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Game Changelog


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Update 1.7.8a

 

Additions

  • /mtake & /mplace for FD has been added to take tools out of their vehicles (crowbar, hatchet, pipe wrench, flashlight, hammer)
  • /mequipment Marshall has been added for fire Marshalls
  • /niners for Police and Fire to display a list of the last twenty 911 calls and places a waypoint to the selected 911 call
  • Pilot License has been changed to a real license, if you had the old item you can /report ingame to get it added in your licenses, it'll now be visible on MDC

Changes

  • /panic can now be used by FD members
  • /hq can now be used by FD members
  • /impound now requires hours and ticket price
  • A new 911 system has been added and will ask if you need police, fire or both
  • FD can now see information on dead bodies in the morgue
  • You can no longer get your car out of the impound lot when you have outstanding fines on it
  • /note now contains an amount value, if you need several of the same notes specify the amount
  • All old fines have been wiped, specific abusers (people who had 100k+ of fines) will still be tracked down ICly by the LSPD
  • You'll now be forced to hold a property for at least 14 days before being able to sell it

 

Fixes

  • 911 dispatch responses now come AFTER your first IC chat message
  • /my now displays the apostrophe properly with lastname's ending on "'s"
  • Fixed multiple server crashes
Edited by Nervous
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Update 1.7.8b

 

Additions

  • Improved bullet casings model
    • QADsW4s.png

 

  • Added a new Speedo vehicle with multiple models made by our modding team, available at your local dealership :
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    • unknown.png?width=1442&height=515
    • unknown.png
    • unknown.png

Fixes

  • Important rework of some of the code to fix multiple server crashes and improve overall stability

 

 

Mod credits:
- TG_Stig - Original model

- TheF3nt0n and Dani02 - Conversions

- Boywond Interior and light textures

- AlexanderLB - Badges

- Cranlet, Emerald Green and TG_Stig - Liveries

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Update 1.7.8c

 

Additions

  • Convertible roof are now synced
  • Siren light sync has been improved
  • When a car owner has no drivers license or it is suspended it will now print a warning on the ALPR

Changes

  • Fine price at /impound is removed as per penal code update

Fixed

  • /weather now mentions the right type of weather
  • Fixed a server crash related to weather changes
  • Optimized server logs
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Update 1.7.8d

 

Changes

  • A new weather system has been implemented to not be dependent of an API, we now stored on our side weather values of Los Angeles areas to use them directly during the year
  • The weather will now be a bit more smooth : rain will only come after some clouds, and after rain stops it won't be fully sunny anymore. We've added some basic "smart weather" system
  • /arrestcounty can now be used to extend current county jail time
  • When arresting a player, you can now specify a cellID, or male/female/isolation

Fixed

  • Running out of fuel will now properly prevent you from using your vehicle
  • Fixed 8 server crashes
  • Fixed multiple problems with the phone system, you'll not be able to SMS offline players anymore unless they were online since last restart at least once
  • Fixed a bug where the character's money would disappear if he was re-jailed
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Update 1.7.9

 

Additions

  • New garage spawning system for factions and businesses. It is now CEF based with a filter menu up top to get the right vehicle in a long list:

Changes

  • Uniforms for factions with the uniform system can now have up to 20 uniforms saved instead of the previous 5
  • Rain percentage mathematics have been altered for the summer season.
  • Renting a vehicle can now only be done by new characters (< 10 hours)
  • The native GTA radio will now be disabled in your vehicles if you're using the XM radio

Fixed

  • You no longer have to spam the Y button for the garage spawner to pop up
  • Vehicles would show uninsured on the MDC but valid In game, this is now equal to one another
  • Weather suddenly changing back to rain on the hour

 

Edited by Nervous
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Update 1.8

 

As previously announced, we've kept releasing new features as soon as they were ready to avoid having many crashes as we had with 1.6 or 1.7 by releasing many features at the same time. 1.8 is just another feature finished on top of all the others. We've massively changed how some of our core code works to keep improving the server stability and synchronization, which will still be my own main focus for the next days and weeks.

 

We've also some very cool addition coming soon, so stay tuned!

 

Additions

  • Added an evidence locker
  • Your character skin is now visible from the character selection

Changes

  • Modified the entire customization backend to improve server stability and synchronization
  • Improved the morgue menu

Fixed

  • Fixed some businesses exterior blips
  • Blank bullets will not drop shell casings anymore
  • Blocked some PD/SD/FD uniforms from civilians customition
  • Fixed some problems with faction garages

 

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Update 1.8a

 

Changes

  • /spike is now spawning the spikes in front of the officer in the direction they are looking.
  • /takespike is now requiring a size, 1 to 3 for the length of the spike.

Fixed

  • Spike trigger is now properly working. 
  • Client crash when choosing a vehicle too quickly from a garage spawner.
  • We added a test sync fix to see if we can solve the burnout on vehicles when they come in range.

 

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Update 1.8b

 

Additions

  • The furniture system has been revamped, what was changed with this new system?
    • Furniture loading is now 10x faster
    • fixed "connection lost" problems that some players were having
    • Improved server resources usage and overall sync
    • Daily restart will not be needed anymore
    • /preload, /reloadprop and /fixinvi should not be needed anymore
  • Remaining days of insurance will now be printed in /vstats
  • You can now add a comment when using /banktranfer

Fixed

  • Players who were having "Connection lost" issues when attempting to connect on the server should now be able to play

 

Note: The new furniture system now has an "edit mode" and "visit mode", it's invisible for you. Players who furnishes their home might notice some objects reload/change of lights in their interior when opening the furniture menu, it means you've switched into the edit mode which needs more server resources than the "visit mode". Dynamic door state isn't properly saving yet, it'll be fixed soon.

Edited by Nervous
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Update 1.8c

 

Fixed

  • Lot of bug fixes related to the new furniture system
  • Entering a property from a smart TP will now properly spawn objects
  • Fixed a bug where some furnitures, even when sold, would remain visible
  • Fixed /seizeitem not properly removing the item from the inventory
  • When on duty as police or fire you can now use /glasses and other clothing commands to restore your uniform, previously it'd load your off duty outfit and you had to go on duty again.
  • Property house icons now show the right location in the right dimension of its exterior (Was an issue for properties made inside other properties).
  • Drastic improvement of the server stability
  • Temporarely disabled fuel / mileage system for a few days
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Update 1.8d

 

Additions

  • Added smileys to phone messages
    • jPkXIPW.png

 

  • Added a new SD vehicle
    • 9CWaGOY.png

Fixed

  • Optimized phone new contact addition and fixed a server crash related to it
  • /fixloc will now properly teleport you at the property's entrance if you're stuck in it
  • /bdeliverypoint can now be used even if your business is inside a property
  • Using /startshipment with crates inside your vehicles that are not needed by any biz will now properly print an error
  • Attempt to fix the random vehicle burnout sync issues
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