hour start was changed from 21 to 20 (the lights lower in intensity even more during night hours)
  • The ambient siren lights (outside of the vehicle) are now affected by daytime modifiers

Credits to @Soupiest for the hair mod!

Edited by Nervous
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Update 1.3.1d

 

Additions

  • Revamped the spectating system for administrators

Tweaks

  • Improved siren sound looping
  • The custom siren ambient light intensity was lowered to match the intensity of regular emergency lights during night
  • The siren light refresh rate was increased from 75 ms to 100 ms
  • All brewery items can now be stacked in vehicle or player inventory

Fixes

  • Fixed the siren starting at maximum volume, then lowering itself to the correct value (no more random siren sound)

  • Fixed siren sound loop breaking if the horn button was spammed

  • Fixed a bug with LSGOV shortname & associated payments

  • Fixed some crashes with the fire and vehicle synchronization systems

 

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Update 1.3.1e

 

Additions

  • The Vapid Bobcat XL is now available at the Downtown Autos dealership!

pjRObtW.png

 

 

  • The Western Sovereign is now available at the Sanders Motorcycles dealership!

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  • The DOJ faction now has access to /setlawyer

Tweaks

  • The accuracy of the chat's character counter has been maximized
    • To receive this optional update, navigate to RAGEMP\client_resources\164.132.206.209_22005(or play.gta.world_22005)\gtalife and delete the chat folder
  • You will no longer be able to post an ad if more than 30% of the letters are upper cased
  • Added /pfee to the property help section

Fixes

  • Admins, police officers, and medics will no longer be charged for entering properties / businesses when they are on duty (finally!)
    • This means that they won't count for the biz bonus either!
  • Interiors will now be loaded if admins are in one when they teleport you to them
  • Fixed a crash related to alarms
  • Attempted a fix for entering garages with a vehicle (and the vehicle not being teleported inside)
  • Fixed it taking multiple tries to go on police duty if the player had a weapon equipped
  • If the custom siren script sounds are too loud, you're hearing them randomly, or they're not looping correctly, delete the siren folder found at RAGEMP\client_resources\164.132.206.209_22005(or play.gta.world_22005)\gtalife
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Update 1.3.1f

 

Additions

  • The brewery job has been revamped
    • You will now directly create crap beer or moonshine as the end product
    • You will no longer be able to sell to liquor stores through the script
    • Liquor stores owners will be directly supplied in stock with the old system
  • The business faction will now be printed in /binfo

Tweaks

  • Garage's income has been increased for each vehicle mods purchases
  • The chance for a random fire to spawn has been slowly decreased
  • The chat's input field will now scroll to the right when navigating through the previously sent messages if the message is bigger than the input field
  • The chat's character counter will now update when navigating through the previously sent messages
  • The maximum messages in the chat have been reduced from 128 to 100 to increase the scrollbar size when it is full

Fixes

  • Random fires cannot start at the prison anymore

  • Fixed a bug where some deleted characters would still appear in your character selection

Administrators

  • On duty administrators will now be invincible
  • New invincibility feature for on duty admins
  • The taser / rubber bullet messages and effects will no longer trigger if you are shot while spectating
  • Added a new /rcs command to reset the spectate camera settings
  • Added /bfaction to /ahelp for DevManagers
  • You can no longer use /gethere on a spectating admin
  • Added a new /scflip command to flip the spectate camera to the front
  • Added the owning faction (if any) to /binfo
  • Using /tphere will no longer print a useless message to the admin, it will instead inform the teleported player that they've been teleported to the admin
Edited by Nervous
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Update 1.3.1g

 

Additions

  • Added the first part of the new business system for roleplay jobs, all features will be described on 1.3.2 changelog once it's fully ready, however you might already see some new menu ingame for businesses!
  • The driving license test is now enabled again! You will be required to take the test to receive your license!
  • The furnitures will now be moving smooth again when you hold a key
  • Furnitures shouldn't disappear as much as it used to anymore when placing them

Fixes

  • FD will no longer receive 911 calls for bugged fires
  • Fixed a bug where the PF license would sometime be unrecognized at the Ammunation
  • The business entrance will now properly be marked on your GPS after clicking from the business list
  • Fixed 2 server crashes
Edited by Nervous
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Update 1.3.2

 

Additions

  • The server is now compatible with the last update: 1.46!
  • New clothes from 1.46 have been added!
  • New /fires command for FD
  • Added return message for confirmation on /movemenu
  • Preventing someone from rekilling another player right after they've been killed
  • You will not pay the entrance fee multiple times after a crash anymore
  • Added performance mods to /vstats

Changes

  • Fires will only randomly spawn if there's at least two FD members onduty
  • /gps is nolonger case sensitive when typing the address
  • Lowered the radius of both FD labels
  • Tutorial is now temporarely disabled
  • Renamed "Construction" menu to "Manage property furniture"
  • Siren script is now compatible for 0.3.7
  • Increased /melow, /mylow and /dolow range
  • Modified the ajail system

Fixes

  • A big improvement to the way fires are handled upon death which should prevent it from bugging out entirely
  • Better cleanup of fires client side
  • The ":" char will nolonger print on /pm and /fonline
  • The Furore GT will now spawn properly, instead of being a BMX
  • Fixed /dme and /dshout
  • Fixed camera initial rotation
  • Fixed a bug where the XM Radio would sometime remain in properties where it was changed
  • "Manage business" menu will now be visible for tattoo parlors owners
Edited by Nervous
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Update 1.3.2a

 

Additions

  • Added /sniffdrugs and /sniffguns to K9's dog (instead of /sniff only)
  • Added /equipment heavypistol for LSPD
  • Business icons will now show on the map even If the business is inside a property

Changes

  • Updated the /fines structure to display who the fine was issued by and the date of issue
  • Updated /call usage syntax to be more readable
  • 911 calls no longer display to off duty non-command members

Fixes

  • Pets will now properly work again
  • Police vehicles sirens are now synchronized again
  • Fixed a bug with ammo in customization stores
  • New Rage update: Connection lost upon connection should now be fixed!
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