Ketamine Kowboy Posted May 17, 2020 Share Posted May 17, 2020 As the title suggests, what's improved on GTAW, or what's gotten worse? From what I've seen, there's been a lot of major improvements, some of the big ones since my arrival in April of 2018 are the faction system, the new supplier system, law-enforcement in general, the removal of mining, and, of course, sync, comparing the old shooting sync to the current one is definitely night and day. These are just some of the things I am sure there are a bunch more I've forgotten. Link to comment
hipsxn Posted May 17, 2020 Share Posted May 17, 2020 Vehicle/Ped sync and server stability have improved a shit ton. 1 Link to comment
Vash Baldeus Posted May 17, 2020 Share Posted May 17, 2020 With all honesty there has been done allot, but the major change I'd like to see is RageMP 1.1 update coming out and GTAW moving onto it. Link to comment
Meatball Posted May 17, 2020 Share Posted May 17, 2020 The overall improvements are great, not to mention the bike sync that was a pain in the... before. The furniture system is a great improvement too! Link to comment
Five-oh Posted May 17, 2020 Share Posted May 17, 2020 The absence of crashes 100%. I remember I used to get really frustrated with crashes interrupting roleplay, to the point where I'd hate commit to longer scenes. Also player population. When I started, there were just time windows were I thought there was no point to logging in, other than to grind or drive around aimlessly to kill time. As is, I feel like you could play in any timezone and get some roleplay in. Link to comment
icarusfeather Posted May 17, 2020 Share Posted May 17, 2020 (edited) 1 hour ago, Five-oh said: The absence of crashes 100%. I remember I used to get really frustrated with crashes interrupting roleplay, to the point where I'd hate commit to longer scenes. Also player population. When I started, there were just time windows were I thought there was no point to logging in, other than to grind or drive around aimlessly to kill time. As is, I feel like you could play in any timezone and get some roleplay in. I can definitely relate to this, especially the player population. I remember playing with 60 people in the server, thinking it was decent for my timezone playing at night. Now when i see less than 200 players on I just don't bother joining. Edited May 17, 2020 by icarusfeather Link to comment
liq Posted May 17, 2020 Share Posted May 17, 2020 Role-play standard. This server averages at 600, peaks at 800, and the quality of role-play has only improved. Players are held to a specific standard by the server administration and it's not as easy to join as it is someplace else. That's commendable, because other servers nearing that many players are full of trolls and they let it happen. Quality over quantity all the way from GTAW. 1 Link to comment
Declan Posted May 17, 2020 Share Posted May 17, 2020 Definitely has to be the sync — it's come leaps and bounds since 2017. 1 Link to comment
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