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Update 3.4.10

 

Additions

  • Pets are getting a new overhaul and fundamental changes @St3fan[NL]
    • Introduced dog commands to the pet script. You will now be able to set voice commands such as sit, lay and heel, and your dog will respond accordingly as you say these commands in the chat. Range will depend on your distance from the pet using /low, normal range chat and /shout to command your dog.
      https://streamable.com/zoxye1
    • Introduced '/pettome' to teleport a stuck/lost dog to the player.
    • Added '/dogtarget' to set a bite target for the voice command to bite (LEO).
    • Added the 'K' button as a key bind for on-duty LEOs to go into dog breed selection (When approved as K9).
    • Added '/petfix' to fix dead/broken/desynced dogs.

    • Added Up, Paw, Play and Dead animations for big dogs (small dogs and cats did not have any good extra animations available, they were not forgotten!)

    • Added LSPD, LSSD, LSFD, SASP specific Canine's, and added a normal civilian one. Credits @chocomint @Humour
      rrMWzKr.jpg

  • /impoundcontractor and /approveimpound to allow someone else to impound a vehicle. (E.g. Contractors within SD but these commands can be used by any LEO faction). @St3fan[NL]

  • /shirt, /undershirt, /armor, /glasses, /hat, /shoes, /pants, /ears, /accessories, /bracelet, /decals added as a toggle (you don't have to write "on" or "off") @Gibbz

  • Vehicle plates will now show in /bmanager @Gibbz

  • Vehicle scrap price will now show in /vscrap before the confirmation @Gibbz

  • Added vehicle flags system. This will allow PM to give out more vehicles to players and condition them for special projects (building a car, show cars, etc.) @Gibbz

  • You can now enter locked multi interior leasable properties. @Gibbz

  • /spectable is now available for poker games. @nickM

    • You cannot /jointable nor /spectable elsewhere while spectating or playing.

    • The distance one can spectate from is slightly larger than that of the current Blackjack system, to allow for tournament organizations.

    • Distancing yourself from the table will automatically kick you out.

    • Players will see only table cards (flop, turn, and river)

    • Player cards will be displayed at the end of the round if two or more players are actively playing at the table (similar to how the system currently works for those playing).

    • You can only join a table if it is in the "Lobby" (before started by the host) or before the start of a new round.

  • Added Pounder3 to the trucking job. @Gibbz

  • Departmental Messages are now logged and saved. @Price

    • Any departmental using /dep will now be saved starting today.

    • All departmental messages will be able to be viewed via the MDC in the near feature.

    • Departmental messages list the date, name of the sender, the faction the message was sent from, the faction it was sent to, and the message.

  • Added a new vehicle!

    • ncavalcade.jpg?ex=65a59ac1&is=659325c1&h

Changes

  • Blackjack changed to take money from the player the moment the bet is placed instead of at the end of the round. @nickM
  • Clothing blacklist has been revised completely. @Gibbz
  • /listshift will list all business types now, along with business name, type, and ID. @Gibbz
  • Removing a poker or blackjack table will now refund the money to all participants. @nickM
  • NPC garage will not destroy your vehicle for X hours from now. It will still be usable only when no other garage will be opened, including ones without map blip. @808Masterus
  • Improved sync on pets. @St3fan[NL]
  • /petmanager has been added to the interaction menu when a pet is spawned. @St3fan[NL]
  • Changed barking animations for Rottweiler, Husky, Retriever, Australian Shepherd & K-9 German Shepherds@St3fan[NL]
  • Changed pet animations for 'stay/idle' mode and barking.@St3fan[NL]

 

Fixes

  • Fixed a bug where NPC mechanic garage would be disabled if someone disconnected while on /startshift @Gibbz
  • Fixed some values in HUB dashboard being in Polish. @808Masterus
  • Fixed issues with the device manager. @zoephix
  • Fix /hairtie and /locs. @Gibbz
  • Fix /faccim accepting one word @Gibbz
  • Fixed /leavetable bugging the table & current round for blackjack. @nickM
  • Fixed (hopefully) wrong position of scenes created for the peephole system purposes. @808Masterus
  • Fixed an issue where poker/blackjack spectators could join blackjack/poker tables. @nickM
  • Fixed multiple hints duplicating. @Price
  • Fixed a few issues that caused server crashes. @808Masterus
  • Pets can now enter and exit a vehicle without the player needing to be in the car. @St3fan[NL]
  • Fixed barking (sound) on the K-9 German Shepherd, Husky and the Australian Shepherd models. @St3fan[NL]
  • Improved dog chasing/biting a suspect. Dog will now run to player and bark after bite instead of running in a random direction. @St3fan[NL]
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  • Developer

Update 3.4.11

 

Additions

  • /dt is added as alias to /dogtarget. @St3fan[NL]
  • Using /dogtarget with no target specified in the command, will bring up a list of all closeby players. If you want to exclude LEO/Medics from this list untick Detect Leo in /petmanager. This list also shows under K -> Select A Target. @St3fan[NL]
  • Bite/Tackle now lets the dog jump up to a suspect before they are bitten (bit more immersive) @St3fan[NL]
  • You can now save an image in item and drink presets for /bmenu. @Gibbz
  • Business employees will be alerted if a vehicle's insurance is expired. @Gibbz
  • Characters who are /partnered can view /pinfo of their partner's properties. @Gibbz

 

Changes

  • Canine's set target will only reset when the canine is put in a vehicle or when they have bitten their target. This is done so the handler does not need to re-set the target scriptwise when they let their dog bark, sit or other commands. @St3fan[NL]
  • When bitten/tackled by a canine dog you cannot use /stopanim for a few seconds, similar to the human tackling script. @St3fan[NL]
  • Pets do no longer teleport into a property with you when they are put in a vehicle, they will despawn to avoid glitches. @St3fan[NL]
  • When pets stream in, they now show the proper animation or state. @St3fan[NL]
  • Better dog vehicle sitting animation. @St3fan[NL]
  • /helmet /changehelmet can now be used anywhere (doesn't need a nearby vehicle) @Gibbz
  • Characters can furnish their partner's property even if property furnishing rights are off for tenants @Gibbz
  • Players can no longer use /speedlimiter if they're driving on a high rate of speed @Ankii

 

Fixes

  • /dogtarget [maskid] is now supported. @St3fan[NL]
  • Fixed property rent not being paid to correct people (for individual owned properties) @GameBurrow
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  • 3 weeks later...

GTAW 3.5: Changelog

For the past two months the development team worked tirelessly to provide a major change in a lot of systems related to both civilians, illegal roleplayers and legal roleplayers. This update focuses on the illegal side more but also provides more tools for LEOs and News factions. We decided to motivate lore creation through the news script that will allow news factions to create a dynamic environment in the server that's constantly changing, and we hope that this will be a first step in bringing the lore to you directly instead of waiting for everyone to do it on forum alone. We're happy to finally release 3.5 to the public as a lot of effort have been put by developers, sub-team leaders and community managers. 

 

The update will be released approximately 23/JAN/2024 - follow our official Discord announcements so you won't miss anything!

 

I : Drug System @Price @Gibbz


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The new drug system completely changes the game for illegal land legal roleplayers, the new system is much lighter on the server while also being more customizable than any other system we have on the server. The system also revamps all other scripts that were connected to the old drug system such as; drug sniffing dogs, narco checks, recipes and most importantly, the drug lab (more on that below). All the old drugs will be migrated to the new system via either a command that we'd make or we might automatically change every drug without having the players run any commands, this is yet to be decided on.

 

For Detectives, the drug system will grant them more tools to detect the source of said drugs, drug labs will be able to analyze the drugs in more details and every drug will leave a signature that can be compared to other drugs to see if it was produced from the same lab or not. We also didn't forget about the drugs that are supplied through the supplier status; these will notify the players so time isn't wasted investigating an item that was spawned in. However, if it's not, then players, through their investigative resources, can now investigate drug labs more efficiently and try to track down the source.

 

For less serious drugs like weed, players will be able to also create edibles from them! 

 

Yes, you heard it right, you can make edibles.

 

You can create edibles using /cookdrugs which will turn your weed into edibles, which hit a little harder than weed. Keep in mind this will notify players and have a lingering smell in the property you cook in!

 

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And using the same script, you will also be able to cook cocaine into crack cocaine without admin intervention! You need butter to make edibles, and baking soda to make crack cocaine.

 

The development team understands that there will never be a 1:1 comparison for real life and thus, we took creative liberty to balance the status effects allowed by the system and will continue monitoring it closely. The system will, like any other system we make with a massive impact, start in a 'trial' phase at which the developers will keep a close eye on how it's used and closely monitor for possible abuse. We urge anyone to report a bug/exploit they find to the developers as soon as possible if one arises.

 

Look at the full detailed system by clicking here!

 

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II : Drug Labs @Gibbz

 

Built on top of the drug system, the new Drug Labs provide another game-changing feature. All of the old drug labs will now have to be re-created in a property with varying Lab qualities, the levels and who gets what is to be decided by Illegal Faction Management. Drug Labs provide a new user interface that's easy to understand as well as an information tab to ensure the lab is  being used properly and help players if they're a bit lost. However, it's designed to be easily accessible and easy to understand.

 

Just like the drug system, this is fully customizable and drug labs can provide different drugs, even create new ones if approved by Illegal Faction Management. We decided to get rid of the convoluted way the old system used to use, and instead, the Drug Labs just take a certain amount of money directly from you based on the cost of production for each drug, replacing the ingredients and making everything much more simpler and easy to track. When production starts on a drug, the lab takes approximately 24 hours to create 50 grams, this obviously will be longer or shorter based on how much you create, so use your time wisely, especially when the maximum amount of drugs you can produce at a time is two.

 

To read about the new drug labs system in detail, click here!

 

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III : News Articles @Price @Gibbz

 

In pursuing a more dynamic environment, and with our increased focus on news factions, we decided to create an in-game article panel. This panel will be accessible by every player in the server at the click of a button. The article system is made for news anchors or writers to deliver a message for the general public. You can add images in the article too, players can attach advertisements, push their own agenda or their agency's agenda, it's all there for the world to see, so be ware not to write something that can anger the masses or make them lose faith in your agency!

 

This is completely dynamic, we expect factions to utilize it with care, only specific factions with the required flags are allowed access to the system. For the news writer, you can write the articles both from the in-game editor or the UCP editor, both of which update in real time and when you press publish, there's no going back. (The factions shown in this screenshot are just a test for the UI, only real newspapers faction will have access to the script for now and main legal factions will need to go through them to publish something there)

 

Read the news here!

 

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IV - Police Scanners @Price

 

News factions can now listen in on police traffic. This is only limited to the BASE frequency of each faction, which is where dispatch speaks on. This feature is mainly made for news and only for them so they can listen in to radio transmissions and proceed to the scene of the incident before anyone else to cover it. This is also a part of our push to create a more dynamic world. The players associated with the news factions can read base frequency transmissions as long as they're close to the van or inside of it. The scanners are only showing the content of the transmitted messages (not names of the characters) and only when you're in a news van.

 

  • /togglescanner when near a news vehicle to toggle listening on and off.

 

V - Driveby recoil @Strobe

 

An initial iteration of the driveby recoil script was added recently and has been drastically improved by Strobe for 3.5! The recoil is directly dependent of the vehicle's speed and way less buggy!

 

 


Changes
 

  • Improve phone object for animation: @Azelat
    • Phone object now depends on phone model (main phone)
    • Add new phones in store
  • Add Structure admin mode for furniture: @Azelat
    • Staff can set/unset this mode via /fur or on all furnitures with /setpastructure and /resetpastructure
    • This mode prevents the editing/deletion of furniture for anyone other than staff, even the owner
    • Admin Structure furnitures are displayed with [AS] prefix in /fur
  • Add automatic /ame when player drive-by: @Azelat
    • To prevent sync errors that result in players not necessarily seeing the attacker aiming.
  • Update chopshop limit to 40 @Gibbz
  • Slightly changed colors in the chopping system output message for better readability. @808Masterus
  • Corpses are now unable to be looted by civilians if moved. @Price

 

Additions

  • Addressed chat commands such as /to are now automatically highlighted for the targeted player, to make them easier to spot. @zoephix
  • Added the option to edit character description from the hub (O menu) @nickM
  • On duty medics can now unlock property interior doors. @nickM
  • Added PHMC to startstation @Gibbz
  • /Toggle airsoft, toggling the airsoft kill messages @Ankii
  • Added timestamp & vehicle model to output chopping message for better logging. @808Masterus
  • Shooting now has a miss chance associated to it when inside of a vehicle, based on the speed of the vehicle. @Price

 

Fixes

  • Fix an issue with old item presets not working sometimes. @Gibbz
  • Face (/face) animations are now always synced between players. @nickM
  • Fixed a bug with blackjack table causing crashes. @nickM
  • Fixed a bug with blackjack table bugging out when the player who had their turn left the table. @nickM
  • Fixed an occasion of house, apartment and rental blip not appearing on the map. @nickM
  • /speedlimiter off doesn't require the car to fill stop anymore @Ankii

 

 

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  • Developer

Update 3.5.1

 

Additions

  • Added script tips window. @million & @808Masterus
    • New and existing stuff like some explanations about scripts will be slowly moved from chat to these windows to reduce the chat flood.
    • This window is visible on center-right part of your screen.
    • This window will stay on your screen till you press C on your keyboard.
    • For now this addition is not used anywhere - take it as a 'snippet' for now.
    • Spoiler

      Example, future usage of these tips windows:
      CZ1AEUF.png

       

 

Changes

  • Changed a style of pet nametags render. They will now have a bit darker color and smaller scale compared to player nametags. @808Masterus
  • Doing /muteradio on muted radio slot will now unmute it. @808Masterus
  • Muted radio slots will now be saved in the database and loaded on your character after selecting a spawn point. @808Masterus
    • From now, you don't need to do /muteradio everytime you pick your character.
  • Changed style of door entrance notification. @million & @808Masterus
    • This setting is still being togglable between chat and UI version. For more details, check /settings.
    • They will now be visible on bottom-middle of your screen, instead of bottom-right corner.
    • Spoiler

      FRQQaoH.png
      GHhl0gS.png

  • Fully revamped pet spawning UI. @million & @808Masterus
    • /dog and /cat commands will now trigger this UI instead of old, Native UI one.
    • Pet settings preset selection is still handled via Native UI, but that might change in the future.
    • Characters with canine access will still be able to use old pet spawn manager using /k9 command.
    • Spoiler

      S3HxRv8.png

       

  • Fully revamped pet manager UI. @million & @808Masterus
    • Doing /pet(manager) will pop-up this UI now instead of the old one.
    • Pet settings are saved after closing this new UI, automatically.
    • Spoiler

      SEy8PJ0.png

       

  • /fvehmanage will NOT destroy a faction vehicle for few hours now, just like in NPC garages. @808Masterus
  • Changed few info/error messages style/text related to pet system. @808Masterus
  • Crack cocaine cooking output has been doubled. @Gibbz
  • Drug usage messages have been changed to be less spammy. @Gibbz

 

Fixes

  • Fixed /release not checking the dimension of the target. @808Masterus
  • Fixed /release not teleporting player outside the SADCR facility if the target player was on the main dimension. @808Masterus
  • Fixed an issue with shopping menu not appearing in fast food. @nickM
  • Fixed a bug where drug timer wasn't removed on player disconnect. @Gibbz
  • FIxed an issue where automatic payments for alarms were not working correctly with security firms, resulting in full charges without deposits to the security firm. @zoephix
  • Fixed NPC garage allowing factions with /fvehmanage vehicles access. From now, it will be blocked. @808Masterus
  • Fixed a bug where /fvehmanage didn't checked for some duty types causing the action to fail in some rare scenarios. @808Masterus
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  • 4 weeks later...

 

 

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NEW FEATURES

 

1. ID System @Gibbz

 

One of the biggest change for GTAW with this update which will lead to major changes in how your character identity is handled and how investigations are performed by cops is a revamp of the ID system.

 

We understand the need for new and fake identities... this has been requested a lot over the years and has unfortunately been something the development team was not able to pick up on. However, it is finally time to bring them to life and provide more roleplay opportunities to both legal and illegal players.

 

ID cards are now items on your character, which if lost can be ordered at your property (or Mission Row Police Station/Senior Sheriff's Station). This will be roleplayed as delivered to you and will be in your character inventory in a matter of seconds. Upon ordering a new ID, the old card will become deprecated.

 

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You are now a legal citizen of the State of San Andreas! The ID would normally have a picture of your person (character) attached. However, due to current limitations, it is not an actual physical photo but an in-character one. However, a check has been implemented to tell if the player holding the card matches the photo on the card.

 

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ID cards may be stolen, duplicated (that's right), or invalidated, so make sure you secure it and report it to the local authorities in case of theft! We have made sure that this new system is as easy as possible for all players to handle, so if you're a legal roleplayer you should not have to worry about losing your ID - the game will avoid you losing it stupidly (deaths where your ID is unused won't renew it), and if you lose it you'll be explained directly how to get a new one!

 

The system has been thought very in-depth to also improve LEO roleplay investigation drastically, you can even pick up IDs from a corpse and compare the picture to see if it matches!

 

For our illegal community, we surely have not forgotten about you! Working with illegal faction management, we have designed a new Fake ID Generation system, restricted to those with permission from IFM (new request type), to allow for a whole range of roleplay opportunities. Fake IDs can easily (or.. maybe not.. guess time will tell) fool anyone who does not have MDC access to cross-reference your information, much like real life. The goal of a fake ID isn't to fool cops or law enforcement officers, but to impersonate others or gain access to things you otherwise shouldn't.

 

Ready to get a new identity? Read more about it here!

 

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3. One Cards Game! @St3fan[NL]

 

 


 

IMPROVING EXISTING SYSTEMS

 

1. Banking Interface @nickM


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It was finally time to move on from the old Fleeca interface that would constantly require the user to log in with every session, and would sometimes be slow to process user requests. We decided to create a new and modern user interface that matches the UI standard we aim for.

 

The new banking interface should make it easier for users to view their most recent incoming and outgoing transactions for all the accounts they can manage, as well as simplify the transfer between one account and another without much typing! To make things easier, we have also introduced a new feature, exclusive to the new in-game interface, "Favorites". 

 

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An account (yes, each account can have its own favorites) can have up to four different favorites. Accounts added as favorites are displayed on the landing page and can ease asset transferring between accounts one often sends and receives money to/from.

 

For the sake of simplicity and a smoother user experience, the new banking interface only shows the most recent 20 transactions of the personal account. For more historical data & scheduled transactions, online banking remains the primary choice.

 

Look at the full detailed system by clicking here!

 

2. Drugs 2.0 @Gibbz

 

The drug system was not developed as a one-and-done project, with the goal that it will be iterated over and constantly improved based on player and IFM feedback. This marks the first of many updates to the system.

 

This update brings drug paraphernalia and usage methods. Drugs can now be injected, snorted, or smoked. You'll be able to use (and buy) smoking pipes and syringes. Some drugs are better used in some ways than others and will grant you better effects (at the risk of an overdose!). As of now, this part of the system remains optional to interact with, meaning you can still use drugs as you always have without worrying about any of this.

 

We're also adding a chance for experienced drug uses to be able to tell the quality of the drug they used (an experienced cocaine user will have a chance of knowing if the cocaine they just used is of good or bad quality).

 

We're also adding a few more visual drug effects that'll make things a little... interesting.

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To read about the upgraded drug system in detail, click here!

 

3. News Articles 2.0 @Gibbz

 

Following player feedback, we've improved our news article system to reward article creators and help them understand what kind of engagement they're getting on their articles. As such:

  • Articles will now have view counts!
  • Players will be able to leave comments on articles (admins can still see who wrote comments, so don't go too wild!)
  • Publishing a new article via the UCP will inform online players!
  • Various improvements to the news article text composer.

 

We'll continue iterating on the news article system to ensure it serves its intended purpose and provides a rewarding experience for both players and content writers.

 

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4. Chat Changes @nickM

 

A new feature players might notice.. or rather, a change to an existing feature, will be the new changes made to the chat system. We understand the need for players to have a clear idea of what they have written and double-check the contents before sending the messages. We also understand that the old system did not really allow for this to happen, as one would only be able to see the last few characters of their message.

 

For this reason, we decided to move from the single-line chat input, to multi-lines. The arrows now allow you to freely move back and forth the text you have writte while still keeping the old features (such as getting the last chat message on display). 

 

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This change should hopefully make it easier for those whose English is not their native language and often have to review their messages before sending them. The old chat system is not toggleable.

 

We have also introduced a new command to help those with smaller resolutions make some more free space in their display. /chatwidth (30-50) will let users make their chat larger, or smaller. The default value (as it used to & currently stand) is 40. Do not worry, we make sure to remind you of this after every change.

Spoiler

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5. Tooltips & hints @808Masterus @million

Your chat gets overflowed with messages.. we know it. Sometimes there are many things going on and last you want is to have even more things and spam added, so we came up with a workaround. How about a window that.. is universal, has the same style and design, gives you more information, requires the user to interact to get rid of it (in some cases, not all!) and.. drumroll, does not spam your chat? Say no more!

 

 

CZ1AEUF.png  qBqYIQ9.png     wxDK5Vt.png   cKo9VB4.png 

 

 

More usecases:

Spoiler

sPEWG8A.png  xvWzRHI.png

 

 

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This new system has been implemented in a set of old, existing and new systems. It does not block your movement, nor does it interrupt your valuable roleplay experience by sending multiple lines of text (yeah, too good to be true, but.. it is).

 

If you would like to move back to the old system, you can always do so by toggling it in the /settings menu; the new interface will be enabled by default. Disabling the interface will do so for all new implementations; paychecks UI remain the only interface that is not toggleable**

 

Tips UI can be closed with by default; however, it can be easily rebinded in the /settings keybind tab. Some of the tooltips remain not toggleable, such as the paychecks. We have made sure to prevent the interface from interrupting your user experience. As such, you should not face any issues with performing any regular actions on the server, nor when roleplaying or chatting.

 

Currently, the new interfaces can be found in:

 

  • /examine*, /pexamine, /petexamine, /vexamine, /cexamine, /tattoos, /outfitdescription, police radar help, additional vehicle seats, payphone, bus stops, paychecks**.

 

This list is prone to changes and updates, however, we believe these could serve as a good first iteration to grab people's opinion and feedback before being put to bigger use. As always, please report and issues you may come across on the forum's Bug Report section.

 

Due to the possible length of the optional outfit description, they have been redacted out of the tooltip interface. This is not a bug, but a limitation of using user interface for such usecases. Instead, outfit descriptions have been moved to /outfitdescription.

 

** Paychecks are not toggleable and will always be displayed in the new interface. Weekly payments and 40h starter paychecks remain in the chat.

 


 

REVAMPING GTAW ACCESSIBILITY FOR NEW PLAYERS

 

1. City Welcoming Assistant Job @Price

 

New players are instantly thrown into the game world to experience it and discover it through trial and error, this will not be the case anymore as experienced players will have the ability to become city welcoming assistants (requirements of approximately 100 hours and no administrative record are required). City welcoming assistants are there to help individuals integrate into the server through in-character means while also being able to provide out-of-character help for players on the fly. Players who pick up this position are going to be held to a higher standard of both roleplay and behavior. 

 

City Welcoming Assistants are ranked by newcomers on a 1 to 5 scale which is averaged out with every training they give. There are time requirements for a training session between twenty to sixty minutes or more, longer sessions that score higher star ratings are compensated on how they're rated by the new player. Once a session is over, the new player will get an option to rate their mentor and based on it, a payment is given to the mentor. Mentors with low ratings, if they continue getting low ratings, may be barred from the job altogether by the script itself.

 

The server automatically rewards the mentor with the maximum possible rating/payment if the student disconnects or otherwise does something that causes the premature end of the session which is out of the mentor's hand. The feature is a very new concept on the server to help welcome new players on the server and get them used to the rules of the server along with learning all our concepts / content, we will be quickly iterating on it in the next weeks after release to improve it based on your feedbacks.

 

The feature comes with limitations related to who is eligible for it (only new accounts) and is balanced to pay for the time spent with new players appropriately compared to other jobs.

 

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MODDING UPDATE

 

We've got a lot of work being prepared by the modding team, the main one being a big clothes revamp with thousands of additions for factions and all players! But the pack is not ready yet for any showcasing as we're still preparing it. We have however a few additions made by @BadassBaboon coming with 3.6, such as new trailers in the county, and new furnitures (including gym furnitures). New vehicles are also coming, but we're keeping it a surprise for at least one more week!

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OTHER CHANGES AND ADDITIONS

 

Additions

  • Added search bar to the item preset menu. @Gibbz
  • Added search bar to PCAD, easing the search through the duty roster, 911 calls and stolen vehicles. @zoephix
  • Added a close button to /attributes. @Gibbz
  • Added an option to the /k9 menu to spawn the last selected pet breed. @zoephix
  • Added 'Park Rangers Visitor Center' map blip, with a /stationshift support. @808Masterus
  • Added /chatwidth function, allowing players to restrict the length of chat text. Default value is 40; can be set to a minimum of 30 and a maximum of 50. @nickM
  • Added /binoculars command, currently restricted to on-duty LEOs. @Nervous
    • This system works like classic /camera but with specific overlay and more zoom options. Also, it will show a 'static' /ame above player head while using the binoculars.
  • Added /pfixweather and /pfixtime, accessible by everyone for when the property time or weather do not sync in automatically. @nickM
    • /pfixweather allows users to set their weather to the property's default, whereas /pfixtime allows users to set their time to the property's default.
  • Added /vattributes alias for /vehicledetails. @808Masterus
  • Added /outfitdescription [target] that will be usable only by players with tips windows enabled (which are enabled by default) to check target's outfit description that is not visible due to new /examine UI limits. @808Masterus
  • Added explanation about how to trigger mouse cursor in character creator to avoid questions due to random 'bugs'. @808Masterus
  • Added a search bar to pawnshop/bar UI. @Gibbz
  • Added SADCR Discord log to inform prison staff whenever inmate logs on their character, and there is no prison staff on-duty. @808Masterus
  • Added /armairsoft to arm one player at an Airsoft game. @Gibbz
  • Added optional argument to /fonline that allows you to list the player list in the UI or on chat. Use /fonline no to list it on chat, it will be forced in the UI by default now. @808Masterus
  • Added /missclick command that allows you to undo the last damage done to the last player you've hit within 30 seconds. This does NOT work when they are in the wounded or dead state. @St3fan[NL]
  • Added a message button to the roster in PCAD, so you can easily contact a unit without having to navigate to the messages and manually input their callsign. @zoephix
  • Added new vehicles to dealerships. @Tiddy
    • Spoiler

      spirit.jpg?ex=65ee0ace&is=65db95ce&hm=ae
      remustwo.jpg?ex=65ee0acf&is=65db95cf&hm=
      nsandstorm2.jpg?ex=65ee0acf&is=65db95cf&
      nsandstorm.jpg?ex=65ee0acf&is=65db95cf&h
      hellenstorm.jpg?ex=65ee0acf&is=65db95cf&

       

 

Changes

  • Changed shared vehicle keys to be character-based rather than player-based. Shared vehicles can now only be used by the character it is shared to, and no longer by all the characters owned by the player it is shared to. @zoephix
  • Changed few info/error messages style/text related to pet system. @808Masterus
  • /cookdrugs will now place the drugs in the property inventory (even if you crash). @Gibbz
  • /cookdrugs is now limited to 100g at a time. @Gibbz
  • /labtestdrug will now work on any drug. @Gibbz
  • Drug /ex will last longer than before. @Gibbz
  • "Call has been hangup" message will now also be sent in the chat for smartphone users to prevent the necessity of having the UI open all the time. @nickM
  • Fixed a bug with the phone randomly hanging up in some instances of client/server lag & double input. @Gibbz @nickM
  • Fixed a bug with frequency scanners not working properly. @nickM
  • Changed placeholder data in the HUB dashboard to prevent confusion. @808Masterus
  • Characters can now access their partner's /pinv regardless of the property's tenant setting. @Gibbz
  • Moved HUB images to be stored locally to prevent latencies & broken sources. @Azelat
  • Fixed duplicated command hints on the chat. @808Masterus
    • Due to regeneration of the entire file, some hints that were added as a command alias manually instead of main command might be missing. If you believe it was an important hint to keep, make a bug report/suggestion on the forums.
  • Departure time will now be marked in red if the bus is late, only in tips UI. @GameBurrow
  • /weather will automatically trigger for you whenever you select the character, so players will be aware all the time about current temperature for RP purposes. @808Masterus
  • Blocked putting bodies to vehicle without proper vehicle data (server script job vehicles, trucking rental and etc.) @808Masterus
  • Blocked /vpark while there are bodies stored in the trunk. @808Masterus
    • This change is experimental and can lead to some issues, so if anything will happen, report it as soon as possible.
  • Removed assets limitations upon finishing a scripted job. @Nervous
  • Factions with /impound access and 'LAW' flag (LSPD, LSSD, etc.) will be able to impound vehicles away from the impound now, if their rank has permissions to do so. @808Masterus
    • By default, the required rank is set to 5, which can be changed via UCP or in-game faction manager (/fmenu) by faction leadership.
    • Any potential abuse of this feature will lead to OOC punishments, as it is clearly an OOC feature to improve workflow of several factions due to NPC scenarios, or other possible (but unlikely) script bugs.
    • /policetow will now be linked to the same permission, instead of supervisor perms.
  • /impound and /policetow will now be MDC logged to prevent abuse related to changes of these two commands. @808Masterus
  • Slightly increased amount of garbage loot generated for dumpsters. @808Masterus
  • Dumpsters inventories will now be cleared once a week (every saturday, with server start) by the script itself, for 'IC purposes'. @808Masterus
  • Punishment messages (like bans or/and admin-jails) will now show unmasked and masked name of the player. @808Masterus
  • Changed coyotes to be less aggressive, and boars to be more aggressive. @Gibbz
  • Blocked placing brewery equipment on dimension 0. @Gibbz
  • Removed 50% price requirement for test drive in server dealerships. @808Masterus
  • Added access to /vrestream to business employees, faction members and vehicle owner partner, instead of it being just faction/ownership based. @808Masterus
  • Blocked /vrestream if the vehicle is moving. @808Masterus
  • Update alarm payments for properties owned by a faction or business to use the property owner's bank if the faction or business bank lacks funds. @zoephix
  • Modified some chat messages in /vrestream. @808Masterus
  • /nof (faction chat toggle state) will now save between server restarts. @808Masterus
  • Experimental recode of the backend of character selection screen, which will allow people with multiple properties to show all of them. @808Masterus
    • As stated above, this change is experimental and could lead to some issues; if so, report them as soon and possible and it will be reverted to previous state.
  • Changed max length of tattoo description to 7 lines and 1000 characters, previously 9 lines and 800 characters. @808Masterus
  • Removed some stuff related to NPC garage after your vehicle got chopped because they no longer destroys your vehicle. @808Masterus
  • When entering the property through smart-tp or main entrance and interior fall detection will be triggered, you will now spawn back with your previous health state. @St3fan[NL]

 

Fixes

  • Fixed /petmanager interface crashing after changing specific value in the LEO tab. @million
  • Fixed an issue with crack cocaine cooking timer being double the normal. @Gibbz
  • Fixed issue with incorrect enter key tip for new door entrance UI after changing default keybind and not reconnecting - now it will refresh dynamically. @808Masterus
  • Fixed a [General] message appearing twice in /vstats. @808Masterus
  • Fixed an issue with /mcallsign status not persisting if joining a partnered unit. @Gibbz
  • Fixed an issue with alarm subscriptions never expiring. @zoephix
  • Fixed automatic alarm renewal reminder notification. @zoephix
  • Fixed a bug with permanent /factioninformationmarker not being permanent and getting deleted after server restart. @808Masterus
    • It is recommended to delete existing markers created using /factioninformationmarker and create them again, even if they do happen to work properly.
  • Fixed issue where pump action weapons incorrectly allowed automatic and burst firing modes, restricted them to the single fire mode. @zoephix
  • Fixed old, non-lore phones not being supported by custom phones objects for specific model. From now, they will be supported, but the object will be shown as lore-friendly one. @808Masterus
  • Fixed a bug that occasionally caused drug labs to show doubled output, visual only. @Gibbz
  • Fixed /policebroadcast audio streams. @Everett
  • Fixed newlines not working for /vexamine causing the entire description to show as one, long line of text. @808Masterus
  • Fixed vehicle description being cut-off after ~500 characters after server restart due to failed database save. @808Masterus

 

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Update 3.6a

 

Additions

  • Added extra keybinds for speed adjustment in /editor, to support compact keyboards. @zoephix
  • Added sound effects into ONE game system. Also, added /mutetable to mute these sound effects locally (just for you). @St3fan[NL]
  • Added 'Amount of Decks' as an extra game option for ONE games, more decks = more function cards = more fun (or hate)! @St3fan[NL]
  • Added a “Legacy” option within the new banking UI, allowing users to access the old Fleeca bank (banking.gta.world). @nickM
  • Added a scrollbar to the banking accounts for better visibility and a more intuitive design. Hold and drag remains a way to scroll through. @nickM

 

Changes

  • You will now see a chat message during ONE game telling you how much the next person has to draw, useful for a lot of stacked +2/+4 cards. @St3fan[NL]
  • /banking UI will now also display business accounts a character has manager access to. @nickM
  • Lowered phone prices a bit in phone stores. @Nervous
  • Phone banking app will now open the new banking UI. Legacy UI is available within the new UI. @nickM

 

Fixes

  • Fixed a few missing icons to the shopping interface (i.e ONE cards) @nickM
  • Fixed a bug where tip windows wouldn't close if you were in the animation, no matter if it was the animation with 'editor' or 'standalone' one. @808Masterus
  • Fixed a bug where you couldn't use 'ONE Deck' item via old (Native UI) inventory. It's still recommended to use the new (CEF) one anyway. @808Masterus
  • Fixed vehicle inventory size for a few of the new vehicles. @Nervous
  • Fixed confusing typos related to drug quality in a few scenarios while consuming drugs. @Gibbz
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Update 3.6.1

 

Additions

  • Faction recommendations & applications make their way in-game!
  • Added /givemembership to give players a gym membership without paying, usable by the owner. @Gibbz
  • Added /getmemberships to see a list of all memberships for a gym. @Gibbz
  • FD CAD has been approved to create fires, automated 911 call is made once the fire ignites. @St3fan[NL]
    • People in the near area of the fire will receive an OOC warning letting them know a fire is about to start
  • Added /closebets and /openbets comamnds for roulette tables. The table will work as usual, but the placing of bets will not be allowed. @nickM
  • Added optional argument in /devicelist command to list them in UI or on chat. Use /devicelist yes/no, where 'yes' (UI) will be set by default. @zoephix
  • Added optional argument in /bpaccept after hash to give the employee a tip after recieving an offer for payment (/barpay for example). This is limited to $10.000 per transact. @808Masterus
    • Example usage: /bpaccept ABC123 500, which will confirm the transaction with ABC123 hash, and will give an employee a $500 tip on their personal bank account.
  • 44 new animations: lookingatground, coffeehold2, sitground6, crouched3, fkneel2, leaningcrossedarms2, leaningcrossedhands, leandoor, djset, djidle to djidle18, djsync to djsync10, djdance to djdance6. @St3fan[NL]
  • /tablesize lets you scale the ONE UI. Planned to implement this command over to the blackjack and poker UI's as well. @St3fan[NL]
  • /setglassescustom, you can set up to 5 glasses types, that you can set on any outfit by using /glasses custom1-5. @St3fan[NL]
    • Useful for example in the summer for using normal glasses and sunglasses without needing to edit your outfits continuously.
  • Added 'Mark' option in /availableleases UI. @808Masterus
    Spoiler

    TJo5VQO.png

  • Added animation to bank UI businesses to smoothen movement and reduce the necessity for pixel-perfect positioning. @nickM
    Spoiler

    khiIQ4O.gif

 

Changes

  • You now have to /gymsubscribe confirm to confirm your subscription before purchase. @Gibbz
  • Changed step values in chat width/size and font size sliders in /settings to 1 instead of 5/10. That should help with some adjustments for those who don't want to use commands. @808Masterus
  • Changed valid values range of chat width from 30-50 to 20-60. From now you will be able to make it even bigger or even smaller to your preference. The default will stay at 40. @808Masterus
  • Closing roulette tables will automatically kick everyone out of the lobby without waiting for the next round. @nickM
  • Bet status (open/closed) will now displayed in the chat along with other table information. @nickM
  • Changed dealership pictures to be stored locally within the local server resources instead of loading them dynamically from the web servers. @808Masterus
    • The downside of this change is that you'll need to download around 100MB more of the server resources to download the dealership pictures.
    • The biggest advantage of this change is that images will load in a matter of seconds, making the UI work much smoother and quicker. Also, it will allow images to load, regardless of whether there are issues with GTA World web servers.
  • Adjusted /availableleases UI. @808Masterus
    • There is now more space for the property name to be shown.
    • Price will now be formatted like in other places.
  • /robhouse will now be allowed only on certain property types. That means, you will no longer be able to /robhouse a business property for example. @808Masterus
  • Removed mapping mode check preventing from closing new tips windows. @808Masterus
  • Changed the vehicle chopped message to avoid confusion and pointless calls to LSPD about vehicle that they never interacted with. @808Masterus
  • After a poker flop, river, or turn, the raise amount is set back blind + bet step. @nickM
    • Previously, if one raised to $10,000 and everyone called, the minimum raise amount would be stuck at the maximum bet. This is no longer the case.

Fixes

  • Fixed some issues with the gym script. Y will not charge you anymore, you will need to /gymsubscribe@Gibbz
  • Fixed some new vehicles' inventory sizes. @Gibbz
  • Fixed a few typos with the drug script. @Gibbz
  • Fixed an issue where showing someone else's ID would sometimes show the wrong values. @Gibbz
  • Fixed /approvemembership not charging players. @Gibbz
  • Fixed an issue with membership renewal not charging players. @Gibbz
  • Fixed an issue with /approvemembership charging employees instead of the requesting party. @Gibbz
  • Fixed issue while searching station via XMR UI that will play list index station ID instead of valid station ID. @808Masterus
    • For example, if station 582 was first on the list, it will now play station 582 and not station 1.
  • Prevent joining a different ONE table while already part of another ONE table. @St3fan[NL]
  • Fixed game crash/lag on /resetoutfit all with a large number of outfit slots. @808Masterus
  • Fixed an issue with the shopping UI. @nickM
  • Fixed device UI issues and restored access to the /devicemenu command. @zoephix
  • Fixed an issue where acticle comments would fail to load. @Gibbz
  • Fixed expired link shown in the property rules message. @808Masterus
  • Fixed (for good this time) faction information markers disappearing randomly. @808Masterus
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Posted (edited)

Update 3.6.2

 

Additions

 

  • Added a new game UI (disabled by default, must be enabled in /settings) @Azelat
    • poJGsrv.png

 

 

  • Add /getanim [target] command: Allow player to know which anim another player is currently playing. @Azelat
  • Added indicator of player location to ALL of the GTA:W UI maps like ATM map or crime-zone map. @808Masterus
    • vtLSFTQ.png

 

  • Added force freeze (/pfreeze) whenever you enter an unowned property, even if /pfreeze was disabled there. It was done to prevent falling and getting damaged while looking at interiors of properties that you want to buy, just to discover you entered a void. @808Masterus
  • Added option to select if you want to be spawned outside or inside property in the spawn-point selection screen. @808Masterus
    • 6wGUZdQ.png

 

  • Add /tvlist for a list of supported TV models. @Gibbz
  • Added /cookedibles and /cookcrack as aliases. @Gibbz
  • Hourly panda points rewards are now back : you can earn 100 panda points per hour spent ingame, and these panda points can be used to buy packs of cards! @Nervous
  • Added /bhotlinecreate - allows you to create your own unique business hotline. @St3fan[NL]
    • You need to use /refreshbhotline every month to keep your number visible in the phone directory (/phonedirectory)
  • /refreshbhotline - refreshes your number to be visible for another month in the phone directory. This is free for default server generated numbers, it will cost 10k for custom set numbers by PM.

 

Changes

  • /devicelist will now show the new device UI @zoephix
  • Updated character hub @Azelat
    • Added some buttons:
      • Quick access to pet menu
      • Quick access to bank menu
      • Quick access to articles menu
      • Quick access to device menu
  • Added 'Despawn pet' option from within the 'K' pet menu for those who doesn't want to use the /petdespawn command. @808Masterus
  • Slightly changed 'K' pet menu for canine units, added 'spacers' between canine commands that doesn't work from within the UI. @808Masterus
  • Gym memberships can now be given by managers instead of just owners. @Gibbz
  • Change /getmemberships to use UI and show only active memberships @Gibbz
  • /fixveh will now be blocked if your vehicle has 3+ weapons, or/and 50+ grams of drugs, or/and 1+ crate stashed in their inventory to prevent some 'exploit attempts'. @808Masterus
    • Vehicles under a faction with 'LAW' flag (like LSPD, LSSD) will skip that check, but that might get changed without further announcing.
    • /fixveh will now be usable with 3 second cooldown to prevent some command spam attempts to try to glitch it out after latest addition.
  • News article comments are now instant instead of cached. @Gibbz
  • Changed required fuel level in fuelcans for /vtorch from 10/10 (full) to 7/10. (70% full) @808Masterus
  • Changed formatting of /myfuelcan messages. @808Masterus
  • PCAD search for emergency calls now returns results that match the situation and/or location, making it easier to track down previous calls. @zoephix
  • /outfit and /changeuniform now show a list with names, current outfit is blue. This makes it easier to find a specific outfit you are looking for as you can circle through pages. @St3fan[NL]

 

Fixes

  • Fixed drug labs productions sometimes disappearing from inventory @Gibbz
  • Fixed an issue with EV Chargers being uninstalled and bugging vehicles connected to it. @Gibbz
  • Fixed an issue with property EV Chargers no longer working until server restart after uninstalling. @Gibbz
  • Fixed an issue with player owned dealerships throwing an error when accessed @nickM
  • Fix best lap update and display on leaderboard for race script @Azelat
  • Fixed (hopefully) false expiring donator/pet message when you selected 'start when my current donation will end' option while buying your service in UCP store, and it didn't started yet. @808Masterus
  • Added Benefactor Jogger Passenger as valid bus model for bus script @GameBurrow
  • Corrected maximum passenger count for Benefactor Jogger Passenger @GameBurrow
  • Fixed an issue with UCP/IG property sync. @Gibbz
  • Fixed an issue with /mc not restoring drug HP. @Gibbz @St3fan[NL]
  • Fixed an issue with images overflowing sometimes in the news panel. @Gibbz
  • Fixed incorrect fuel type message in /myfuelcan. @808Masterus
Edited by Nervous
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Posted (edited)

Update 3.6.2a & 3.6.2b

 

Modding changes

  • Added Vapid Sandstorm D205 for LSFD.
  • Added PROTECH SECURITY liveries for Declasse Alamo, Vapid Scout, Vapid Sadler Utility, Brute Stockade and Bravado Buffalo SX Security
  • Added liveries to LEO Outlaw for PD, SD and FD.
  • Fixed waterfloating issue for Vapid TARV. (Bcat)
  • Added gates for Aurum Energy.
  • Added barriers around LSIA.

 

Additions

  • Added option to toggle weather display in new HUD between Fahrenheit and Celsius. (in Celsius by default) @808Masterus

 

Changes

  • Changed rotation indicator in new HUD from it being character-rotation based to camera-rotation based. @808Masterus
  • Allowed /getanim to be used on self, in case you forget your animation. @Gibbz
  • Changed how the ammo is being displayed if you have new HUD enabled. @808Masterus
    • This new indicator will show only if you have new HUD enabled in /settings, there is no option to toggle that one option in new HUD.
    • This was mostly done to prevent 'overlapping' issues with new HUD being on top of the vanilla ammo indicator.
  • Changed how the angle indicator will show in new HUD, right now it won't go into negative values. @808Masterus
  • Removed hourly panda points from chat, moved them to paychecks UI. They will also be shown in head notifications (like receiving item for example) to prevent issues with weekly paychecks. Even if it will show in head notification and after few seconds in paycheck UI, you will only receive them once, not twice. @808Masterus

 

Fixes

  • Fixed property name not refreshing correctly in new HUD. @808Masterus
  • Fixed some rare issues with 'Spawn inside property?' option 'blocking' several property options forcing you to re-enter it. @808Masterus
  • Fixed GTA:W speedometer. @nickM
  • Fixed issues with money status not refreshing correctly in new HUD. @808Masterus + @Azelat
  • Fixed client-side error with F3 click on vehicle. @808Masterus
  • Fixed some issues with invalid tooltip related to hotwiring a vehicle. @808Masterus
  • Fixed (probably) some issues with 'Repair vehicle' option not popping-up properly. @808Masterus
  • Fixed issue with cardinal icon not being 'sticked' into one place. @St3fan[NL]
  • Fixed an issue where /outfit didn't showed UI properly if you had more than 200 outfits. @St3fan[NL]
  • Fixed various small issues related to pandamons. @Nervous + @nickM
  • Fixed incorrect player name being showed up when using /showcollection. @Gibbz
Edited by 808Masterus
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Update 3.6.3

 

Additions

  • The first iteration of the trucking revamp makes its way into the game, fuel trucks! @808Masterus
  • Added /edithud: opens a settings menu on the HUD which allows you to dynamically edit the position of the different blocks and their size. @Azelat  
    Spoiler

     

     

    • HUD Settings can be restored by default with this menu.
  • Add a custom notification system to HUD, for all notifications appearing above the GPS. @Azelat
    Spoiler

    FVcIjkM.png

     

  • Added the option to relay faction/business hotlines to a Discord webhook, allowing for more hotline calls to be seen and answered in a timely manner. @zoephix
  • Added a 24-hour warning and an "insurance expired" warning on vehicle spawning (/vg, /vget). @nickM
  • Added vehicle auto insurance (/vautoinsure) that automatically renews the vehicle insurance after spawning in, if it has expired. The same command may be used to disable it. @nickM
    • This feature is disabled by default.
    • If the vehicle is part of an organization or business, the insurance will be paid by the organization and/or business bank. These take priority over owner's bank account.
    • In the case of partnered vehicles, the insurance is paid by the original vehicle owner's bank account.
    • The auto-renewed insurance is fixed to 31 additional days.
    • If the balance is not sufficient in any of the accounts to cover the payment, you will be notified of the failed transaction on vehicle spawn.
    Spoiler
    Spoiler

    TTV8fuf_d.webp?maxwidth=760&fidelity=gra

  • Added another insurance expiry warning, setting in 24 hours before the actual insurance expiry date and time. @nickM
  • Custom animations (/customanim) are now synced to everyone, both upper and lower body combinations. @nickM
    Spoiler
    Spoiler

    1uQkvHR.jpeg

Changes

  • /vehicleget (/vg, /vget) display will now consist of multiple pages if more than 50 vehicles are owned. @nickM
    • Each 'page' shows a maximum of 50 results and you can switch between them to load more/less vehicles.
  • Furniture search name matching is now less strict. @nickM
    • Changed how furniture searching is structured, resulting in faster search results during peak hours.
    • If the furniture is named, for example, "White Kitchen Counter" it can now be found with "white counter" search. Previously, it would only show for "White Kitchen" or "Kitchen Counter" searches
    Spoiler

    "White Counter" results with new searching:
    0bJ1S8v.png
     "White Counter" results with old searching:
    2FOjzSm.png

  • Using /muteradio on muted slot will no longer unmute it automatically. @808Masterus
  • Changed the messages that show up whenever you try to mute the radio slot using /muteradio that is already muted, or /unmuteradio not muted slot. From now on, you will receive a piece of information about what command to use. @808Masterus
  • /phonesize will now be saved locally in your local settings file. That means you can manipulate it 'even more' if you know what are you doing, and it will now be shared and saved across character instances, instead of being character-based. @808Masterus
    • Only downside of that change is that the current /phonesize will now longer be parsed, and you will need to re-do it once again to match with the current 'system'.
    • Whenever your local settings will corrupt (due to random BSOD for example while playing on the server) this setting will be wiped and you will need to re-do it.
    • Additionally, added a 'Phone Size' slider in /settings UI.
  • Added extra confirmations for disenchanting Pandamon cards. @nickM

 

Fixes

  • Fixed an instance of the player vehicle list not showing up if many vehicles were owned. @nickM
  • Fixed an instance of players being able to identify masked individuals. @nickM
  • Furniture preview object lifted slightly to prevent it from spawning half below ground. It is now one with the position it spawns in after selecting it. @nickM
  • Fixed an instance of fishing job messages randomly appearing in the chat for newly logged players. @nickM
  • Fixed an instance of "You would notice a lot of fishes around you" randomly appearing. @nickM
  • Fixed a bug where you could create more than one jail character. @Gibbz
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