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What type of faction would you like to see?


Vince

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The problem with players, then, is that they are only willing to purchase narcotics for mechanical purposes rather than R.P. purposes. Realistically, in CALIFORNIA, a large chunk of the population would want to smoke marijuana for recreational use, whether it may be one gram or a half-ounce. Hence, despite game-mechanics, I believe that players should invest their wealth in this substance as it's a highly-valued recreational drug within California. 

Young adult exhausted after an eight hour shift? Light a spliff... drink a bottle...

Older man struggling with back pain? Tell me, what's cheaper... One gram of marijuana or medication within a privatized healthcare system?

High school student? You'll be peer-pressured to try the substance OR might be psychologically addicted to it.

All of my characters smoke weed, except for one.... Madelie Mouri the Voodoo High-Priest? She uses it for spiritual purposes. Troy Tranh? To be cool amongst his peers. Tony Minh? He hasn't smoked it, yet. However, he will gradually shift towards smoking it as his character develops due to peer pressure or stress. Dorion Gates/King Kong? He glorifies marijuana, literally purchasing extra bags to "smoke out" people as a means towards maintaining a positive reputation with the gang-bangers on Forum Drive. Jevaun "Ras" Jones (RIP)? Rastafari. Jesus Forero? He'll smoke it on rare occasions as a stress reliever. The list goes on... The only person that doesn't smoke marijuana is my wealthy fourty year-old foreign investor from England.

Make a good reason, as this is based on California... A lot of people smoke weed. 

It's a high R.P. server... People should NEVER state "I won't buy it because the HP buff is weak" or "I don't need the HP buff". These same individuals will travel all the way to a bar and order an alcoholic beverage that makes you "in-game intoxicated" for an X amount of minutes... 

Even if you're legal, sub-urban people WILL have that one connect to a person that is connected to a person from the ghetto... And, realistically, that person would be praised amongst all weed smokers as he is the "main supplier outside of the ghetto".

Edited by DLimit
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10 minutes ago, DLimit said:

The problem with players, then, is that they are only willing to purchase narcotics for mechanical purposes rather than R.P. purposes. Realistically, in CALIFORNIA, a large chunk of the population would want to smoke marijuana for recreational use, whether it may be one gram or a half-ounce. Hence, despite game-mechanics, I believe that players should invest their wealth in this substance as it's a highly-valued recreational drug within California.

Well in the end this is a game, and people can’t feel the effects of drugs ingame like they can IRL. This is a reoccuring problem in literally every RP server that uses drugs.

 

Common methods to combat this issue have been to create reliable ways of selling when players don’t want to, allowing a flow to occur. Also making the effects better via visual effects, or changing up the mechanical effects.

 

Also our addiction system is bad.

Edited by EliH
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2 minutes ago, EliH said:

Well in the end this is a game, and people can’t feel the effects of drugs ingame like they can IRL. This is a reoccuring problem in literally every RP server that uses drugs.

 

Common methods to combat this issue have been to create reliable ways of selling when players don’t want to, allowing a flow to occur. Also making the effects better via visual effects, or changing up the mechanical effects.

 

Also our addiction system is bad.

If that's the case, then why do players invest their wealth on alcohol? Alcohol doesn't have an effect unless you mass-consume six to eight beers, or some thing along those lines. In fact, the in-game effect of marijuana is stronger than the effect of alcohol. One gram produces visual effects while one beer doesn't. 

In the end, though, these visual effects shouldn't limit roleplay... It's a high-RP server. I'm not asking players to brush their teeth every morning. I'm asking them to understand that large amounts of the city's population smoke marijuana as this is based on L.A. and California.

Edited by DLimit
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I'll just bang these out, so bare with me.

 

  • Bank Faction - If people would care enough to use it, actually having some banks with actual interests and contracts and all that actually mattered and could be enforced would be interesting. Someone with good accounting and management skills would have to run this, but could be extremely profitable if interest was there.
  • San Andreas National Guard (Specifically Army, Small Air National) - Done this before, and it was probably the best faction I've ever ran. Wish I still had all the screenshots with it, but it was fantastic. Mainly keep it to the Army National Guard, keep them on the base for public disasters which won't ever really happen which is fine, and just use it as a huge roleplay faction. Every saturday there's a training of something for like 2 hours or so, it's part-time, and all you do is roleplay for 2 good hours doing stuff. Maybe it's cooking food for the unit as a 92G Culinary Specialist, repairing vehicles as a 91 series mechanic, or doing some basic infantry maneuvers. It's a very interesting style of roleplay, and also serves as an IC roleplay school as all it does is constantly roleplay menial stuff and people from all backgrounds of the RP get to engage with each other. Quite fun, but you need to have someone who knows about the US Army and it's structure. But would absolutely 100% endorse again. Miss my old Colonel Char....
  • Los Santos Crime Syndicate - I know Illegal RP is not at the best state atm, so I'll give some love. But I would like to see a really organized criminal underworld on the server, comprising of multiple criminal organizations to ensure it works well and fine. Would be really nice to see that level of organization on the illegal level, and the numerous IC problems it could cause. It's like being the unofficial mayor of Los Santos criminal underworld. 
  • Triad/Cartel Faction - Standard stuff. Just a good one, with variety. Preferably multiple.
  • Hospital Faction - I actually initially recommended FD transform into this, but I still would like to see an independent hospital faction on the server. There's a lot of medical roleplay that could be expanded, and I know a lot have interest in this sector even more so then the standard fire-based ems. So I would support seeing this kind of faction actually get established.
  • Los Santos Movie Faction - WIth GTA V, I'm surprised we haven't gotten this already. GTA V is the perfect platform to find ways to shoot movie scenes for IG and release them like full feature films. Imagine having legitimate sets and variety in actors, etc in a really realistic sort of way to produce media content. This is done in spades with like short IC films or other media, but it could really become something truly unique if someone had the dedication to really do this. I could honestly see it taking off with some real effort.
  • Workers Union Factions - This one may be more out there, but it's for the business roleplayers. I would love to see more roleplay around unions in regards to player-run businesses across the city, to the police and fire unions, etc. Sorta like a Jimmy Hoffa of the IG world. I know this also can tie into political roleplay as it can go a lot of ways, but I truly would like to see some real organized unions that matter. Could lead to a lot of interesting events. Even for organized crime especially.
  • Community College Faction - Never been a HUGE fan of the education like factions, but I do have a fondness to at least trial a community college. It's not as juvenile as a High School, nor as advanced as a four year university. And it's more versatile to the kinds of courses and all it can offer in a realistically shorter amount of time. For example my faction could volunteer to offer law courses at the university icly for students who want to RP pre-law and all, defense courses could be held, medical courses could be held, etc. Pretty much everyone can add something to the community college and make it into some IC certificate that could be used for certain factions, or simply just for the RP excuse of having actually attended a university style roleplay environment IG rather then always having to NPC it. And since community college is open to all, it's not like have to focus on every subject equally like "Math, Reading, Science, etc" for people not there for those types of degrees which in this game nobody would most likely care about anyway.

 

Those are just some quick faction ideas off the top of my head, but some I would like to see.

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+1 for cult RP.

 

Also, I'd like to see a group - not necessarily indigenous - set up an off-the-grid style community in the wilderness. It could be a cool story and provide unique RP for GOV, PD, those involved in the faction itself, and those who interact with them. A lot of people wave this idea off by citing how short-lived it'd be but I'm personally okay with that. I think the starting point as a group of off-the-grid survivalists etc escalating into a standoff with the Government would be cool. Yeah, we know who'd win out. But it'd be very interesting to watch.

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