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15) Scrolling Weapons



It is allowed to scroll weapons without roleplay for the following weapons:

 

  • Small melee weapons. (Knife, Hammer, Bottle, Dagger, KnuckleDuster, SwitchBlade, Flashlight)
  • Small handguns. (Pistol, CombatPistol, Pistol50, SNSPistol, HeavyPistol, VintagePistol, Revolver, APPistol, StunGun, FlareGun, Glock, Sig Sauer, M&P 9 Pistols.)
  • Small thrown weapons. (Grenade, SmokeGrenade, BZGas, Molotov, Flare)
  • Other small guns that can be concealed easier on your body. (MachinePistol, MiniSMG, MicroSMG)
  • If you're actively being the target of shots in a firefight, pursuit, driveby, or the like, you may directly scroll your weapon without writing out the required /me roleplay line.

 

It is not allowed to scroll weapons without roleplay for the following weapons and situations:

 

  • Larger melee weapons that would be harder to conceal on your body. (Machete, Fire Axe, Crowbar, Battle Axe, Hatchet, Golf Club)
  • Scrolling a gun in a vehicle will require roleplay regardless of the weapon, this due to the lack of animations in these situations.
    • This also goes for immediately scrolling your weapon after exiting a vehicle, effectively avoiding the animation in the same way. This will require roleplay in the same way as it would within the vehicle.
      • CLARIFICATION: This means when you scroll the gun either within the vehicle, or when doing the exiting animation of the vehicle. As this means the animations overlap and you skip the animation of drawing a gun, it also at times bypasses the /ame that comes up. You're free to scroll it once the animation has played out.
  • Larger caliber and sized weapons such as rifles and shotguns will require roleplay before being scrolled. (PumpShotgun, SawnOffShotgun, DoubleBarrelShotgun, Musket/HuntingRifle, CompactRifle, Assault-/CarbineRifle, SMG, SMGMk2, CarbineRifleMk2 etc.)

E.G.

  • Player scrolls a Compact Rifle without roleplay in any situation.
  • Player scrolls a Pistol50 while in a vehicle as either the driver or passenger.

Trying to clarify the vehicle weapon scrolling rule a little better.

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4) Deathmatching


 

Killing another player without or with poor reason to do so. This also includes you provoking others, followed by performing aggressive actions such as shooting or killing and (or) the provoked party ending up dead. 

  • A character may only run over (ram) another player over if a character's life is at risk. This should not be done excessively
  • A character may only murder a member of law enforcement when there is an active existing threat to life, or there is indisputable evidence that the stop will lead to life or serious extended imprisonment. 

Examples of this rule being broken:

  • Shooting at a player because he is black and your character hates people from Afro American backgrounds.
  • Calling a player names for them to come after you so you can shoot them.
  • Shooting at a player because they called the cops on you over a petty crime.
  • Shooting a member of law enforcement over a traffic stop because you assume there is a warrant on you.
  • Shooting at a player during a fist fight to win the fight.

 

4.1) Rules of Engagement

Rules of Engagement must be abided at all times by members of factions and are considered an extension of deathmatching rules, they must be read here: LINK

 

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10) Robbing and Scamming


Classifications:

  1. Mugging - taking or attempting to take anything of value by force, threat of force, or by putting the victim in fear. This is done on foot, no usage of vehicles. For example, people shouldn't be rolling up in a car/cars for a basic mugging. This also includes using a vehicle to travel to a new location in order to mug someone there. (/rob) & (/mug)
  2. Robbery - holding up a 24/7, a store, something that involves 'both' of the above. (/report)
  3. Burglary - breaking and entering and sometimes housebreaking, is illegally entering a building or other areas to commit a crime. (/breakins) (/arson)
  4. Scams - any form of deceitful roleplay, or fraud, in order to obtain something from another player.

10.1) Mugging

It is only permitted to /rob or /mug another player for the items they have on themselves at the current time, this does not require admin permission unless within a Restricted Crime Zone. Players may not rob/force other players to withdraw money from the bank or an ATM. Debit cards/credit cards also fall into this subject.

 

Perpetrators of a robbery are expected to do thorough /me's of where exactly you are searching on the body of the person. You cannot make one long /me to search everywhere, it needs to be broken up and then asked in a /do if any items could be found. 

 

Victims of a robbery are expected to roleplay what their robber would find based on the descriptions of the search performed on them accordingly. Only at the end of the roleplay surrounding the robbery, once the robber is done with roleplaying taking what they can take and finished with the presented search, is when the victim must /arob upon request of the robber. These following rules go forth for Law Enforcement as-well. Those being frisked by Law Enforcement, may only ask and present the command of /frisk after the RP is said and done. 

 

It is forbidden to mug anyone when:

  • you're using a motorcycle / quad / ATV, these vehicles are fully forbidden for such roleplay unless previously approved by an administrator using /report;
  • you're using a rented vehicle;
  • you're using a vehicle in an unplanned petty mugging for quick cash, unless admin approved;
  • you've travelled miles away from your characters' residential anchor to mug someone;
    • you park up with said vehicle some blocks away and run over to a location in order to mug someone.
  • you've baited the victim using the taxi script

  • you've baited the victim using the advertisement script as either the buyer or seller

  • you're not using /rob to force the other party to show their items;
  • they're using a boat to perform an activity;
  • you may /report to perform robberies on situations involving the previous bullet points.

Changed in order to clarify how muggings should be done, as it seems the rules have been stretched a little and bent in order to perform muggings by driving elsewhere and using the vehicle after the mugging.

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9) Offensive Roleplay


 

The purpose of this rule is to find a balance between allowing players to be comfortable when playing while still allowing some freedom during roleplay. The roleplay that is restricted under this rule falls under the broad term of "Offensive Roleplay", but it does not mean that any roleplay that offends a player is not allowed. 

 

 Offensive Roleplay includes the following; 

  • torture;
  • dismemberment;
  • other roleplay that may disgust another player, for example a graphic description of an injury.

 

To do any of the roleplay listed above, it must be done with the OOC consent of all players involved prior to the roleplay being started.

Offensive roleplay must be conducted away from other players and areas where players are likely to stumble across it. If an admin deems a location too public, it can be considered a breach of the rule. It is the responsibility of the players participating in the offensive roleplay to try to keep it away from players that may be uncomfortable with witnessing it. Players knowingly entering an area where offensive roleplay is occurring are assumed to have consented for the purposes of this rule. An example would be entering a strip club or a location where they know a character is being tortured.

If a player is uncomfortable with the roleplay and they are a participant, they may request that it stops at any time.

If a player witnesses offensive roleplay and they do not wish to see it, they may remove themselves from the scene.

 

Examples:

  • torturing a player without making sure they are fine with participating in that kind of roleplay;
  • describing a gruesome injury in detail when someone arrives at a scene.

 

 

The following types of roleplay are not allowed to happen on the server at all:

  • incest;
  • cannibalism;
  • bestiality;
  • necrophilia;
  • paedophilia.
  • Rape roleplay is fully forbidden.
    • This also includes complaints, allegations, and any of the like when it comes to rape roleplay. This is to avoid possible scenes where this actually will be claimed to have had happened.

 

Sexual roleplay is covered in Rule 19.

Creation of notes are under your responsability : if sexual or offensive notes that you created are found by other players, this will be considered as offensive roleplay without permission given.

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15) Scrolling Weapons



It is allowed to scroll weapons without roleplay for the following weapons:

 

  • Small melee weapons. (Knife, Hammer, Bottle, Dagger, KnuckleDuster, SwitchBlade, Flashlight)
  • Small handguns. (Pistol, CombatPistol, Pistol50, SNSPistol, HeavyPistol, VintagePistol, Revolver, APPistol, StunGun, FlareGun, Glock, Sig Sauer, M&P 9 Pistols.)
  • Small thrown weapons. (Grenade, SmokeGrenade, BZGas, Molotov, Flare)
  • Other small guns that can be concealed easier on your body. (MachinePistol, MiniSMG, MicroSMG)
  • If you're actively being the target of shots in a firefight, pursuit, driveby, or the like, you may directly scroll your weapon without writing out the required /me roleplay line.

 

It is not allowed to scroll weapons without roleplay for the following weapons and situations:

 

  • Larger melee weapons that would be harder to conceal on your body. (Machete, Fire Axe, Crowbar, Battle Axe, Hatchet, Golf Club)
  • Scrolling a gun in a vehicle will require roleplay regardless of the weapon, this due to the lack of animations in these situations.
    • This also goes for immediately scrolling your weapon after exiting a vehicle, effectively avoiding the animation in the same way. This will require roleplay in the same way as it would within the vehicle.
      • CLARIFICATION: This means when you scroll the gun either within the vehicle, or when doing the exiting animation of the vehicle. As this means the animations overlap and you skip the animation of drawing a gun, it also at times bypasses the /ame that comes up. You're free to scroll it once the animation has played out.
      • Roleplay is required to describe shooting from the vehicle, the roleplay cannot only be a gun present on a lap before a shootout. This means that when engaging in a hit or an attack of any kind, the roleplay should be done just before opening fire on each character's actions. The only time this does not apply is when the occupants of the vehicle take fire against them BEFORE opening fire or aiming themselves.
  • Larger caliber and sized weapons such as rifles and shotguns will require roleplay before being scrolled. (PumpShotgun, SawnOffShotgun, DoubleBarrelShotgun, Musket/HuntingRifle, CompactRifle, Assault-/CarbineRifle, SMG, SMGMk2, CarbineRifleMk2 etc.)

E.G.

  • Player scrolls a Compact Rifle without roleplay in any situation.
  • Player scrolls a Pistol50 while in a vehicle as either the driver or passenger.

Addition made regarding roleplay around shootouts from vehicles - marked in green.

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2. CONFLICT PARTICIPATION

Unofficial factions may not initiate lethal conflict until 14 days have passed since their faction's inception. Any unofficial faction found initiating lethal conflict while under this 14-day period is liable for a shutdown. These factions are allowed to defend themselves and retaliate if they find themselves victims of an attack or conflict initiation.

 

For players to participate in lethal conflict/gunplay:

  • Their character must have existed for at least 14 days and be invited to the faction script.
    • Factions found to be spawning in characters for conflicts are liable for an immediate shutdown.
    • Factions within their first 14 days who have had a war initiated on them are allowed to use characters that have existed for less than 14 days as long as they were in the original roster application.
  • They use their highest-ranking character. Alternative characters are disallowed from faction war participation. 
    • Note: Only official factions are allowed the ability to have alternative characters after acquiring explicit IFM approval. Unofficial factions are strictly prohibited from having alternative characters. 

 

  

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4. FACTION WARS

Factions can be considered at war when they've reached lethal conflict levels due to player kills or other proper means of escalation that call for loss of life. At this point, faction attacks are to be expected and as such so are defensive actions. These are required to be logged in the following format within 24 hours of the attack/defense. 

 

Attacks:

An attack is considered any offensive action where parties of the opposing faction are killed or at risk of being killed. 

  • Beatings and brawls do not count as an attack, unless within said brawl someone escalates it to near lethal (e.g. repeated head stomping). Any situation that may reasonably lead to someone dying (for instance, kidnapping someone) is counted as an attack. These still need to be logged. 
  • Once a faction attacks another faction, they are unable to attack again unless attacked back. Attacks have a six-hour cooldown. During this cooldown no hostile action is allowed to be taken against the opposing faction. This cooldown can be extended through mutual agreements between factions but any reports or complaints originating from this will be dismissed. 
    • Gang Factions Only: If a player (or group of players) finds another player they are at conflict with outside of both their own turfs, as long as neither side is PK'd, hostile action is allowed while under the cooldown period. This type of attack also does not invoke a cooldown, nor does it have to abide by the attack/defend pattern unless more than one individual is targeted. These attacks must still be logged by the factions.
      • "Outside of both their own turfs" refers to a geographical location that is not claimed by either gang faction. It must be relatively far away from their own turf (e.g. a shooting at an intersection right next to your own/their own turf does not apply as this is not far enough away from either turf). Further examples can be found in the FAQ section.
    • Internal Faction Wars Only: If a faction finds themselves in an internal war, cooldown periods do not apply. These attacks however must still be logged. Realism should also be taken into account. Factions should not commit several attacks internally against each other back-to-back in a short period of time. These will be handled on a case-by-case basis. 
  • Attacks must be realistic, and the attack's size must be relative to the size of their foes (thus necessitating some degree of scouting). 
    • Attacks should be kept to 2-4 players only. Any attacks that utilize more than 4 players must have strong reasoning for doing so.
  • Factions must make every effort to use realistic vehicles when conducting attacks. Usage of motorcycles or off-road bikes is not necessarily prohibited but are frowned upon without good reasoning. Usage of trucks, boats, and other exotic vehicles are prohibited.

    • Using more than a singular vehicle during an attack has to have ample reasoning for doing so (just like attacking with more than 4 players). A maximum of 2 vehicles is ever allowed to be used (with ample reasoning provided).

  • Block wiping is defined as any attack that can result in a large number of deaths on the end of the defending faction. These attacks are prohibited and carry heavy consequences against the faction conducting them as they'd fall under domestic terrorism. An attack can be considered a block wipe when: 

    • A faction attacks through multiple angles at once and cuts off escape paths. 

    • A faction excessively chases after fleeing players who are not actively a threat (firing back).

    • A faction utilizes excessive heavy weaponry in comparison to the number of players being attacked. 

    • A faction causing mass causality to unaffiliated members of the opposing faction (killing civilians in crossfire or crowds).

    • A faction opens fire onto identified targets in a crowd and then continues to indiscriminately fire at others in the crowd who are unidentified. 

  • Turf camping is defined as waiting around in enemy turf for an extended period of time in an unrealistic manner (check FAQ for examples). Players caught turf camping are liable for Character Kills as this is considered powergaming and lack of fear. This only applies to gangs that occupy residential areas.

  • Looting dead bodies is strictly prohibited during faction wars.

 

Defense:

A defense is considered any defensive action by a faction being attacked or the mere act of being attacked.

  • A faction is allowed to defend themselves and fire back at attackers actively attacking them. These defenses must be realistic and within reason. Defenses that involve these types of actions are strictly prohibited:
    • Rooftop camping.
    • Guerilla warfare tactics such as using vehicles as roadblocks.
    • Actively foot patrolling turf with visible large weaponry such as rifles.
  • Defending factions are allowed to immediately open fire on enemies the moment they are identified. This is only allowed if the faction knows what vehicle is being used, what the attackers are wearing, etc through the usage of a scout beforehand or some other form of positive identification on the attacking faction.
    • This is only applicable once the attacking faction approaches and enters the defending faction's turf. There needs to be some form of documentation that they were identified beforehand.

 

 

Edited by Naeno
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2) Powergaming


 

It is not allowed to perform actions which would not be possible in real life either, this is not limited to roleplay through /me. It is not allowed to force actions upon another player. You are not allowed to roleplay a non-player character. 

 

E.G.

 

  • Roleplay through a /me to lift up a truck.
  • Jumping from height and not roleplaying the consequences from your fall.
  • Roleplay through a /me to shoot a player with the result of the player ending up dead in the process.
  • Looting a stash without properly roleplaying its description (nor knowing about it)
  • Initiating a script action without any roleplay against another player (e.g stealing a vehicle without roleplaying it first, initiating a fight/brawl without roleplaying the initiation), once the action has been roleplayed it may continue scriptly by the initiating player.
    • For example, if you wish to attack another character, you would need to roleplay your attempt at the attack and then you may continue through the script.
    • Script actions that automatically print a roleplay line through /ame do not need to be re-roleplayed unless otherwise stated in the rules (e.g. rule 15, scrolling weapons).

 

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