Notbond Posted March 5, 2018 Share Posted March 5, 2018 (edited) I would like to thank everyone for a very successful stream, below is the VOD for the whole stream where Nervous talks about some new features coming soon and a plan for server marketing. If you don't have time to watch it all scroll a bit further down for a some summarised notes with help from Nervous's slides. Twitch VOD: (Approx 1HR 15 minutes) https://www.twitch.tv/videos/235586285 Notes and slides: Improvement to Jobs! No new script jobs but an improvement on the existing ones to stop the grindy nature of many of them (to an extent) and encourage more roleplay. Above are some examples. Mechanics will be required to mod your car (this will be a player job) and you will have to get it done at a player garage, all this is to encourage more roleplay...speaking of player garages. The objective of this is to have a full supply chain, from stealing a car to the chop shop, metal parts that could then be used as components in a weapons warehouse. This theme will be used in many areas as we look to increase supply chains and add more complexity to the economy. New Features! New Phone system! Have you seen the laptop system? This will be similar but portable the aim is to improve the current phone with a full CEF system. XM Radio will also be improved upon as soon as CEF and GTMP support Mp3 this will allow players to have their own radio channels and play their own music much easier than before. Our next soon to be released feature is Lockpicks and alarms, a minigame will be required to break into houses/cars very similar to the current hotwire system. The ability to take house inventory will also be added to this feature. In the medium term there is a goal to be able to rob furniture from houses so that you can log in and find your TV has disappeared . (More detail about long-term vision in Q&A below). Another smaller feature being added is the police megaphone sounds from singleplayer this was developed by a new developer from the Spanish server. Next update adding in permanent vehicle spawns (giving it a try again) vehicles will stay spawned till the server restarts. Advertisement plan (three steps). Advertisements will start again as soon as the new GTMP update comes out, Nervous has the current build and has very few crashes which is very promising. The objective of the advertisements is to have a slow ramp up so that we can test the load of more and more players on the server (we won't advertise to all registered players at once). In the second step, we will work with partners from these SAMP/MTA communities but this again will be ramped up and will happen in the medium-long term. The final step is cross events with online communities that are not directly connected to RP, this is difficult as many will not know all the basics of roleplay. (We don’t want people who don't know what roleplay is to join the server without knowing the basics). We want to help them. This is extremely long term. Question and Answer Section Q: "Do you know if the GT-MP development team is already looking into the issue of the ambulance liveries not saving/working?” A: This is not GTMP, Nervous wasn't aware of this will look into it (and hopefully fix it soon). Q: "Won't this (Furniture robbing) be pretty annoying when players log in and every day they see their stuff from their house is gone?” A: Will be difficult to rob a house and at least a few cops will have to be online - otherwise it will be overkill. The objective is to add roleplay not to have players grinding out robbing so it won't be really common. Q: "Nervous, what about the bug with clothes? When you come to a person you don't see their eyebrows or freckles sometimes” A: Bug on GTMP’s end, but clothing system reworked is planned/being worked on (but not soon) every item will be unique and clothing system will be changed to work with items, so items can be added/remove individually) - Right now to bypass bug put transparency to 99 Q: “What about the suggestion someone made to increase the outfit slots?” A: Consider it accepted, isn’t hard to change and will be done soon. Q: “Are you gonna add 3D beards for Singleplayer characters (Trevor, Michael and Franklin)?” A: Not planned to add more customisation to single player character as most players are using online skin that’s where the focus is.” Thanks to all who tuned in! Expect more Dev Livestreams in the future, make sure you're there. Edited March 6, 2018 by Nervous 6 Link to comment
Guest Ingram Posted March 6, 2018 Share Posted March 6, 2018 (edited) Looking forward for this! But what about the GTAW 1.0 update?https://forum.gta.world/en/index.php?/topic/1751-gtaw-roleplay-10-reveal/ Features like house robbery, prison system and forwarded suggestions. Edited March 6, 2018 by Ingram Link to comment
Tritega Posted March 6, 2018 Share Posted March 6, 2018 Sick! Keep it up LeNervous! <3 Link to comment
Nervous Posted March 6, 2018 Share Posted March 6, 2018 10 hours ago, Ingram said: Looking forward for this! But what about the GTAW 1.0 update?https://forum.gta.world/en/index.php?/topic/1751-gtaw-roleplay-10-reveal/ Features like house robbery, prison system and forwarded suggestions. The house robbery feature is coming with the upcoming updates, but I still have to work on stealing furnitures. Regarding the prison, the mapping was delayed and there wasn't a big need of it for now since the playerbase did not require it, so we focused on something else instead. RageMP transfer slowed us a lot in December, before we decided to abort, so it delayed some features that were introduced there. But we brought some new ones instead! Link to comment
Guest Ingram Posted March 6, 2018 Share Posted March 6, 2018 5 minutes ago, Nervous said: The house robbery feature is coming with the upcoming updates, but I still have to work on stealing furnitures. Regarding the prison, the mapping was delayed and there wasn't a big need of it for now since the playerbase did not require it, so we focused on something else instead. RageMP transfer slowed us a lot in December, before we decided to abort, so it delayed some features that were introduced there. But we brought some new ones instead! There are a lot of forwarded useful suggestions however Link to comment
Nervous Posted March 6, 2018 Share Posted March 6, 2018 Just now, Ingram said: There are a lot of forwarded useful suggestions however There are! And that's why I keep trying to recruit more and more developers, it's very hard to keep up with the basic features that still needs to be finished and all the daily suggestions everyone brings up. It takes a lot of time to develop each features, and the more developers the faster we can go. I would love to be able to implement all forwarded suggestions, but we need more cave slaves! Link to comment
Syncro Posted March 6, 2018 Share Posted March 6, 2018 I'm curious myself to know what's your plans with RageMP as they've launched a very big update on the bridge. Link to comment
Pascal Posted March 6, 2018 Share Posted March 6, 2018 47 minutes ago, Syncro said: I'm curious myself to know what's your plans with RageMP as they've launched a very big update on the bridge. Apparently we're not moving to Rage anymore: Link to comment
Guest Ingram Posted March 7, 2018 Share Posted March 7, 2018 Only waiting for that GT-MP update which delays, but hopefully worth it. RageMP is kicking ass right now, we just hope GT-MP's update won't make much of a difference on moving to Rage as we already on GT-MP. Link to comment
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