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The recent riots


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Just now, Jedbediah said:

Pick one, shooting someone with a blunt weapon is not an appropriate response, even though it is unfortunately realistic. This is not really a point of discussion IMO.

pardon my failure to use multiquote correctly on mobile if this is a double post.

 

I'm going to be honest, use of lethal force against hammers in a script fight is a game concession. If you came at me with a /me and didn't actually swing the script I'd be happy to return the favor by not turning to my gun. The way the sync is, what tools we have at our disposal it's one of the only solutions. I'd love to see improvements to the sync and script to improve our toolset. Maybe nerfing melee weapons so they're not basically an instant kill as well.

 

I wouldn't like to see it happen in real life either, but I understand some situations their options are limited especially at close range.

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1 minute ago, Wisci said:

pardon my failure to use multiquote correctly on mobile if this is a double post.

 

I'm going to be honest, use of lethal force against hammers in a script fight is a game concession. If you came at me with a /me and didn't actually swing the script I'd be happy to return the favor by not turning to my gun. The way the sync is, what tools we have at our disposal it's one of the only solutions. I'd love to see improvements to the sync and script to improve our toolset. Maybe nerfing melee weapons so they're not basically an instant kill as well.

 

I wouldn't like to see it happen in real life either, but I understand some situations their options are limited especially at close range.

Forgive my ignorance as I am not a veteran, but I feel like going into a downed state isn't as deadly as the death state so someone would need to swing upon the downed body and at that point it would be poor portrayal, a taser response would've been more appropriate but I as well will concede that actions will be made in the heat of the moment and when dealing with the limitations of scripts there are going to be a lot of assumptions at play on both sides that will alter their decisions. That being said it seemed like a great large scale event that the server could benefit from more of and this one was a valuable learning experience for both players and staff/Emergency Services and hopefully it will be highlighted and used positively.

Edited by Jedbediah
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11 minutes ago, Jedbediah said:

I feel like going into a downed state isn't as deadly as the death state so someone would need to swing upon the downed body and at that point it would be poor portrayal

Unfortunately, I believe the downed state is again more of a script concession for the game just as much as anything else. It mostly relies on the person who's been downed to play out what happened, so long as they aren't mag-dumped by a psychopath just to "finish them off". I feel like a lot of people underestimate how much damage something like a hammer can actually do, especially to something like the head - which unfortunately, is what I believe melee weapons aim for(could be wrong). There's not a whole lot of flexibility for roleplay in the game mechanics. It mostly seems there to keep some of the more unenthusiastic roleplayers in line for things like combat.

Edited by Pillowy
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1 minute ago, Pillowy said:

Unfortunately, I believe the downed state is again more of a script concession for the game just as much as anything else. It mostly relies on the person who's been downed to play out what happened, so long as they aren't mag-dumped by a psychopath just to "finish them off". I feel like a lot of people underestimate how much damage something like a hammer can actually do, especially to something like the head - which unfortunately, is what I believe melee weapons aim for(could be wrong). There's not a whole lot of flexibility in the game mechanics.

It performs from a list of animations at random, but I think anytime you 'lunge' with a short, blunt weapon it is extremely likely to go for the head. 

 

In my experience gang members do try to 'finish off' cops in the downed state more often than not.

Edited by Wisci
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My character was arrested wrongfully by Taryn Lane, a corrupt detective and she never even apologized ICly for her act, so I took it to the protest to let off my character's anger. I even beat the court case, got declared not guilty, yet the PD never took actions against the said officer so I had all of the IC reasons to be there.

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46 minutes ago, jcat said:

Anyway, it seemed like a Purge to me, and what it purged was boredom.

 

People who constantly say nigga got upset over somebody saying nigga.

 

People who wanted to be violent got an excuse to be violent, not that they need one.

 

People who wanted to rob and loot got to rob and loot.  Random people who had nothing to do with the incident going there to beat, rob and loot isn't that unbelievable.  I know rich university students smashed and looted a main shopping boulevard one year, and they blamed it on the homeless, but cctv showed it was students.  So, rich people coming to get into on the action isn't particularly immersion breaking for me.

 

People who wanted to scream racist things got to scream racist things louder than usual.

 

People who wanted to scream anti-gay things got to scream them louder than usual.

 

Way too much real life garbage got brought IC.  It was like listening to OOC conversations.

 

Cops and FD got to do their thing.

 

It was pretty much people who like violent and crime rp doing what they like with a bit more glee than usual, just people taking the opportunity to do action/crime.

 

A lot of characters got the chance to show who they really are.

 

It was a big joke, all fun and games, the "protestors" were taking the piss.  I thought it might be cool, but expectations lead to disappointments.

 

Thanks admins for getting rid of the rulebreakers.

 

 

 

Keeping the protests on the IC topic would've improved the rp a lot.  Characters talking about real life really ruined the immersion of the rp, since they would have no knowledge of it.  Characters yelling about anti-gay, or anti-whatever-race that had nothing to do with the cause of the riot made it plain it was all just a joke/purge and not an immersive rp event.

 

It will all be reset like nothing happened in a couple of days.  It would be cool if there were long term changes, like FD refusing to enter Davis without police escort, community reconciliation rp, stuff like that.

And this will always happen, because they want to bring the whole BLM into game - and this will lead the community to split- ones who are calling others racist and others who try to defend.

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24 minutes ago, Pillowy said:

Unfortunately, I believe the downed state is again more of a script concession for the game just as much as anything else. It mostly relies on the person who's been downed to play out what happened, so long as they aren't mag-dumped by a psychopath just to "finish them off". I feel like a lot of people underestimate how much damage something like a hammer can actually do, especially to something like the head - which unfortunately, is what I believe melee weapons aim for(could be wrong). There's not a whole lot of flexibility for roleplay in the game mechanics. It mostly seems there to keep some of the more unenthusiastic roleplayers in line for things like combat.

No no, don't get me wrong I agree that two swings to down someone is a bit much but also that being in the 'downed' state shouldn't be met with such a force in this scenario mainly because if someone were to try and "finish the job" so to speak it would be incredibly poor portrayal and isn't really an IC issue at that point (Can't speak to the scenario in specific as was not there but I'd imagine it highly unrealistic for someone to try and kill a downed officer with a melee weapon if other officers are in such a proximity where they could've responded in the way they did), but getting downed shouldn't be the end of the world especially for such a large presence of Emerg. One cop being "knocked unconcious" should still be met with a taser, the shooting was not justified (but still, again, unfortunately realistic.) The Cop was not in such a risk of dying to necessitate such an immediate use of force. Even knife wielding lunatics should not be shot, that is the point I'm attempting to make. If they (the offenders, not the Emerg.) fail to roleplay tasers that is not an IC issue.

Edited by Jedbediah
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12 minutes ago, Tsarna said:

And this will always happen, because they want to bring the whole BLM into game - and this will lead the community to split- ones who are calling others racist and others who try to defend.

 

It's the same old split:  people who want to have a laugh and do violence/crime/action for the fun of it, and people who focus more on rp.  All the racist yelling is only for the thrill, and the BLM slogans are only a fig leaf / excuse for the violence/action.

 

https://www.youtube.com/watch?v=8xPiha83KNY

Edited by jcat
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12 minutes ago, Daquan Kingston said:

My character was arrested wrongfully by Taryn Lane, a corrupt detective and she never even apologized ICly for her act, so I took it to the protest to let off my character's anger. I even beat the court case, got declared not guilty, yet the PD never took actions against the said officer so I had all of the IC reasons to be there.

Wasn't me who was arresting you. You harassed the arresting Officer OOCly until they dropped the charges so they didn't have to deal with you anymore. Consider yourself lucky they didn't report you. My character cannot be corrupt. 

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