cracked Posted June 27, 2019 Share Posted June 27, 2019 Short description: DON'T MAKE CIGARETTES FORCE-BUY. Detailed description: It's not realistic. Because, nobody's gonna want to buy 20 cigarettes for 400$ to use 20 smoking anims THAT DONT EVEN INCLUDE THE ANIM, WHERE YOU LIGHT IT. There's going to be close to 0 smokers in the city, which is unrealistic considering CIGARETTES, IS SMOKED BY 1 BILLION PEOPLE in the world, if not more. Commands to add: n/a Items to add: n/A How would your suggestion improve the server? Make it more realistic, instead of what you think you are doing with this, making it less realistic. Additional information: n/A 1 Link to comment
nateX Posted June 27, 2019 Share Posted June 27, 2019 I will buy 100 packs in the first day, poor owner. Link to comment
MasterChief Posted June 27, 2019 Share Posted June 27, 2019 I don't agree. You don't get cigarettes for free, that's completely unrealistic. This is a role play server. Simple as that. Link to comment
cracked Posted June 27, 2019 Author Share Posted June 27, 2019 My argument is; if you make cigarettes a buy-only item, which by the way, has a shitty smoke4 animation, instead of people doing the RP and animation smoke3 to light it, they'll have no RP value to people, less than just RP'ing smoking, smoking's a character trait. An attribute. It shouldn't be an item you have to buy 1 cigarette smoking time for 20$. Link to comment
Tennplugg Posted June 27, 2019 Share Posted June 27, 2019 I'd rather change it so, it goes into smoke4 then you can do /smoke3 etc or atleast something that shows youre smoking 1 Link to comment
shiroq Posted June 27, 2019 Share Posted June 27, 2019 The simple fix for that is to make the /smoke1,2,3,4,5 animations to use the cigarette item. Have the Cigarette enable use of those animations for 5 minutes. Link to comment
MasterChief Posted June 27, 2019 Share Posted June 27, 2019 (edited) You can do the RP to light it before you start the animation. What's the issue? Plus, the in-game economy is not the same as real economy. Things will cost more naturally. I don't think it's an issue at all. Agree to disagree. Edited June 27, 2019 by Kestalas Link to comment
Mahiko Posted June 27, 2019 Share Posted June 27, 2019 400$ is steep for a pack of cigarettes, it's a vanity item and should be priced the same as a Sandwich or a donut.. Not entrance to a place, cause I wont work hours upon hours to smoke a few packs a day. 1 Link to comment
Nervous Posted June 27, 2019 Share Posted June 27, 2019 59 minutes ago, shiroq said: The simple fix for that is to make the /smoke1,2,3,4,5 animations to use the cigarette item. Have the Cigarette enable use of those animations for 5 minutes. This is what I just changed it to. We're connected ? But it's for 10 minutes! 1 Link to comment
Nervous Posted June 27, 2019 Share Posted June 27, 2019 45 minutes ago, Mahiko said: 400$ is steep for a pack of cigarettes, it's a vanity item and should be priced the same as a Sandwich or a donut.. Not entrance to a place, cause I wont work hours upon hours to smoke a few packs a day. I'm going to decrease prices a bit. 1 Link to comment
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