Luna Posted August 2, 2019 Share Posted August 2, 2019 How much does it costs to remove modifications? Originally I wanted to reply with a comment supporting the OP, but I didn't know that it costs money to remove motivations, so if someone could please tell me how much that is.. ? Then I have a little bit more of an idea what we're talking about. ? Link to comment
MasterChief Posted August 2, 2019 Author Share Posted August 2, 2019 42 minutes ago, BinaryRun said: How much does it costs to remove modifications? Originally I wanted to reply with a comment supporting the OP, but I didn't know that it costs money to remove motivations, so if someone could please tell me how much that is.. ? Then I have a little bit more of an idea what we're talking about. ? My main issue is with performance modifications not being taken into account. Visual modifications not having any bearing on price is something I understand. Visual is subjective and one person may not like something another person did, so that I completely get lol. Link to comment
Thirteen Posted August 3, 2019 Share Posted August 3, 2019 4 hours ago, BinaryRun said: How much does it costs to remove modifications? Originally I wanted to reply with a comment supporting the OP, but I didn't know that it costs money to remove motivations, so if someone could please tell me how much that is.. ? Then I have a little bit more of an idea what we're talking about. ? It's a bit complicated. At the moment, the way customization works, it costs just as much to install a part as it costs to remove it. So if a front bumper costs $2000, it also costs $2000 to turn it back to stock. Link to comment
MasterChief Posted August 3, 2019 Author Share Posted August 3, 2019 1 hour ago, Thirteen said: It's a bit complicated. At the moment, the way customization works, it costs just as much to install a part as it costs to remove it. So if a front bumper costs $2000, it also costs $2000 to turn it back to stock. But... why? Lol ? Link to comment
Peter Posted August 3, 2019 Share Posted August 3, 2019 9 hours ago, Kestalas said: Simple question. Why is the economy for auto sales so messed up or are people just cheap because they can be? ? I get you can be patient and wait for that one person who will give a fair price for a car, but other than that people just try to be as cheap as possible. I buy a car for 50,000 and then put all the performance parts/upgrades into it. If you do engine, turbo, brakes, transmission that's what 25,000 roughly? Add a new paint job on top of it. I understand depreciation but holy crap ? After purchase price, registration and performance upgrades you've got about 80,000 into it and someone will come along and be like, "I'll give you 35,000". I just don't get it lol. How did it get so messed up? Or am I just crazy? You can be honest lol. This is just my opinion. Note: I understand that no one will pay over the original dealership price, I was just implying that there should be more reasonable offers. People are just cheap I guess, lol. RP server, this happens in real life too lol Sorry to ruin your dreams but if you ever get rich enough to buy a new BMW in real life, don't be surprised when you go to sell it in 4-5 years and it is worth 1/3 of what you paid Link to comment
Peter Posted August 3, 2019 Share Posted August 3, 2019 9 hours ago, Lance said: Also another thing, people buy a car first thing they do is ''max it out'' fr, IRL it's not that common to have a super maxed car, while it's impossible to find a stock car in gtaw. Just tell lowballers to fuck off though, that's what I do at least. You raise a good point but this is a way we can have "trim levels" in-game. Like in real life, you can get a Mustang at $26k or $56k. In GTA World there are no trim levels, every car is the same, but you can substitute this with the repair shop modifications. Link to comment
MasterChief Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) 7 minutes ago, Peter said: Sorry to ruin your dreams but if you ever get rich enough to buy a new BMW in real life, don't be surprised when you go to sell it in 4-5 years and it is worth 1/3 of what you paid 4-5 years I completely understand, even 3 years is reasonable for major depreciation depending on the car make/model. However, we're not RP'ing a fast forward in time on the server right? If I own the car for a month, it's a month old. In a month, it hasn't lost 35-40% of it's value. Some cars are sold even faster than that (days/weeks), but people still try to say it's lost all that value? I don't think so. You can find many cars realistically that are a year old and they still sell within 10-15% of its original purchase price, if taken care of and such obviously. Edited August 3, 2019 by Kestalas Link to comment
Peter Posted August 3, 2019 Share Posted August 3, 2019 (edited) 15 minutes ago, Kestalas said: 4-5 years I completely understand, even 3 years is reasonable for major depreciation depending on the car make/model. However, we're not RP'ing a fast forward in time on the server right? If I own the car for a month, it's a month old. In a month, it hasn't lost 35-40% of it's value. Some cars are sold even faster than that (days/weeks), but people still try to say it's lost all that value? I don't think so. True. Ultimately the server needs to implement a mileage system and wear items on cars. I think LS-RP had battery and engine life. Otherwise, as you said, 1-day-old cars would not be able to compete with identical 90-day-old cars on the used market. Also regarding the the time thing, I don't think it's fair to compare real life depreciation with GTA World. Yes, in real life, a 1 year old car is almost new. But in the scale of GTA World, that's obviously a year roleplay-ly but it's practically a long time. In the game you could grind for for like a month (probably less) and get a sports car. Most people in real life can't save up for a month and buy a new sports car. GTA World is undeniably more fast-paced than real life. Edited August 3, 2019 by Peter Link to comment
MasterChief Posted August 3, 2019 Author Share Posted August 3, 2019 2 minutes ago, Peter said: True. Ultimately the server needs to implement a mileage system and wear items on cars. I think LS-RP had battery and engine life. Otherwise, as you said, 1-day-old cars would not be able to compete with identical 90-day-old cars. Also regarding the the time thing, I don't think it's fair to compare real life depreciation with GTA World. Yes, in real life, a 1 year old car is almost new. But in the scale of GTA World, that's obviously a year roleplay-ly but it's practically a long time. In the game you could grind for for like a month (probably less) and get a sports car. Most people in real life can't save up for a month and buy a new sports car. GTA World is undeniably more fast-paced than real life. I agree with you on the time, that's what I was asking about the time reference for in-game. I still don't think there should be such a huge drop in value so quickly though. I'm not sure what it should be, but there should be a compromise somewhere. Like you mentioned about the trim levels, there should be some sort of value added (like a Sport trim versus a base model) when performance modifications are done, thus adding to the overall value that should be taken into account when selling to a private party. Selling a completely custom tuned/upgraded vehicle shouldn't be expected to be sold at a -35+% loss from original price, it should be more like 10-20% at the most in my opinion. The frame of reference for a car's value on this server is definitely out of whack lol. Link to comment
DolphFL Posted August 3, 2019 Share Posted August 3, 2019 It imo is pretty realistic. As soon as you drive a car off the lot IRL it depreciates about halfway. And IRL anytime you go to sell a car with rims or whatever it really doesnt add to the value. I've owned about 13 cars so far so I've more then had the full experience of buying a car for 5k irl, putting 2k into it and getting 2500 resale Link to comment
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