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GTAW v1.0 Development blog


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Introduction - GTAW 1.0

 

Five months since our opening, and it feels like It's only been weeks for the development team!

We have all been working very hard to push multiple updates a week all these months, and the recent playerbase increase before our advertisement campaigns confirms that we're going in the right direction.

 

We do hope that the release of the 1.0 will keep attracting new players in this community that was built thanks to all of you. While we can thank the administration team and the developers for their daily work, I would first like to thank the players that remained with us since the beginning and that still log in everyday to create more roleplay. Without you I would have lost my motivation a long time ago!

 

As already explained during my livestream (notes available here https://forum.gta.world/en/index.php?/topic/4741-dev-stream-w-nervous-notes-and-vod/) we'll be starting a massive advertisement campaign as soon as GTMP releases their next update. This update will fix your crashes, and I do not want to start the campaign before the crashes are fixed. (I've been beta testing the update for 2 months now and didn't get a single crash).

 

Once this update is released I'll notify you that the advertisement campaign starts, and we can expect that many more players will join us! However, we reached 60 players online yesterday night! Which is incredible and thanks to all of you that talk about GTAW around you! So keep bringing your friends, because your feedbacks about GTAW is what builds most of our playerbase.

 

Multiple features remain to be done for the upcoming updates: The new trucking script, house robbery, the rework of the money & clothing system... We'll be busy for a while! Our next major script after the 1.0 will be the trucking script!

 

Anyway, If you've been reading until there without directly checking about our upcoming features in GTAW 1.0, here is the release date for you: 16/03/2018.

 

 

 

Player owned car chopshop & garages

 

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Players will now be able to buy garages, and mechanics will have the following ability:

  • Repair vehicles
  • Mod vehicles
  • Change colors of a vehicle
  • Chop a vehicle

 

If a faction member buys or lease a garage, all its faction members will be able to use it as a chop shop.

Bringing a stolen car will allow you to receive car parts, that will then have to be given to an industry where a metallurgist will transform it into metal parts.

 

What happens If you bring a stolen vehicle and chops it? It'll be despawned and the owner won't be able to use it for one week. We might improve this later but since GTMP vehicle damages are not well handled, we are going to use this solution for now!

 

 

Car alarms & locks

 

 

You can now lockpick vehicles using lockpicks, before hotwiring them!

Every vehicles can now be equipped with different kind of locks and alarms.

Each lock level will make it harder to unlock the vehicle.

 

As for alarm, the more expensive the better:

  • The alarm will trigger an alarm sound and lights of the vehicle.
  • The amount of lock breaking attempt before the alarm triggers will decrease.
  • The alarm can SMS the owner.
  • The alarm will alert the police.
  • The alarm will send the GPS location of the vehicle to the police.

 

You can install locks and alarms at any player owned garages!

 

 

New player owned business: Factories

New job: Metallurgist

 

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Two industries will now be available for sale ! Metallurgist will be able to use the industry in order to craft the following items:

  • Metal parts - 2x car parts  10 refined iron
  • Lockpicks - 1x metal part & 10 refined copper
  • Knuckle Dusters - 2x metal part & 10 refined copper
  • Switch blade - 3x metal part & 10 refined iron

 

More items will be able later to industries depending of the needs.

Metal parts are going to be very important as they are now the main component for weapons used in official faction's warehouses.

 

All refined ores will now have to be sold to the factories, which will not be able to craft anything without a regular supply of ores.

 

A full chain of supply will now be required by official factions: car thieves, miners, mechanics, illegal garage, a metallurgist & an industry, and transports for all these resources. The goal is to promote roleplay by pushing more interactions between legal players, illegal players and factions!

 

 

New job system

Unemployment center

 

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Two unemployment centers will open in the city! One at the Los Santos Airport and one in the downtown area.

These offices will allow players to get information regarding jobs and key locations to get recruited.

 

We're also introducing main jobs, which will be linked to your character and you will not be able to freely switch from a main job to another:

  • Police officer (restricted)
  • Paramedic (restricted)
  • Journalist (restricted)
  • Taxi driver
  • Mechanic
  • Metallurgist

 

Side jobs will remain available for everyone without any restriction:

  • Miner
  • Fisherman
  • Courier job
  • Garbage man
  • Component delivery driver

 

The taxi drivers and mechanics will now have a new hotline line: 912 for mechanics and 777 for taxi. Even If you're not in your vehicle you will receive messages on the hotline.

A mechanic area will also be added in order to be recruited, and to buy your own towtruck. Pressing X in your towtruck will allow you to flip and repair vehicles.

You'll also be required to fix vehicles, change paint colors and mods at garages, or to chop vehicles!

 

Improved legal business

 

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More legal businesses will be up for sale, including:

  • Clothing stores
  • Ammunations
  • Gas stations
  • Garages
  • Barbershop
  • Tattoo parlors
  • Plastic surgeons
  • Factories

 

The goal is to motivate players in taking care of these businesses and add more roleplay in their daily life, legal or illegal.

Money will also be given by the government to all restaurants, nightclubs, bars based on your entrances! The goal of this will be to allow owners to recruit more legal players and pay them well for each openings.

You'll directly receive the money at each opening in your business bank account automatically, depending of the size of the opening.

 

Oh, we also increased outfit slots to 20!

 

Improved drug plants script

 

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The /feed command will now directly feed all the plants around you in a 15 meters radius.

You may also receive seeds (50% chance) when picking up the marijuana.

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Looks really good so far. Very interesting changes and it's great to see that it seems so positive within this announcement. I'm curious about what the future will bring considering we've had a increased playerbase within the last few days, so only time will tell what will happen once real advertising will begin.

 

Well done to the Staff team with the activity and the constant attempts of improvement.

Edited by Airwolf
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