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Vespucci Sports


Flow

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OOC Section

 

With our previous fighting system no matter who you were, a professional fighter who’s always on the grind or a random who pulled out of nowhere, technically you had the same odds to win, spamming LMB and hoping for the best.
Recently we went through some discussion on how we can encourage roleplay and build a character arc around fighting, and not just see it as a throwaway sport / activity they one may have nothing else to do. We’re also working to build a hype around the fights which will be worked out via IC means, but if you plan on role playing as a fighter, make sure you play your part in it too. 


The general idea of the roll system remains that fighters will go back and forth with attack & defense rolls which are based on certain attributes. 
If the attacking roll comes out higher than the other fighter’s defense roll, they lose a point. 
If the defense roll will be higher in turn to a fighter’s attacking roll, they block the hit, with no change in points.
After a certain number of successful hits, one fighter will come out on the top.


The attributes will bump up over time based on activity and performance, details of which I will get into shortly.


The system is a re-work of what we've previously used a year ago. Props to everyone who helped with this, specifically @DirtNasty for stat points & @Koko for fight styles / rank ideas.

 


 

Fighter Playstyles.

 

In order to get started, you’ll have to approach us IC and start training with our trainers, pick a fighting style you want to train around. Every fighter will now pick & grow with their playstyle, giving an essence to the character, the betting scene, post conferences and audience chatter. So pick whatever you feel suits your character the best! These are the base rolls for each fight style. 

 

 

U9eyuFb.png

 

Stat Points

 

With stat points in addition to the base rolls, we aim and hope to see the training and dedication reflect in your character in order to have a better edge in the fights.
Fighters will start with their base rolls, and up to 12 additional points will be offered as a character progresses.

 

Stats:            Each STRENGTH attribute increases the roll values (both minimum and maximum) for the attack roll.
                      Each SPEED attribute increases the roll values  (both minimum and maximum) for the defensive roll.
                      ENDURANCE reflects the number of hits you can take.


You’ll start out with an endurance of 2 which can be maxed to 4 over time.
Overall, you’ll have 10 points to level up to, to reach at the peak performance.
The maximum points you can spend on strength or speed would be 7.
Endurance points easier put can be termed ‘milestone points’.
When you get to the 4th point, you reach your first endurance milestone, meaning you’ll be able to take 3 hits now, similarly 4 hits at the 7th point.

 

 

So, how to get additional stat points & improve your character’s game?

 

As stated earlier, once you reach us out IC, you’ll get started with a fighting style you want to train around with a trainer. At this stage, the way to move up the ladder is to show face and activity around.

 

Roleplaying twice a week at the gym gets you one point which must be monitored by one of our trainers till you're at 3 points.

From here on, you simply train to maintain your point score. If you're not training twice a week, you lose points.

 

So how do you get more points? This is the point the character will have to start working harder.

> You'll get 1 point for winning champion titles.
> You'll get 1 point through random public gym competitions such as races, triathlons hosted once or twice every month.
> 1 point to be awarded for the fighter showcasing the most activity throughout the month.

 

Thus after your third point, the upcoming points will be comparatively harder & take longer to achieve, since you’re at a point of the curve where it gets harder to progress and to get to the expertise.
This will be your journey towards a semi pro level where things start getting serious.

You may see a weekly pay from the gym, get to coach rookies, and start to see small-time sponsorships.
You rack up a few more points, and you’ll carry the odds, hype & momentum with you to the point people know who you are for how you play and what you’ve achieved.
Getting here will take fairly long and will be a process of anything but character development, dedication, ups & downs and so on.

 

All in all, you'll have your share of fun in the process & don't forget, the path is the goal.

 

Use of Steroids 

 

One personal pet peeve I've always had in regards to steroid usage on the server is, even though with an avenue of roleplay like the gym and the fights, I couldn't bring it to much use for the fighters, nor did I encounter a lot of people actively roleplaying cycles and such for their fights. The system gave us a chance to change that, so here we are.

 

Use of steroids will grant an additional endurance point for the match.
However, the portrayal of steroid abuse must be realistic and back up with enough roleplay. 
You will have to run your story through the faction administration and consistently roleplay steroid cycles, the effects of which must show an impact in other aspects of your characters as well. If we deem it’s up to the standard, you’ll be awarded with the bonus point.

 

Example Match.

 

Spoiler

A question remains - How do we mix the mechanics and the /roll system?

First the fighters coinflip to see who attacks first, for which no emotes are expected. 

Let’s say char A for this example.

This is how the flow of the chat would look like.

 

Char A lifts his arms up to guard by his chest after a dap, as the bell hits off. He keenly studies B’s moves, looking for an opening.
Char A takes a couple steps forth, going for a jab-hook to the side of B’s head.

* Char A does their attack roll. (( 5 to 25 // Outcome - 15 ))
* Char B does their defense roll. (( 2 to 22 // Outcome -18 ))
Now the second character will do an emote based on the fact that they’ve blocked the attack.
Char B manages to duck and lean back in just about time. He steps back, taking a few heavy breaths before swinging his right leg for a roundhouse kick on A.
* Char B does their attack roll. (( 5 to 18 // 12 ))
* Char A does their defense roll. (( 2 to 19 // 7 ))
Char A fails to move out of the way, sucking up the blow of the kick.
Now we have a point.

This means B can punch A via GTA fight mechanics 2-3 times, and B will move towards the cage, getting cornered. This indicates a point to the audience and the ring girl, who will now go around with a board indicating the end of the round. The characters can part, have a 30 second break before the bell hits and we start again. This time, it’ll be Char A’s turn to attack first, and the show goes on.
 

 

On a foot note, I will also add that for some of you willing to fight, the system may come off overwhelming to begin with, which we completely understand. However, I can assure you it's not as hard to come around as it may seem once you're around and familiar, which we will help you get by during the training sessions.

 

As for the spectators, while I do understand this style of fights printed in chats may come off as slow and boring, but let's not forget it's heavy text based roleplay we've all signed up for, and the fact that this way of carrying it out is opening several doors for roleplay.

To spice the experience up for spectators however, we'll have people voice acting real time, roleplaying as the commentators via XMR.

If anybody's interested to volunteer for this, feel free to PM me as well.

Edited by Flow
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On 08/04/2018 at 4:36 PM, Kolyah said:

Yeah the /roll system looks good to me, goodluck!

((Appreciate that, just to let you know this section is IC but thanks for the feedback! ))

 

 

6 hours ago, Lance said:

Really hope it works out! Can't wait to visit. 

 

((Edit. Are there even fighting emotes ig?)) 


Username: Alpha Fitness Studio

Comment: Oh yes, only some last bit of rework left before we open again. Hope to see you!

((If you mean animations, they aren't, we'll only be using /me emotes for that w/ the roll system :) ))

Edited by Flow
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