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"GTA: World" Season II or "Thoughts on Wipes"


Rekhoem

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Would you wipe history from the internet, literature, and what else media that contains it? Let alone wipe the people on our planet too? No should be the answer. As much there is wrong with our current system on GTAW it is what we do with as we progress that matters much like the world we physically manifest in, one of the beauty's in this universe that was created by Nervous is it's own persistent thing and not some MMORPG server that gets wiped for sales of rebalancing. You don't just remove whole cities to do them over IRL because things could be done better with the current knowledge.

Edited by StoneFire
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I get where your coming from and as cool as it would be characters take ages to develop sometimes even years. 

 

Could you imagine working so hard and then boom, its all gone. 

 

Not a fan, I know its been suggested in other communities before!

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Damn people really missed the whole point and attacked the dude like he was suggesting this and wasn't just creating a discussion about it.

 

Honestly, having been part of a server that did this (MTG) it killed it off in my opinion. They moved from LS to LV and wiped everything to start afresh. It's just a massive way to demotivate a lot of people and honestly there's probably better ways to find a fix for issues that a wipe would solve. 

 

Thought I do like the idea of starting again with all the knowledge we have now to do it properly the second time around, but even still while that's the only pro imo the cons outweigh it heavily. 

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Why would GTAW wipe its game database? There's no need to start fresh, there's no such thing as "seasons" on a role-play game that's a continuous loop and there's no definite objective or win or lose: it's the story and the characters that count.

 

What exactly does it accomplish anyway? We'll just have a hard time with illegal role-play since all legal role-players will retain their spots in the factions they're apart of and won't need to grind for cash in order to seek to re-build assets.

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1 hour ago, IrCam said:

Honestly, having been part of a server that did this (MTG) it killed it off in my opinion. They moved from LS to LV and wiped everything to start afresh. It's just a massive way to demotivate a lot of people and honestly there's probably better ways to find a fix for issues that a wipe would solve. 

MTG's case was a bit more complicated, towards the end of 1.0 they were at a critical point where due to the way the script handled paychecks, it would lag the server whenever a handful of players with the most money would receive a new paycheck. Apparently a few players were close enough to hitting the max possible limit for cash too. This led to the economy being completely overhauled, unfortunately they took inspiration from World of Warcraft style grinding and believed you needed to earn assets on 2.0 by doing excessive script jobs rather than roleplaying with other players, which led to most of the playerbase isolating from each other in fear of getting robbed of what little money that had. This, in combination with other issues led to the server stagnating.

  

4 hours ago, Rekhoem said:

For one, it frees up the server load by deleting everything.

it allows the dev team to perform changes that are currently not possible due to it possibly fucking up severe technical things, like account and character links and the like.


For a third, it completely resets the current power structures - and brings everyone back to zero, a clean slate and world for everyone to have equal chances in establishing themselves.

As for this thread overhaul though, most of the points aren't too strong of a justification for a wipe. Firstly, the way databases handle characters/properties/inventories generally means the server will be "fine" even with hundreds of thousands more records, due to the way databases handle compresing + retrieving information. Secondly, the dev team can and do handle database/code reworks and restructure things, even with the current data, an example not too long back was moving from the standard inventory system to the custom item system. As for the third point, people often forget that money does not stay in the economy forever, players do ultimately quit the server which means their money/assets are no longer actively circulating, new players come and introduce new money which can be invested in creating new businesses, and so forth. There are rich people, sure, but unlike IRL, it's not a constant thing, people do move on from the server, and new people come to take their place.

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