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The Police Department & You


Big_Smokes

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Here is a great resource I found while researching PENI and the Aryan Brotherhood. I time stamped it around where they begin talking about interacting with the police. PD need to remember that not all gangs are the same. While a member of Seaside ABZ might shy away from committing incredible acts of violence, a member of La eMe will not hesitate to kill an officer if they are in his way. 

Edited by Henning
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A common observation people bring up with PD characters is how they portray their characters during a scene or response. There have been some great points previously and I won't both to reiterate them, so I'd like to add this on.

 

The OOC fear issue is a two-way street. Sure, some officers do struggle to show a proper consideration to the type of area they're in, or the actions they take during specific incidents - but that is usually quite quickly handled either by supervisors and, to be fully honest, ridiculing by other PD players. If someone portrays themselves as an unflinching action hero, they will almost certainly get mocked for it by others (although as a caveat it's generally done in a friendly manner). Now, let's flip that coin and look at it from the other side. We've got people walking around who've got more murder charges than I've got toes (and I'm from the countryside) - who would, realistically, be in for life or at least long enough to generally think about how they're gonna avoid going back to prison. These folks, and folks who commit more serious crimes on a regular basis (because this does happen), in my opinion, do not roleplay fear to the level that is being discussed.

 

Following on from what's said above I will just add something that, from my (PD) side I have observed - and that's character choice. We're on a serious roleplay server which means everything we have to do is realistic - but what we are also on an online game that people are playing because they enjoy it. I'm not using this an excuse for unrealistic RP, but more to point out that people will choose to portray a character they enjoy. People are asking for more corrupt cops or variations, but the general gist of it is that people have the right to choose what kind of character they portray, as long as it's not 'unrealistic'. Due to the small number of players, and the general niche of GTA:W you end up with a large group of like-minded or similar characters. This is exactly the same reason why there is a prevalence of female characters with similar sexual orientations - it's a choice of like-minded players.

 

For PD players this is generally a more lawful-good aligned character rather than other variations (sorry for the DnD reference). This leads to characters who, in the line of duty, will opt to put their lives on the line to serve and protect; characters who, despite all the shit that's going down, will remain the one who's keeping it together so that those they're trying to protect will feel secure - because those people DO exist. What you guys see is the business end of PD's characters - what you don't see is the line for the psychiatrist's office, the officer in the corner of the briefing room crying because they just dealt with someone bleeding out in their arms, or even the group of officers stood on the roof access just silently looking out into the city as they remain there to comfort the officer who just had to kill someone. (Edit: Just to clarify, the examples here are more intense RP scenarios that I've personally witnessed. This sort of thing happens to a lesser degree regularly.)

 

The PD on this server honestly has a great and diverse array of characters, all with varying levels of connection. If you were to look past the gun and badge you would see a lot more, but unfortunately, a lot of players just don't get the chance to - and that is honestly realistic.

Edited by Lloydski
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4 hours ago, Dashing said:

The history of South Central alone should be enough for your PD character to at least RP fear and have caution when in the area, it's not a middle class suburb, it's an area that's been riddled with gang violence for decades. Just because the current factions that hold an area within south LS don't want to go out their way to shoot up cops for weak reasoning doesn't mean the history was never there. "Fear" doesn't need to be the shaking in your boots kind, you just simply need to acknowledge where you are, which its clear a lot skip over or they tend to use the typical excuse of "my characters been around gangs he isn't scared".

I can tell you for a fact we have always taken this very seriously. At the time when Rancho/Jamestown was a major concern, we made sure to implement IC and OOC policy to ensure people would never go to those areas alone because naturally from our perspective it was non RP fear too. Those that were caught doing this were punished severely by either being set back in rank or removed from the faction entirely. However, it has never been and will never be our mentality to punish first (unless necessary). We thoroughly believe in teaching over punishing, especially when it comes to new players joining our faction, because we believe that as experienced roleplayers it is our job to guide people to a higher standard. Some people do genuinely mess up and so if that happens we give them an OOC warning and one person from our middle management will sit down with the person OOC and actually talk about what happened and help them understand their mistake.

 

When people make mistakes, we try to facilitate them and use our backbone of experienced role players to help people see why and where they've gone wrong. Unfortunately, a lot of these cases went unpunished because when people did go into those areas, they were simply never reported. Those that were we took care of in the most appropriate manner we could find. PLM has been and will always be an amazingly helpful team in this regard. I've often had the opportunity to sit down with them whenever they noticed something we could take care of ourselves and in liaison with them, I believe we always find the right outcome.

 

- As for the person who brought up feeling demoralized with reporting faction members IC - hey, I get that. But that's IC and well, the way bureaucracy works. But if you have a legitimate concern about one of my faction members from an OOC perspective, it can be as simple as sending me a message on discord. I always answer everyone who messages me and I invite you to reach out to talk one on one if you need it. I've always kept my DM's open for that exact purpose, it's just not a lot of people make use of it.

 

I'll get to some of the other questions later, thanks for getting back in on this topic, guys. It's been interesting reading your opinions.

Edited by Big_Smokes
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In addition to my previous question (don't worry, you can answer it separately) I'm curious as to why people are demoted from an In Character rank for Out Of Character behavior. For example I could've messed up on an OOC note by metagaming in a situation and therefore I'd lose my position from Police Officer III right down to Police Officer II. Is this not metagame? In illegal roleplay terms, players are usually just removed from an efficiently ran faction if they do not make the cut rather than retaining them just for a +1. 

 

It seems like a value from Los Santos Roleplay has stuck and I've always wondered why that was a thing in the first place. My suggestion would be to operate a strike system from an OOC point of view in your faction. If a player in your faction breaks the server or the faction's rules, give them a strike. Three strikes and you're out. I don't believe the correct way to administer a disciplinary action would be to metagame and remove or alter somebody's position within the faction - something that they earned strictly In Character.

 

If you wish for people to begin taking the department more seriously, I would advise on making small steps like the above. A rank should never be regarded as an OOC achievement or an asset to that person, so to speak. That rank should only matter to their character, otherwise you're going to get a bunch of people caring more about their OOC rank (which some do) than their character's actual IC achievements. I for one particularly hated it in a previous server where a pre-pubescent teenager would drag me into their Teamspeak channel to tell me off like they're my parents and I've just been suspended from school. It reminds me much akin to Garry's Mod roleplay servers and it's actually quite cringe-worthy.

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2 hours ago, Maca said:

In addition to my previous question (don't worry, you can answer it separately) I'm curious as to why people are demoted from an In Character rank for Out Of Character behavior. For example I could've messed up on an OOC note by metagaming in a situation and therefore I'd lose my position from Police Officer III right down to Police Officer II. Is this not metagame? In illegal roleplay terms, players are usually just removed from an efficiently ran faction if they do not make the cut rather than retaining them just for a +1. 

 

It seems like a value from Los Santos Roleplay has stuck and I've always wondered why that was a thing in the first place. My suggestion would be to operate a strike system from an OOC point of view in your faction. If a player in your faction breaks the server or the faction's rules, give them a strike. Three strikes and you're out. I don't believe the correct way to administer a disciplinary action would be to metagame and remove or alter somebody's position within the faction - something that they earned strictly In Character.

 

If you wish for people to begin taking the department more seriously, I would advise on making small steps like the above. A rank should never be regarded as an OOC achievement or an asset to that person, so to speak. That rank should only matter to their character, otherwise you're going to get a bunch of people caring more about their OOC rank (which some do) than their character's actual IC achievements. I for one particularly hated it in a previous server where a pre-pubescent teenager would drag me into their Teamspeak channel to tell me off like they're my parents and I've just been suspended from school. It reminds me much akin to Garry's Mod roleplay servers and it's actually quite cringe-worthy.

Generally speaking, I've never seen someone demoted for sheerly OOC reasons. The only exception for this is activity, in which case the IC equivilant to this would be an inferred failure to show up to work. In the Police Department when dealing with those that break server rules and the latter, while I am not a member of Command Staff, I would imagine that the instance it put on a file and those with the authority to handle it also employ a similar "three strike" system. 

 

As far as ranks being regarded as OOC achievements, I don't agree with you in the slightest. A system is employed to make sure that if you hold any sort of rank of merit, you handle a position  that justifies it. Example - if your character is a Lieutenant or above, your character must hold the Commanding Officer role of a division. This means that your character is handling an administrative role and actively contributing. So I'd imagine that the rank would mean something to your character. 

 

Take it with a grain of salt if you'd like though, I've only been in this faction for a year. 

 

Edited by Dodo
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2 hours ago, Dodo said:

Generally speaking, I've never seen someone demoted for sheerly OOC reasons.

Thank you for sharing your experience, however I witnessed this on a Faction Management level hence why I was and still am curious as to why that is a thing. I shall not derail any further though and I'll wait for my response so I can understand since I've heard this come up a few times and it'd be cool to have clarity for the rest of the community that are curious like myself.

 

6 hours ago, Big_Smokes said:

When people make mistakes, we try to facilitate them and use our backbone of experienced role players to help people see why and where they've gone wrong.

I respect that this may be the process. However, on many occasions there have been players let back in the faction that are not at the standards of what should be expected in a faction as large as the Los Santos Police Department. A faction that has a detrimental effect on illegal and some legal roleplayers and could change the direction of which there character may be going on. You guys have the power to destroy a character, so to speak, if you felt like within the grasp of the law.

 

I won't name names because it's unnecessary but there has even been a recent case where a member with multiple reports on them, both to yourselves and Player Management, have been let back in the faction with quite a significant rank too. This is the part where I'm confused and I'm asking for clarity on what exactly is being taught / corrected with these people because if multiple reports are sent in - how can they be let back in and taken so lightly? Hell, even rewarded with a high rank.

Edited by Maca
Missed a point Big Smokes made - addressing
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5 hours ago, Maca said:

In addition to my previous question (don't worry, you can answer it separately) I'm curious as to why people are demoted from an In Character rank for Out Of Character behavior. For example I could've messed up on an OOC note by metagaming in a situation and therefore I'd lose my position from Police Officer III right down to Police Officer II. Is this not metagame? In illegal roleplay terms, players are usually just removed from an efficiently ran faction if they do not make the cut rather than retaining them just for a +1. 

 

It seems like a value from Los Santos Roleplay has stuck and I've always wondered why that was a thing in the first place. My suggestion would be to operate a strike system from an OOC point of view in your faction. If a player in your faction breaks the server or the faction's rules, give them a strike. Three strikes and you're out. I don't believe the correct way to administer a disciplinary action would be to metagame and remove or alter somebody's position within the faction - something that they earned strictly In Character.

 

If you wish for people to begin taking the department more seriously, I would advise on making small steps like the above. A rank should never be regarded as an OOC achievement or an asset to that person, so to speak. That rank should only matter to their character, otherwise you're going to get a bunch of people caring more about their OOC rank (which some do) than their character's actual IC achievements. I for one particularly hated it in a previous server where a pre-pubescent teenager would drag me into their Teamspeak channel to tell me off like they're my parents and I've just been suspended from school. It reminds me much akin to Garry's Mod roleplay servers and it's actually quite cringe-worthy.

Beg to differ. Ranking within law enforcement faction is a process. While an unofficial faction takes its time to get official, so does each and every member of an already official faction take to get to a specific position. If you put these two into perspective, they're pretty close. It's why you can't just apply a formula to how you manage a law enforcement faction and they need special attention. Making someone a supervisor within a law enforcement faction does not constitute to the fact that their character is up to par with the expectations, but that they are capable role-players who can be examples and essentially be the first line of inner moderation within the faction. Someone who's making anything higher than that is already vested into the ways and means of the faction and it attests to the fact that they do not only adhere to the standard set forth by their leadership and server management but they are actively contributing on how to run the show and how to maintain continuity within the faction. I've met countless role-players who never made rank in police factions or otherwise due to one or the other: they're either not role-playing a character who is leadership material after all, or they cannot be leadership material themselves to serve for the OOC purpose they have in faction. If you can't understand that simple aspect then you can't understand law enforcement factions. It doesn't work that way.

 

But I wholeheartedly agree this can improve. I can't speak for the law enforcement faction here because past interacting with them from an outsider lever, I don't know and quite frankly don't care what's going on. People here touch upon very interesting and valid points. Law enforcement role-players need to be examples and understand this is not about realism. This is about fairness. If you come and preach realism to a police role-player then they should win 95% of the situations anyway, just because they literally have resources to deter crime just like in real life. But that's not fair for illegal role-players et al. and I feel that this faction still doesn't grasp the simple aspect of providing quality police role-play and accurately role-play peace officers based on the department they're trying to portray, albeit the Los Angeles Police Department. Continuity all you want til the reality is you are supposed to portray the LAPD and for that to happen you need to understand the culture and do your research and then start creating your lore. You're already calling things by name such as Metro 114 so it's already safe to say you are trying to portray the LAPD. It's still a long way from being legit right now.

 

Revisiting how OOC misconduct is treated separately from IC misconduct should indeed be looked into. Bear in mind you're looking into making sure what you're portraying is of superior standard and good quality. If it isn't then you've got a problem. By this I mean you don't need to ruin people's time on here with days on end of punishments unless justified.

 

-

 

I agree on the reporting part but as leaders you need to become more self aware of what's in your back yard. Nobody likes to tell on people. All this community's really asking is for you to be proactive about it. Just because I don't give my time out to elaborately complain about specific members in your faction it doesn't mean it doesn't happen. Acknowledge there's an issue with portrayal, standard, development, or you name it, instead of fostering substandard role-play under the "it's IC." umbrella.

Edited by liq
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15 minutes ago, liq said:

Making someone a supervisor within a law enforcement faction does not constitute to the fact that their character is up to par with the expectations, but that they are capable role-players who can be examples and essentially be the first line of inner moderation within the faction.

As discussed, that is the mistake being made here. A person moderating a faction is not an IC issue, unless they fall in to being a supervisor IC - then that is their character's job to manage a specific watch / station. People get it twisted and think that their IC rank should mean something OOC and this is why I am querying this with the faction leadership and suggesting implementing changes. 

 

To expand on my point about faction strikes - they shouldn't be set in stone unless it's a severe punishment. It should be something that expires over time, much like a warning in a workplace in real life. IC punishments should remain IC, OOC punishments should be handled OOC. At no point should an OOC punishment damage your character's IC morale and/or their reputation in the faction. Unless it's literally critical that a person is removed on an OOC note, that's the point where it should only become an inevitable choice but to alter that person's character since they cannot be in the faction any longer.

 

However, demotions IC for an OOC issue is and always has been metagame. If you want people to moderate the faction and/or have credit for helping with a certain thing, do that OOC. 

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Cops honestly need to do a better job at properly portraying American police officers. They shouldn't be using words such as "wanker", "rubbish", "bloody", "mate", and whatnot. Don't know where it's at but I saw a video officer doing /s Oi! as if they were straight out of the streets of London.

Edited by CloutToken
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On 10/25/2019 at 2:10 PM, Maca said:

I’m not trying to have a go at you, but I’m trying to see into your logic here because I can’t see past the ignorance of your character not acknowledging and risk assessing the environment they work in. Police officers risk assess all the time, at what point does you or your character decide that a gang (a group of criminals consisting of felons, associated of convicted murderers, people in possession of firearms and willing to use them) is not a threat? Was it them not pulling a gun? A knife? 
 

When somebody makes a threat against you, how exactly do you react? It’s this type of mentality which prevents roleplayers from seeing beyond the monotonous claim of PD consisting of robotic members. Again, not a dig, but I’m sure you’re aware that community members still have a sour taste in their mouth when things like Henning gave very relevant and repetitive examples of continue to happen - this isn’t new.

 

My question to the leadership of this faction and those responsible for enforcing standards is - what can you show the community that disregards claims of your training program being unsuitable to training roleplayers into being good examples of roleplay in the community? I’m seeing a tonne of promises but a lack of deliverance. I no longer have exposure to see what’s going on behind the lines so I’d like to know what’s changed so far. I don’t want to see or hear of what’s planned, I’d like to see (I’m sure others would too) what you currently have in place to discourage stupidity, subpar roleplay standards and a play to win demeanour.

 

Looking forward to the reply, as I’ve been out of touch for the past month or so.

 

Okay. In regards to your question addressed to leadership - I cannot deny under any circumstance that the Field Training Program is not perfect. As a matter of fact, it has undergone many changes over the year that I've been a part of this faction's leadership to make it better and as it stands, myself and the people that are in charge of it still are not happy with how it functions in it's entirety. Thus we have decided to start a new effort to improve it.

 

Rome was not built in a day and neither was the LSPD. As you are well aware, a year ago my faction was left in shambles due to severe mismanagement by prior leadership who changed things for the sake of changing them, not to make them better. This lead to us practically having to rebuild the faction and retrain an entire leadership team (out of the people above the rank of Sergeant I that were in my faction when I returned to it, only two now are left). This however is no excuse. The Field Training Program as it stands teaches Police Officer I's the very basics of both our in-character policy and does very basic out of character roleplay quality checking by our Field Training Officers (P-3's). Months ago we made the decision this simply wasn't good enough, thus we expanded our Field Training Program management team to include more people and therefore have more people involved in the process of checking Police Officer I's for both IC and OOC quality.

 

To improve on this, I'm currently working with my Commander of Operations to improve the synergy between operations sergeants and police officer I's. Why? Sergeants are the backbone of my faction and are people that have at the point of their promotion spent months in the faction tailoring their experience as law enforcement roleplayers. But as Keane rightfully stated in a prior post: Some lack of quality comes due to a lack of education. Some people in this thread rightfully pointed out a lack of knowledge from the lower echelon of my faction on how to deal with for example gang members from a ground level. For the time being, the focus of my people in Field Training Management will be to provide better education on how to deal with certain aspects of policing like for example gang members from a street level. We thoroughly believe that simply providing more material for people to work with as a start will go a long way in improving the standards/quality the rank and file bring to roleplay scenarios.

 

That being said, I cannot give you the exposure you so desire because as you said, you are not faction management any longer. Above are the current plans I and my relevant command members have been working on based on the feedback I have been given in this thread and that is all I can offer.

 

As for how I plan on taking on OOC misconduct? The right way, by dealing with it on a case by case basis. I have recently started speaking to some illegal faction leaders (and I encourage those who I haven't spoken to yet to reach out to me, my discord is Smokey#3454 and I am always available to speak to) and faction members who have told me about both good and bad experiences about the LSPD. However, the most frequent thing I hear is that ''I used to have a really bad opinion about the LSPD and it's leadership until I spoke to you''. Although we try our utmost to deal with OOC issues as they arise from within our ranks, as I have stated countless times before, me and the rest of my command team aren't always there to see every individual situation. Thus, for the time being, I am simply trying to raise awareness of my availability and the fact that OOC misconduct should always be reported to either a server admin or my faction's leadership. Raising awareness so that reports are filed in the first place is the biggest priority I have, because at the moment, all I can do is deal with the reports coming from my own chain of command. As this faction's leader and together with my team, we have nothing but one goal in mind, which is to make the LSPD better. And I cannot deny that to achieve this goal we need all the help we can get, just like everyone else. Feedback is a necessity.

 

On 10/25/2019 at 4:39 PM, Lloydski said:

A common observation people bring up with PD characters is how they portray their characters during a scene or response. There have been some great points previously and I won't both to reiterate them, so I'd like to add this on.

 

The OOC fear issue is a two-way street.

 

This. Although reason and thinking should not be thrown out of the window, I think that it may be said there is no reason for members of the LSPD to roleplay cosmetic fear. Sure, people should not think of South Los Santos as the Vinewood Hills, but neither do I expect them to treat a completely dead/empty neighborhood like it's Fallujah. To add on to this:

 

On 10/25/2019 at 3:38 PM, EliH said:

Funnily enough, as a member of one of the older versions of Rancho, while I can’t comment on cops hanging around Rancho or how they act now, I don’t think thr history of the area should be heavily considered when considering how cops should act. 

 

It might have used to be a rough area. When I was around, it was actually classified as a nogo area for cops unless there was a raid because of how violent we were.

 

Now I’m not saying our RP was amazing, but if a cop was hanging out around the area, we’d first try to initimidate them and scare them off, or shoot at them as a warning. While not 100% realistic, it did create an aura of fear for the area. It came to a head when a rookie was caught on a roof in Rancho trying to spy on us, and he got killed. This prompted a huge SWAT raid in the area.

 

So tl;dr, if the gangs are not acting violent and not making moves to inspire fear into cops in the area, why should they RP fear.

 

I remember dealing with something like this. In this situation there was proper IC escalation for my faction members to genuinely start fearing the neighborhood from an IC perspective; the same as goes with for example Jamestown now or an area like the garage north of the taxi depot. Although there is reason to be wary due to a certain neighborhood's history or geographical location, there is no reason to fear it until there is proper IC reason to. Yes, Los Santos mimics LA. But it's not a carbon copy and nobody has ever claimed/said it's a carbon copy, so why should we act like it is one?

 

On 10/26/2019 at 12:40 AM, Maca said:

Thank you for sharing your experience, however I witnessed this on a Faction Management level hence why I was and still am curious as to why that is a thing. I shall not derail any further though and I'll wait for my response so I can understand since I've heard this come up a few times and it'd be cool to have clarity for the rest of the community that are curious like myself.

 

I respect that this may be the process. However, on many occasions there have been players let back in the faction that are not at the standards of what should be expected in a faction as large as the Los Santos Police Department. A faction that has a detrimental effect on illegal and some legal roleplayers and could change the direction of which there character may be going on. You guys have the power to destroy a character, so to speak, if you felt like within the grasp of the law.

 

I won't name names because it's unnecessary but there has even been a recent case where a member with multiple reports on them, both to yourselves and Player Management, have been let back in the faction with quite a significant rank too. This is the part where I'm confused and I'm asking for clarity on what exactly is being taught / corrected with these people because if multiple reports are sent in - how can they be let back in and taken so lightly? Hell, even rewarded with a high rank.

 

I don't see why my faction's size has anything to do with the standards that are upheld. If anything, one should expect smaller factions to have far higher standards then a large one considering it's leadership is far closer to the ground level then a large faction's. Have we let people back in with the opportunity to rehabilitate? Yes, we have. Have some of those people failed? Oh definitely. But so have people been accepted into the server and immediately banned due to poor roleplay quality. I have witnessed this firsthand as an administrator. Do you think it's fair to expect better from my command team who for the most part are regular players and don't have access to the tools administrators do? (Do not take this as a jab at administrators. I have the utmost respect for the work you guys put in and I know how tough it can be, it was simply pointing out every system has it's imperfections.)

 

Either way, as a faction leader I refuse to adopt a policy that completely prevents people from being given a second chance. That however does not mean everyone is instantly guaranteed one. We have refused countless persons in the past over roleplay concerns and have given them bans with the hope they take the time to rehabilitate. Some do, some don't. Unfortunately because we have no logs access or anything like that we are reliant on outside sources to provide information, and due to these being incredibly busy at times, it's not always a possibility. The best we can do in those situations is inform their line management OOCly of the concern and ask them to keep their eyes on the person while they settle back into the faction. There have been cases where people have been found still sub-par and they were removed, and there are cases where people rehabilitated and stayed. It's how our system works and I believe it is the most fair way to give people a chance to be a part of the LSPD.

 

As for your last question, that was an agreement made between myself and player management leadership that I will not comment on in public. If you have questions, feel free to reach out to them.

 

On 10/28/2019 at 4:28 AM, CloutToken said:

Cops honestly need to do a better job at properly portraying American police officers. They shouldn't be using words such as "wanker", "rubbish", "bloody", "mate", and whatnot. Don't know where it's at but I saw a video officer doing /s Oi! as if they were straight out of the streets of London.

 

Our recruitment policy reflects that of the LAPD. The fact of the matter is that you're not even required to have citizenship to join the LAPD, so I'm sure you'll find those people there as well. 

''Candidates must be at least 21 years of age, have a high school diploma or GED, and be a US citizen or permanent resident alien who has applied for citizenship. One does not have to be a resident of Los Angeles to become an LAPD officer.''

''A resident alien is a foreign-born United States resident who is not a U.S. citizen. A resident alien is also known as a permanent resident or a lawful permanent resident, which means they are considered an immigrant who has been legally and lawfully recorded as a resident of the country.''

 

However, as faction leadership we feel like we haven't done our jobs in correctly encouraging players to apply with american characters that fall into the first category (aka be a US citizen) and we aim to start doing exactly that.

 

Considering I was asked for transparency, I'm going to be open here and give you guys a look into the day one goals I've posted in my command team forums so you can get an idea of what my most imminent challenges were to deal with when roozles and I took over the faction about a month ago:

- Work on the callsign system / internal field management aka improve synergy between middle-high ranking personnel in the field. We have overhauled this system by removing and tweaking where necessary. This goal has been achieved.

- Work with Human Resources to create new roles such as dispatchers. This goal has been achieved and dispatchers are currently in trial.

- We currently have an idea to reform the faction from an organizational standpoint, due to the fact that we have a bunch of defunct offices that serve no purpose. - This goal has been achieved. Together with our command team, we re-organized the department and it's forums. So far the feedback is that everyone (internally) finds our forums a lot easier to use and by shuffling responsibilities around, we have created / changed divisions and bureaus to better represent the department we mostly base off of.

- We are looking at avenues to work together with OB and by extension the Field Training Program to bring officers more actively towards ADAM/LINCOLN callsigns - We are still working on this goal. Over time, we have also taken feedback from this thread and have amended our purpose to not just making Operations Bureau (and by extension, field training) more active, but also improve the overall quality.

- As most of you will have noticed, we have been working tirelessly with MRCAD and the other legal factions to improve both our standing with the community and the amount of activity/roleplay that we're bringing to all the other legal factions such as the media. It is our intent to keep working with all relevant parties, involving you yourself, to keep bringing more unique roleplay to both the faction from a political standpoint and in general bring more attention to our day to day activities. - This goal has very much been achieved. Working together with the faction leaders of FD, Gov, DOJ, DA's Office, Weazel & Saints News, legal political roleplay and our interaction with the news has been booming. Besides this, we've also worked with non-government factions to provide police roleplay realistic and relevant to their own projects.

-  One long winded thing about boosting recruitment. - Still in the works.

One current issue that we're facing is that we have a lack of response to passive calls (911 calls that aren't hot and heavy) or units unnecessarily clearing from such calls to attend pursuits, shots fired, etcetera. We will be working on initiatives together with you and the supervisor team to keep the faction focused on actually attending said calls. Any suggestions are welcome. - Partially we've achieved this goal but we still feel like it needs more work. My supervisors/command staff (and by extension everyone in patrol) have done an amazing job so far at trying to cover this.

- Last but not least, we'd like to edit our faction page on the main forums to make it more up to date / bring it up to standard. - Still in the works.

 

Since day one more things have been added and there will be more added as we go on in time. All I ask you to remember is that I've only been this faction's leader for about a month now, and in addition to the points made above we have done many more things that you can find out about in the IC media. To build on this, following the many comments in this thread, I am going to start discussions on all levels of the faction to do exactly what is asked - find ways to further improve roleplay standards. All of my faction members have a horse in that race and in addition to initiatives I can start as the faction leader, I'm going to see what my faction members need in order to facilitate them.  I know these are only words to you; but it is all I can offer until results are in. The intention is there, the will is there, and as always we do intend to get the job done.

 

The point I was trying to make is that improving the LSPD is a group effort that is going to require long term support. I am very motivated as well are my command team and we're doing the best we can, but we're going to need time and your support in order to get the job done. I am not in the business of making promises I cannot uphold, I have never done so, and I never will. Thank you for all the positive comments in this thread so far and thank you all for bringing this feedback forward, all I can ask is to keep it coming.

Edited by Big_Smokes
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